• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:15
CEST 22:15
KST 05:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists11[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers9Maestros of the Game 2 announced32026 GSL Tour plans announced8Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid19
StarCraft 2
General
My $23k In USDT Were Recovered By SurgeHack Recove Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid 2026 GSL Tour plans announced
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro16 Group B [Megathread] Daily Proleagues [ASL21] Ro16 Group A [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2014 users

The Big Programming Thread - Page 7

Forum Index > General Forum
Post a Reply
Prev 1 5 6 7 8 9 1032 Next
Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
LuckyLuke43
Profile Joined May 2010
Norway169 Posts
Last Edited: 2010-07-11 07:12:32
July 11 2010 07:12 GMT
#121
On July 11 2010 13:59 Divinek wrote:
Show nested quote +
On July 11 2010 13:41 LuckyLuke43 wrote:
Hehe, I'm probably gonna get kicked out of this whole thread but.. When I was like 12, me and a friend decided to learn how to make homepages! HTML was 'the shit' back then - atleast that was the only thing we'd heard of ;P. So we started with that, and I knew some basic shit(I could make a webpage with buttons and links and whatnot; yaaaay) by the end of that whole phase. Anyways, I kinda drifted from the whole programming thing(scripting, we called it, haha), but my friend continued. Some months later, my friend showed me on his computer how far he'd come. He had studied Java(I think?), and was now done with webpages - that was too boring!. Instead he was doing programs. He did calculators etc. Then some months after that, he had learned how to use C++, and was now doing all sorts of games and cool apps;P like Snake(the game).

Fun little story I wanted to share

Anyways, I'm a _TOTAL_ newbie, I have no knowledge at all about programming. Where should I start? I've looked at some code, and I understand nAdA. C++ might aswell be korean characters. Any ideas? Should I start with HTML like my friend did and slowly evolve?


starting with java or c++ is perfectly fine, any language really isnt that hard. You certainly dont have to start with html if that doesnt interest you most.

You can find tons and tons of online tutorials for the stuff, plus the links in the op are really nice


Sounds good. I already hit up some stuff on youtube. Some guy did like 6 tutorials on basic C++, and I did 'em all. Sadly, after watching and doing all 6, I felt like I just had copy/pasted his work, without actually learning why, what, where or how ;P Thanks tho, I think I'm gonna try and study this some in the near future Programming is fun! Even if it's just on a mindblowingly newbie level, tee-hee.
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.
haduken
Profile Blog Joined April 2003
Australia8267 Posts
July 11 2010 08:03 GMT
#122
Get QtCreator and Qt4 if you are on Linux.

Or get Visual C# express if you are on Windows.

The newbie stuff is incredibly boring after you understand all the basics. Better just get stuck into it and make some thing in winform e.g. a usage tracker for your isp etc or an Alarm clock.

Both shouldn't be too hard.
Rillanon.au
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 11 2010 08:11 GMT
#123
If you're starting with C++ and don't have OOP practice yet, here's a few tips from someone who didn't go the easy way (because I didn't know better):

All the online tutorials I found so far don't really teach you C++. They teach you C style coding in C++ and a few things about classes. Those tutorials might help you learn the syntax, but you will lack a deeper understanding of the language. That's a decent way to start, but it's not enough. You should not stop at that point.
Once you feel confident with the syntax (i.e. you only have to look up syntax every now and then), read this for some pointers to which subjects you should read about (that FAQ also has a lot of good information in it though you don't have to understand it all if you're new to C++). If you really want to get good at C++ I suggest that you get a few books on it. For casual use that won't be necessary. Knowledge from other languages can be carried over too.

Two things about C++ that I would consider very important and that aren't taught in most tutorials:

1) Don't use C-Style casts:
char c ;
// C style no.1
int a = (int)c;

// C style no.2
int b = int(c);

Use C++ casts instead:
char c ;
// C++
int a = static_cast<int>(x);

// there also is:
// reinterpret_cast<T>(x)
// const_cast<T>(x)

The reason behind this is that casting in general should be avoided, and clearly visible when it's actually done. The C++ casts are ugly so you don't even want to use them, and they are much more visible than a pair of brackets. You should read up on those later on when you can't avoid casting.

