I remember when I was little I thought you would win the game if you got rid of all the blocks. I love this game. Although this thread is up before the MSL one? Shocking.
it'll be SC progamers playing tetris? i thought it'd be a whole bunch of tetris progamers. i remember a while ago someone posted that his friend achieved grandmaster level and linked a youtube video which wasn't quite as impressive as this guy's. i think it was bill307
Any VODs of this guys? I'm at work so wont be able to watch this awesome event
Edited for the truth: Btw, Tetris is a amazing game and even more addicting then BW since you don't need that much spare time if you feel like playing.
On June 25 2009 15:25 pubbanana wrote: There have been several Tetris leagues on OGN in the past. A guy who only had one arm competed in one of them and got second place, I believe.
They might be on OGN's site still, but I forgot what the league was called (since it wasn't only a Tetris league, there were several mini-games played in this league). They didn't get very good ratings, as far as I remember.
On June 25 2009 15:32 konadora wrote: Urgh OGN site only has Proleague and OSL VODs (and a few other SF leagues, etc)
I haven't been to OGN's site in a long, long time. They used to have VODs of every league for every game they ever hosted. I used to spend hours watching Oh Hyun Jin raping the hell out of everyone in the Winning Eleven (football/soccer game for PS2) league on OGN when I got tired of SC.
Most of the people i play are usually 6-7k with at least 1000 wins.
Oh and on grandmaster tetris the pieces fall so fast that it looks like they are just appearing in the spots,you gotta do this trick where you keep the piece spinning and moving so it doesn't stick.
On June 25 2009 16:50 Pyrrhuloxia wrote: what version do they play and how do they make it competitive?
Well the one on the DS works like this,
-It is a one on one. -Everytime you get a combo (2 or more lines), it lifts your opponents screen with random blocks by a height of your combo - 1. (eg. If you get a 3 line combo, you will lift your opponents screen by 2 block height). -Objective of the game is to make your opponent die.
Basically good players will save up for back to back combos, so it gives your opponent little time to recover. Also you need to play at a very very fast speed.
heres an example
(the player is on the bottom, opponent on the top).
When I was like 14 or something I wrote a Tetris game using Turing. When I was 17 and in grade 12 computer science class, I rewrote my old code in C++ and made a cruel two-player mode (both would play on the same computer), such that if one player cuts a row, the other player will get a row, and his side of the screen will also spin around for 1 second for annoyance. It was very popular and some of my friends would try to come into my class to play it. My teacher eventually got angry and.... meh. T_T
Yeah you can clearly see how he plays with more speed and precision compared to the other two guys. A couple misses can set you behind immensely. Middle guy's miss at the end hurt him pretty bad.
On June 25 2009 19:31 1esu wrote: Next matches are 6/28 and 7/2?
That hour just flew by!
they record on 6/28 (sunday) and they broadcast on 7/2 (thursday)
I am so there - I want to photograph pro-tetris players so damn hard. It's because there is a Sunday night slot freed up from the end of the 6th 'It's Your Turn!' Dungeon & Fighter League. I'll photograph it on Sunday
On June 25 2009 20:21 SnowFalling wrote: damnit, PLEASE tell me someone was recording this even. sounds so awesome and I want vods for when I get home from work.
I'm sure you'll be disappointed. It was very overwhelming and underwhelming at the same time. For every 30 seconds of gameplay there is 5 minutes of analyzing and 5 minutes of commercials. It's extremely high level, but you can barely tell what's going on and isn't very exciting due to it being too fast. The concept is great because it's TETRIS, but I can't see a televised league lasting for very long. Puyo Puyo would be better for ESPORTS imo.
Hey guys, I found this thread looking to see if anyone had a full video since I had thought something went wrong when I was recording, but it looks like I've got all of it. If anyone is interested, I can upload it somewhere tomorrow.
I might have missed a couple of minutes since the stream flipped out on me once, however. I'm going to try to crop out a lot of commercial bloat before I try uploading things anywhere. The current size of both .asf files is 233MB at the moment, and I accidentally left the thing running in the background for a little bit when I was discussing it in IRC, heh.
