• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:24
CEST 12:24
KST 19:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Weekly Cups (August 10-16): SHIN doubles1GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0
StarCraft 2
General
Weekly Cups (August 10-16): SHIN doubles Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression
Tourneys
2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion SC4ALL II: Brood War Player Announcement 3/4 - soO Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group B [ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Porter’s Five Forces for Marketing Students: Commo US Politics Mega-thread The Letting Off Steam Thread Artificial Intelligence Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8446 users

Google Android discussion - Page 55

Forum Index > General Forum
Post a Reply
Prev 1 53 54 55 56 57 86 Next
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
Last Edited: 2015-09-29 20:17:14
September 29 2015 20:16 GMT
#1081
Huge difference between 2GB and 3GB of RAM right now, despite the fact that android is supposed to use the optimal amount depending on how much RAM you have. 2GB is definitely a deal breaker for the supposed google flagship.

If you don't multitask I suppose 2GB is fine, enough to run all apps smoothly. However the 4GB I have on my Zenfone 2 is just a multitasking dream while 3GB on the Galaxy S6 is enough for a few apps to run concurrently without any closing to free up RAM for others. Take a look at this multitasking shootout between the S6, Note Edge, and Zenfone 2.

www.youtube.com
EngrishTeacher
Profile Blog Joined March 2012
Canada1109 Posts
September 29 2015 20:21 GMT
#1082
On September 29 2015 01:33 Excalibur_Z wrote:
I'm super, super wary of devices from Asus, Lenovo, even Huawei pre-Nexus 6P. It's not that their hardware is weak by comparison, they're actually quite comparable. It's that they don't have the market share, and therefore influence, necessary to pressure developers into maintaining compatibility with their device, so on the Google Play Store, a lot of those budget devices tend to go blacklisted. It's kind of an unfortunate reality with any smartphone marketplace: if you're a developer using some mainstream API that's not compatible with some chipset, then you have no choice but to exclude devices under that chipset (there was a huge high-profile debacle over this exact thing with the Tegra 2, so a lot of those really nice devices had to miss out on some great apps). When your market is dominated by Samsung/Nexus/top-end iPhones, you have to support those or you're not going to recoup on your investment. If that means having to exclude some Asus Transformer tablets which are great despite some niche incompatibility, then that's the way it's going to be =( I will keep my eye on that new Asus device though, just in case.


Could you elaborate further on your point? Are you saying the play store doesn't work on certain devices from smaller manufacturers just all together? I thought android was supposed to be a lot more modular than ios and supports a full range of devices by default?

I'm only planning to use my current zenfone 2 for about ~3 years anyway, so could I expect the possibility of my phone failing to open the play store sometime into the future?
Faruko
Profile Joined April 2013
Chile34173 Posts
Last Edited: 2015-09-29 21:31:30
September 29 2015 21:01 GMT
#1083
I guess he is talking about some apps not being developed for some "obscure" processors like the Atom

Im pretty sure most apps and the mainstream ones would have no problems tho, but its still a possibility
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
tec27
Profile Blog Joined June 2004
United States3702 Posts
September 30 2015 02:48 GMT
#1084
On September 30 2015 05:16 EngrishTeacher wrote:
Huge difference between 2GB and 3GB of RAM right now, despite the fact that android is supposed to use the optimal amount depending on how much RAM you have. 2GB is definitely a deal breaker for the supposed google flagship.

If you don't multitask I suppose 2GB is fine, enough to run all apps smoothly. However the 4GB I have on my Zenfone 2 is just a multitasking dream while 3GB on the Galaxy S6 is enough for a few apps to run concurrently without any closing to free up RAM for others. Take a look at this multitasking shootout between the S6, Note Edge, and Zenfone 2.

www.youtube.com

That is easily one of the least useful tests of a phone I have ever seen.

Normal apps (that is, things that aren't written in C++ and don't request a large memory heap) get locked to a maximum amount of memory. If they exceed that amount of memory, they will crash. This amount is set by the OS (and therefore changeable by the device manufacturer to suit their device's needs). The default value in Lollipop was something like ~116MB. If we take a 2GB device, even if we knock off 512MB of ram for the OS (which is definitely high at this point), that leaves 1536 / 116 = ~13 fully allocated processes. Do you use 13 apps at once that all allocate the maximum possible memory? I reeeeeally doubt it.

