• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:24
CET 14:24
KST 22:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion How soO Began His ProGaming Dreams Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA)
Tourneys
[BSL21] LB SemiFinals - Saturday 21:00 CET [BSL21] WB & LB Finals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
12 Days of Starcraft US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust?
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2069 users

[Game] Osu! - Page 257

Forum Index > General Games
Post a Reply
Prev 1 255 256 257 258 259 370 Next
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2014-04-13 22:16:16
April 13 2014 22:14 GMT
#5121
On April 14 2014 07:05 scottyyy wrote:
Show nested quote +
On April 14 2014 07:03 maru~ wrote:
On April 14 2014 07:00 ebacho wrote:
On April 14 2014 06:58 maru~ wrote:
On April 14 2014 06:45 ebacho wrote:
On April 14 2014 06:34 Cyro wrote:
I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing.


But your weaker scores don't drag you down, they only add slightly to your top scores. The new account would have lower rank than the old one with the same high scores plus more


My understanding was that a large gap between your top score and your lower scores would lower the pp you got even more - though I'm not quite sure I get the new system regardless.

If my only three scores were, say, 150/150/150, then there shouldn't be any weighing, right? But if I got something like 250/125/125, the 125 scores would be worth a lot less.

Fake edit: As I typed the above I think I got what you were trying to say - the effect of the 100% weight 250 would cancel out the effect of the lower weights of the 125/125. The problem I see this having is that it would discourage people from trying to FC maps that are a lot higher than the level they're comfortable at if they had a lot of these lower scores, however.

If your top scores were 150/150/150 there would still be weighting. (100% of the first 150, 95% of the second 150, 90% of the third 150).

I think the pp you get for a score is 0.95^#rank-1 * pp of score.


Ah, that makes more sense. Seems like an ok system for the most part then.

Yeah, it's quite well thought out I think. The only real issue I see is what we discussed earlier (how to rate the difficulty of a map).


One of the things that the system doesn't do is read how difficult patterns actually are. Tom94 mentioned that's one the things he really wants the system to do. Maps like Scarlet Rose and other val clusterfuck type maps don't have a very high star rating or give much pp because of this. The system just sees the sliders and can't see how hard they are to do.

Yeah I'm also wondering if it might be underrating high bpm. For example, http://osu.ppy.sh/s/41905 seems quite difficult to me and only rated 3.11, whereas I am fairly comfortable with most other maps around that rating.

http://osu.ppy.sh/s/41686 this should be rated higher as well I feel.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2014-04-14 05:52:27
April 14 2014 04:19 GMT
#5122
[image loading]

94pp ¬.¬

The maps that i struggle to fc that are longer, like 2.5 - 4 minutes long, seem to be like this, i have to drop the difficulty too much to be able to be comfortable enough not to fumble something for that long

it looks way easier than some stuff i can do even to me, but i'd be lying if i said that it didn't make me sweat near end, glad to ace the long stream though (vid uploading)



2:22, going into that to end of song with a 500 combo so stressful :D

and the stream at 2:45

I watched a few WWW vids while it was uploading+processing.. and i feel like a scrub now



--

http://osu.ppy.sh/s/41686 this should be rated higher as well I feel.


Yea, it was talked a little about (not sure if i read in this thread, or somewhere else, cause i read a little about ppv2 today) maps like that, especially with difficult sliders, not being worth as much as they should be

Scarlet Rose is a map that brings me to my knees nomod, i just have no idea what to do with my fingers to the extent where i don't even know how to start practicing for it



Should i switch to 750dpi, or 1000? (on 1920x1080)

or just keep 500?




I feel like i could pass or even (very slight chance) FC this map if i really really wanted to (unless there's something nasty in the last 5-10%), but it would be really, really really hard (small circles, big jumps, deathstreams) This is exactly the kind of inconsistency i mean though, there's no part of that song so far that i can't fc if cut into smaller sections, but i fail like this all of the time

I missed a note, tapped twice in a row on X instead of XZX and i can't recover that quickly
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
April 14 2014 11:09 GMT
#5123
I passed Scarlet Rose by spamming vaguely to the music. I'm not even bothered if that's the "incorrect" way to play it, it's going to be a long time before I can hope to read it properly.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 15 2014 04:58 GMT
#5124
On April 14 2014 20:09 scottyyy wrote:
I passed Scarlet Rose by spamming vaguely to the music. I'm not even bothered if that's the "incorrect" way to play it, it's going to be a long time before I can hope to read it properly.


