On June 25 2009 16:50 Pyrrhuloxia wrote: what version do they play and how do they make it competitive?
Well the one on the DS works like this,
-It is a one on one. -Everytime you get a combo (2 or more lines), it lifts your opponents screen with random blocks by a height of your combo - 1. (eg. If you get a 3 line combo, you will lift your opponents screen by 2 block height). -Objective of the game is to make your opponent die.
Basically good players will save up for back to back combos, so it gives your opponent little time to recover. Also you need to play at a very very fast speed.
heres an example
(the player is on the bottom, opponent on the top).
When I was like 14 or something I wrote a Tetris game using Turing. When I was 17 and in grade 12 computer science class, I rewrote my old code in C++ and made a cruel two-player mode (both would play on the same computer), such that if one player cuts a row, the other player will get a row, and his side of the screen will also spin around for 1 second for annoyance. It was very popular and some of my friends would try to come into my class to play it. My teacher eventually got angry and.... meh. T_T