2) Read about the STL (standard template library) and use it. It'll make your life so much easier. You can code some stuff that is part of the STL as coding practice, but for other code you should use the STL classes most of the time.
If you have a good reason to disagree with the above, please tell me. Thank you.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
July 11 2010 08:47 GMT
#124
I think this thread is like some sort of crazy savior or something. It makes me wish it wasn't 4:40AM and I need sleep.

Basically, I'm going into my 3rd year of Computer Science, and I'm moving a bit slower than I should. While I'm getting a good grasp on OOP, I'm just not getting the algorithms part of it, and Computer Organization (where we started to go over lower level details such as data paths) confused the hell out of me. I still have my textbook though, and I may go back into reading it.

This thread is kind of inspirational. I think I need to just sit down and write some stuff, which I don't do often but I want to, I just lack motivation. It was my goal to work on some game design this summer, but I feel like I shouldn't go so far yet. Any basic ideas for smaller scale projects that are higher level? My only language experience is C#, Objective C, Java, JavaScript, some MIPS assembly, and Python and I'm not the best at coming up with my own ideas. If anyone can just throw ideas my way, I'd appreciate it. I have a couple in mind I'll try here soon, such as a calculator (more than just addition, subtraction, multiplication, division, etc.) and maybe sorting programs.
LuckyLuke43
Profile Joined May 2010
Norway169 Posts
Last Edited: 2010-07-11 09:34:46
July 11 2010 09:15 GMT
#125
On July 11 2010 17:11 spinesheath wrote:
If you're starting with C++ and don't have OOP practice yet, here's a few tips from someone who didn't go the easy way (because I didn't know better):

All the online tutorials I found so far don't really teach you C++. They teach you C style coding in C++ and a few things about classes. Those tutorials might help you learn the syntax, but you will lack a deeper understanding of the language. That's a decent way to start, but it's not enough. You should not stop at that point.
Once you feel confident with the syntax (i.e. you only have to look up syntax every now and then), read this for some pointers to which subjects you should read about (that FAQ also has a lot of good information in it though you don't have to understand it all if you're new to C++). If you really want to get good at C++ I suggest that you get a few books on it. For casual use that won't be necessary. Knowledge from other languages can be carried over too.

Two things about C++ that I would consider very important and that aren't taught in most tutorials:

1) Don't use C-Style casts:
char c ;
// C style no.1
int a = (int)c;

// C style no.2
int b = int(c);

Use C++ casts instead:
char c ;
// C++
int a = static_cast<int>(x);

// there also is:
// reinterpret_cast<T>(x)
// const_cast<T>(x)

The reason behind this is that casting in general should be avoided, and clearly visible when it's actually done. The C++ casts are ugly so you don't even want to use them, and they are much more visible than a pair of brackets. You should read up on those later on when you can't avoid casting.

2) Read about the STL (standard template library) and use it. It'll make your life so much easier. You can code some stuff that is part of the STL as coding practice, but for other code you should use the STL classes most of the time.


Thanks, I'll look into that!

Also, I found a "Learning C++" that some guy wrote: http://www.isotton.com/devel/docs/lcpp/
I've around 30pages until now, and I just got my first 4 assignments, but I've been sitting here for 30 minutes trying to figure out how the hell to do #1 lol.

+ Show Spoiler +


1. Write a program asking for an integer number and saying whether it is
positive or not. (Zero is not positive).
       This is what I've come up with so far, lol:

#include <iostream>
using namespace std;

int main() {

cout << "Tell me a number, and I will tell you if it is positive or not!\n";

int choice;
cin >> choice;

system("PAUSE"); // I finally got the damn window to STAY up and not instaclose lol
}



The thing I don't really get is WHAT is the damn integer number? Okay so an integer number is basically just any number without a decimal, got it. Still I have no idea how to go about this one *sigh*