A long time ago, i got the impression that is was supposed to be easy.. which was very confusing as i still die in 5 seconds
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 15 2014 09:25 GMT
#5125
[image loading]



fun and hard but worthless - 77pp for >99.5%
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
monomo
Profile Joined August 2011
Germany150 Posts
Last Edited: 2014-04-17 02:18:00
April 17 2014 02:16 GMT
#5126
+ Show Spoiler +
[image loading]


I used to hate this map, but I converted to the dark side of Aqo maps
So happy now :D
+ Show Spoiler +

[image loading]

rank 50 as of now
this was not so fun actually.
Kaldr
Profile Joined June 2011
Australia67 Posts
April 17 2014 15:40 GMT
#5127
OMG I finally FC Gold Dust!!!!
[image loading]
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 18 2014 01:47 GMT
#5128
Gz! I'm gonna play it a bit, took a bit of a break yesterday with pc stuff - http://www.teamliquid.net/forum/tech-support/426532-computer-build-upgrade-and-buying-resource-thread?page=267#5323
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
April 18 2014 03:58 GMT
#5129
On April 14 2014 07:14 maru~ wrote:
Show nested quote +
On April 14 2014 07:05 scottyyy wrote:
On April 14 2014 07:03 maru~ wrote:
On April 14 2014 07:00 ebacho wrote:
On April 14 2014 06:58 maru~ wrote:
On April 14 2014 06:45 ebacho wrote:
On April 14 2014 06:34 Cyro wrote:
I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing.


But your weaker scores don't drag you down, they only add slightly to your top scores. The new account would have lower rank than the old one with the same high scores plus more


My understanding was that a large gap between your top score and your lower scores would lower the pp you got even more - though I'm not quite sure I get the new system regardless.

If my only three scores were, say, 150/150/150, then there shouldn't be any weighing, right? But if I got something like 250/125/125, the 125 scores would be worth a lot less.

Fake edit: As I typed the above I think I got what you were trying to say - the effect of the 100% weight 250 would cancel out the effect of the lower weights of the 125/125. The problem I see this having is that it would discourage people from trying to FC maps that are a lot higher than the level they're comfortable at if they had a lot of these lower scores, however.

If your top scores were 150/150/150 there would still be weighting. (100% of the first 150, 95% of the second 150, 90% of the third 150).

I think the pp you get for a score is 0.95^#rank-1 * pp of score.


Ah, that makes more sense. Seems like an ok system for the most part then.

Yeah, it's quite well thought out I think. The only real issue I see is what we discussed earlier (how to rate the difficulty of a map).


One of the things that the system doesn't do is read how difficult patterns actually are. Tom94 mentioned that's one the things he really wants the system to do. Maps like Scarlet Rose and other val clusterfuck type maps don't have a very high star rating or give much pp because of this. The system just sees the sliders and can't see how hard they are to do.

Yeah I'm also wondering if it might be underrating high bpm. For example, http://osu.ppy.sh/s/41905 seems quite difficult to me and only rated 3.11, whereas I am fairly comfortable with most other maps around that rating.

http://osu.ppy.sh/s/41686 this should be rated higher as well I feel.
Although i'm not active atm: scarlet rose should definitely be rated higher. First map not so much, imo. The patterns are a lot easier.
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
Last Edited: 2014-04-18 04:14:53
April 18 2014 04:14 GMT
#5130
Even if an algorythm that perfectly relates skill to pp would exist, peppy couldn't ever implement it, as easymod then would most probably give the most pp on harder maps, with equal accuracy and combo etc, leading to absurd situations, with current scoring.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2014-04-18 06:36:22
April 18 2014 06:19 GMT
#5131
On April 18 2014 13:14 Yorbon wrote:
Even if an algorythm that perfectly relates skill to pp would exist, peppy couldn't ever implement it, as easymod then would most probably give the most pp on harder maps, with equal accuracy and combo etc, leading to absurd situations, with current scoring.


I think there are different kinds of skill, some are not accounted for, some get way too many points and some get way too few

some of the hardest maps i have ever fc'd gave me under half of the pp of others that i found easier

Before, we had an ABSOLUTE ranking system, it was very much about how you did vs other players. It self-corrected a lot, because if a lot of people can't do Scarlet Rose, suddenly if you rank 100 your PP would fly. If a map would be rated hard in this system before, but 5000 people had fc'd it, you couldn't just FC and take points - you had to throw one or maybe even two mods on and FC without losing too much accuracy to break past the crowd

as it stands now, the only thing assigning difficulty is a somewhat arbitrary algorithm. It doesn't take into account how many people have scored well on a map as far as i know, and it only judges your best score, even though score and PP are no longer directly correlated (before, higher score = more pp, while now, higher score can = less pp)


Can someone tell me why this was an A?

