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The Big Programming Thread - Page 313

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Thread Rules
1. This is not a "do my homework for me" thread. If you have specific questions, ask, but don't post an assignment or homework problem and expect an exact solution.
2. No recruiting for your cockamamie projects (you won't replace facebook with 3 dudes you found on the internet and $20)
3. If you can't articulate why a language is bad, don't start slinging shit about it. Just remember that nothing is worse than making CSS IE6 compatible.
4. Use [code] tags to format code blocks.
codonbyte
Profile Blog Joined June 2011
United States840 Posts
June 18 2013 19:20 GMT
#6241
On June 13 2013 09:03 waxypants wrote:
Do you have the source for the DLL? If so, are you compiling it as part of your solution? I have only use the C++ editions of VS so I am not sure how much visibility the C# version provides as far as C++ code and disassembly goes.

I believe a DLL will only get compiled into your solution if you call methods from it. When it's referenced, though, the IDE will detect its presence, i.e. stuff in the DLL will show up in intellisence.

As far as visibility you are able to see all the method signatures as if you had the code file in your project, but you are not able to see the code within each methods (i.e. you see the interface, not the implementation, which is what you want. The DLL is in other words encapsulated).
Procrastination is the enemy
codonbyte
Profile Blog Joined June 2011
United States840 Posts
June 18 2013 19:28 GMT
#6242
On June 13 2013 00:24 Wobulator wrote:
Dear all;
I’ve been creating a chess AI. I’ve already created earlier versions, so I’m familiar with the programming required, but I have some specific questions about coding. The GUI is written in c#, which calls c++ DLLs to do the real thinking. Both are written by me in visual studio 2010 Express.
1) My board representations make heavy use of bitwise operators. Are these optimized and fast in a managed language? (Specifically Visual c++)
2) How does one debug a DLL? I saw something about attaching a debugger to the DLL. I’m not quite sure how this would work, and the internet says this can’t be done in Express edition anyways.

Because I'm not a computer scientist/engineer and just program for fun, I've always used the easiest programming tools, so I sometimes end up learning things backwards.
Thanks for the help.

Ideally you'd have your DLL completely debugged BEFORE you start using it in your project. If you own the DLL, it's probably a good idea to fully test it on its own before you start using it in your project, which you would do with the source-code files for the DLL that you are writing, just the way you'd debug anything else. If you don't own the DLL then it's the responsibility of whoever owns it to make sure it's fully debugged before they distribute it. In this case you can (and probably should, though I never do) write a test program that will make sure the DLL works the way you think it does. If you have a unit test suite I believe you can make unit tests for a DLL (never done it myself but I've read programming books telling me that I should).
Procrastination is the enemy
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
Last Edited: 2013-06-18 20:48:23
June 18 2013 20:47 GMT
#6243
On June 13 2013 09:03 Millitron wrote:
I need a little advice. My friends and I have been wanting to make a videogame for a good two years now. We finally have a good idea, and I want to start off on the best foot possible. I just graduated with a BS in Computer Science, so I'm pretty good at programming. I'm most confident in Java, but I also know a good deal of C#. My friends have no programming experience, and have just started learning Java.

I was wondering if anyone knew any good 2D engines that support isometric view and mouse interaction.

Thanks in advance.


I recommend trying out Löve2D
And here is an isometric module for it: Isömap

You have to program in lua--> no compile, yet still quite fast. It's easy to learn, especially if you used C like languages before. I think your friend will learn it faster than Java.

Löve2D handles everything, opens the window, handles inputs, makes sounds. Has shader supports if you want some fancy effects.. Even has a built in physics engine (Box2D, used by for example Angry Birds, Bad Piggies, and a lot of Indie games. I wrote a löve2d tool for it). Also your game will be automatically multiplatform.