Is more RAM nice? Sure, of course. Should having only 2GB of RAM be a dealbreaker? Probably not.
Can you jam with the console cowboys in cyberspace?
Excalibur_Z
Profile Joined October 2002
United States12249 Posts
September 30 2015 03:41 GMT
#1085
On September 30 2015 05:21 EngrishTeacher wrote:
Show nested quote +
On September 29 2015 01:33 Excalibur_Z wrote:
I'm super, super wary of devices from Asus, Lenovo, even Huawei pre-Nexus 6P. It's not that their hardware is weak by comparison, they're actually quite comparable. It's that they don't have the market share, and therefore influence, necessary to pressure developers into maintaining compatibility with their device, so on the Google Play Store, a lot of those budget devices tend to go blacklisted. It's kind of an unfortunate reality with any smartphone marketplace: if you're a developer using some mainstream API that's not compatible with some chipset, then you have no choice but to exclude devices under that chipset (there was a huge high-profile debacle over this exact thing with the Tegra 2, so a lot of those really nice devices had to miss out on some great apps). When your market is dominated by Samsung/Nexus/top-end iPhones, you have to support those or you're not going to recoup on your investment. If that means having to exclude some Asus Transformer tablets which are great despite some niche incompatibility, then that's the way it's going to be =( I will keep my eye on that new Asus device though, just in case.


Could you elaborate further on your point? Are you saying the play store doesn't work on certain devices from smaller manufacturers just all together? I thought android was supposed to be a lot more modular than ios and supports a full range of devices by default?

I'm only planning to use my current zenfone 2 for about ~3 years anyway, so could I expect the possibility of my phone failing to open the play store sometime into the future?


It's not that the Play Store itself doesn't work, it works on all devices all the time. The apps on the Play Store are just made by developers, and those will have varying levels of support based on the capabilities of the dev team. Those capabilities can range from in-house device inventory (if a dev team has direct access to a device and can reproduce the issue, they are more likely to discover a solution and verify any fix attempt) to engine/library usage to OS/resolution requirements to bugfix ROI/management, there are just so many factors.

Some development software (or rather, the renderer utilized) is just incompatible with some hardware. If you have a device with a Tegra 3 and the render method you're using for your app or game requires an ARMv7 NEON coprocessor for whatever reason (usually to boost performance), then the device will fail to render and you'll get a black screen or a crash on launch. It's no different from the Wild West era of PC gaming, where you couldn't run an OpenGL game on your ATI Rage II+ because that GPU didn't support OpenGL (it had its own proprietary renderer) and your 3Dfx OpenGL card couldn't run PowerVR-specific games.

Now, the question is how do you manage the issues? You have to sort them by priority:
- Hardware incompatibility, like the Tegra 3 example I gave above. This is a hard stop. You'd basically have to rewrite your entire engine to get this to run. Not feasible. Solution: blacklist that family of devices in the Play Store (this makes your app invisible to those devices, and if for some reason they can access the page such as via direct link, it tells the user the device is incompatible)
- OS incompatibility. Some older OS versions don't support some of the newer engines out there. Solution: blacklist all devices below your minimum API Level.
- Poor Performance. Some device specs may be too low to properly run your game. Maybe they strain the hardware too much and crash, or just run at a low framerate. Solution: run a cost-benefit analysis of doing a performance improvement pass on your next update, or if it's not feasible, blacklist the affected devices.

This problem isn't limited to Android, by the way. Many older iPhones can't run the newest and most hardware-intensive games. However, Apple doesn't allow developers to exclude support simply due to poor performance, or even due to crashes. Instead, they only allow exclusion based upon OS level and certain hardware requirements. So, your app has to support iOS 8+ or 7+ or 6+ or whatever you choose. One really egregious and unscrupulous example that a lot of developers use is to claim their game or app requires the front-facing camera only found on iPhone 4S and above, even if it doesn't, just so the poorer-specced iPhone 4 gets excluded from the supported device list.

So, if you're developing an app, it makes financial sense to just target the devices that have the greatest market share. Not necessarily to only focus on those devices, but at least to prioritize them to make sure they're supported. Would you rather have the 1% of users running the Galaxy S II to tell you that "your app crashes and sucks, do not download, 1 star", or the 20% of users running the Galaxy S 6? It's a numbers game. Some developers have the capability through various means to support a wide range of devices, others do not. At least if you have a flagship device you can feel safe that developers are bending over backwards to make sure their app is compatible.
Moderator
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
September 30 2015 08:13 GMT
#1086
On September 30 2015 01:36 Faruko wrote:
NEXUS 6P: 1440P AMOLED; Snpadragon 810; 2Gb Ram; 16/32/64gb
32GB $499
64GB $549
128GB $649

NEXUS 5X: 1080P IPS LCD; Snapdragon 808; 2Gb Ram; 16/32gb
16GB $379
32GB $429

Nexus 6P has 3GB of RAM.
Moderator
Faruko
Profile Joined April 2013
Chile34173 Posts
September 30 2015 13:06 GMT
#1087
fixed !

