• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:12
CEST 08:12
KST 15:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)25ZeroSpace at Steam NextFest - Last free demo23Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) SC2 Planner - The StarCraft II Build Planner [TLMC] Summer 2026 Ladder Map Rotation StarCraft II 5.0.16 PTR Patch Notes may 26th HomeStory Cup In Early July
Tourneys
GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Fact based Zerg Upgrade Tier List BGH Auto Balance -> http://bghmmr.eu/ STARCRAFT MOVIE - Last Night at the Command center BW General Discussion Battle cruiser feet vs Carrier fleet
Tourneys
[Megathread] Daily Proleagues CSLAN 4 is Coming! Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Beyond All Reason Nintendo Switch Thread Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7146 users

The Big Programming Thread - Page 87

Forum Index > General Forum
Post a Reply
Prev 1 85 86 87 88 89 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
Frigo
Profile Joined August 2009
Hungary1023 Posts
Last Edited: 2011-10-20 19:15:37
October 17 2011 19:58 GMT
#1721
Yay, I made what might be the most simple FFT ever

public static void FFTInplace (final Complex[] v, final double sign)
{
// check whether the array length is power of two
final int n = v.length;
if( (n & (n - 1)) != 0 ){
throw new IllegalArgumentException("Not power of two");
}
// main loop
for( int m = n; m > 1; m /= 2 ){
Complex root = Complex.cis(sign * 2.0 * Math.PI / m);
Complex twiddle = new Complex(1.0, 0.0);
for( int i = 0; i < m / 2; i++ ){
for( int x2 = i + m / 2; x2 < n; x2 += m ){
int x1 = x2 - m / 2;
Complex e = v[x1];
Complex f = v[x2];
v[x1] = e.add(f);
v[x2] = e.sub(f).mul(twiddle);
}
twiddle = twiddle.mul(root);
}
}
// bit reversal
int p = Integer.numberOfLeadingZeros(n - 1);
for( int i = 0; i < n; i++ ){
int j = Integer.reverse(i) >>> p;
if( i < j ){
Complex t = v[i];
v[i] = v[j];
v[j] = t;
}
}
}


Edit: Optimized code a bit by swapping the nested loops and adjusting the indexing accordingly.
http://www.fimfiction.net/user/Treasure_Chest
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 17 2011 21:10 GMT
#1722
I'm just posting here as a tribute to Dennis Ritchie. Sad month for great computer visionaries (Steve Jobs and Ritchie), and it's terrible to see them go. I don't do much stuff in C, mainly dealing with C++, but I know that Ritchie played a huuuge role in the development of technology, programming, and pretty much everything else we see on our computers (he was also co-developer of Unix, essentially the heart that all modern operating systems have utilized/replicated). I'm just hoping we won't have to see anybody else go so soon (Bjarne, Gates, etc.).

C hwaiting!
Dezzimal
Profile Joined April 2009
United States148 Posts
Last Edited: 2011-10-17 21:24:01
October 17 2011 21:20 GMT
#1723
On October 14 2011 16:17 shinarit wrote:
Hey guys! I have a Python question. What is the nicest/shortest/wittiest code to create something iterable (order is not important) of tuples of integer coordinates with the format of ([0 - MaxX-1], [0 - MaxY-1])?
I tried some generators, but all have some issues, and now im working with a one liner, but not sure its the best.

What i tired:

>>> [((x, y) for x in range(n)) for y in range(n)]
[<generator object <genexpr> at 0x7f1318670f50>, <generator object <genexpr> at 0x7f13168c4050>]
>>> ([(x, y) for x in range(n)] for y in range(n))
<generator object <genexpr> at 0x7f13168c40a0>
>>> [[(x, y) for x in range(n)] for y in range(n)]
[[(0, 0), (1, 0)], [(0, 1), (1, 1)]]


And i went with the third one, connected with the itertools library.


itertools.chain.from_iterable([[(x, y) for x in range(sizex)] for y in range(sizey)])


But there must be some nicer, more effective way, i know it.


Think you might be looking for itertools.product().


