Warhammer Armies! (Tabletop) - Page 9
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aloT
England1042 Posts
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Zealos
United Kingdom3576 Posts
However, if you just buy a few, and focus on painting them well and making a good go of them, you can get just as much, if not more, enjoyment from a smaller army, though it is still gonna be costly for what you are getting. Best of luck for you though, it's very rewarding after you finish painting the first batch you buy, and a very relaxing hobby if sc2 has been annoying. Gl hf. | ||
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karazax
United States3737 Posts
For example: | ||
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baba1
Canada355 Posts
Tons of miniatures from Fantasy and 40k ! Enjoy ![]() | ||
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baba1
Canada355 Posts
We watched fantasy die to new rules and army books so we basicly stopped playing a few years ago. But recently we started working on our own army books (I play orcs he plays dwarves) which are going to be a lot more balanced than what GW is giving to us. Our new army books will be for 7th edition of course as 8th is not Warhammer Fantasy anymore. I encourage people who have been playing for a while and have lots of miniatures to do the same as GW clearly has only one single goal in mind and it is to make you buy a fuckton of their products. Which is NOT fun anymore. So if you want to have fun just take GW games and tweak them as you wish to make it better for your needs! | ||
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kefkalives
Australia1272 Posts
played a tonne of tournament 7th ed. miss that so much. | ||
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Zealos
United Kingdom3576 Posts
On November 02 2012 23:55 baba1 wrote: Btw me and my friend are hardcore fantasy players since... 1996 or so. We watched fantasy die to new rules and army books so we basicly stopped playing a few years ago. But recently we started working on our own army books (I play orcs he plays dwarves) which are going to be a lot more balanced than what GW is giving to us. Our new army books will be for 7th edition of course as 8th is not Warhammer Fantasy anymore. I encourage people who have been playing for a while and have lots of miniatures to do the same as GW clearly has only one single goal in mind and it is to make you buy a fuckton of their products. Which is NOT fun anymore. So if you want to have fun just take GW games and tweak them as you wish to make it better for your needs! Meh, I was never into the playing part anyway. Much too slowpaced and lucky for me. I just love the relaxing painting and assembling, and the satisfaction at a finished army :3 | ||
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Arnstein
Norway3381 Posts
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amazingxkcd
GRAND OLD AMERICA16375 Posts
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Manit0u
Poland17566 Posts
What do you guys think of my latest work? Still need some time to get back in shape... (sorc is pretty bad but I like how my Drycha looks now) + Show Spoiler [NSFW - boobs on minis] + ![]() ![]() ![]() ![]() On November 02 2012 23:55 baba1 wrote: Btw me and my friend are hardcore fantasy players since... 1996 or so. We watched fantasy die to new rules and army books so we basicly stopped playing a few years ago. But recently we started working on our own army books (I play orcs he plays dwarves) which are going to be a lot more balanced than what GW is giving to us. Our new army books will be for 7th edition of course as 8th is not Warhammer Fantasy anymore. I encourage people who have been playing for a while and have lots of miniatures to do the same as GW clearly has only one single goal in mind and it is to make you buy a fuckton of their products. Which is NOT fun anymore. So if you want to have fun just take GW games and tweak them as you wish to make it better for your needs! On November 03 2012 01:14 kefkalives wrote: 8th ed is the worst warhammer fantasy rules played a tonne of tournament 7th ed. miss that so much.What are you guys talking about? 8th edition is by far the best WFB so far (no more herohammer, although I agree that monstrous stuff and chariots play too big of a role now). 6th edition 40K is what's complete bullshit. Randomly adding a gazillion special rules, fliers and now all those huge megaknight models for which you have to pay with souls of unborn children, and don't even get me started on army book supplements which are more expensive than your regular books (my Eldar force is now officially shelved forever). | ||
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plated.rawr
Norway1676 Posts
