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Combating piracy - Page 30

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malignant
Profile Joined August 2011
United States35 Posts
December 01 2011 09:50 GMT
#581
From Software's method only work for multiplayer games.
Some games, such as SC2 and From Software's own Dark Souls have hybrids content. Being online is often times not an essential component. Dark Soul is still be a great game even in in offline mode (some would even argue, offline is a better game). The pirates could have just disconnected from PSO and play in peace.

I dont think coming up with a new (DRM-like) ways to deter piracy worth the cost.
Good quality games, low price and instant gratification (digital retail) is still the way to go.
Look at the number of free to play games being announced this year alone.
SKC
Profile Joined October 2010
Brazil18828 Posts
December 01 2011 09:55 GMT
#582
On December 01 2011 17:20 Liquid`Drone wrote:
Show nested quote +
On December 01 2011 15:43 Kaitlin wrote:
For the purpose of letting people know they exist, as in cheaper than advertising on TV. It's targeted to people in the area who could actually walk to the bakery. Why don't you give that bakery a call and ask them to deliver a sample to you at home. Yeah, I thought so ...


firstly the restaurant analogy or whatever is obviously somewhat faulty and yes intended as a slight joke - for it to be a valid comparison to piracy they'd have to supply full meals for free in the convenience of my home, and that would indeed kill their business. but if technology allowed restaurants to somehow, without losing any ingredients of their own, magically create and teleport a small portion of food to a plate right in front of me, before I was making my decision on where to go eat my food, then that would be something all good restaurants would immediately jump onto.

anyway though, the reason why food is different from "cultural material" in this discussion is that food is something everyone has to eat at least a couple times every day, whereas culture is something that is part of "excess spending". essentially, people spend money on culture only after they've spent money for all necessities, and thus, how much money people spend on culture is limited, and for people with a budget, usually a reasonably fixed amount per month. thus, piracy does not necessarily hurt producers and distributors at all, because if I'm spending $150 per month on culture, piracy merely allows me to spend that money on the game/music/movie/tv production I feel deserves it the most, while still allowing me to enjoy a full spectrum of cultural activities, rather than having to make educated guesses with regards to what I like the most, still spend $150 per month, and probably have a less enjoyable experience. if anything, my appreciation of different cultural mediums ends up growing as my exposure to them grows, and it becomes more important for me to support the industry..


That's a much better analogy to a Demo, not piracy. A small sample to get the taste, but not enough to prevent someone from buying. That's the major point, as soon as you deliver the full product as a test product, you kill the biggest incentive for someone to buy it. That's why multiplayer games are much more often pirated and then bought, they don't deliver the full service. Demos used to be a lot more common before, but people still pirated heavily, so I don't think that would really be a solution.
Aldehyde
Profile Blog Joined March 2010
Sweden939 Posts
December 01 2011 10:02 GMT
#583
On November 30 2011 22:16 LilClinkin wrote:
The Witcher 2, a single-player action-RPG (and fantastic game) developed by CD Projeckt, was estimated to have been illegally downloaded over 4.5 million times.

http://au.pc.ign.com/articles/121/1213607p1.html#disqus_thread

This is disheartening news. For those not familiar, The Witcher 2 is a single-player action-RPG with extremely high production values: Plenty of unique high-resolution art assets, voice acting available in multiple languages, a diverse range of quests and alternative endings. Essentially, TW2 provides the gamut of features that you'd want from a hardcore single-player role-playing experience. Unfortunately, the cost of producing such experiences has skyrocketed compared to 10 years ago, and costs are only going to continue to increase. If pirates continue to leech off the hard work of developers like CD Projeckt, the market for such games is going to crash as the profitability simply will not exist.


It's quite irrelevant how many times a game is downloaded. It's actually totally irrelevant. What's relevant is how many games you sell. Do you sell enough games to break even/make a profit or do you not? That's the question that should be asked but developers are so fucking thickheaded that they instead look at the amount of downloaded games and declare all of those people criminals.

Why not just say "what can we do to make those pirates into legitimate consumers"? Sure, you can't turn all of them around, perhaps you can't even turn most of them around but you can try. DRM and other stupid shit only fucks up for the legitimate costumer anyway.

