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The Big Programming Thread - Page 312

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Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
waxypants
Profile Blog Joined September 2009
United States479 Posts
June 13 2013 00:03 GMT
#6221
Do you have the source for the DLL? If so, are you compiling it as part of your solution? I have only use the C++ editions of VS so I am not sure how much visibility the C# version provides as far as C++ code and disassembly goes.
Millitron
Profile Blog Joined August 2010
United States2611 Posts
June 13 2013 00:03 GMT
#6222
I need a little advice. My friends and I have been wanting to make a videogame for a good two years now. We finally have a good idea, and I want to start off on the best foot possible. I just graduated with a BS in Computer Science, so I'm pretty good at programming. I'm most confident in Java, but I also know a good deal of C#. My friends have no programming experience, and have just started learning Java.

I was wondering if anyone knew any good 2D engines that support isometric view and mouse interaction.

Thanks in advance.
Who called in the fleet?
Wobulator
Profile Joined January 2012
United States15 Posts
June 13 2013 17:48 GMT
#6223
On June 13 2013 09:03 waxypants wrote:
Do you have the source for the DLL? If so, are you compiling it as part of your solution? I have only use the C++ editions of VS so I am not sure how much visibility the C# version provides as far as C++ code and disassembly goes.


Sorry if this was unclear. I'm writing both the DLL and the c# code.
The plural of anecdote is not data
n0ise
Profile Joined April 2010
3452 Posts
June 14 2013 09:56 GMT
#6224
anyone has some Java theoretical tests available? (book / link / whatever)

not the "does this compile" or "what does this print" type, but as theoretical as possible
Millitron
Profile Blog Joined August 2010
United States2611 Posts
June 16 2013 00:06 GMT
#6225
On June 14 2013 18:56 n0ise wrote:
anyone has some Java theoretical tests available? (book / link / whatever)

not the "does this compile" or "what does this print" type, but as theoretical as possible

Java is so high-level it isn't terribly good for learning about theory of computation, if that's what you mean.

As for books, I recommend Introduction to Theory of Computation by Sipser.
Who called in the fleet?
Sluggy
Profile Joined June 2010
United States128 Posts
Last Edited: 2013-06-16 07:33:28
June 16 2013 07:25 GMT
#6226
On June 13 2013 00:24 Wobulator wrote:
Dear all;
I’ve been creating a chess AI. I’ve already created earlier versions, so I’m familiar with the programming required, but I have some specific questions about coding. The GUI is written in c#, which calls c++ DLLs to do the real thinking. Both are written by me in visual studio 2010 Express.
1) My board representations make heavy use of bitwise operators. Are these optimized and fast in a managed language? (Specifically Visual c++)
2) How does one debug a DLL? I saw something about attaching a debugger to the DLL. I’m not quite sure how this would work, and the internet says this can’t be done in Express edition anyways.

Because I'm not a computer scientist/engineer and just program for fun, I've always used the easiest programming tools, so I sometimes end up learning things backwards.
Thanks for the help.


You need the .pdb file to be in the same directory as the dll if you want to step in to the library.


You can check to make sure visual studio debugger has the symbols loaded if you:

- start debug session
- In the visual studio toolbar go to debug -> windows -> modules

That will give you a list of all the debug symbols it could and could not find. If your library symbols were found, you should be able to set a breakpoint in there and hit it.

I am using visual studio ultimate, not sure if you can do it in express


Edit: just checked visual studio express 2012 edition, doesn't seem to have a modules option in the debug -> windows menu but that doesn't necessarily mean throwing the .pdb files in the main bin folder won't work.

quick google of it gave this link, not sure if it's useful - don't really have time to check it thoroughly
http://through-the-interface.typepad.com/through_the_interface/2006/07/debugging
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-06-17 03:10:25
June 17 2013 03:09 GMT
#6227
On June 13 2013 09:03 Millitron wrote:
I need a little advice. My friends and I have been wanting to make a videogame for a good two years now. We finally have a good idea, and I want to start off on the best foot possible. I just graduated with a BS in Computer Science, so I'm pretty good at programming. I'm most confident in Java, but I also know a good deal of C#. My friends have no programming experience, and have just started learning Java.

