On June 29 2009 12:25 KitaruTC wrote:
1) I haven't played Hangame, but your assessment seems to match all the guesses people in #tetrisconcept were making.
2) Yes, t-spins send additional garbage to the opponent. They're worth more than tetrises, in fact.
3) Clearing lines with consecutive pieces earns a combo. The combo count starts with the second piece in the chain -- no combo, combo 1, combo 2, combo 3, etc. Combos are extremely overpowered at the moment. The breakdown of sends for combos is +1, +1, +2, +2, +3, +3, and +4 for every combo after. So, a combo 6 would add 12 rows to whatever you'd normally send.
4) I'd say that since Hangame Tetris eliminates any way of blocking incoming garbage, combos are a pretty dominant strategy. When countering is available, other strategies have more viability. See http://video.google.com/videoplay?docid=-4705966752342139093 for an example of what the same rule set would look like with garbage countering and blocking.
1) I haven't played Hangame, but your assessment seems to match all the guesses people in #tetrisconcept were making.
2) Yes, t-spins send additional garbage to the opponent. They're worth more than tetrises, in fact.
3) Clearing lines with consecutive pieces earns a combo. The combo count starts with the second piece in the chain -- no combo, combo 1, combo 2, combo 3, etc. Combos are extremely overpowered at the moment. The breakdown of sends for combos is +1, +1, +2, +2, +3, +3, and +4 for every combo after. So, a combo 6 would add 12 rows to whatever you'd normally send.
4) I'd say that since Hangame Tetris eliminates any way of blocking incoming garbage, combos are a pretty dominant strategy. When countering is available, other strategies have more viability. See http://video.google.com/videoplay?docid=-4705966752342139093 for an example of what the same rule set would look like with garbage countering and blocking.
Thanks for the explanation. Looks like combos are pretty overpowered. I'm pretty sure I saw a couple instances in those VODs of T-spins that started long combos that destroyed the opponent.
I was wondering about a couple more things about 2v2:
1) Is 2v2 "typical" in the tetris community? Do those 2v2 VODs do justice to what's out there in the competitive tetris arena?
2) When one person clears lines, does garbage get sent to *both* opponent's screens? It seemed that way, but it was too fast for me to be sure.
3) Is there some sort of team strategy, or are both players pretty much just playing independently?
4) Can the players see what their opponents are doing, and what items they have? Or is it just the observer?
Thanks!