[image loading]

That's the max combo possible, i didn't break it

and also wow just wrecked my top PP score:



+3% ac = 151pp instead of.. 120's?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kaldr
Profile Joined June 2011
Australia67 Posts
Last Edited: 2014-04-18 08:41:46
April 18 2014 08:35 GMT
#5132
On April 18 2014 15:19 Cyro wrote:
Can someone tell me why this was an A?

According to http://osu.ppy.sh/wiki/FAQ#Grades you need less than 1% 50s to get an S rank, so it could be this? Otherwise I have no idea.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 18 2014 09:41 GMT
#5133
On April 18 2014 17:35 Kaldr wrote:
Show nested quote +
On April 18 2014 15:19 Cyro wrote:
Can someone tell me why this was an A?

According to http://osu.ppy.sh/wiki/FAQ#Grades you need less than 1% 50s to get an S rank, so it could be this? Otherwise I have no idea.


Ah, probably. I thought the allowance was bigger, like 2-3%
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2014-04-18 11:55:15
April 18 2014 11:49 GMT
#5134
On April 18 2014 12:58 Yorbon wrote:
Show nested quote +
On April 14 2014 07:14 maru~ wrote:
On April 14 2014 07:05 scottyyy wrote:
On April 14 2014 07:03 maru~ wrote:
On April 14 2014 07:00 ebacho wrote:
On April 14 2014 06:58 maru~ wrote:
On April 14 2014 06:45 ebacho wrote:
On April 14 2014 06:34 Cyro wrote:
I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing.


But your weaker scores don't drag you down, they only add slightly to your top scores. The new account would have lower rank than the old one with the same high scores plus more


My understanding was that a large gap between your top score and your lower scores would lower the pp you got even more - though I'm not quite sure I get the new system regardless.

If my only three scores were, say, 150/150/150, then there shouldn't be any weighing, right? But if I got something like 250/125/125, the 125 scores would be worth a lot less.

Fake edit: As I typed the above I think I got what you were trying to say - the effect of the 100% weight 250 would cancel out the effect of the lower weights of the 125/125. The problem I see this having is that it would discourage people from trying to FC maps that are a lot higher than the level they're comfortable at if they had a lot of these lower scores, however.

If your top scores were 150/150/150 there would still be weighting. (100% of the first 150, 95% of the second 150, 90% of the third 150).

I think the pp you get for a score is 0.95^#rank-1 * pp of score.


Ah, that makes more sense. Seems like an ok system for the most part then.

Yeah, it's quite well thought out I think. The only real issue I see is what we discussed earlier (how to rate the difficulty of a map).


One of the things that the system doesn't do is read how difficult patterns actually are. Tom94 mentioned that's one the things he really wants the system to do. Maps like Scarlet Rose and other val clusterfuck type maps don't have a very high star rating or give much pp because of this. The system just sees the sliders and can't see how hard they are to do.

Yeah I'm also wondering if it might be underrating high bpm. For example, http://osu.ppy.sh/s/41905 seems quite difficult to me and only rated 3.11, whereas I am fairly comfortable with most other maps around that rating.

http://osu.ppy.sh/s/41686 this should be rated higher as well I feel.
Although i'm not active atm: scarlet rose should definitely be rated higher. First map not so much, imo. The patterns are a lot easier.

Maybe I'm just too slow or suck at that kind of map, but compare it to maps such as:
http://osu.ppy.sh/b/226839?m=0
http://osu.ppy.sh/b/152180?m=0
http://osu.ppy.sh/b/114446?m=0

I'd even say it's harder than quite a few 3.2x-3.3x maps, but again maybe that's just me.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2014-04-19 00:30:40
April 19 2014 00:24 GMT
#5135
On April 18 2014 20:49 maru~ wrote:
Show nested quote +
On April 18 2014 12:58 Yorbon wrote:
On April 14 2014 07:14 maru~ wrote:
On April 14 2014 07:05 scottyyy wrote:
On April 14 2014 07:03 maru~ wrote:
On April 14 2014 07:00 ebacho wrote:
On April 14 2014 06:58 maru~ wrote:
On April 14 2014 06:45 ebacho wrote:
On April 14 2014 06:34 Cyro wrote:
I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing.


But your weaker scores don't drag you down, they only add slightly to your top scores. The new account would have lower rank than the old one with the same high scores plus more


My understanding was that a large gap between your top score and your lower scores would lower the pp you got even more - though I'm not quite sure I get the new system regardless.

If my only three scores were, say, 150/150/150, then there shouldn't be any weighing, right? But if I got something like 250/125/125, the 125 scores would be worth a lot less.