Cons are you can't really hide the source code, and lack of IDE support (not that much of a deal, at least there is trace)
And all is illuminated.
Beamer
Profile Joined March 2010
United States242 Posts
Last Edited: 2013-06-18 23:50:24
June 18 2013 23:50 GMT
#6244
I am getting a weird segmentation fault that I can't find the cause of. I would really appreciate some help. Here's my main:

// Main file

#include <iostream>
#include "Deck.h"
using namespace std;

int main()
{
Deck deck;
cout << "DeckSize: " << deck.GetDeckSize() << endl;

return 0;
}


This gets me a segmentation fault. However, if I separate the cout statement like the following, I don't get a segmantation fault and my code works correctly:

// Main file

#include <iostream>
#include "Deck.h"
using namespace std;

int main()
{
Deck deck;
cout << "DeckSize: ";
cout << deck.GetDeckSize() << endl;

return 0;
}


I ran my code through GDB and it said that the segmentation fault occurred when "deck" is initiallized, then when Remake() is called, then when SetRank(int) is called such that rankIn = 2. This does not make any sense to me. Why would my cout statement change the way "deck" is initiallized and cause a seg fault some of the time?

Below are sections of the other files that are relevent.

+ Show Spoiler [Deck Header] +
// Header file for Deck class

#ifndef DECK_H_
#define DECK_H_
#include "Card.h"

class Deck
{
Card card [52]; // 52 cards in a deck
int deckSize; // Maximum number of cards in the deck, usually 52
int cardsPresent; // Current number of cards in the deck
int lowRank;
int highRank;
bool acesHigh; // Identifies if the deck recognizes aces as high or low
public:
// Constructors
Deck();
Deck(int);
Deck(int, int);

// Getters
Card GetCard(int i) {return card[i];}
int GetDeckSize() {return deckSize;}
int GetCardsPresent() {return cardsPresent;}
int GetLowRank() {return lowRank;}
int GetHighRank() {return highRank;}
bool getAcesHigh() {return acesHigh;}

void Remake();
Card GetLowestCard(); // Returns the lowest card currently in the deck
Card GetHighestCard(); // Returns the highest card currently in the deck
void GetDeck(Card []);
Card Draw(); // Draws a random card from the deck
Card Draw(int, int);
};

#endif

+ Show Spoiler [Deck Source] +
// Source file for Deck class

#include <cstdlib>
#include <ctime>
#include "Deck.h"

Deck::Deck()
{
deckSize = 52;
lowRank = 2;
highRank = 14;
acesHigh = true;

Remake();
}

...

void Deck::Remake()
{
for(int rank = lowRank; rank <= highRank; rank++)
{
for(int suit = 0; suit < 4; suit++)
{
card[cardsPresent].SetRank(rank);
card[cardsPresent].SetSuit(suit);
cardsPresent++;
}
}
}

+ Show Spoiler [Card Header] +
// Header file for Card class

#ifndef CARD_H_
#define CARD_H_
#define JACK 11
#define QUEEN 12
#define KING 13
#define ACE 14
#define ACE_LOW 1
#define CLUBS 0
#define DIAMONDS 1
#define HEARTS 2
#define SPADES 3
#include <string>
#include <sstream>
using namespace std;

class Card
{
int rank; // Card rank, 2-14 (aces high) or 1-13 (aces low)
int suit; // Card suit, 0 = Clubs, 1 = Diamonds, 2 = Hearts, 3 = Spades
string itos(int);
public:
Card(); // Default constructor
Card(int, int); // First int specifies rank, second int specifies suit
int GetRank(); // Returns card rank
int GetSuit(); // Returns card suit
void SetRank(int); // Sets card rank to given parameter
void SetSuit(int); // Sets card suit to given parameter
string GetName();
string GetNameCompact();