>>> coordTuples = []
>>> for i in itertools.product(range(0, MaxX-1), range(0, MaxY-1)):
>>> coordTuples.append(i)


You don't need to append everything into a list if you don't want, and can just put your code in that for loop.

Sample Output:
+ Show Spoiler +


>>> import itertools
>>> MaxX = 3
>>> MaxY = 4
>>> for i in itertools.product(range(0, MaxX-1), range(0, MaxY-1)):
... print repr(i)
...
(0, 0)
(0, 1)
(0, 2)
(1, 0)
(1, 1)
(1, 2)

tofucake
Profile Blog Joined October 2009
Hyrule19221 Posts
October 17 2011 21:31 GMT
#1724
I knew you weren't dead. Get back to work!
Liquipediaasante sana squash banana
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2011-10-17 23:48:04
October 17 2011 23:32 GMT
#1725
Quick question, why is the following code throwing a syntax error?

+ Show Spoiler +
File file = new File(fileName);
Scanner scan = new Scanner(file);
String thisLine = scan.nextLine();
StringTokenizer token = new StringTokenizer(thisLine);
int alphabet;
int states;
int acceptNum;

//Parses first line of text file
states = Integer.parseInt(token.nextToken());
alphabet = Integer.parseInt(token.nextToken());
acceptNum = Integer.parseInt(token.nextToken());

//Parses second line of text file
int[acceptNum] tempArray;
accepting = tempArray;

Spoilered cause it's large, but the syntax error is right here according to my IDE: int[acceptNum] tempArray;

All I'm trying to do is have an array with a variable size. I don't mean variable in that it grows as the program runs, I mean variable as in I don't hardcode a size, it's defined based on the file I read.

Edit: NVM, it was a stupid mistake, I solved it on my own. Thanks anyways TL.
Who called in the fleet?
Easytouch1500
Profile Joined July 2011
United States66 Posts
October 18 2011 04:08 GMT
#1726
Hey, I'm looking for a programmer that would make a pretty rudimentary program for me. What I want it to do is to be a larvae inject learning tool. Most larvae inject tools just have a timer that goes off every 40 seconds. What I think would be cool is if someone made a program that after every time someone performed a certain keystroke pattern it would reset the timer. This keystroke pattern could be customized per user and would correspond to his/her's inject keystrokes. This way about every 40 seconds the player would be reminded that all his larvae popped. Will pay $5 for this to be done. Pm me please!
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
Last Edited: 2011-10-18 06:03:31
October 18 2011 05:54 GMT
#1727
Does anyone know of a way to generate a square wave in Python? I'm trying to make a tuner, for lack of a better description. I've already got a square wave generator (that I made using PyGame), but the quality is horrible and every time it loops, there's a clicking sound that can be heard immediately when it starts playing. Since it only generates a second or so, there's this constant *click click click* sound that's driving me insane.

@Easytouch: Couldn't such a thing get you in trouble for cheating?
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
mmp
Profile Blog Joined April 2009
United States2130 Posts
October 18 2011 06:10 GMT
#1728
On October 18 2011 14:54 ArcticVanguard wrote:
Does anyone know of a way to generate a square wave in Python? I'm trying to make a tuner, for lack of a better description. I've already got a square wave generator (that I made using PyGame), but the quality is horrible and every time it loops, there's a clicking sound that can be heard immediately when it starts playing. Since it only generates a second or so, there's this constant *click click click* sound that's driving me insane.

@Easytouch: Couldn't such a thing get you in trouble for cheating?

It's not cheating, and Blizzard doesn't own his computer.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
mmp
Profile Blog Joined April 2009
United States2130 Posts
October 18 2011 06:13 GMT
#1729
On October 18 2011 06:10 Zeke50100 wrote:
I'm just posting here as a tribute to Dennis Ritchie. Sad month for great computer visionaries (Steve Jobs and Ritchie), and it's terrible to see them go. I don't do much stuff in C, mainly dealing with C++, but I know that Ritchie played a huuuge role in the development of technology, programming, and pretty much everything else we see on our computers (he was also co-developer of Unix, essentially the heart that all modern operating systems have utilized/replicated). I'm just hoping we won't have to see anybody else go so soon (Bjarne, Gates, etc.).