Here's the basic color scheme I'm going for my army - + Show Spoiler + I really don't like the ghoul / vampire / bats-part of the Vamprie Counts army. Yea, I do realise, they're pretty much the core of the army. I'm more looking for the traditional necromancer, ghost, zombie, skeleton sort of thing, so I've figured I'll make all non-skeleton, zombie or ghost into ghosts. My necromancers and ghouls are all ghost-painted, similar to the cloth on the steeds of the black knights. Quick and easy to paint, too, which doesn't hurt things. I've gone for a bronze look on the metal for the army rather than silver or painted color, since I feel it matches the theme of ancient warriors brought back to life better than other things would. | ||
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nkr
Sweden5451 Posts
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Thereisnosaurus
Australia1822 Posts
in addition, you no longer don't get to fight back if your ranks are killed. The first two ranks of a unit ALWAYS get to attack, so long as there are models left there. The first rank attacks normally, the second rank gets a single attack (called a supporting attack), obviously this makes units with a single powerful attack like greatswords somewhat more dangerous than before. It also makes glass cannon units like swordmasters somewhat more risky to throw into the grinder vs other elite combat units relying purely on their ability to go first to keep them safe. The same general principle applies to ranged units, where the front two ranks will fire. Bow armed units (as opposed to guns, crossbows etc) get to fire with half of the models in each further rank (volley fire) Combats are now resolved in an order which means the active player can choose to fight a combat, resolve the overrun into another unit that was also engaged this turn, and use the overrunning unit again in that combat, allowing you to snowball some fights together Magic is far, far more powerful than it used to be, but also more dangerous. Irresistible force is now tied to miscasting- if you irresistible you also blow your head up, and that can mean not only instantly dying but putting a S10 large template where you did, possibly annihilating the unit you were standing in. A lot more magic is about buffing or debuffing units now as well, rather than direct damage. For updated armies there's a heavier emphasis on monsters and 'big stuff'. Overall they're less powerful than they used to be strategically, since they can't disrupt units, but both monsters and monstrous units/cavalry now have a powerful ability similar to impact hits that lets them grind through units of small stuff way faster, making them very killy. They've also generally seen a rise in basic power as well. In addition, most have some powerful ability like a slow aura, breath weapon or what have you and are very agressively costed for what they can do. They're also usually expensive as all getout Honestly, now is not a really good time to be getting into the game unless you have a mint backing you up. | ||
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Godwrath
Spain10135 Posts
I have been a hardcore competitive gamer since 3rd edition (can't call 2th edition really competitive). 5th edition was in that regard, the better game. Armies didn't went retard until grey knights and necrons (GK weren't really the gods like many people wanted to think, and no, i never played them ;P). Every army, even the old ones, had atleast one list which was manageable. People bitched about tau for example, and they were amazing with their only achiles heel being really blood angels massed jetpack lists because it was really impossible to stop/block them with FnP most part of the time. 6th edition ? They made so many radical rule writing that is not even funny. For example, while i agree that tanks in 5th could be silly, they did not only put hull points (for me this was what tanks needed), but their ability to dispute objectives, being also amazingly easy to hit on Close combat, and you have also to see that their lost a 33% of their suvirval with cover saves changes. They nerfed them to the ground. Not to speak that transported troops also now can't assault if they didn't move, and only in two fucking turns removing kind of lists and tactics on a brainfart. Meanwhile, when they include flyers, they decide to do the oppossite. Do you want to be able to kill flyers ? Get flyers. Hey but my flyers only serve the anti flyer purpose so they are dead weight if there are no flyers, well, we don't care fuck you. And me ? i don't have any flyers. Well you got allies, and if not, you can follow that first guy and go fuck yourself. AA missiles on the BRB ? Nah, we are just going to include it on the dexes while your rotting army looks and it will enjoy it. At release, necron armies with 3-4 croissants, some mech, was one of the biggest wtf moments i have had in my 40k life (and for someone who lived 2th, that means a lot), which later on, got beaten by that White Dwarf daemon release, which