Fake edit: As I typed the above I think I got what you were trying to say - the effect of the 100% weight 250 would cancel out the effect of the lower weights of the 125/125. The problem I see this having is that it would discourage people from trying to FC maps that are a lot higher than the level they're comfortable at if they had a lot of these lower scores, however.

If your top scores were 150/150/150 there would still be weighting. (100% of the first 150, 95% of the second 150, 90% of the third 150).

I think the pp you get for a score is 0.95^#rank-1 * pp of score.


Ah, that makes more sense. Seems like an ok system for the most part then.

Yeah, it's quite well thought out I think. The only real issue I see is what we discussed earlier (how to rate the difficulty of a map).


One of the things that the system doesn't do is read how difficult patterns actually are. Tom94 mentioned that's one the things he really wants the system to do. Maps like Scarlet Rose and other val clusterfuck type maps don't have a very high star rating or give much pp because of this. The system just sees the sliders and can't see how hard they are to do.

Yeah I'm also wondering if it might be underrating high bpm. For example, http://osu.ppy.sh/s/41905 seems quite difficult to me and only rated 3.11, whereas I am fairly comfortable with most other maps around that rating.

http://osu.ppy.sh/s/41686 this should be rated higher as well I feel.
Although i'm not active atm: scarlet rose should definitely be rated higher. First map not so much, imo. The patterns are a lot easier.

Maybe I'm just too slow or suck at that kind of map, but compare it to maps such as:
http://osu.ppy.sh/b/226839?m=0
http://osu.ppy.sh/b/152180?m=0
http://osu.ppy.sh/b/114446?m=0

I'd even say it's harder than quite a few 3.2x-3.3x maps, but again maybe that's just me.


Bumpy Jumpy is 3.1 star? I got 99% fc on like my second try, and it didnt get me close to top 1000 of the song. Nomod FC used to be worthless for PP on it
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2014-04-19 03:51:44
April 19 2014 02:28 GMT
#5136
Sometimes i almost forget how much i hate/love this game and it makes a point of reminding me



<3

I really like that part at ~2:50 - 2:55

I warm up on 1920x1080, but i think i should use 1280x800 box in the middle of screen (with black bars) for long maps, as well as crazy jumpy ones (for 500dpi)

Didn't talk about this before, but meant to: I think the height of the osu window is what really matters, not really width. It's designed to scale across aspect ratio's so it's not mapped to widescreen, which means sens is effectively..

500dpi on X resolution, distance to cross screen on height axis:

1440 height = 2.88 inches
1080 height = 2.16 inches
800 height = 1.6 inches
768 height = 1.536 inches
600 height = 1.2 inches

normalized to 1080 height, sens level on the same DPI:

1440 = 0.75x
1080 = 1.0x
800 = 1.35x
768 = 1.41x
600 = 1.8x

so switching to 1280x800 from 1920x1080, without stretching or scaling it, is like using 675dpi instead of 500dpi, in terms of distance to cross the screen on Y axis. I like the window in middle of screen though, as i sit quite close to screen, and otherwise i have the honest problem sometimes of losing track of things in peripheral vision, instead of being able to focus on the information shown and use it in a correct, accurate and fast way


---------

edit: I got it. Fuck, shaking and fingers turned to mush by the end. It's not really "difficult" in traditional sense, but long and requires some level of composure for streaming, basic patterns and jumps, so it's definitely the hardest map of this type i have ever FC'd (>1200 combo, i actually just broke my record!)

129pp for 99% accuracy over that long combo.. (well, rounded to half %)

[image loading]

so it's clear that i'm playing largely for achievement and training with this type of map, rather than PP farm (because PP is weighted in a way that makes some maps that are significantly easier than this, for me personally, give me way more PP) but i'm still really happy with it. Also the unstable rate, i'm not sure how it scales with BPM - but 145 is good. From what i've seen from me, at least.

"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
OdinOfPergo
Profile Joined December 2011
United States840 Posts
Last Edited: 2014-04-19 05:11:57
April 19 2014 05:11 GMT
#5137
This is the story of my life the past few days..

I play a song! (Like this one http://osu.ppy.sh/s/115107) and I barely pass with terrible acc and only a B.
But I don't really care because hey, it's the first time I've managed to pass it in the first place!
And thennnn post-score screen "unavailable for ranking"
Well no big deal.
I'll just re-download it and play it again.
And now I can't freaking pass it.

~Sigh~
Ik weet niet wie ik denk dat ik ben. Ik weet niet wie ik zogenaamd in gesprek met. je niet hier, niemand is. Ik ben hier niet, niets is.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
April 19 2014 05:49 GMT
#5138
On April 19 2014 14:11 OdinOfPergo wrote:
This is the story of my life the past few days..