int operator+(Card cardIn) {return rank + cardIn.GetRank();}
int operator-(Card cardIn) {return rank - cardIn.GetRank();}
int operator*(Card cardIn) {return rank * cardIn.GetRank();}
double operator/(Card cardIn) {return double(rank) / double(cardIn.GetRank());}
Card operator=(Card cardIn);
bool operator==(Card cardIn) {return rank == cardIn.GetRank() ? true : false;}
bool operator!=(Card cardIn) {return rank != cardIn.GetRank() ? true : false;}
bool operator>(Card cardIn) {return rank > cardIn.GetRank() ? true : false;}
bool operator<(Card cardIn) {return rank < cardIn.GetRank() ? true : false;}
bool operator>=(Card cardIn) {return rank >= cardIn.GetRank() ? true : false;}
bool operator<=(Card cardIn) {return rank <= cardIn.GetRank() ? true : false;}
};

#endif

+ Show Spoiler [Card Source] +
// Source file for Card class

#include <iostream>
#include "Card.h"
using namespace std;

Card::Card()
{
rank = 2;
suit = CLUBS;
}

Card::Card(int rankIn, int suitIn)
{
rank = rankIn;
suit = suitIn;
}

void Card::SetRank(int rankIn)
{
rank = rankIn;
}

int Card::GetRank()
{
return rank;
}

void Card::SetSuit(int suitIn)
{
suit = suitIn;
}

int Card::GetSuit()
{
return suit;
}
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
June 19 2013 00:18 GMT
#6245
@Beamer, I don't think you've actually set the value for cardsPresent in your Deck constructor.
There is no one like you in the universe.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 19 2013 00:21 GMT
#6246
It appears that cardsPresent is uninitialized, leading to unintended behavior (you could easily be accessing cards that don't exist). It's probably failing and breaking immediately as you call "SetRank(rank)" when rank is 2 because the default-constructed Deck will always have a lowRank of 2. Try adding "cardsPresent = 0" somewhere in the constructor and see if there are further problems.
Beamer
Profile Joined March 2010
United States242 Posts
June 19 2013 00:39 GMT
#6247
Wow, thanks guys! That fixed my problem. I would have never guessed that the seg fault was because of that (in fact, I still don't understand it).
Rombur
Profile Joined January 2011
Belgium107 Posts
June 19 2013 00:54 GMT
#6248
On June 19 2013 09:39 Beamer wrote:
Wow, thanks guys! That fixed my problem. I would have never guessed that the seg fault was because of that (in fact, I still don't understand it).

The segfault is in the Remake: card[cardsPresent].SetRank(rank); since cardsPresent is not defined, you don't what number you are going to get. GDB was right
Jinro, Rain, Sting, Byun, Alive, Bomber Fighting
Nausea
Profile Joined October 2010
Sweden807 Posts
Last Edited: 2013-06-19 14:20:12
June 19 2013 14:19 GMT
#6249
Hey, got a question about reading binary files. (c++)

Is there any simple way of being able to see if someone edited the binary file before i try to load it in?
So the program wont crash.
Set it ablaze!
phar
Profile Joined August 2011
United States1080 Posts
June 19 2013 16:16 GMT
#6250
Checksum
Who after all is today speaking about the destruction of the Armenians?
Omer
Profile Blog Joined May 2010
Israel442 Posts
June 19 2013 16:19 GMT
#6251
Anyone mess with the new android studio yet? i just finished my first year of compsci at UMD and looking to learn java now, does anyone recommend any books that have the equivalents of labs / projects that i would get from a course? thats always been my biggest issue, its much easier for me to learn if i things im told to program releating to what im currently learning.
Nausea
Profile Joined October 2010
Sweden807 Posts
June 19 2013 16:58 GMT
#6252
On June 20 2013 01:16 phar wrote:
Checksum


You answered me?

