Map ranking isn't taken into account at all. It's all based on your actual performance. It is significantly better to get 99%+ in terms of pp gain. Accuracy is huge in ppv2.
You can go back through your top ranks, and improve your acc for some easy pp gains. e.g I gained ~30pp by getting 99.4% on this: http://osu.ppy.sh/s/72740 over the 95% I had previously.
On April 13 2014 06:01 scottyyy wrote: Map ranking isn't taken into account at all. It's all based on your actual performance. It is significantly better to get 99%+ in terms of pp gain. Accuracy is huge in ppv2.
You can go back through your top ranks, and improve your acc for some easy pp gains. e.g I gained ~30pp by getting 99.4% on this: http://osu.ppy.sh/s/72740 over the 95% I had previously.
That's interesting, thanks
is there a list of exact details on this?
I was kinda used to the old system of getting PP if you got like top 500, and getting massive amounts of PP from going from 99% nomod to 97% hidden - but it seems now there are lots of people complaining about losing PP for being like 1% lower with hidden
and got +4pp on my score, literally +4pp, so i think i'm going to target harder maps that can give 150+ and actually replace some of my scores instead of making minor improvements to them
Biggest thing i can see is map length being in the formula, because i don't really ever hold combo's over 500 or so and all of the 3 star insanes i passed, even with >>95% ac, gave like 70pp (and +5 to my score) which hardly takes you from 2000 to 3000
when i was getting from 1k to 2k pp, i got lots of stuff like 1 to 1.5 minute single-focused maps, just at an intensity that a lot of people don't seem to be comfortable with, and then my rank has been the same for many months even though my skill all-around has become much, much much better
i'm still terrible at long, complex songs though, wowow, like some of these 2 minute songs, there is no part of them that i can't SS at any given time, but i just slip up and fail like 2-4 times in that timespan of 2 minutes for no obvious reason. My strongest maps are really obvious, simple stuff like Tik Tok that might be somewhat physically difficult, but are very hard to misunderstand -
There's not a single thing in that map that's not a single, a triplet, a very intuitive ~1-beat slider or a stream, it even has a metronome on for you, yet a lot of people find that score difficult to achieve, and i'm tripping up like CRAZY on maps that others call easy, even though my skill level 1.5 months ago let me get that score and i can now hold an S for a constant stream of 150's that's 100 circles long
I'm tempted to play a lot more specifically like that, because i actually feel bad now practicing for 1+ month solid to switch over from "oh, cool DT HD fc, gained 2000 ranks in 1 map" to "yay finally FC after 20 attempts, gained 4 PP and lost 100 ranks with the score update"
singling chains of 130bpm and streaming 210 is still both physically difficult for me and somewhat painful though, i kinda wish that i focused on them all of this time instead of gaining some ability to do streams/patterns at ~120-170bpm. It made me a much better player in a lot of ways but those are things that basically everyone can do, it doesn't make me special or good.
Map length doesn't seem to matter much if at all. You need to fc (or close to fc) to get considerable amounts of pp, and if you have that accuracy plays a huge role (whereas high accuracy but weak combo usually doesn't give much). As for the map you linked, it's only 2.79 stars, you'd need 99%+ fc to gain a decent amount here I think.
If you want pp badly the easiest way for you would be to grind ~3 star anime ops or hard maps with dt I guess. This will give a short term pp gain, but long term you'll have to work on consistency.
And yeah, it's similar for me, I can only fc "straight forward" maps (singles, triplets, slides and short streams for the most part). I suck at the fancy stuff, especially short slides and spaced streams.
Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
On April 13 2014 15:46 ebacho wrote: Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
You got 150 unweighted pp which is pretty normal for a 3.03 star map with only 95% accuracy. The reason you only got 50 actual pp is because you have so many more scores with more than 150 pp achieved, so that one score got weighted heavily. You need to start getting 200pp+ scores if you want to get significant pp gains as your top rank gave you 201 pp. Anything below 201pp is going to be weighted quite a bit.
And yeah, 2.3 - 2.6 star ar8 140-150bpm insanes with dt = massive pp
On April 13 2014 15:46 ebacho wrote: Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
You got 150 unweighted pp which is pretty normal for a 3.03 star map with only 95% accuracy. The reason you only got 50 actual pp is because you have so many more scores with more than 150 pp achieved, so that one score got weighted heavily. You need to start getting 200pp+ scores if you want to get significant pp gains as your top rank gave you 201 pp. Anything below 201pp is going to be weighted quite a bit.