EDIT: I think I got it!! *in spoiler tag below*

+ Show Spoiler +

#include <iostream>
using namespace std;

int main() {

cout << "Tell me a number, and I will tell you if it is positive or negative!\n";

int number;
cin >> number;

if (number > 0)
cout << "The number you have chosen is positive.\n";
else
cout << "The number you have chosen is not positive.\n;


system("PAUSE");
}




Sidenote: I'm using Dev-C++ right now, but I don't really like how it forces me to set up my code in a certain way. It doesn't look as organized as it could, in my eyes. *fume*
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.
dvide
Profile Joined March 2010
United Kingdom287 Posts
July 11 2010 09:40 GMT
#126
On July 11 2010 18:15 LuckyLuke43 wrote:
Sidenote: I'm using Dev-C++ right now, but I don't really like how it forces me to set up my code in a certain way. It doesn't look as organized as it could, in my eyes. *fume*

I think you'd be better off with Code::Blocks, or if you're on Windows I would just use Visual C++ 2010 Express.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 11 2010 09:56 GMT
#127
On July 11 2010 09:19 tofucake wrote:
I've done plenty with sockets in just about every language I've worked with. Anyway, what's your aim? Writing a website that does fancy loading without reloading is totally different from writing, say, a Battle.net bot.


Well, let's say I want to be able to pull data from websites, to find the temperature for today, or something to that effect. Or mayhaps build a bot, that would probably be fun. I'm talking about interacting with the websites, not building fancy websites in php/java/etc.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
Last Edited: 2010-07-11 10:52:09
July 11 2010 10:11 GMT
#128
On July 11 2010 18:15 LuckyLuke43 wrote:
Show nested quote +
On July 11 2010 17:11 spinesheath wrote:
If you're starting with C++ and don't have OOP practice yet, here's a few tips from someone who didn't go the easy way (because I didn't know better):

All the online tutorials I found so far don't really teach you C++. They teach you C style coding in C++ and a few things about classes. Those tutorials might help you learn the syntax, but you will lack a deeper understanding of the language. That's a decent way to start, but it's not enough. You should not stop at that point.
Once you feel confident with the syntax (i.e. you only have to look up syntax every now and then), read this for some pointers to which subjects you should read about (that FAQ also has a lot of good information in it though you don't have to understand it all if you're new to C++). If you really want to get good at C++ I suggest that you get a few books on it. For casual use that won't be necessary. Knowledge from other languages can be carried over too.

Two things about C++ that I would consider very important and that aren't taught in most tutorials:

1) Don't use C-Style casts:
char c ;
// C style no.1
int a = (int)c;

// C style no.2
int b = int(c);

Use C++ casts instead:
char c ;
// C++
int a = static_cast<int>(x);

// there also is:
// reinterpret_cast<T>(x)
// const_cast<T>(x)

The reason behind this is that casting in general should be avoided, and clearly visible when it's actually done. The C++ casts are ugly so you don't even want to use them, and they are much more visible than a pair of brackets. You should read up on those later on when you can't avoid casting.

2) Read about the STL (standard template library) and use it. It'll make your life so much easier. You can code some stuff that is part of the STL as coding practice, but for other code you should use the STL classes most of the time.


Thanks, I'll look into that!

Also, I found a "Learning C++" that some guy wrote: http://www.isotton.com/devel/docs/lcpp/
I've around 30pages until now, and I just got my first 4 assignments, but I've been sitting here for 30 minutes trying to figure out how the hell to do #1 lol.

+ Show Spoiler +


1. Write a program asking for an integer number and saying whether it is
positive or not. (Zero is not positive).
       This is what I've come up with so far, lol:

#include <iostream>
using namespace std;

int main() {

cout << "Tell me a number, and I will tell you if it is positive or not!\n";

int choice;
cin >> choice;

system("PAUSE"); // I finally got the damn window to STAY up and not instaclose lol
}



The thing I don't really get is WHAT is the damn integer number? Okay so an integer number is basically just any number without a decimal, got it. Still I have no idea how to go about this one *sigh*