It pisses me off when developers and publishers keep whining about how many times their game is downloaded and yet never answer the question "did you sell enough games?".
chickenhawk
Profile Joined February 2011
Portugal339 Posts
December 01 2011 10:10 GMT
#584

Interesting to see my thread derailed within the first page...

The intention was never to discuss the morality of piracy, nor the efficacy of current methods used to combat it.

The purpose was to come up with new and interesting ways to deter piracy. From Software (developers of Dark Souls) went online and slaughtered everyone who downloaded their game illegally before it was available for purchase. This led me to believe a good way to combat piracy would be to empower the players to somehow isolate and punish known pirates. The TF2 griefing video I linked shows how a server host griefs a known aim-botter into dying from any damage and making his weapons do 0 damage.


The problem is that you failed to see that people in this forum do pirate games and others do think that pirating games is acceptable in some cases. Therefor you cannot discuss how to fight something before discussing if it is acceptable or not.
Meta
Profile Blog Joined June 2003
United States6225 Posts
December 01 2011 10:16 GMT
#585
Piracy sucks, especially for games. I've never pirated a game. That said, I also rarely buy games. Sorry game industry, I don't care how good your single player game is, I don't think it's worth playing over multiplayer games
good vibes only
gruff
Profile Joined September 2010
Sweden2276 Posts
Last Edited: 2011-12-01 10:23:51
December 01 2011 10:23 GMT
#586
On December 01 2011 18:55 SKC wrote:
Show nested quote +
On December 01 2011 17:20 Liquid`Drone wrote:
On December 01 2011 15:43 Kaitlin wrote:
For the purpose of letting people know they exist, as in cheaper than advertising on TV. It's targeted to people in the area who could actually walk to the bakery. Why don't you give that bakery a call and ask them to deliver a sample to you at home. Yeah, I thought so ...


firstly the restaurant analogy or whatever is obviously somewhat faulty and yes intended as a slight joke - for it to be a valid comparison to piracy they'd have to supply full meals for free in the convenience of my home, and that would indeed kill their business. but if technology allowed restaurants to somehow, without losing any ingredients of their own, magically create and teleport a small portion of food to a plate right in front of me, before I was making my decision on where to go eat my food, then that would be something all good restaurants would immediately jump onto.

anyway though, the reason why food is different from "cultural material" in this discussion is that food is something everyone has to eat at least a couple times every day, whereas culture is something that is part of "excess spending". essentially, people spend money on culture only after they've spent money for all necessities, and thus, how much money people spend on culture is limited, and for people with a budget, usually a reasonably fixed amount per month. thus, piracy does not necessarily hurt producers and distributors at all, because if I'm spending $150 per month on culture, piracy merely allows me to spend that money on the game/music/movie/tv production I feel deserves it the most, while still allowing me to enjoy a full spectrum of cultural activities, rather than having to make educated guesses with regards to what I like the most, still spend $150 per month, and probably have a less enjoyable experience. if anything, my appreciation of different cultural mediums ends up growing as my exposure to them grows, and it becomes more important for me to support the industry..


That's a much better analogy to a Demo, not piracy. A small sample to get the taste, but not enough to prevent someone from buying. That's the major point, as soon as you deliver the full product as a test product, you kill the biggest incentive for someone to buy it. That's why multiplayer games are much more often pirated and then bought, they don't deliver the full service. Demos used to be a lot more common before, but people still pirated heavily, so I don't think that would really be a solution.

Demo's isn't the solution but it is a solution. I'll give you that it may not be the most efficient way to make people not pirate but it's certainly a way to make people buy your game, something that goes in the same line of thought (at least if it's a good game, otherwise not. -_-)

turdburgler
Profile Blog Joined January 2011
England6749 Posts
Last Edited: 2011-12-01 10:35:54
December 01 2011 10:27 GMT
#587
On December 01 2011 17:20 Liquid`Drone wrote:
Show nested quote +
On December 01 2011 15:43 Kaitlin wrote:
For the purpose of letting people know they exist, as in cheaper than advertising on TV. It's targeted to people in the area who could actually walk to the bakery. Why don't you give that bakery a call and ask them to deliver a sample to you at home. Yeah, I thought so ...


firstly the restaurant analogy or whatever is obviously somewhat faulty and yes intended as a slight joke - for it to be a valid comparison to piracy they'd have to supply full meals for free in the convenience of my home, and that would indeed kill their business. but if technology allowed restaurants to somehow, without losing any ingredients of their own, magically create and teleport a small portion of food to a plate right in front of me, before I was making my decision on where to go eat my food, then that would be something all good restaurants would immediately jump onto.