I was wondering if anyone knew any good 2D engines that support isometric view and mouse interaction.

Thanks in advance.


The biggest problem you will find is assets, and there are basically no assets for isometric games, you will have to do them yourself, in fact you are better off doing a full 3d game if you are doing isometric. Regular tiled 2d you should have no problems with however.

I haven't seen any good 2d isometric engines, let alone in Java. Probably the best one out there is the one done in Actionscript, but ewww actionscript.

I will look for my isometric renderer that I did in Jogl/Java about 4 years ago it should help you. I actually had a basic autotiling engine at some point but lost it when my hd died, this was before I hosted everything in the cloud. An earlier version exists somewhere though I will look for it later.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-06-17 03:18:49
June 17 2013 03:15 GMT
#6228
On June 16 2013 09:06 Millitron wrote:
Show nested quote +
On June 14 2013 18:56 n0ise wrote:
anyone has some Java theoretical tests available? (book / link / whatever)

not the "does this compile" or "what does this print" type, but as theoretical as possible

Java is so high-level it isn't terribly good for learning about theory of computation, if that's what you mean.

As for books, I recommend Introduction to Theory of Computation by Sipser.


Whether its low level or high level programming isn't important, computing theory is equally deep in both aspects. Look at functional programming and aspects like lambda calculus, which is as far from "coding to the metal" as you can be, while being as deep if not deeper than low level programming.

Hell you will spend far more time trying to learn Haskell than C.

The term you are looking for is computer science. If you want to go down that path that's a good thing, but you won't learn anything by going through books based on languages.

If you want to learn "Java based" computer science, you should study heavily in books on Object Oriented Programming and Responsibility Driven Design. There are also Java specific design patterns (which imo are terrible ideas conjured up in by an academic who only sees things in a vacuum), such as coding and designing with interfaces rather than concrete classes.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Millitron
Profile Blog Joined August 2010
United States2611 Posts
June 17 2013 04:21 GMT
#6229
On June 17 2013 12:09 sluggaslamoo wrote:
Show nested quote +
On June 13 2013 09:03 Millitron wrote:
I need a little advice. My friends and I have been wanting to make a videogame for a good two years now. We finally have a good idea, and I want to start off on the best foot possible. I just graduated with a BS in Computer Science, so I'm pretty good at programming. I'm most confident in Java, but I also know a good deal of C#. My friends have no programming experience, and have just started learning Java.

I was wondering if anyone knew any good 2D engines that support isometric view and mouse interaction.

Thanks in advance.


The biggest problem you will find is assets, and there are basically no assets for isometric games, you will have to do them yourself, in fact you are better off doing a full 3d game if you are doing isometric. Regular tiled 2d you should have no problems with however.

I haven't seen any good 2d isometric engines, let alone in Java. Probably the best one out there is the one done in Actionscript, but ewww actionscript.

I will look for my isometric renderer that I did in Jogl/Java about 4 years ago it should help you. I actually had a basic autotiling engine at some point but lost it when my hd died, this was before I hosted everything in the cloud. An earlier version exists somewhere though I will look for it later.

Assets shouldn't be a problem, I've got a friend who can make them for us.
We wanted 2D Isometric because we're going for something kinda like the old Sierra games, i.e. Pharaoh, Zeus, Caesar.

I'm currently doing XNA tutorials, specifically because I had so much trouble finding an engine in Java. I think all I really need is tiling, collision detection, and a way to do menus.
Who called in the fleet?
phar
Profile Joined August 2011
United States1080 Posts
June 17 2013 05:06 GMT
#6230
On June 17 2013 13:21 Millitron wrote:I think all I really need is tiling, collision detection, and a way to do menus.