EDIT: I think I got it!! *in spoiler tag below*

+ Show Spoiler +

#include <iostream>
using namespace std;

int main() {

cout << "Tell me a number, and I will tell you if it is positive or negative!\n";

int number;
cin >> number;

if (number > 0)
cout << "The number you have chosen is positive.\n";
else
cout << "The number you have chosen is not positive.\n;


system("PAUSE");
}




Sidenote: I'm using Dev-C++ right now, but I don't really like how it forces me to set up my code in a certain way. It doesn't look as organized as it could, in my eyes. *fume*



Some notes: First of all, for the love of coding, download MS VC++ 2010. Dev-C++ is horribly outdated. Now for some things on your code:

system("PAUSE"); is bad practice. Everything system() is usually regarded as bad practice, it's windows only and very slow, and can cause all kinds of hell, you don't need to know exactly why, and neither do I. So some alternatives:


#include <iostream>
using namespace std;
cout << "Press any key to continue.";
cin.get();

#include <conio.h>
using namespace std;
cout << "Press any key to continue.";
_getch();


Out of these two I believe the first one is more commonly used. Oh and you could also run the program from command line.

Now about coding style, there are 2 common ways to use the curly brackets;


int main() {
return 0;
}

int main()
{
return 0;
}


Chances are your code just uses one style because it's all from the same author, but be aware of both of them. I personally find the second option a lot more easier on the eye... Or something.

For your if statement, while it works, you should try to always use curly brackets. Example:


Let's say you have this:

if (number > 0)
cout << "The number you have chosen is positive.\n";
else
cout << "The number you have chosen is not positive.\n;

Now let's say you want to do something additionally to just printing if it's > or < 0, like counting every time it's a positive number.

if (number > 0)
cout << "The number you have chosen is positive.\n";
counter++;
else
cout << "The number you have chosen is not positive.\n;

RUH ROH, now the counter isn't actually included inside the if, you'll probably get a compile error(?) because the else isn't directly after the if, what you have in fact got is

if (number > 0)
cout << "The number you have chosen is positive.\n";

counter++;
else
cout << "The number you have chosen is not positive.\n;


While you probably knew this, it's still better practice to always use curly brackets. While it's not a concern for you right now, you want your code to be as readable as possible to other coders. Also it makes it easier to expand on your code.

And lastly, remember to return your main function like this return(0); at the very end of it. I believe it doesn't matter because the compiler actually takes care of it for you, but I could be wrong. Just do it anyways, better practice.

Goddamn this post is long.
rocketboy77
Profile Joined July 2010
171 Posts
July 11 2010 10:20 GMT
#129
On July 11 2010 19:11 Adeny wrote:And lastly, remember to return your main function like this return(0); at the very end of it. I believe it doesn't matter because the compiler actually takes care of it for you, but I could be wrong. Just do it anyways, better practice.

It's not necessary, but it doesn't hurt either. You also don't need the brackets, but again, it's a style choice.
LuckyLuke43
Profile Joined May 2010
Norway169 Posts
July 11 2010 10:23 GMT
#130

Some notes: First of all, for the love of coding, download MS VC++ 2010. Dev-C++ is horribly outdated.


It's almost downloaded! ;D;D Sry, I have no idea what's outdated and not, I'm a total newbie in the full sense of the word!


Now for some things on your code:

system("PAUSE"); is bad practice. Everything system() is usually regarded as bad practice, it's windows only and very slow, and can cause all kinds of hell, you don't need to know exactly why, and neither do I.


I actually had no idea.. thanks, I will get rid of this nonsense at once! *rawr*



#include <iostream.h>
using namespace std;
cout << "Press any key to continue."
cin.get()

#include <conio.h>
using namespace std;
cout << "Press any key to continue."
_getch();


Out of these two I believe the first one is more commonly used. Oh and you could also run the program from command line.

Now about coding style, there are 2 common ways to use the curly brackets;


int main() {
return 0;
}

int main()
{
return 0;
}


Chances are your code just uses one style because it's all from the same author, but be aware of both of them. I personally find the second option a lot more easier on the eye... Or something.