Also, I'm not sure what to think of Hangame Tetris; it looks to be purely offense. The players seemed to be relying on blind speed to account for the fact that Hangame apparently doesn't allow garbage countering/blocking. They miss so many opportunities and they hardly dig at all. We think you might be able to still toss in some more t-spins and digging and still keep up with the pace. I also can't fathom why they are doing slow drop slides when they start with S or Z pieces when they could easily set up a t-spin single and start back-to-back.
Also, yeah, the instant replays were rather gratuitous.
I had a colleague in college who was insane in Tetris (on DS) I played against him and I last like 10 seconds or less oO' He even appeared in a Brazillian Megazine and stuff for his skills in Tetris and Brain Age
i think the only reason they show only the hands is because there's a t-1000 attached to them its patrick stewart this is ridiculose omg dont get me starting with the invisible tetris wtf thats it
On June 25 2009 21:01 KitaruTC wrote: Hey guys, I found this thread looking to see if anyone had a full video since I had thought something went wrong when I was recording, but it looks like I've got all of it. If anyone is interested, I can upload it somewhere tomorrow.
I would be extremely grateful if you uploaded it somewhere
On June 25 2009 21:01 KitaruTC wrote: Hey guys, I found this thread looking to see if anyone had a full video since I had thought something went wrong when I was recording, but it looks like I've got all of it. If anyone is interested, I can upload it somewhere tomorrow.
I would be extremely grateful if you uploaded it somewhere
On June 25 2009 22:54 ClockworkBlues wrote: Nvm. I was a little confused. This isn't even 'proper' Tetris. Bust the NES for god's sake and see how well you do then!!
Hahaha, proper Tetris? Someone doesn't know how varied the past of Tetris has been! "Proper," "traditional," "retro," "original" -- it all pretty much means squat in my book. :p
NES Tetris would probably be the worst test of skill, though. The molasses slow autorepeat means you're going to have to tap repeatedly, which shifts the focus to physical endurance rather than efficiency. Couple that with a memoryless randomizer and pure random garbage patterns, and you've got a game not suited for competition.
http://www.blockboxgame.com is the best. Tetris Friends doesn't have a lot going for it; it is slow, cookie cutter guideline stuff as usual. BlockBox has real-time multiplayer, customizable speed options, rotation rule selection, clones of TGM modes as well as some originals, standard fare modes like 40 Lines, etc.
This is BlockBox:
At any rate, someone is going to cut out all the commercials and upload things some time today. As soon as that happens, I'll post a link here.
On June 25 2009 15:29 pubbanana wrote: They might be on OGN's site still, but I forgot what the league was called (since it wasn't only a Tetris league, there were several mini-games played in this league). They didn't get very good ratings, as far as I remember.
Yeah, I remember seeing some of these, then I realized if you played any of the games that they played "competitively" it was a bit soul crushing as a gamer.
Files are being edited as we speak. One of the files was sort of messed up, so it everything had to be re-encoded so we could edit and concatenate the two halves.
i wish tetrinet would go back up stupid tetris co. why did they have to threaten them for? i loved downstack/classic. wonder when i'll ever be able to play it again
Sorry direct download is taking so long. The first file being trashed made things take longer than expected, and we've also been sort of busy making preparations for a new site since TetrisConcept.Com retired. I'll make sure to get things uploaded tomorrow, though.
[B]On June 26 2009 06:38 KitaruTC wrote:[/B http://www.blockboxgame.com is the best. Tetris Friends doesn't have a lot going for it; it is slow, cookie cutter guideline stuff as usual. BlockBox has real-time multiplayer, customizable speed options, rotation rule selection, clones of TGM modes as well as some originals, standard fare modes like 40 Lines, etc.
Though, I have a hard time believing these opponents of mine are even human, because they are absolutely terrible at the game.
On June 26 2009 09:05 SnowFalling wrote: my tpm is a wooping 28 atm
oops that was warmup: 33tpm
Huh? I'm at "Average Tetriminos Per Minute 41.95" and "Average Lines Per Minute 13.53"
Also the "people" get decent once you get past rank 10.