anyway though, the reason why food is different from "cultural material" in this discussion is that food is something everyone has to eat at least a couple times every day, whereas culture is something that is part of "excess spending". essentially, people spend money on culture only after they've spent money for all necessities, and thus, how much money people spend on culture is limited, and for people with a budget, usually a reasonably fixed amount per month. thus, piracy does not necessarily hurt producers and distributors at all, because if I'm spending $150 per month on culture, piracy merely allows me to spend that money on the game/music/movie/tv production I feel deserves it the most, while still allowing me to enjoy a full spectrum of cultural activities, rather than having to make educated guesses with regards to what I like the most, still spend $150 per month, and probably have a less enjoyable experience. if anything, my appreciation of different cultural mediums ends up growing as my exposure to them grows, and it becomes more important for me to support the industry..


using the piracy to food analogy you could also say. a supermarket near where i live (this is a true story btw) does nice in shop cooked bread that actually tastes good. they sell this 800g loaf for £1.10. in a different supermarket nearer to where i live they sell shitty hovis for £1.20 for 800g. now, if i want to actually get the nicer and cheaper bread i would have to go further away every day (im feeding a family of 4 and our freezer isnt big enough for a weeks food for 4). so i need to go and buy shitty hovis every day instead, even though they are dicking me over on purpose.

so how about i pirate the hovis every day then during the weekly shop i can take the car and travel to the slightly further super market and reward them for making this nicer bread with my money. i still get to eat and annoying supermarket doesnt get rewarded for selling shit on purpose.


this story is 100% true facts ;/ fuck you tesco sometimes

On December 01 2011 08:02 HereAndNow wrote:
Show nested quote +
On December 01 2011 07:57 Mammel wrote:
On December 01 2011 07:48 HereAndNow wrote:
On December 01 2011 07:37 Mammel wrote:
On December 01 2011 07:18 Yergidy wrote:
On December 01 2011 07:15 Mammel wrote:
On December 01 2011 07:10 Yergidy wrote:
On December 01 2011 07:01 Mammel wrote:
On December 01 2011 06:58 Yergidy wrote:
On December 01 2011 06:55 Mammel wrote:
[quote]
Your downloading copied property for free . Did I miss something?

Oh FFS people do I HAVE to dig out news reports of people who downloaded pirated music and had to pay some insanely high fine or go to jail... Do we really have to have a debate on something that is illegal for a fact and has been documented as such?

Please do because I've never heard of anyone having to pay anything unless his been sharing them. Although I could theoretically see that happening in US.

Here:
http://www.huffingtonpost.com/2010/09/08/internet-piracy-crackdown_n_708933.html
Here:
http://articles.timesofindia.indiatimes.com/2009-08-21/kolkata/28185076_1_downloads-police-custody-cellphone-shop
and Here:
http://www.cbsnews.com/stories/2007/10/04/national/main3330186.shtml
Happy?

"against computer pirates who put illegal copies of movies and television series on the Internet"
"Wednesday for illegally downloading and distributing popular songs either from the Internet or from CDs on mobile phones."
"They had alleged she shared 1,702 songs online in violation of their copyrights. "
I think I said "unless his been sharing them."

http://www.switched.com/2009/06/19/woman-fined-1-9-million-for-downloading-24-songs/
A simple google search brought this up... I think you know how to use a browser.

And you actually want to pay to those fuckers ? No matter how much I have money, I wouldn't.
But anyway, I don't know about US laws, but I do know that if you download anything here, you will get absolutely nothing for it. I don't actually even know if you could be sued for it here, and I couldn't care less. If it's illegal, then I'm a criminal, but as long as I don't feel like it, I will never pay for a game. I don't know if that'll change when I'm able to afford them without any problems, but right now I want to play, and I want to eat, and as long as it's possible to do both then I'm going to do it.

Oh no, they punished her for doing something illegal? How cruel!

While it's a dumb story, and the fine is exorbitant, it very clearly states in many places how much you'll be fined for illegally downloading stuff. You take a risk, sometimes you get fucked.

Your mindset is immature. "I want I want I want gimme gimme gimme" makes you sound like a child who doesn't know the value of a dollar.