For your if statement, while it works, you should try to always use curly brackets. Example:


Let's say you have this:

if (number > 0)
cout << "The number you have chosen is positive.\n";
else
cout << "The number you have chosen is not positive.\n;

Now let's say you want to do something additionally to just printing if it's > or < 0, like counting every time it's a positive number.

if (number > 0)
cout << "The number you have chosen is positive.\n";
counter++;
else
cout << "The number you have chosen is not positive.\n;

RUH ROH, now the counter isn't actually included inside the if, you'll probably get a compile error(?) because the else isn't directly after the if, what you have in fact got is

if (number > 0)
cout << "The number you have chosen is positive.\n";

counter++;
else
cout << "The number you have chosen is not positive.\n;


While you probably knew this, it's still better practice to always use curly brackets. While it's not a concern for you right now, you want your code to be as readable as possible to other coders. Also it makes it easier to expand on your code.

And lastly, remember to return your main function like this return(0); at the very end of it. I believe it doesn't matter because the compiler actually takes care of it for you, but I could be wrong. Just do it anyways, better practice.

Goddamn this post is long.


Don't worry about it being long, it's well appreciated!
[Indent] About these things tho, they mean nothing to me at the moment... however, after I'm done with this 'c++ for dummies' thingy, I'll def get back to this post and try to implement it in my coding! - Thanks alot for the help.

Oh yes, and I noticed the brackets and the return right after posting *blush*. also, I've been using -> return 0;
is return (0); better or does it not matter?

Once again thanks<3
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 11 2010 10:25 GMT
#131
Oops, my appoligies, I meant return 0; as you didn't have that originally. My bad!
LuckyLuke43
Profile Joined May 2010
Norway169 Posts
July 11 2010 10:44 GMT
#132
Ha! owned *tickle*

Btw I finished assigment 1. Second assignment is much worse lol.

2. Modify the previous program so that it says whether the number is positive,
negative or zero. - EEEEEK =((

Will this work?



if (choice > 0)
{
cout << "The number you have chosen is positive.\n";
}

else if (choice < 0)
{
cout << "The number you have chosen is negative\n";
}

else
{
cout << "The number you have chosen is zero.\n";
}



or something like that..
I'm guessing no, but ;P
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 11 2010 10:54 GMT
#133
That looks exactly right. Also I accidently said #include <iostream.h> further up, it's obviously supposed to be #include <iostream>. Typos, typos everywhere.
haduken
Profile Blog Joined April 2003
Australia8267 Posts
Last Edited: 2010-07-11 11:20:13
July 11 2010 10:55 GMT
#134
\n is a character literal, for the sake of platform sanity.

use cout << YourString << endl; format

fixed..

Rillanon.au
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 11 2010 10:57 GMT
#135
For the sake of my curiosity, which platform doesn't accept \n? I haven't come across one yet.
LuckyLuke43
Profile Joined May 2010
Norway169 Posts
July 11 2010 11:02 GMT
#136
On July 11 2010 19:54 Adeny wrote:
That looks exactly right. Also I accidently said #include <iostream.h> further up, it's obviously supposed to be #include <iostream>. Typos, typos everywhere.


Awesome! Now I just have to find out how the heck to compile from MS visual lol. Yeah I was wondering about the .h thingy. Might've been essential for all I knew tho

On July 11 2010 19:55 haduken wrote:
\n is a character literal, for the sake of platform sanity.

use cout << YourString << endl format;



Oh god. Okay, the first person that tried to help me said do it like this:
cout << "blabla" << endl;

Then someone came along and went:
nono, see it's like this -> cout << "blabla\n";

And now this! eeek.