On June 26 2009 12:54 KitaruTC wrote: Actually, they're replays. Bots would be more interesting, actually... Then they could have real garbage instead of this Solid Row crap.
Meh. It's amusing me for now.
Ok, I'll try this black box thing. Crap, I refuse to use java. Anyone have something better?
On June 26 2009 13:39 Zoler wrote: oh thx, I'll try it..
btw turning is on Z / X, is it possible to change the hotkeys?
Yeah. Hit the Start button in the lobby to get the mode/options menus, then click the Controls tab next to Game Options. If you feel like tooling around with speed options and such, those are under Expert Options in the Controls tab.
On June 26 2009 13:47 scwizard wrote: Crap, I refuse to use java. Anyone have something better?
You're missing out on the smoothest, slickest Java app I've ever seen, haha. This is definitely the best online game available at the moment. Until something writes something better, I suggest you at least give it a look.
Yeah, we definitely need a bigger player base. I think there are a lot more people playing at any given time on the Dutch Gamepoint, but all of the people from Tetris Concept and such hang out on the English one. We have a league going on for BlockBox right now though, so it should be reasonably active most of the time.
I just watched all of, or a large part of, the tetris VOD. Very fun, wish there was some way for games to be longer though. Perhaps lengthen the board?
Still prefer starcraft of course Tetris will never have games like that Yellow v Bisu game recently no matter what happens.
Games would run longer if things were more like Tetris Online Japan. TOJ let's you subtract from the total of incoming lines by sending some of your own with the current piece. TOJ also lets you stall incoming sends with Combos. Hangame does neither of these things but still has all of the send bonuses for Combos and such, so rounds are over in a matter of seconds. Alternatively, they could reduce the number of lines different things send.
On June 26 2009 10:33 peanutter wrote: i wish tetrinet would go back up stupid tetris co. why did they have to threaten them for? i loved downstack/classic. wonder when i'll ever be able to play it again
tetridome.com should still be up and running. The server is mostly full of idlers but every so often there are full rooms. If you can't find anyone to play against you could try one of the bots that can be played at different speeds. Best incarnation of tetris imo, none of that silly tspin business. Even one of the top players there is korean =/
Pretty decent, rank 16 now. Competition starting to get tough, but I think I'll get to 17 atleast. Definately gonna have to practice more to reach higher though.
Pretty decent, rank 16 now. Competition starting to get tough, but I think I'll get to 17 atleast. Definately gonna have to practice more to reach higher though.
On June 25 2009 14:46 Avidkeystamper wrote: I remember when I was little I thought you would win the game if you got rid of all the blocks. I love this game. Although this thread is up before the MSL one? Shocking.
Pretty decent, rank 16 now. Competition starting to get tough, but I think I'll get to 17 atleast. Definately gonna have to practice more to reach higher though.
Oh god, it's so hard playing 2 different versions of tetris. I think the colours and starting orientations get wired into my brain so everything screws up when I switch from one to the other. Those L's rape me T_T
On June 27 2009 05:16 B1nary wrote: Oh god, it's so hard playing 2 different versions of tetris. I think the colours and starting orientations get wired into my brain so everything screws up when I switch from one to the other. Those L's rape me T_T
On June 27 2009 05:12 reaknox wrote: somebody know if there is any kind of online league ?
There is one going on for BlockBox right now. There is a thread on the temporary Tetris Concept forums about it. It has already started, but you might still be able to get in. You should sign up on the temp forums or swing by #tetrisconcept on QuakeNET and ask about it.
Also, apparently the videos were more screwed up than we originally thought. The direct download is probably going to be without sound, since everything was getting desynced. :<
Are there any tetris ladders like tetrisfriends.com, but without the pants-on-head retarded stuff?
Edit: To clarify, nothing bothers me more than a fucked up RNG to ruin an otherwise fine game. GIVE THE PLAYERS THE SAME FUCKING PIECES. Jeez. Also, they punish for leaving early, which is just DOTA all over again. So annoying.
On June 27 2009 06:47 Adeny wrote: Are there any tetris ladders like tetrisfriends.com, but without the pants-on-head retarded stuff?