I play a song! (Like this one http://osu.ppy.sh/s/115107) and I barely pass with terrible acc and only a B.
But I don't really care because hey, it's the first time I've managed to pass it in the first place!
And thennnn post-score screen "unavailable for ranking"
Well no big deal.
I'll just re-download it and play it again.
And now I can't freaking pass it.

~Sigh~


If you go to edit the map, or you set ranking on the left side to global, you should be prompted to update the map before you play it so this doesn't happen
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
OdinOfPergo
Profile Joined December 2011
United States840 Posts
Last Edited: 2014-04-19 06:46:17
April 19 2014 06:44 GMT
#5139
On April 19 2014 14:49 Cyro wrote:
Show nested quote +
On April 19 2014 14:11 OdinOfPergo wrote:
This is the story of my life the past few days..

I play a song! (Like this one http://osu.ppy.sh/s/115107) and I barely pass with terrible acc and only a B.
But I don't really care because hey, it's the first time I've managed to pass it in the first place!
And thennnn post-score screen "unavailable for ranking"
Well no big deal.
I'll just re-download it and play it again.
And now I can't freaking pass it.

~Sigh~


If you go to edit the map, or you set ranking on the left side to global, you should be prompted to update the map before you play it so this doesn't happen



Really? I've never noticed it.
I usually get a prompt on the left side of the screen whenever I scroll over a song if it's outdated.
[Like it will have a little box saying the map is out-dated]
I think like 2-3 patches ago I ran into this problem though.
Maps don't prompt me to update anymore.
So I end up clearing things and I don't even know it's updated/not ranked until I have already finished.
Ik weet niet wie ik denk dat ik ben. Ik weet niet wie ik zogenaamd in gesprek met. je niet hier, niemand is. Ik ben hier niet, niets is.
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2014-04-19 06:49:17
April 19 2014 06:48 GMT
#5140
On April 19 2014 15:44 OdinOfPergo wrote:
Show nested quote +
On April 19 2014 14:49 Cyro wrote:
On April 19 2014 14:11 OdinOfPergo wrote:
This is the story of my life the past few days..

I play a song! (Like this one http://osu.ppy.sh/s/115107) and I barely pass with terrible acc and only a B.
But I don't really care because hey, it's the first time I've managed to pass it in the first place!
And thennnn post-score screen "unavailable for ranking"
Well no big deal.
I'll just re-download it and play it again.
And now I can't freaking pass it.

~Sigh~


If you go to edit the map, or you set ranking on the left side to global, you should be prompted to update the map before you play it so this doesn't happen



Really? I've never noticed it.
I usually get a prompt on the left side of the screen whenever I scroll over a song if it's outdated.
[Like it will have a little box saying the map is out-dated]
I think like 2-3 patches ago I ran into this problem though.
Maps don't prompt me to update anymore.
So I end up clearing things and I don't even know it's updated/not ranked until I have already finished.


It doesn't pop up for me sometimes, but if i change ranking to global then it does

Meanwhile~


good practice for speed/density. It's uncomfortably fast and dense for me at times
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 255 256 257 258 259 370 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 37m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 144
trigger 35
StarCraft: Brood War
Britney 53614
Jaedong 2041
Shuttle 1395
hero 436
Larva 404
firebathero 383
Hyuk 244
Rush 225
ggaemo 197
Last 151
[ Show more ]
Sharp 112
Mong 61
Movie 49
ToSsGirL 30
JYJ 23
Terrorterran 21
Rock 17
JulyZerg 15
SilentControl 5
Dota 2
XcaliburYe947
BananaSlamJamma264
Fuzer 248
febbydoto55
League of Legends
C9.Mang0354
Counter-Strike
allub242
Heroes of the Storm
Khaldor236
Other Games
Grubby5894
singsing2088
B2W.Neo1656
Lowko271
Hui .176
RushiSC4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 58
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2627
• Nemesis868
Upcoming Events
BSL 21
6h 37m
Sziky vs eOnzErG
Sparkling Tuna Cup
20h 37m
Krystianer vs Classic
TriGGeR vs SKillous
Percival vs Ryung
ByuN vs Nicoract
OSC
1d 4h
BSL 21
1d 6h
Cross vs Dewalt
Replay Cast
1d 19h
Wardi Open
1d 22h
OSC
2 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
5 days
Korean StarCraft League
6 days
OSC
6 days
Liquipedia Results

Completed

Escore Tournament S1 - W1
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1 - W2
Escore Tournament S1 - W3
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.