I think the old Nexus 6 with its reduced price of $350 feels like a much much better option than the new Nexus phones
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
andyrau
Profile Joined December 2010
13015 Posts
Last Edited: 2015-09-30 17:24:19
September 30 2015 17:23 GMT
#1088
at this point if you don't care about screen size & huawei making the hardware i'm certain that the n6p 32gb is a farrrr better deal than the n5x.

On September 30 2015 11:48 tec27 wrote:
Show nested quote +
On September 30 2015 05:16 EngrishTeacher wrote:
Huge difference between 2GB and 3GB of RAM right now, despite the fact that android is supposed to use the optimal amount depending on how much RAM you have. 2GB is definitely a deal breaker for the supposed google flagship.

If you don't multitask I suppose 2GB is fine, enough to run all apps smoothly. However the 4GB I have on my Zenfone 2 is just a multitasking dream while 3GB on the Galaxy S6 is enough for a few apps to run concurrently without any closing to free up RAM for others. Take a look at this multitasking shootout between the S6, Note Edge, and Zenfone 2.

www.youtube.com

That is easily one of the least useful tests of a phone I have ever seen.

Normal apps (that is, things that aren't written in C++ and don't request a large memory heap) get locked to a maximum amount of memory. If they exceed that amount of memory, they will crash. This amount is set by the OS (and therefore changeable by the device manufacturer to suit their device's needs). The default value in Lollipop was something like ~116MB. If we take a 2GB device, even if we knock off 512MB of ram for the OS (which is definitely high at this point), that leaves 1536 / 116 = ~13 fully allocated processes. Do you use 13 apps at once that all allocate the maximum possible memory? I reeeeeally doubt it.

Is more RAM nice? Sure, of course. Should having only 2GB of RAM be a dealbreaker? Probably not.

i agree that it's a dumb test and all that video shows is that having more ram = more ability to multitask like 10 different videogames being played at once.

but i'm pretty sure the rest of your information is misleading simply because everything i've read & experienced suggests that android min/maxes its ram usage, and a simple look into your running/cached apps will disprove the ram allocation figure you threw out. i have 5 tabs open in my chrome and it's taking up 210mb, and one of my messaging apps is taking up 175 cached.
"Zai is legitimately not as good as bulba." | kaipi ti3 champions
Faruko
Profile Joined April 2013
Chile34173 Posts
September 30 2015 18:31 GMT
#1089
I dont see any reason to get the 5X considering theres the X Pure Edition (if you are looking for a Stock Android experience), higher resolution, bigger screen (in a not much bigger phone), more ram, pure android, same price, SD card, etc... i mean the X Pure has a half inch extra of screen but the size of the phone its less than .3 inches bigger (5.79 vs 6.06); the only 2 things you are missing are Wireless charging and fingerprint, i dont really care about the later and the former its soooo slow, i dont see why would anyone use wireless charging when theres turbo charger...

The 6P doesnt have a comparable phone in its price point and specs tho, not one that i remember.
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
CorsairHero
Profile Joined December 2008
Canada9491 Posts
Last Edited: 2015-09-30 19:00:05
September 30 2015 18:58 GMT
#1090
fingerprint sensor is actually pretty useful since i used to not have a lock screen
12 hours into my ios expierence and the sensor is incredibly fast and mostly accurate

Carriers won't be carrying the X pure edition so there's that
© Current year.
Faruko
Profile Joined April 2013
Chile34173 Posts
September 30 2015 19:19 GMT
#1091
Nor the Nexus 5X
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
CorsairHero
Profile Joined December 2008
Canada9491 Posts
September 30 2015 23:57 GMT
#1092
in freedom land yes
Nexus phones afaik have always been available through carriers in Canadia
© Current year.
Crimson
Profile Blog Joined June 2008
United States311 Posts
October 01 2015 00:14 GMT
#1093
First 24 hours with the x pure. It's a little heavier than I thought it would be, but not too heavy to be an issue. I paid the extra 25 for the wood backing. Definitely worth it, it feels great. The front facing stereo speakers work pretty well. Not amazing and can get muddy and distorted if you crank it too much. Can't comment on battery life just yet. Will update in about a week.
Faruko
Profile Joined April 2013
Chile34173 Posts
Last Edited: 2015-10-01 11:14:48
October 01 2015 11:14 GMT
#1094
Today im ordering the X Pure :D
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
October 01 2015 14:23 GMT
#1095
So it's been almost 2 weeks since I got my Note 5. Hard to say if I'm really happy with it or not since I dont have time to abuse or tinker around with it, but so far so good, everything is smooth, even lagwiz.