C hwaiting!

From NYT.

October 13, 2011
Dennis Ritchie, Trailblazer in Digital Era, Dies at 70
By STEVE LOHR
Dennis M. Ritchie, who helped shape the modern digital era by creating software tools that power things as diverse as search engines like Google and smartphones, was found dead on Wednesday at his home in Berkeley Heights, N.J. He was 70.

Mr. Ritchie, who lived alone, was in frail health in recent years after treatment for prostate cancer and heart disease, said his brother Bill.

In the late 1960s and early ’70s, working at Bell Labs, Mr. Ritchie made a pair of lasting contributions to computer science. He was the principal designer of the C programming language and co-developer of the Unix operating system, working closely with Ken Thompson, his longtime Bell Labs collaborator.

The C programming language, a shorthand of words, numbers and punctuation, is still widely used today, and successors like C++ and Java build on the ideas, rules and grammar that Mr. Ritchie designed. The Unix operating system has similarly had a rich and enduring impact. Its free, open-source variant, Linux, powers many of the world’s data centers, like those at Google and Amazon, and its technology serves as the foundation of operating systems, like Apple’s iOS, in consumer computing devices.

“The tools that Dennis built — and their direct descendants — run pretty much everything today,” said Brian Kernighan, a computer scientist at Princeton University who worked with Mr. Ritchie at Bell Labs.

Those tools were more than inventive bundles of computer code. The C language and Unix reflected a point of view, a different philosophy of computing than what had come before. In the late ’60s and early ’70s, minicomputers were moving into companies and universities — smaller and at a fraction of the price of hulking mainframes.

Minicomputers represented a step in the democratization of computing, and Unix and C were designed to open up computing to more people and collaborative working styles. Mr. Ritchie, Mr. Thompson and their Bell Labs colleagues were making not merely software but, as Mr. Ritchie once put it, “a system around which fellowship can form.”

C was designed for systems programmers who wanted to get the fastest performance from operating systems, compilers and other programs. “C is not a big language — it’s clean, simple, elegant,” Mr. Kernighan said. “It lets you get close to the machine, without getting tied up in the machine.”

Such higher-level languages had earlier been intended mainly to let people without a lot of programming skill write programs that could run on mainframes. Fortran was for scientists and engineers, while Cobol was for business managers.

C, like Unix, was designed mainly to let the growing ranks of professional programmers work more productively. And it steadily gained popularity. With Mr. Kernighan, Mr. Ritchie wrote a classic text, “The C Programming Language,” also known as “K. & R.” after the authors’ initials, whose two editions, in 1978 and 1988, have sold millions of copies and been translated into 25 languages.

Dennis MacAlistair Ritchie was born on Sept. 9, 1941, in Bronxville, N.Y. His father, Alistair, was an engineer at Bell Labs, and his mother, Jean McGee Ritchie, was a homemaker. When he was a child, the family moved to Summit, N.J., where Mr. Ritchie grew up and attended high school. He then went to Harvard, where he majored in applied mathematics.

While a graduate student at Harvard, Mr. Ritchie worked at the computer center at the Massachusetts Institute of Technology, and became more interested in computing than math. He was recruited by the Sandia National Laboratories, which conducted weapons research and testing. “But it was nearly 1968,” Mr. Ritchie recalled in an interview in 2001, “and somehow making A-bombs for the government didn’t seem in tune with the times.”

Mr. Ritchie joined Bell Labs in 1967, and soon began his fruitful collaboration with Mr. Thompson on both Unix and the C programming language. The pair represented the two different strands of the nascent discipline of computer science. Mr. Ritchie came to computing from math, while Mr. Thompson came from electrical engineering.

“We were very complementary,” said Mr. Thompson, who is now an engineer at Google. “Sometimes personalities clash, and sometimes they meld. It was just good with Dennis.”

Besides his brother Bill, of Alexandria, Va., Mr. Ritchie is survived by another brother, John, of Newton, Mass., and a sister, Lynn Ritchie of Hexham, England.

Mr. Ritchie traveled widely and read voraciously, but friends and family members say his main passion was his work. He remained at Bell Labs, working on various research projects, until he retired in 2007.