Famous last words

http://ppahs.files.wordpress.com/2011/11/tip-of-an-iceberg.jpg
Who after all is today speaking about the destruction of the Armenians?
Millitron
Profile Blog Joined August 2010
United States2611 Posts
June 17 2013 05:18 GMT
#6231
On June 17 2013 14:06 phar wrote:
Show nested quote +
On June 17 2013 13:21 Millitron wrote:I think all I really need is tiling, collision detection, and a way to do menus.

Famous last words

http://ppahs.files.wordpress.com/2011/11/tip-of-an-iceberg.jpg

Well XNA comes with an update loop and a draw loop. I can't think of anything else I wouldn't have to write on my own anyways.
Who called in the fleet?
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2013-06-17 05:45:01
June 17 2013 05:41 GMT
#6232
On June 17 2013 14:18 Millitron wrote:
Show nested quote +
On June 17 2013 14:06 phar wrote:
On June 17 2013 13:21 Millitron wrote:I think all I really need is tiling, collision detection, and a way to do menus.

Famous last words

http://ppahs.files.wordpress.com/2011/11/tip-of-an-iceberg.jpg

Well XNA comes with an update loop and a draw loop. I can't think of anything else I wouldn't have to write on my own anyways.


No worries, saves me the effort.

Though I have to agree with phar here, I've been making engines since I was 9 years old, I have about 70 different engines that haven't been finished, about 3 are close and could be used for making games. Knowledge was never a problem, discipline was, it would be 1 year down the track and I'd find a new way to do things, a new renderer, new language, and repeat the cycle again.

Netgore is a 2d engine that was done in XNA I think, it took 2 years and the renderer was converted to SFML.

Also layering in iso will cause you a lot of trouble if you are going to do anything slightly complex, and that is just the tip of the iceberg

http://projectzomboid.com/blog/2011/04/isometric-development/
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
phar
Profile Joined August 2011
United States1080 Posts
June 17 2013 06:03 GMT
#6233
On June 17 2013 14:18 Millitron wrote:
Show nested quote +
On June 17 2013 14:06 phar wrote:
On June 17 2013 13:21 Millitron wrote:I think all I really need is tiling, collision detection, and a way to do menus.

Famous last words

http://ppahs.files.wordpress.com/2011/11/tip-of-an-iceberg.jpg

Well XNA comes with an update loop and a draw loop. I can't think of anything else I wouldn't have to write on my own anyways.

Yea I mean this applies generally to all programming anyone ever does. Things look so much simpler at the outset.
Who after all is today speaking about the destruction of the Armenians?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19369 Posts
June 17 2013 13:35 GMT
#6234
Does anyone know of a good resource on creating "makefiles" in linux. I am completely new to linux but have a project that must be cross platform btw Windows and Linux. So in this context I need to create a solution on the Linux OS.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
June 17 2013 13:39 GMT
#6235
On June 17 2013 13:21 Millitron wrote:
Show nested quote +
On June 17 2013 12:09 sluggaslamoo wrote:
On June 13 2013 09:03 Millitron wrote:
I need a little advice. My friends and I have been wanting to make a videogame for a good two years now. We finally have a good idea, and I want to start off on the best foot possible. I just graduated with a BS in Computer Science, so I'm pretty good at programming. I'm most confident in Java, but I also know a good deal of C#. My friends have no programming experience, and have just started learning Java.

I was wondering if anyone knew any good 2D engines that support isometric view and mouse interaction.

Thanks in advance.


The biggest problem you will find is assets, and there are basically no assets for isometric games, you will have to do them yourself, in fact you are better off doing a full 3d game if you are doing isometric. Regular tiled 2d you should have no problems with however.

I haven't seen any good 2d isometric engines, let alone in Java. Probably the best one out there is the one done in Actionscript, but ewww actionscript.