And yeah, 2.3 - 2.6 star ar8 140-150bpm insanes with dt = massive pp
Yeah, reading the wiki makes it make a bit more sense. It still seems like an avenue for abuse/farming though, but I gave up caring too much about the number after my username a long time ago and don't really play at all anymore. Thanks for the clarification.
On April 13 2014 15:46 ebacho wrote: Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
You got 150 unweighted pp which is pretty normal for a 3.03 star map with only 95% accuracy. The reason you only got 50 actual pp is because you have so many more scores with more than 150 pp achieved, so that one score got weighted heavily. You need to start getting 200pp+ scores if you want to get significant pp gains as your top rank gave you 201 pp. Anything below 201pp is going to be weighted quite a bit.
And yeah, 2.3 - 2.6 star ar8 140-150bpm insanes with dt = massive pp
Yeah, reading the wiki makes it make a bit more sense. It still seems like an avenue for abuse/farming though, but I gave up caring too much about the number after my username a long time ago and don't really play at all anymore. Thanks for the clarification.
ppv2 is significantly less farmable compared to ppv1 at least. To get high ranks you do need to FC very very hard songs, so it is very skill focused.
On April 13 2014 15:46 ebacho wrote: Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
You got 150 unweighted pp which is pretty normal for a 3.03 star map with only 95% accuracy. The reason you only got 50 actual pp is because you have so many more scores with more than 150 pp achieved, so that one score got weighted heavily. You need to start getting 200pp+ scores if you want to get significant pp gains as your top rank gave you 201 pp. Anything below 201pp is going to be weighted quite a bit.
And yeah, 2.3 - 2.6 star ar8 140-150bpm insanes with dt = massive pp
Yeah, reading the wiki makes it make a bit more sense. It still seems like an avenue for abuse/farming though, but I gave up caring too much about the number after my username a long time ago and don't really play at all anymore. Thanks for the clarification.
ppv2 is significantly less farmable compared to ppv1 at least. To get high ranks you do need to FC very very hard songs, so it is very skill focused.
Sure, I realize that, but what's hard for some people is easy for others, and vice versa. For instance my highest pp is some map I DT'd a couple years ago and got 99% on. I could go around and 98-99% some DT's that are forgiving on acc for a big pp boost, as you mentioned. But that's just not fun or challenging for me - I'd much rather get a 94-95% HDHR on some map that (in my opinion) is much more challenging than a generic run off the mill DT, or even an approved or unranked map. I'm not convinced that a lot of the songs that give good pp are particularly hard either - there are many songs that I spent a lot of time drilling back in the day that don't even give me pp, while other maps that I FC in one or two tries give me an astronomical number. While pp on a technical level probably makes sense, it feels unsatisfying (but is still much improved over ppv1 and a pure score based ranking like it was before).
On April 13 2014 15:46 ebacho wrote: Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
You got 150 unweighted pp which is pretty normal for a 3.03 star map with only 95% accuracy. The reason you only got 50 actual pp is because you have so many more scores with more than 150 pp achieved, so that one score got weighted heavily. You need to start getting 200pp+ scores if you want to get significant pp gains as your top rank gave you 201 pp. Anything below 201pp is going to be weighted quite a bit.
And yeah, 2.3 - 2.6 star ar8 140-150bpm insanes with dt = massive pp
On April 13 2014 15:46 ebacho wrote: Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
You got 150 unweighted pp which is pretty normal for a 3.03 star map with only 95% accuracy. The reason you only got 50 actual pp is because you have so many more scores with more than 150 pp achieved, so that one score got weighted heavily. You need to start getting 200pp+ scores if you want to get significant pp gains as your top rank gave you 201 pp. Anything below 201pp is going to be weighted quite a bit.
And yeah, 2.3 - 2.6 star ar8 140-150bpm insanes with dt = massive pp
Yeah, reading the wiki makes it make a bit more sense. It still seems like an avenue for abuse/farming though, but I gave up caring too much about the number after my username a long time ago and don't really play at all anymore. Thanks for the clarification.
ppv2 is significantly less farmable compared to ppv1 at least. To get high ranks you do need to FC very very hard songs, so it is very skill focused.