Edit: To clarify, nothing bothers me more than a fucked up RNG to ruin an otherwise fine game. GIVE THE PLAYERS THE SAME FUCKING PIECES. Jeez. Also, they punish for leaving early, which is just DOTA all over again. So annoying.
BlockBox give everyone the same sequences.
However, keep in mind that Tetris Friends uses the "bag" randomizer -- it shuffles all 7 unique pieces, deals each piece, and repeats. Although you might get the pieces in a slightly different order, you'll still be getting the same piece distribution. I do agree that the ideal is matched sequences, but things aren't _too_ bad with identical distributions.
Also, they punish for leaving early so you can't hit F5 when you lose and avoid a rating hit. The same thing was the case with Tetris DS. Game subtracts from both players first, and you only get them back when you win or the other person disconnects.
RE: Direct downloads: Does anyone want the semi-broken, commercial bloated .asf files? I don't know what is going on with the attempted edit. :/
Oh I agree on punishing leaving early, but not punishing EXTRA. Also even with bag randomizer, you could be cheated out of an extra tetris because you're getting your line-piece late, and you could get starts where you have to slow-drop Z or S pieces while your opponent can insta-drop everything. I know it's not such a big deal but it just seems ridiculous to me, it's such an easy luck-factor to remove.
http://www.sendspace.com/file/s8534l is a link to the sort of messed up videos I originally recorded. I haven't heard anything about the re-encode for a while, but we've also been trying to set up a new website and such, so I'm not surprised that got forgotten. ~230MB, but at least you won't have to deal with a lagging stream.
EDIT:
On June 27 2009 08:39 Adeny wrote: Oh I agree on punishing leaving early, but not punishing EXTRA. Also even with bag randomizer, you could be cheated out of an extra tetris because you're getting your line-piece late, and you could get starts where you have to slow-drop Z or S pieces while your opponent can insta-drop everything. I know it's not such a big deal but it just seems ridiculous to me, it's such an easy luck-factor to remove.
I definitely agree. That's why I'm glad that Blockbox gives everyone the same sequence, won't give you S, Z, or O as the first piece, -- thanks, TGM randomization! -- and has a sonic drop instead of soft drop so you can do extremely fast slides and twists.
Yeah, the only problem with those videos is the first part won't let you skip around and the commercials are still in. It is bigger than it needs to be, but it has been too much of a pain trying to fix those problems, hehe.
www.omgpop.com Have a pretty good tetris, its called Blockles. They have a mode on there which lets you use weapons that is RETARDED so I always play with items off.
I'm at about rank 14 on tetrisfriends now, tpm ~ 50, but I'm trying to get better at doing combos and not just going for double tetrises every time. I refuse to practice t-spins, though. It's retarded that they WANT you to make something that would be a mistake, and 'saving' it is worth points. Damn it. :p
On June 26 2009 12:54 KitaruTC wrote: Actually, they're replays. Bots would be more interesting, actually... Then they could have real garbage instead of this Solid Row crap.
Nope, they don't use bots; they use replays of other people of similar skill level to yours. So, you're playing real people asynchronously. Asynchronous multiplayer is okay for a work around for cell phone game, but they should really come out with real-time stuff.
Is 40 lines in 1:16 decent? I don't know how people get to under 30 second. I understand the basic concept of doing it, but I can't actually do it properly.
Just got 650k on marathon on tetris friends facebook, and I was only playing because I was hoping to tire myself out so I could go to sleep. Now I feel like I just woke up x.x
On June 28 2009 16:35 reaknox wrote: 1:29 '30 here
i cant get used with two kinds of rotations, so i guees im not gonna improve much
The best way to get used to two rotation directions is to just jump in and practice it. It'll slow you down at first, but it should only take a handful of days at most to get back up to speed. Once you're done with that, you've only opened up yourself up to play faster than before. Don't give up before you've started!
Could someone knowledgeable about Tetris explain some things that are going on?