I will look for my isometric renderer that I did in Jogl/Java about 4 years ago it should help you. I actually had a basic autotiling engine at some point but lost it when my hd died, this was before I hosted everything in the cloud. An earlier version exists somewhere though I will look for it later.

Assets shouldn't be a problem, I've got a friend who can make them for us.
We wanted 2D Isometric because we're going for something kinda like the old Sierra games, i.e. Pharaoh, Zeus, Caesar.

I'm currently doing XNA tutorials, specifically because I had so much trouble finding an engine in Java. I think all I really need is tiling, collision detection, and a way to do menus.

Keep in mind that XNA is being discontinued by Microsoft, so the future of XNA is uncertain at best.
waxypants
Profile Blog Joined September 2009
United States479 Posts
June 17 2013 15:30 GMT
#6236
On June 17 2013 14:06 phar wrote:
Show nested quote +
On June 17 2013 13:21 Millitron wrote:I think all I really need is tiling, collision detection, and a way to do menus.

Famous last words

http://ppahs.files.wordpress.com/2011/11/tip-of-an-iceberg.jpg

I need to think about this any time I find myself about to say to my boss "yeah it seems easy, should only take a couple days"
Millitron
Profile Blog Joined August 2010
United States2611 Posts
Last Edited: 2013-06-17 18:35:03
June 17 2013 18:14 GMT
#6237
Quotes are broken:
+ Show Spoiler +
On June 17 2013 14:06 phar wrote:
Show nested quote +
On June 17 2013 13:21 Millitron wrote:I think all I really need is tiling, collision detection, and a way to do menus.

Famous last words

http://ppahs.files.wordpress.com/2011/11/tip-of-an-iceberg.jpg

Well XNA comes with an update loop and a draw loop. I can't think of anything else I wouldn't have to write on my own anyways.

No worries, saves me the effort.

Though I have to agree with phar here, I've been making engines since I was 9 years old, I have about 70 different engines that haven't been finished, about 3 are close and could be used for making games. Knowledge was never a problem, discipline was, it would be 1 year down the track and I'd find a new way to do things, a new renderer, new language, and repeat the cycle again.

Netgore is a 2d engine that was done in XNA I think, it took 2 years and the renderer was converted to SFML.

Also layering in iso will cause you a lot of trouble if you are going to do anything slightly complex, and that is just the tip of the iceberg

http://projectzomboid.com/blog/2011/04/isometric-development/
[/QUOTE]
Well, this is about as complex as I was hoping to make it: + Show Spoiler +


There is no player character, so we don't need to make sure he's always visible, and if obstruction does turn out to be a problem, I can include a way to rotate the camera 90 degrees.

On June 17 2013 22:39 Tobberoth wrote:
Show nested quote +
On June 17 2013 13:21 Millitron wrote:
On June 17 2013 12:09 sluggaslamoo wrote:
On June 13 2013 09:03 Millitron wrote:
I need a little advice. My friends and I have been wanting to make a videogame for a good two years now. We finally have a good idea, and I want to start off on the best foot possible. I just graduated with a BS in Computer Science, so I'm pretty good at programming. I'm most confident in Java, but I also know a good deal of C#. My friends have no programming experience, and have just started learning Java.

I was wondering if anyone knew any good 2D engines that support isometric view and mouse interaction.

Thanks in advance.


The biggest problem you will find is assets, and there are basically no assets for isometric games, you will have to do them yourself, in fact you are better off doing a full 3d game if you are doing isometric. Regular tiled 2d you should have no problems with however.

I haven't seen any good 2d isometric engines, let alone in Java. Probably the best one out there is the one done in Actionscript, but ewww actionscript.

I will look for my isometric renderer that I did in Jogl/Java about 4 years ago it should help you. I actually had a basic autotiling engine at some point but lost it when my hd died, this was before I hosted everything in the cloud. An earlier version exists somewhere though I will look for it later.