"If it's illegal, then I'm a criminal, but as long as I don't feel like it, I will never pay for a game." How petulant. If you can't afford something, you don't get it. Just because this type of theft is easy to pull off doesn't make you tough, doesn't make you right, and just makes you a punk. Get over yourself.

I just don't think it's bad to take something you aren't willing to buy as long as taking it hurts no one.

That type of mentality is fine if it wasn't thousands (millions?) of people thinking the same thing for gaming, movies, and music.

"Oh, I'll only pirate a couple games, maybe $500 worth. $500 isn't that much to a big game company."

And then another person thinks that. Then another person. Then another. How long before there are millions, billions of dollars worth of pirated material out there? $60 doesn't hurt anyone. $60 a million times does.

It's like voting in America. You don't think your one vote counts, so you don't vote. Then thousands of people think the same, and the election is completely fucked one way or the other.


and yet the highest grossing movie and game both came out after the advent of piracy

its almost as if people are willing to pay for a decent product but dont want to reward companies for monopolizing entertainment then producing shitty content :D

On December 01 2011 07:46 Liquid`Drone wrote:
Show nested quote +
On December 01 2011 07:11 Filter wrote:
People always seem to overlook the type of games that get crushed by this type of piracy. Single player rpg's are right at the top of the list and thus we never really see any quality ones coming out these days. TW2 is an example of a game with heart and soul draped all over it that will never succeed because of the type of game it is.

Pirates need to wake up and realize how much they're hurting their industry. If a company has a choice between two concepts, one a mediocre shooter and one an amazing single player RPG they will always take the shooter because it will sell better, mostly because of online multiplayer.

Excuses for why people pirate don't hold water here when you look at the games that are getting hit by piracy.


the game mentioned in the OP is Witcher 2. it is a single player rpg. it has not been "crushed by piracy", in fact as has been shown by this thread, it has made a nice profit. and as was just mentioned by another poster, skyrim was released 3 weeks ago. that's the biggest and most anticipated, and guess what, most bought, single player rpg ever. and the next elder scrolls game is going to be even bigger, with even more quests, more voice actors, better graphics, more sales, and more pirated copies, because despite piracy, and arguably, partially due to piracy, the game industry keeps growing and growing and growing, and it will continue doing so.

small indie developers are hurt by piracy though, and that sucks. but these blanket "piracy is always wrong" "piracy equals theft" "piracy hurts everyone but the pirate" "piracy is illegal thus it is immoral" statements.. they're just a way of simplifying reality in a stupidifying manner.


small indie developers are crushed hardest by shitty triple a production companies before their game even gets to be pirated. the same production companies turning around and crying about piracy is hypocracy at its finest

the exact same business model in the music industry. record labels crush independants at every turn, citing that captialism results in the survival of the fittest while they turn out the next boy band and crush every independant act under their massive foot. then pirates go, oh ill just take this piece of shit you pooped out for free, since thats what its worth to me (but you killed every other entertainer so i have no choice) and the record labels start whining about it too.

would i pirate if media was more fairly priced? maybe. would i support more official releases after taking my free taster? yes, i already do so. do i already go out my way to pay for a product if i have a reasonable idea that it will be a quality piece of work? yup
Bacillus
Profile Joined August 2010
Finland1927 Posts
December 01 2011 10:39 GMT
#588
On December 01 2011 19:23 gruff wrote:
Show nested quote +
On December 01 2011 18:55 SKC wrote:
On December 01 2011 17:20 Liquid`Drone wrote:
On December 01 2011 15:43 Kaitlin wrote:
For the purpose of letting people know they exist, as in cheaper than advertising on TV. It's targeted to people in the area who could actually walk to the bakery. Why don't you give that bakery a call and ask them to deliver a sample to you at home. Yeah, I thought so ...


firstly the restaurant analogy or whatever is obviously somewhat faulty and yes intended as a slight joke - for it to be a valid comparison to piracy they'd have to supply full meals for free in the convenience of my home, and that would indeed kill their business. but if technology allowed restaurants to somehow, without losing any ingredients of their own, magically create and teleport a small portion of food to a plate right in front of me, before I was making my decision on where to go eat my food, then that would be something all good restaurants would immediately jump onto.