Some things that I was wondering about: 1) What are the effects of the various items in those 2v2s? Looked like one of them makes an opponent's screen go dark for a short while (commentators just referred to it as "dark"), some others might add or remove lines, and another that clears a couple of columns (they called it the "10 ton").. any other special blocks? It looks like they build them up and then spam them at the opponent all at once. 2) I looked up what T-spins are, but what's the benefit of doing them? Do they just add lines to your opponent's screen? 3) What is the criteria for getting combos to count? Is it just that you have to clear lines within some tiny fraction of a second? How much does each extra part of a combo add to your opponent's screen? 4) I can't tell if there's such a thing as having different "play styles" at this level of competition -- such as going for tetrises, going for T-spins, or long combos of singles/doubles? It looked to me that most of the victories came from sudden bonuses they get from getting long combos of singles to me.
1) I haven't played Hangame, but your assessment seems to match all the guesses people in #tetrisconcept were making. 2) Yes, t-spins send additional garbage to the opponent. They're worth more than tetrises, in fact. 3) Clearing lines with consecutive pieces earns a combo. The combo count starts with the second piece in the chain -- no combo, combo 1, combo 2, combo 3, etc. Combos are extremely overpowered at the moment. The breakdown of sends for combos is +1, +1, +2, +2, +3, +3, and +4 for every combo after. So, a combo 6 would add 12 rows to whatever you'd normally send. 4) I'd say that since Hangame Tetris eliminates any way of blocking incoming garbage, combos are a pretty dominant strategy. When countering is available, other strategies have more viability. See http://video.google.com/videoplay?docid=-4705966752342139093 for an example of what the same rule set would look like with garbage countering and blocking.
Hi guys, just wanted to let you guys know about a new Tetris Fan community site where you can learn and improve your skills: http://harddrop.com . Please join and help it grow.
On June 29 2009 12:25 KitaruTC wrote: 1) I haven't played Hangame, but your assessment seems to match all the guesses people in #tetrisconcept were making. 2) Yes, t-spins send additional garbage to the opponent. They're worth more than tetrises, in fact. 3) Clearing lines with consecutive pieces earns a combo. The combo count starts with the second piece in the chain -- no combo, combo 1, combo 2, combo 3, etc. Combos are extremely overpowered at the moment. The breakdown of sends for combos is +1, +1, +2, +2, +3, +3, and +4 for every combo after. So, a combo 6 would add 12 rows to whatever you'd normally send. 4) I'd say that since Hangame Tetris eliminates any way of blocking incoming garbage, combos are a pretty dominant strategy. When countering is available, other strategies have more viability. See http://video.google.com/videoplay?docid=-4705966752342139093 for an example of what the same rule set would look like with garbage countering and blocking.
Thanks for the explanation. Looks like combos are pretty overpowered. I'm pretty sure I saw a couple instances in those VODs of T-spins that started long combos that destroyed the opponent.
I was wondering about a couple more things about 2v2: 1) Is 2v2 "typical" in the tetris community? Do those 2v2 VODs do justice to what's out there in the competitive tetris arena? 2) When one person clears lines, does garbage get sent to *both* opponent's screens? It seemed that way, but it was too fast for me to be sure. 3) Is there some sort of team strategy, or are both players pretty much just playing independently? 4) Can the players see what their opponents are doing, and what items they have? Or is it just the observer?
1) No gimmicks 1v1 is the typically accepted standard for competition. 3~6 FFAs are typical of casual versus play. The rules used in the Hangame Tetris VODs are questionable. ( Relevant thread: http://harddrop.com/forums/index.php?showtopic=1052&st=0 ) 2) I haven't played Hangame specifically, so it is hard to say. There are various ways garbage sends can work with multiple people. Sometimes garbage is sent equally to all players, sometimes garbage is divided equally between all players, and sometimes a "targetting system" is used and garbage is sent solely to the player currently indicated. 3) I haven't played a lot of team games, but I don't think there is a whole lot of unique strategy there other than potentially coordinating a garbage spike. Henk and Alexey mentioned that they want to implement some sort of tag team mechanic in an interview recently. This could potentially allow different team roles to form, where some players could even be charged with setting up specific attack patterns while a tanker takes the brunt of the damage temporarily. It will be interesting to see where that goes. 4) I'm not sure whether or not one can see the items another player has, but they can see the other field states.