Assets shouldn't be a problem, I've got a friend who can make them for us.
We wanted 2D Isometric because we're going for something kinda like the old Sierra games, i.e. Pharaoh, Zeus, Caesar.

I'm currently doing XNA tutorials, specifically because I had so much trouble finding an engine in Java. I think all I really need is tiling, collision detection, and a way to do menus.

Keep in mind that XNA is being discontinued by Microsoft, so the future of XNA is uncertain at best.

So? It's not like it will uninstall itself when they discontinue it.
Who called in the fleet?
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
June 17 2013 19:14 GMT
#6238
On June 17 2013 22:39 Tobberoth wrote:
Show nested quote +
On June 17 2013 13:21 Millitron wrote:
On June 17 2013 12:09 sluggaslamoo wrote:
On June 13 2013 09:03 Millitron wrote:
I need a little advice. My friends and I have been wanting to make a videogame for a good two years now. We finally have a good idea, and I want to start off on the best foot possible. I just graduated with a BS in Computer Science, so I'm pretty good at programming. I'm most confident in Java, but I also know a good deal of C#. My friends have no programming experience, and have just started learning Java.

I was wondering if anyone knew any good 2D engines that support isometric view and mouse interaction.

Thanks in advance.


The biggest problem you will find is assets, and there are basically no assets for isometric games, you will have to do them yourself, in fact you are better off doing a full 3d game if you are doing isometric. Regular tiled 2d you should have no problems with however.

I haven't seen any good 2d isometric engines, let alone in Java. Probably the best one out there is the one done in Actionscript, but ewww actionscript.

I will look for my isometric renderer that I did in Jogl/Java about 4 years ago it should help you. I actually had a basic autotiling engine at some point but lost it when my hd died, this was before I hosted everything in the cloud. An earlier version exists somewhere though I will look for it later.

Assets shouldn't be a problem, I've got a friend who can make them for us.
We wanted 2D Isometric because we're going for something kinda like the old Sierra games, i.e. Pharaoh, Zeus, Caesar.

I'm currently doing XNA tutorials, specifically because I had so much trouble finding an engine in Java. I think all I really need is tiling, collision detection, and a way to do menus.

Keep in mind that XNA is being discontinued by Microsoft, so the future of XNA is uncertain at best.


Just google MonoGame, its an opensource conversion of XNA.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
June 18 2013 17:58 GMT
#6239
[C#] Hi, I didn't want to post what seems like such a simple question, but this has been bugging me for a couple days and I haven't found an answer on other sites. I'd like to create two objects which each have their own array of objects (of a different type). What ends up happening is it seems they're accessing the same array. I made sure the array in the object is non-static. I have a static array called 'brokers' and one called 'index'. brokers holds different people that each have their own portfolio, index holds the different companies on the market. Each company object has an amount of shares. Any tips would be greatly appreciated! Thanks

Some of the code:
+ Show Spoiler +
public void Work()
{
.....//Conditionals checking for the right broker
this.Buy(StockMarket.index[0], StockMarket.brokers[i]);
}
public void Buy(Company a, Broker b)
{
this.Portfolio[0] = a;
this.Portfolio[0].Shares += 1;
}

Company[] portfolio;
public Company[] Portfolio
{
get
{
return portfolio;
}
set
{
portfolio = value;
}
}

supereddie
Profile Joined March 2011
Netherlands151 Posts
June 18 2013 18:28 GMT
#6240
You should refactor your classes to be more OOP-like. Avoid using properties (use fields instead to keep state); this will force you to think more carefully about your class design.

Create a simple diagram with the classes you think you need, with their operations. Don't code until you've made fairly complete diagram.

Extra: you always use the first element of 'index', and you overwrite the first element of 'Portfolio'.
"Do not try to make difficult things possible, but make simple things simple." - David Platt on Software Design
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Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
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