Colleagues who worked with Mr. Ritchie were struck by his code — meticulous, clean and concise. His writing, according to Mr. Kernighan, was similar. “There was a remarkable precision to his writing,” Mr. Kernighan said, “no extra words, elegant and spare, much like his code.”


Can any of us mere coders aspire to greater praise than "elegant and spare?"
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
October 18 2011 06:21 GMT
#1730
On October 18 2011 15:10 mmp wrote:
Show nested quote +
On October 18 2011 14:54 ArcticVanguard wrote:
Does anyone know of a way to generate a square wave in Python? I'm trying to make a tuner, for lack of a better description. I've already got a square wave generator (that I made using PyGame), but the quality is horrible and every time it loops, there's a clicking sound that can be heard immediately when it starts playing. Since it only generates a second or so, there's this constant *click click click* sound that's driving me insane.

@Easytouch: Couldn't such a thing get you in trouble for cheating?

It's not cheating, and Blizzard doesn't own his computer.

Easy, it was just a question. I didn't mean to suggest that they did, I was just concerned such a program could get him in trouble on the ladder.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Easytouch1500
Profile Joined July 2011
United States66 Posts
Last Edited: 2011-10-18 14:00:40
October 18 2011 14:00 GMT
#1731
I'm not sure if blizzard would consider it a third party program because it doesn't interact with the game itself, only your keystrokes and such. I'm not really sure though, haven't looked into it too indepth. Just really want to use it as a practice tool on my smurf account anyways.
"He sees my 8 stalkers and my giant e-penis, and he's gonna make sentries" -Alejandrisha
ArcticVanguard
Profile Blog Joined August 2010
United States450 Posts
October 18 2011 15:57 GMT
#1732
On October 18 2011 23:00 Easytouch wrote:
I'm not sure if blizzard would consider it a third party program because it doesn't interact with the game itself, only your keystrokes and such. I'm not really sure though, haven't looked into it too indepth. Just really want to use it as a practice tool on my smurf account anyways.

*shrugs* Might make for a good exercise. I'll give it a shot, though no promises. Picky on language? It might be easier on Python, but I'm not sure.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." ~C.S. Lewis
Frigo
Profile Joined August 2009
Hungary1023 Posts
October 19 2011 20:26 GMT
#1733
Today I saw a compilation with 26000 warnings. My eyes still hurt.
http://www.fimfiction.net/user/Treasure_Chest
EscPlan9
Profile Blog Joined December 2006
United States2777 Posts
Last Edited: 2011-10-19 22:26:43
October 19 2011 22:26 GMT
#1734
On October 20 2011 05:26 Frigo wrote:
Today I saw a compilation with 26000 warnings. My eyes still hurt.


Compiles with warnings and no run-time issues related? Work done. :D
Undefeated TL Tecmo Super Bowl League Champion
japro
Profile Joined August 2010
172 Posts
Last Edited: 2011-10-19 23:06:24
October 19 2011 22:51 GMT
#1735
pfft, 26k warnings? I can do that with only 25 lines of code:

#ifndef WRECURSE
#define WRECURSE 10
#endif

//compile with -Wall -DWRECURSE=<some number>

template<int depth, int id>
struct lots_of_warnings {
lots_of_warnings<depth-1,id> a;
lots_of_warnings<depth-1,id+1<<depth-1> b;
void operator()() { 1; a(); b(); }
};

template<int id>
struct lots_of_warnings<0, id> {
void operator()() { 1; }
};

int main(int argc, char *argv[])
{
lots_of_warnings<WRECURSE,0> foo;
foo();
return 0;
}

gives metric craptons of warnings for large enough values of WRECURSE (anyone an idea what kind of warning i could use to get around requiring "-Wall"?)

Edit: I guess something like "unsigned x = -1;" would be better to produce warnings than just "1;"...
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
October 20 2011 18:55 GMT
#1736
Hey guys I'm having some trouble trying to do some simple beginner coding in C. I'm trying to write a program to do a little subtraction program. It seems like the output comes out with the correct answer to the subtraction problem but the character string comes out all jumbled. I can't seem to get it to come out without and issues.