just made me want to punch throats of GW employees. Your 10 man space marine squad, don't stand a chance against any kind of medium/long range firepower that is the in the game right now withouth serious buffing, like a 2+ save in their frontage. The game has 4 races that can put such an amount of S6/7 wounds that models short of T6 get torrented like if they were at close range in older editions, so infantry dies in droves against those armies (and anything short than a AV12+ 4++ transports, and ofc, flyers). So if you don't have access to that (either the shooting or the suvirval tools for your infantry), you need to mass it, because it's not only the sole shit that can score, but also dispute. And massed infantry, with 360º angle of vision and movement, you can guess how tactical it really is. There are still armies which can play mech, don't get me wrong. Things like necrons with their rear AV11, and AV13 frontage and flyer transports that don't even scratch their passengers if they die. Sorry for the rant. As a player who took an hiatus from 7th edition thinking nothing was going to save it, i tried 8th a few months ago and i am very pleased with the direction the game has taken. It has its problems, like any edition, but it is pretty good. If they worked on the details on the next edition instead of trying to reinvent the wheel, they could do even better, but games workshop tries to hard to switch metagames and stuff through BRBs. | ||
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IMABUNNEH
United Kingdom1062 Posts
The only "downside" to getting involved in the indy scene is over here in the EU there's a lot of "comp", minor rules changes and army restrictions to improve the balance of the game. The US uses a lot less comp, and tend to believe that's better. Both have advantages/disadvantages, but the main reason of staying out of Games Workshop OTHER than the fact that they';ve pretty much said they don't want you there is that you can use "counts as" models, or awesome sculpts from other systems (I use Hordes Grotesques as my Chaos Furies cos the GW Fury models are awful). | ||
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JoeCool
Germany2520 Posts
I am somehow torn between Chaos Space Marines, Tyranids and maybe Orks/Imp. Normaly I like to throw endless numbers of units at my opponent. Therefore the Tyranids would be the best choice but there is almost no way to identify with them because they don´t have a "real" story behind them except for killing each and every planet out there. Imps look fun, they have some interesting heroes and mechanics but on the other hand... who wants to play the puny humans ?Now for chaos, they have the most interesting story and some heroes I really like (Abaddon is awesome!). My problem with them is, that I feel they´re not very different from the regular Space Marines. :-/ Last but not least the orks, they´re the funniest creatures I´ve ever seen in a game. Everything is built out of scrap and trash. Plus they seem to be as endless as the tyranids... I guess I need some advice... Ah and I almost forgot. Are the miniatures in the USA cheaper than in the EU? Because I´m leaving for LA in about a week. | ||
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Godwrath
Spain10135 Posts
- Choose for looks, feels and if you plan to play a lot, gameplay should be the most important. - Try a few games using proxys (because you are not going to buy something that you might not enjoy, are you ? ).- Rinse and repeat. | ||
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IMABUNNEH
United Kingdom1062 Posts
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Requizen
United States33802 Posts
![]() I was killing time at the mall the other day and walked into GW randomly. I kind of, uh, impulse bought a pack of Hormagaunts and the Tyranid Codex. I haven't played 40k since high school, but now I have some time on my hands and an income, I figured it'd be at least fun to do in the downtime when I'm not gaming. And of course, had to play Tyranid as a Zerg player ![]() Just wondering though, do you guys paint before you assemble or assemble -> paint? I put together one and then realized that getting into some of the corners while painting might be problematic, but I'm probably going to go back to GW later this week since they said they offer some painting lessons for free. Just wanted to get your guys' opinions. | ||
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xccam
Great Britain1150 Posts
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played a tonne of tournament 7th ed. miss that so much.![[image loading]](http://i.imgur.com/hGfLet1.png)
![[image loading]](http://i.imgur.com/1hFmLre.png)
![[image loading]](http://i.imgur.com/jdpxrLv.png)
![[image loading]](http://i.imgur.com/KW1linB.png)
![[image loading]](http://i.imgur.com/qYv1Gew.jpg)
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