One problem though, is that the battery acts very weird. I leave my phone on battery saving mode overnight (9hrs) and it lost more than 30% (90->60%) sometimes. Then I just continue using it for the day without charging, mostly facebook and browsing TL, reddit, and battery only drops 30% (60-30%) with battery saving mode OFF, wifi/data on, etc. I dont even know T_T
ELqQQT_T
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
October 01 2015 14:50 GMT
#1096
It sounds like something is draining your battery overnight. Check your battery usage in the mornings when you wake up.
Moderator
Faruko
Profile Joined April 2013
Chile34173 Posts
October 01 2015 17:37 GMT
#1097
All this capitalism and globalization and for what ?

for my fucking credit card not being acepted by Motorola because im from Chile ;_; !!!!!

This is racist...

Oh well, will have to accept the Amazon boring one ;_;
Ross was right // "Jesus Christ nahaz is doing shots before my eyes" (Sn0_Man, 2018)
bluegarfield
Profile Joined December 2010
Singapore1128 Posts
October 01 2015 17:42 GMT
#1098
On October 01 2015 23:50 Firebolt145 wrote:
It sounds like something is draining your battery overnight. Check your battery usage in the mornings when you wake up.


Ok will check again next morning. Normally I only check for abnormal usage, which has none. Other than that, the culprit is likely either power saving mode or alarm clock T_T
ELqQQT_T
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
October 01 2015 22:13 GMT
#1099
I finally flashed my Xiaomi Redmi Note 2 into a Miui 7 cooked rom without all the shit the chinese reseller put in and must say Im delighted how fluid it works.

Would recommend.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
October 01 2015 23:51 GMT
#1100
On October 02 2015 02:42 bluegarfield wrote:
Show nested quote +
On October 01 2015 23:50 Firebolt145 wrote:
It sounds like something is draining your battery overnight. Check your battery usage in the mornings when you wake up.


Ok will check again next morning. Normally I only check for abnormal usage, which has none. Other than that, the culprit is likely either power saving mode or alarm clock T_T

Something is definitely draining your battery if it's draining 30% overnight. Maybe it's something running too many wake locks, who knows.

Anyway the 6P looks incredible. I only hope Samsung implements Marshmallow on their phones quickly so I don't regret buying them.
Moderator
Prev 1 53 54 55 56 57 86 Next
Please log in or register to reply.
Live Events Refresh
Afreeca Starleague
10:00
Ro24 Group B
Sharp vs Shinee
Action vs Shine
Afreeca ASL 5501
StarCastTV_EN178
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft117
aLtNXZ 8
EnDerr 1
StarCraft: Brood War
Calm 8786
Shuttle 2579
Horang2 1635
BeSt 1128
Jaedong 1008
EffOrt 601
Hyuk 401
Soulkey 306
Larva 289
Light 287
[ Show more ]
Stork 137
ToSsGirL 121
Rush 109
ZerO 103
Killer 50
Hyun 41
Bale 35
Hm[arnc] 33
sSak 31
JYJ 29
soO 25
sorry 22
Sacsri 20
Noble 18
Free 10
[sc1f]eonzerg 9
ajuk12(nOOB) 9
Dota 2
XBOCT1334
canceldota154
Counter-Strike
shoxiejesuss1900
Super Smash Bros
Mew2King113
Heroes of the Storm
Trikslyr39
Other Games
crisheroes229
Hui .136
Organizations
Other Games
gamesdonequick512
StarCraft: Brood War
UltimateBattle 152
Other Games
BasetradeTV38
StarCraft: Brood War
lovetv 12
[ Show 14 non-featured ]
StarCraft 2
• StrangeGG 50
• LUISG 34
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV598
• lizZardDota2347
League of Legends
• Rush1726
• Stunt529
Upcoming Events
GSL
36m
PiGosaur Cup
13h 36m
Replay Cast
22h 36m
Afreeca Starleague
23h 36m
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d
Replay Cast
1d 13h
The PondCast
1d 23h
KCM Race Survival
1d 23h
Replay Cast
2 days
Escore
2 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
3 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.