Here's the code:


#include <stdio.h>

int main()
{
int value1,value2,sum;

value1 = 87;
value2 = 15;
sum = value1 - value2;

printf ("The difference between i% and i% is i%\n", value1, value2, sum);

return 0;
}



The output program would come out as:

 The difference between i 0x0.0000f0p-1022nd i 72s i

Process returned 0 (0x0) execution time : 0.007 s
Press any key to continue.


What I want to have as an output is something more like this:

+ Show Spoiler +
The difference between 87 and 15 is 72.

Press any key to continue.


yeah... what did I do wrong?
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2011-10-20 19:06:23
October 20 2011 19:01 GMT
#1737
You are using the wrong printf flag: replace i% with %d.

Notice that the flag indicator '%' comes before the letter. so make sure you do %d and not d%. You can see the result of reversing them in your current output.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
October 20 2011 19:10 GMT
#1738
Thanks that fixed it. What's the difference between '%' coming before or after the letter? The book I'm reading so far has only taught me about 'i%' for this kind of program. It works fine for addition problems but not so much for subtraction.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2011-10-20 19:25:20
October 20 2011 19:19 GMT
#1739
When you put a '%' in your input string, printf looks for the next character to pair with it. This is the behavior I've always known with printf, so I don't know why your book has it before.

Btw, you might learn something by trying to understand why your first attempt's output came out exactly the way it did.
Frosticles
Profile Joined May 2010
United States50 Posts
October 20 2011 19:31 GMT
#1740
I'm having trouble with a line of code. I cannot get the program to correctly calculate current balance for all 4 lines in the txt file, instead it only calculates the current balance for the first line, and then gives me random numbers for the next 3 lines, I'm confused as to why this is....


The Source Code
+ Show Spoiler +

#include <iostream>
#include <fstream>
#include <string>
#include <cstdlib>
using namespace std;

int main()
{
string filename = "inventory.txt";
ifstream inFile;
string partnum;
double intialamnt;
double qntysold;
double minamnt;
double currentbalance = 0;
double minlevel;




inFile.open(filename.c_str()); //opens the file

if (inFile.fail())
{
cout << "The file was not successfuly opened" << endl;
exit(1);
}

inFile >> partnum >> intialamnt >> qntysold >> minamnt;
while (inFile.good())
{
currentbalance = (intialamnt - qntysold);
cout << partnum << " " << currentbalance << " " << qntysold << " " << minamnt << endl;
inFile >> partnum >> currentbalance >> qntysold >> minamnt;

}

inFile.close();

return 0;

}



The txt file
+ Show Spoiler +

QA310 95 47 50
CM145 320 162 200
MS514 34 20 25
EN212 163 150 160


The current output of the program
+ Show Spoiler +

QA310 48 47 50
CM145 -67 162 200
MS514 75 20 25
EN212 -55 150 160
Prev 1 85 86 87 88 89 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 48m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft831
ProTech148
Nina 132
StateSC2 57
SortOf 10
StarCraft: Brood War
Britney 37417
Rain 4715
GuemChi 3646
actioN 574
Tasteless 201
Hm[arnc] 24
Noble 16
Icarus 8
League of Legends
JimRising 802
Counter-Strike
summit1g9113
Super Smash Bros
hungrybox477
Other Games
C9.Mang0620
Hui .135
NeuroSwarm86
Trikslyr27
Organizations
Dota 2
PGL Dota 2 - Secondary Stream7907
Other Games
gamesdonequick655
StarCraft: Brood War
UltimateBattle 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• practicex 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1237
• Lourlo1166
• Stunt466
Upcoming Events
Sparkling Tuna Cup
3h 48m
The PondCast
1d 3h
Douyu Cup 2020
1d 22h
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
OSC
2 days
Douyu Cup 2020
2 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
3 days
Maestros of the Game
4 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
4 days
Douyu Cup 2020
4 days
BSL22 NKC (BSL vs China)
5 days
[ Show More ]
Online Event
5 days
RSL Revival
5 days
RSL Revival
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.