Okay. So.

cout << MyString << endl format;
or
cout << MyString << endl;
?
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.
dvide
Profile Joined March 2010
United Kingdom287 Posts
Last Edited: 2010-07-11 11:05:05
July 11 2010 11:04 GMT
#137
On July 11 2010 19:55 haduken wrote:
\n is a character literal, for the sake of platform sanity.

use cout << YourString << endl format;


Actually '\n' is portable in C++, it will become the platform's equivalent new line character(s). So that's not the purpose of std::endl.

std::endl is for inserting a newline and flushing the stream's buffer, which isn't necessarily what you always want to do. For instance, if you're writing to a buffered file stream then arbitrarily flushing on every new line might take a lot longer than allowing it to buffer naturally. If the file is a debugger's log then you might want to flush more often in case your program crashes before it gets a chance to flush the log stream, but then it's probably best to use an unbuffered stream anyway.
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
July 11 2010 11:07 GMT
#138
That would be yet another typo LuckyLuke. There's no endl format; what he meant was endl; format. For now I don't think you should really bother about the difference between \n and endl.
LuckyLuke43
Profile Joined May 2010
Norway169 Posts
July 11 2010 11:16 GMT
#139
On July 11 2010 20:07 Adeny wrote:
That would be yet another typo LuckyLuke. There's no endl format; what he meant was endl; format. For now I don't think you should really bother about the difference between \n and endl.


Yeah, I agree *blush*. When I get to a higher level of skill/knowledge, I'm guessing I will look back and go: "jesus freakin' christ I can't believe I actually asked 3(!!) times about that... *facepalm*" lol.
Our deepest fear is not that we are inadequate. Our deepest fear is that we are powerful beyond measure.
haduken
Profile Blog Joined April 2003
Australia8267 Posts
Last Edited: 2010-07-11 11:21:17
July 11 2010 11:18 GMT
#140
On July 11 2010 20:04 dvide wrote:
Show nested quote +
On July 11 2010 19:55 haduken wrote:
\n is a character literal, for the sake of platform sanity.

use cout << YourString << endl format;


Actually '\n' is portable in C++, it will become the platform's equivalent new line character(s). So that's not the purpose of std::endl.

std::endl is for inserting a newline and flushing the stream's buffer, which isn't necessarily what you always want to do. For instance, if you're writing to a buffered file stream then arbitrarily flushing on every new line might take a lot longer than allowing it to buffer naturally. If the file is a debugger's log then you might want to flush more often in case your program crashes before it gets a chance to flush the log stream, but then it's probably best to use an unbuffered stream anyway.


I thought that would depend on the particular compiler. (It's being a while, so I will give you the benefit of the doubt). I remembered my Lecturer going on about \n being mapped to different ASCII codes on different platforms...

I certainly had trouble with Windows files feed with \n in codes and reading them in Linux and vice versa but that was pretty raw C.
Rillanon.au
Prev 1 5 6 7 8 9 1032 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
EmSc Tv 18
StarCraft: Brood War
Britney 20791
Soma 320
Rush 171
firebathero 145
Soulkey 128
ggaemo 74
Hyun 31
Free 28
Dota 2
canceldota49
LuMiX1
League of Legends
goblin57
Counter-Strike
fl0m7708
Heroes of the Storm
Liquid`Hasu363
Other Games
summit1g5857
Grubby2693
FrodaN800
Beastyqt609
B2W.Neo309
KnowMe192
C9.Mang0143
ArmadaUGS106
ZombieGrub54
Trikslyr49
QueenE42
Mew2King23
KawaiiRice1
Organizations
Counter-Strike
PGL77
StarCraft 2
angryscii 49
EmSc Tv 18
EmSc2Tv 18
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 23 non-featured ]
StarCraft 2
• StrangeGG 80
• davetesta33
• Shameless 32
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 44
• HerbMon 22
• 80smullet 19
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2320
League of Legends
• TFBlade1349
• Doublelift855
Other Games
• imaqtpie901
• Scarra523
• Shiphtur89
Upcoming Events
Replay Cast
3h 45m
The PondCast
13h 45m
WardiTV Map Contest Tou…
14h 45m
CranKy Ducklings
1d 3h
Escore
1d 13h
WardiTV Map Contest Tou…
1d 14h
OSC
1d 18h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
IPSL
2 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
IPSL
3 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
4 days
RSL Revival
5 days
Afreeca Starleague
5 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
5 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-04-14
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

KCM Race Survival 2026 Season 2
Escore Tournament S2: W3
Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
2026 GSL S1
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.