anyway though, the reason why food is different from "cultural material" in this discussion is that food is something everyone has to eat at least a couple times every day, whereas culture is something that is part of "excess spending". essentially, people spend money on culture only after they've spent money for all necessities, and thus, how much money people spend on culture is limited, and for people with a budget, usually a reasonably fixed amount per month. thus, piracy does not necessarily hurt producers and distributors at all, because if I'm spending $150 per month on culture, piracy merely allows me to spend that money on the game/music/movie/tv production I feel deserves it the most, while still allowing me to enjoy a full spectrum of cultural activities, rather than having to make educated guesses with regards to what I like the most, still spend $150 per month, and probably have a less enjoyable experience. if anything, my appreciation of different cultural mediums ends up growing as my exposure to them grows, and it becomes more important for me to support the industry..


That's a much better analogy to a Demo, not piracy. A small sample to get the taste, but not enough to prevent someone from buying. That's the major point, as soon as you deliver the full product as a test product, you kill the biggest incentive for someone to buy it. That's why multiplayer games are much more often pirated and then bought, they don't deliver the full service. Demos used to be a lot more common before, but people still pirated heavily, so I don't think that would really be a solution.

Demo's isn't the solution but it is a solution. I'll give you that it may not be the most efficient way to make people not pirate but it's certainly a way to make people buy your game, something that goes in the same line of thought (at least if it's a good game, otherwise not. -_-)


I think one excuse for the lack of demos has exactly been the piracy. I've heard claims that at least in some cases the demos helped people to find ways to bypass the DRM. I haven't looked far enough into the present DRM to guess whether that actually holds any truth though.
Adnan Usmani
Profile Joined December 2011
Pakistan4 Posts
December 01 2011 10:44 GMT
#589
--- Nuked ---
Manex
Profile Joined August 2011
Australia156 Posts
December 01 2011 10:52 GMT
#590
maybe you could make a game with no DRM on the multiplayer component, then have a stat / achieve whatever for registering your copy, that gave you a special stat, where you did like 50% bonus damage and took that amount less from people without that stat / achieve?

other than that, i tend to believe in stardock model of no DRM, as its money wasted in development that will always get circumvented anyways.
My Homer is not a communist. He may be a liar, a pig, an idiot, a communist, but he is *not* a porn star!
Apokalipse
Profile Joined January 2011
Australia34 Posts
December 01 2011 11:04 GMT
#591
[image loading]
DRM rarely punishes pirates. Usually, it just causes more of it.
You must construct additional pylons.
TheDraken
Profile Joined July 2011
United States640 Posts
December 01 2011 14:28 GMT
#592
On December 01 2011 11:34 Staboteur wrote:
I've often wondered why bigger companies don't flood the pirated game market with red herrings of their own games. I'd think the number one reason people pirate games is convenience, as when you're given a choice of "Spend an hour going to wherever the game is sold, spend 60 bucks (if it isn't sold out) and then return home to play" or "Don't move, don't spend anything, wait about as much time as you would going to get a physical copy and only risk viruses or a slightly faulted version of the game"... well, it doesn't take much thinking to see that anyone with a comfortable computer chair and your standard sense of morality (Please, don't pretend *most* people are above this) will opt for the second choice.

If, say, Bethesda was to release 4 faulted copies of Skyrim en masse to torrenting websites, they'd become part of a process that would make pirating feel a whole lot less safe and a whole lot less convenient than it currently is/feels, which should initiate a global shift making piracy actually feel like what it is; stealing.

And I'm not saying LOL GIVE ALL THE PIRATES VIRUSES N WIPE THEIR HARD DRIVES. I'm talking about, say, a full-sized version of skyrim that, after hitting 4 hours of gameplay, pops up a message that says "We're glad you showed enough interest in Skyrim to pirate it, but pretend this was a demo, because until you buy the full game "-insert their website here-" you're not going to get any further

..And it'd be followed by the game locking itself.

I don't know if this is unreasonable for a coding front (I.E. all people would have to do is bypass the lockout and be fine) or a legal front (could a company be charged for knowingly spreading "flawed" copies that claim to be the real deal?), but I can fully see it being functional in terms of execution and follow-up. It would not take much to hire two dudes to work 8 hours a day for the first few months of release charged with the task of making these herring look tasty, uploading the "flawed" copies to popular torrent sites, and offering off-putting comments on "legit" pirated copies that suggest that the "legit" one is actually a demo / flawed.