I got another question on the subject then.
Say my program saves the file in it's first run and then the file is only loaded the next times i run the program.
How is the program supposed to know what checksum the file had when it was written?
Set it ablaze!
DumJumJmyWum
Profile Joined March 2011
United States75 Posts
June 19 2013 17:02 GMT
#6253
On June 20 2013 01:19 Omer wrote:
Anyone mess with the new android studio yet? i just finished my first year of compsci at UMD and looking to learn java now, does anyone recommend any books that have the equivalents of labs / projects that i would get from a course? thats always been my biggest issue, its much easier for me to learn if i things im told to program releating to what im currently learning.


I'm subscribed to the New York Android Group, and they say it's still really buggy. It's only still in its early stages (v0.1.1). I'd recommend sticking with eclipse for the time being.

The java tutorials (http://docs.oracle.com/javase/tutorial/) are a great resource to start with to learning java.
tofucake
Profile Blog Joined October 2009
Hyrule19252 Posts
Last Edited: 2013-06-19 17:02:55
June 19 2013 17:02 GMT
#6254
On June 20 2013 01:58 Nausea wrote:
Show nested quote +
On June 20 2013 01:16 phar wrote:
Checksum


You answered me?

I got another question on the subject then.
Say my program saves the file in it's first run and then the file is only loaded the next times i run the program.
How is the program supposed to know what checksum the file had when it was written?


Save it somewhere.
Liquipediaasante sana squash banana
Leafty
Profile Joined July 2012
France84 Posts
June 19 2013 17:15 GMT
#6255
On June 20 2013 01:58 Nausea wrote:
Show nested quote +
On June 20 2013 01:16 phar wrote:
Checksum


You answered me?

I got another question on the subject then.
Say my program saves the file in it's first run and then the file is only loaded the next times i run the program.
How is the program supposed to know what checksum the file had when it was written?

Put the checksum at the beginning of the file? Fixed byte offset is easy to deal with.

And I don't really understand why you would check a binary file. If someone's dumb enough to play with those, they deserve a bluescreen.
Nausea
Profile Joined October 2010
Sweden807 Posts
June 19 2013 17:17 GMT
#6256
On June 20 2013 02:15 Leafty wrote:
Show nested quote +
On June 20 2013 01:58 Nausea wrote:
On June 20 2013 01:16 phar wrote:
Checksum


You answered me?

I got another question on the subject then.
Say my program saves the file in it's first run and then the file is only loaded the next times i run the program.
How is the program supposed to know what checksum the file had when it was written?

Put the checksum at the beginning of the file? Fixed byte offset is easy to deal with.

And I don't really understand why you would check a binary file. If someone's dumb enough to play with those, they deserve a bluescreen.


Ok, thank you.
Set it ablaze!
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
Last Edited: 2013-06-19 17:21:25
June 19 2013 17:20 GMT
#6257
On June 20 2013 02:15 Leafty wrote:
Show nested quote +
On June 20 2013 01:58 Nausea wrote:
On June 20 2013 01:16 phar wrote:
Checksum


You answered me?

I got another question on the subject then.
Say my program saves the file in it's first run and then the file is only loaded the next times i run the program.
How is the program supposed to know what checksum the file had when it was written?

Put the checksum at the beginning of the file? Fixed byte offset is easy to deal with.

And I don't really understand why you would check a binary file. If someone's dumb enough to play with those, they deserve a bluescreen.


or you can save an example.bin.md5 or whatever in the same directory. Generate an md5 from the binary file when you load it, then compare it to the .md5 in the directory. If they match, there has been no corruption.

Sometimes files can get modified accidentally and not maliciously. Checksums will also catch things like corruption from weird things, like uploading it via ASCII mode instead of BIN mode to an ftp server. The most common case I see of this is stupid version control systems (*cough* clearcase *cough*)
Any sufficiently advanced technology is indistinguishable from magic
heroyi
Profile Blog Joined March 2009
United States1064 Posts
Last Edited: 2013-06-19 18:07:13
June 19 2013 18:00 GMT
#6258
Question:

1)Is there any good quiz or tests online that can accurately gauge your aptitude in a language? So if I wanna say that, for example, I am intimate with Java how can I make sure that I really am good with it proving myself that I am indeed knowledgeable in said field.

