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[OGN] Tetris League! - Page 12

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jjl
Profile Blog Joined October 2006
United States85 Posts
June 29 2009 13:12 GMT
#221
On June 29 2009 12:25 KitaruTC wrote:
1) I haven't played Hangame, but your assessment seems to match all the guesses people in #tetrisconcept were making.
2) Yes, t-spins send additional garbage to the opponent. They're worth more than tetrises, in fact.
3) Clearing lines with consecutive pieces earns a combo. The combo count starts with the second piece in the chain -- no combo, combo 1, combo 2, combo 3, etc. Combos are extremely overpowered at the moment. The breakdown of sends for combos is +1, +1, +2, +2, +3, +3, and +4 for every combo after. So, a combo 6 would add 12 rows to whatever you'd normally send.
4) I'd say that since Hangame Tetris eliminates any way of blocking incoming garbage, combos are a pretty dominant strategy. When countering is available, other strategies have more viability. See http://video.google.com/videoplay?docid=-4705966752342139093 for an example of what the same rule set would look like with garbage countering and blocking.


Thanks for the explanation. Looks like combos are pretty overpowered. I'm pretty sure I saw a couple instances in those VODs of T-spins that started long combos that destroyed the opponent.

I was wondering about a couple more things about 2v2:
1) Is 2v2 "typical" in the tetris community? Do those 2v2 VODs do justice to what's out there in the competitive tetris arena?
2) When one person clears lines, does garbage get sent to *both* opponent's screens? It seemed that way, but it was too fast for me to be sure.
3) Is there some sort of team strategy, or are both players pretty much just playing independently?
4) Can the players see what their opponents are doing, and what items they have? Or is it just the observer?

Thanks!
KitaruTC
Profile Joined June 2009
United States21 Posts
June 29 2009 21:25 GMT
#222
1) No gimmicks 1v1 is the typically accepted standard for competition. 3~6 FFAs are typical of casual versus play. The rules used in the Hangame Tetris VODs are questionable. ( Relevant thread: http://harddrop.com/forums/index.php?showtopic=1052&st=0 )
2) I haven't played Hangame specifically, so it is hard to say. There are various ways garbage sends can work with multiple people. Sometimes garbage is sent equally to all players, sometimes garbage is divided equally between all players, and sometimes a "targetting system" is used and garbage is sent solely to the player currently indicated.
3) I haven't played a lot of team games, but I don't think there is a whole lot of unique strategy there other than potentially coordinating a garbage spike. Henk and Alexey mentioned that they want to implement some sort of tag team mechanic in an interview recently. This could potentially allow different team roles to form, where some players could even be charged with setting up specific attack patterns while a tanker takes the brunt of the damage temporarily. It will be interesting to see where that goes.
4) I'm not sure whether or not one can see the items another player has, but they can see the other field states.
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