Yeah. Far as I can see (sadly, based on personal pirating experience ) the two biggest reasons people pirate is not because they can't afford it, but because it's more convenient than the alternative, and you're more likely to get hit by a car walking to EBgames than you are to get dinged by anyone for pirating. Red Herrings would both reduce the convenience of piracy, as well as introduce some element of consequence to piracy. I know I'd shit my pants if I was playing a pirated version of the game and the game popped up a message that said

"Nice pirate bro"
"Love - Blizzard entertainment"

and then immediately deleted itself.



that system is all fine and dandy, except for something brilliant we invented called a rating system. it would only take a few dozen people running into that before you'd be back to the same old.

the industry is just going to have to suffer until they get it through their fucking heads that this isn't going to go away. the people who keep trying to fight against the pirates are never going to win, because it essentially comes down to attempted extortion of the consumer base.

i lol at people who are genuinely concerned by legislation going through governments to try to stop piracy.
it won't happen.
the internet has become an uncontrollable leviathan of a creature that no government can stop. people look at china as a worst case scenario for western internet rights, and yet the "great firewall" is still chicken shit that would take no time to circumvent. game companies think they're the most brilliant asshats on the planet coming out with these "uncrackable" anti-piracy protections, and all the while their electronic bank accounts are being raided by some russian toking it up in his basement. 90% of government online assets probably couldn't even stop the humble LOIC let alone any coordinated effort to circumvent website restrictions.

game companies need to learn what is a reasonable price for a game. they need to learn that porting off a console and calling it a PC game is lazy and fraudulent. they need to learn that DRM will only hurt paying customers, and will ultimately just fuel the fire. and they need to learn to stop being so damn antagonistic (especially music companies) towards pirates. as has held true since the dawn of time, you piss off pirates, they fuck shit up.

fast food. y u no make me fast? <( ಠ益ಠ <)
Valashu
Profile Joined August 2010
Netherlands561 Posts
Last Edited: 2011-12-01 14:44:43
December 01 2011 14:36 GMT
#593
I support piracy, I used to be a pirate and pirated all my games.

I'm still a student but I make more money than I used to and I've been buying games just to support the devs on these great games they are making.
I think most pirates are in the same boat as I was and could not pay so much for a game when they earned little.
I now earn a bit more and am buying a lot more games, just because I like supporting devs (especially indie devs).
DRM is not the solution, if you lose internet connection the damn game accuses you of pirating a game you paid a premium for.
While pirates get a crack for it within days that lets them play offline without a hitch
Paying costumers are being scared away by these anti piracy programs and tricks.
Gabe Newell knows how it works and I applaud him for this.
(the gist of it was that pirates offer a better service because you can download the product you want from anywhere without DRM or too much hassle and it was up to Valve to outservice the pirates)

Also, CD Projekt RED are strictly anti DRM

The superior pilot uses his superior judgement to avoid exercising his superior skill.
Metaphysic
Profile Joined September 2010
63 Posts
December 01 2011 15:49 GMT
#594
I've frequented pirating sites for quite a few years, and from the conversations that take place on IRC and in forums I'd have to say that the vast majority of people who illegally download games fall into two categories.

1. People who pirate a game to try it before they buy it.
These are people who don't trust the reviews on various sites. Events in the past have shown that some companies literally pay/blackmail these sites into giving their games good reviews, so they would much rather play an extended trial to see if a game is actually worth 40-60 dollars. These people will actually buy a legitimate copy of a game if they enjoy it; they'll generally play a game for 2-3 hours before deciding. Most of the time they will not like a game and thus not buy it. It's potentially a lost sale, but whether they would have bought the game to try it is debatable.

2. People who pirate a game who would never try/buy the game if they couldn't get it for free
These are people who are either on a very limited budget and generally don't have the money to buy games, or they're people living in a location where the price for the ordering/shipping the game is unreasonably high (2x or more than retail). If they don't have the option to download a cracked game, they will just never play that game. Just a brief look at the request forum on one of these sites shows that 149 people requested a crack for a 20 dollar game TWO YEARS AGO... and people are still requesting that it gets cracked and released. These are not lost sales, these are people who will just never buy a game.