Also any tips for an aspiring Software Dev or Architect?

Been thinking of dabbling in web/online stuff except I have no experience or knowledge to even sustain my ability to study such field. Should I just go study javascript, css, html, php and go from there ?

edit:
More info on 1:
At what point can you say that you know a language well enough and know that you can confidently work on any project with said language coupled with a good reference to recall some obscure class/method/object? I doubt that people know the full capacity of a language's library much like someone knowing ALL the vocabulary in an dictionary. Is it just know the basic frame of an OOP language (if, do, while, bool etc...) and know your algo (data structures, search query etc...) and fill in any gaps (hopefully some gaps) with a good reference considering languages changes all the time?
wat wat in my pants
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
June 19 2013 21:57 GMT
#6259
On June 20 2013 03:00 heroyi wrote:
Question:

1)Is there any good quiz or tests online that can accurately gauge your aptitude in a language? So if I wanna say that, for example, I am intimate with Java how can I make sure that I really am good with it proving myself that I am indeed knowledgeable in said field.

Also any tips for an aspiring Software Dev or Architect?

Been thinking of dabbling in web/online stuff except I have no experience or knowledge to even sustain my ability to study such field. Should I just go study javascript, css, html, php and go from there ?

edit:
More info on 1:
At what point can you say that you know a language well enough and know that you can confidently work on any project with said language coupled with a good reference to recall some obscure class/method/object? I doubt that people know the full capacity of a language's library much like someone knowing ALL the vocabulary in an dictionary. Is it just know the basic frame of an OOP language (if, do, while, bool etc...) and know your algo (data structures, search query etc...) and fill in any gaps (hopefully some gaps) with a good reference considering languages changes all the time?


Aptitude in a specific language is really hard to measure and even long time professionals don't really memorize a lot of the stuff, e.g. method names of specific libraries. You could ask some experienced Java programmers wether the native Array in Java uses .count, .getLength(), .size() or whatever else to return the number of elements and they would probably be stumped for a bit. A good programmer can tell you which datatype to use for some use-cases, e.g. list vs native array and all that, though he might not even know how to spell a specific class name since he will usually use autocomplete for it. As for algorithms, you learn a lot of algorithms when becoming a programmer and you will find out that you actually won't use any of them. Noone programs his sort algorithms from scratch unless he is developing a new language since all languages have their native implementations that work a lot faster and in 99.9% of the cases it doesn't matter what algorithm the .sort() of the native library uses.

It's not the knowledge of the tiny parts that matters, it's knowledge about how to put it all together that defines a good programmer. You know a language good enough when you are able to take a project requirement and turn it into actual, working code.

You need to know the basics, e.g. loops, conditionals, basic datatypes (int,float,double,bool,string,etc.) and then you are done learning specifics, the rest is all about putting it together and checking the reference or google when you need to know how to do a specific thing (you'd be suprised how much even the most experienced programmers use google). For that you might want to look into design patterns that give a small guide into how to put the parts together but the biggest help for that is experience and talent, you can't really learn that part in any school or book.
phar
Profile Joined August 2011
United States1080 Posts
June 20 2013 01:46 GMT
#6260
On June 20 2013 01:58 Nausea wrote:
Show nested quote +
On June 20 2013 01:16 phar wrote:
Checksum


You answered me?

I got another question on the subject then.
Say my program saves the file in it's first run and then the file is only loaded the next times i run the program.
How is the program supposed to know what checksum the file had when it was written?

Yea sorry, was on phone couldn't type more quickly. Other people have given more detailed hints. The specifics of your implementation will sort of depend on your use case, but saving checksum in the same file is ok if it's just a small thing. Not terribly secure, but it'll work
Who after all is today speaking about the destruction of the Armenians?
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