People who pirate games who would otherwise be paying customers are pretty rare.
Runnin
Profile Joined May 2010
208 Posts
December 01 2011 20:01 GMT
#595
On December 01 2011 23:28 TheDraken wrote:
Show nested quote +
On December 01 2011 11:34 Staboteur wrote:
I've often wondered why bigger companies don't flood the pirated game market with red herrings of their own games. I'd think the number one reason people pirate games is convenience, as when you're given a choice of "Spend an hour going to wherever the game is sold, spend 60 bucks (if it isn't sold out) and then return home to play" or "Don't move, don't spend anything, wait about as much time as you would going to get a physical copy and only risk viruses or a slightly faulted version of the game"... well, it doesn't take much thinking to see that anyone with a comfortable computer chair and your standard sense of morality (Please, don't pretend *most* people are above this) will opt for the second choice.

If, say, Bethesda was to release 4 faulted copies of Skyrim en masse to torrenting websites, they'd become part of a process that would make pirating feel a whole lot less safe and a whole lot less convenient than it currently is/feels, which should initiate a global shift making piracy actually feel like what it is; stealing.

And I'm not saying LOL GIVE ALL THE PIRATES VIRUSES N WIPE THEIR HARD DRIVES. I'm talking about, say, a full-sized version of skyrim that, after hitting 4 hours of gameplay, pops up a message that says "We're glad you showed enough interest in Skyrim to pirate it, but pretend this was a demo, because until you buy the full game "-insert their website here-" you're not going to get any further

..And it'd be followed by the game locking itself.

I don't know if this is unreasonable for a coding front (I.E. all people would have to do is bypass the lockout and be fine) or a legal front (could a company be charged for knowingly spreading "flawed" copies that claim to be the real deal?), but I can fully see it being functional in terms of execution and follow-up. It would not take much to hire two dudes to work 8 hours a day for the first few months of release charged with the task of making these herring look tasty, uploading the "flawed" copies to popular torrent sites, and offering off-putting comments on "legit" pirated copies that suggest that the "legit" one is actually a demo / flawed.

Yeah. Far as I can see (sadly, based on personal pirating experience ) the two biggest reasons people pirate is not because they can't afford it, but because it's more convenient than the alternative, and you're more likely to get hit by a car walking to EBgames than you are to get dinged by anyone for pirating. Red Herrings would both reduce the convenience of piracy, as well as introduce some element of consequence to piracy. I know I'd shit my pants if I was playing a pirated version of the game and the game popped up a message that said

"Nice pirate bro"
"Love - Blizzard entertainment"

and then immediately deleted itself.



that system is all fine and dandy, except for something brilliant we invented called a rating system. it would only take a few dozen people running into that before you'd be back to the same old.

the industry is just going to have to suffer until they get it through their fucking heads that this isn't going to go away. the people who keep trying to fight against the pirates are never going to win, because it essentially comes down to attempted extortion of the consumer base.

i lol at people who are genuinely concerned by legislation going through governments to try to stop piracy.
it won't happen.
the internet has become an uncontrollable leviathan of a creature that no government can stop. people look at china as a worst case scenario for western internet rights, and yet the "great firewall" is still chicken shit that would take no time to circumvent. game companies think they're the most brilliant asshats on the planet coming out with these "uncrackable" anti-piracy protections, and all the while their electronic bank accounts are being raided by some russian toking it up in his basement. 90% of government online assets probably couldn't even stop the humble LOIC let alone any coordinated effort to circumvent website restrictions.

game companies need to learn what is a reasonable price for a game. they need to learn that porting off a console and calling it a PC game is lazy and fraudulent. they need to learn that DRM will only hurt paying customers, and will ultimately just fuel the fire. and they need to learn to stop being so damn antagonistic (especially music companies) towards pirates. as has held true since the dawn of time, you piss off pirates, they fuck shit up.



If you think the price of a game is unreasonable then don't buy it. I don't own a Lamborghini, not because I don't want one, but because I think the price is unreasonable. Porting off a console may be lazy, but it is not fraudulent - it is simply a PC game with a poor UI. Calling it fraudulent is hilariously middle-school-girl caliber dramatic.

You're right that it's damn near impossible to stop pirating and that DRM is largely ineffective. Trying to turn the tables and blame developers for pirating is laughable though - it's time to drop the pirates as Robin Hood myth.

On December 01 2011 19:02 Aldehyde wrote:
Show nested quote +
On November 30 2011 22:16 LilClinkin wrote:
The Witcher 2, a single-player action-RPG (and fantastic game) developed by CD Projeckt, was estimated to have been illegally downloaded over 4.5 million times.

http://au.pc.ign.com/articles/121/1213607p1.html#disqus_thread

This is disheartening news. For those not familiar, The Witcher 2 is a single-player action-RPG with extremely high production values: Plenty of unique high-resolution art assets, voice acting available in multiple languages, a diverse range of quests and alternative endings. Essentially, TW2 provides the gamut of features that you'd want from a hardcore single-player role-playing experience. Unfortunately, the cost of producing such experiences has skyrocketed compared to 10 years ago, and costs are only going to continue to increase. If pirates continue to leech off the hard work of developers like CD Projeckt, the market for such games is going to crash as the profitability simply will not exist.

It pisses me off when developers and publishers keep whining about how many times their game is downloaded and yet never answer the question "did you sell enough games?".


I hope that someday you ask your boss for a raise and he tells you "don't you make a livable wage already?". If a game is good enough for you to play it, then pay for it, whether or not they make their budget back is irrelevant. You aren't entitled to a game just because the company made some money.
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
December 01 2011 20:08 GMT
#596
Maybe I'm an idealist but the whole piracy thing to me comes down to games being overpriced and most people being under paid. The industries and the pirating issues are only secondary factors in my opinion, and whilst I don't support piracy I'm not really going to worry about it while the bigger problems are the issue.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
adun12345
Profile Joined May 2011
United States198 Posts
Last Edited: 2011-12-01 20:42:26
December 01 2011 20:39 GMT
#597
On December 02 2011 05:01 Runnin wrote:

I hope that someday you ask your boss for a raise and he tells you "don't you make a livable wage already?". If a game is good enough for you to play it, then pay for it, whether or not they make their budget back is irrelevant. You aren't entitled to a game just because the company made some money.


This. Seriously, people, piracy is bad. It puts upward pressure on the price of games and forces developers to put all sorts of obtuse DRM into their games rather than focusing on producing an actual quality product. Not to mention that you're stealing the product of the developers. Man up and pay up.
Crushinator
Profile Joined August 2011
Netherlands2138 Posts
Last Edited: 2011-12-01 20:48:31
December 01 2011 20:47 GMT
#598
I pirate games all the time, and I do not feel guilty at all. I did not steal anything from anyone or hurt them in any way. I ocassionally buy a game I dont have to, but not often. I bought Skyrim recently because I liked it and wanted convenient updates. However I think Portal 2 is the best game ever made and I pirated that. I never bothered to actually buy it because I'm just that lazy. I do not feel I have to make excuses because not supporting something is not the same as harming it, in my eyes but here are some anyway: I'm poor, I'm lazy and I care very little.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
Last Edited: 2011-12-01 20:51:02
December 01 2011 20:48 GMT
#599
I'm pretty sure piracy is a bad thing, but god is it useful sometimes.

PS2 laser drives die so fast compared to an HDD storing the games.
PS3 games on intern HDD have so much less loading time it becomes almost bearable compared to my 360.
When you have 2-3 systems and just want to play the game on multiple platforms for when friends come (typically Marvel VS Capcom for my 360 and PS3 as I have 2 TVs), I sure don't want to pay TWICE for the same game.
Old or very hard to find games. What are you supposed to do if you want to play Secret of Mana with 3 friends ? Find a US working SNES, a multi-tap, and the game, which is very rare ?

Piracy is bad, but sometimes it's just much more convenient. On PC though I don't really see why you should pirate anything as now online capabilities are usually important and it will be dematerialized anyway...
The legend of Darien lives on
harlock78
Profile Joined November 2011
United States94 Posts
December 01 2011 21:01 GMT
#600
I see the word entitlement thrown out liberally. The entitled ones here are CEOs and people in senior positions in the entertainment industry, a few lucky famous artists, and stockholders. They think they are entitled to ridiculous profit margins, and are just pissed off customers have more bargaining power thanks to technology.
The industry had no problem using the technological progress to concentrate wealth and build the current business model (many lesser known live artists have been hurt by this). Too bad, the technology exists, you can't put it back in the box now that it does not benefit you.
Besides, not only piracy is perfectly moral, the statistics show that it does not hurt the entertainment industry.
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