Sure, I realize that, but what's hard for some people is easy for others, and vice versa. For instance my highest pp is some map I DT'd a couple years ago and got 99% on. I could go around and 98-99% some DT's that are forgiving on acc for a big pp boost, as you mentioned. But that's just not fun or challenging for me - I'd much rather get a 94-95% HDHR on some map that (in my opinion) is much more challenging than a generic run off the mill DT, or even an approved or unranked map. I'm not convinced that a lot of the songs that give good pp are particularly hard either - there are many songs that I spent a lot of time drilling back in the day that don't even give me pp, while other maps that I FC in one or two tries give me an astronomical number. While pp on a technical level probably makes sense, it feels unsatisfying (but is still much improved over ppv1 and a pure score based ranking like it was before).
You're right, but then how do you objectively judge the difficulty of a map? As you said, "what's hard for some people is easy for others, and vice versa.". Also while it's true that you could get a lot of pp by playing certain kind of maps you will still hit a wall at some point because of the weighting.
On April 13 2014 15:46 ebacho wrote: Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
You got 150 unweighted pp which is pretty normal for a 3.03 star map with only 95% accuracy. The reason you only got 50 actual pp is because you have so many more scores with more than 150 pp achieved, so that one score got weighted heavily. You need to start getting 200pp+ scores if you want to get significant pp gains as your top rank gave you 201 pp. Anything below 201pp is going to be weighted quite a bit.
And yeah, 2.3 - 2.6 star ar8 140-150bpm insanes with dt = massive pp
Yeah, reading the wiki makes it make a bit more sense. It still seems like an avenue for abuse/farming though, but I gave up caring too much about the number after my username a long time ago and don't really play at all anymore. Thanks for the clarification.
ppv2 is significantly less farmable compared to ppv1 at least. To get high ranks you do need to FC very very hard songs, so it is very skill focused.
Sure, I realize that, but what's hard for some people is easy for others, and vice versa. For instance my highest pp is some map I DT'd a couple years ago and got 99% on. I could go around and 98-99% some DT's that are forgiving on acc for a big pp boost, as you mentioned. But that's just not fun or challenging for me - I'd much rather get a 94-95% HDHR on some map that (in my opinion) is much more challenging than a generic run off the mill DT, or even an approved or unranked map. I'm not convinced that a lot of the songs that give good pp are particularly hard either - there are many songs that I spent a lot of time drilling back in the day that don't even give me pp, while other maps that I FC in one or two tries give me an astronomical number. While pp on a technical level probably makes sense, it feels unsatisfying (but is still much improved over ppv1 and a pure score based ranking like it was before).
You're right, but then how do you objectively judge the difficulty of a map? As you said, "what's hard for some people is easy for others, and vice versa.". Also while it's true that you could get a lot of pp by playing certain kind of maps you will still hit a wall at some point because of the weighting.
Previously you got lots of PP for ranking, and just having scores. Taking a 98% DT FC to a 95% DT HD fc would blow up your ranking a ton, whereas now you can get even less pp
goal now, i think, is to replace your top 10 scores, top 5 if you can
Half Time slows down the speed of the song and beatmap for easier play. However, the BPM is not decreased to half the original, as the name suggests, but to 75% the original. This causes an increases in the length of the song by 25%.
Nooooooo this is wrong! silly osu wiki
0.75x speed played for 1.25x as long would only have played back ~93.75% of the song.
If you slow a song to 0.75x speed, it takes 1.33x as long to play through it (as 1/3'rd of 75 is the 0.25 that you need to add back)
If you reduce a song speed by 50% for example, it doesn't take 50% longer. It takes twice as long
On April 13 2014 15:46 ebacho wrote: Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
You got 150 unweighted pp which is pretty normal for a 3.03 star map with only 95% accuracy. The reason you only got 50 actual pp is because you have so many more scores with more than 150 pp achieved, so that one score got weighted heavily. You need to start getting 200pp+ scores if you want to get significant pp gains as your top rank gave you 201 pp. Anything below 201pp is going to be weighted quite a bit.
And yeah, 2.3 - 2.6 star ar8 140-150bpm insanes with dt = massive pp
It's pretty straightforward. No tricky sliders or confusing stuff, just triples and jumps. It's really fun.
124 pp for a 95% fc lol.
I should really stop inflating my ranking and actually try to get good though.
Why not both?
Doing both means I have less time to focus on improving.
On April 14 2014 05:15 ebacho wrote:
On April 14 2014 04:16 scottyyy wrote:
On April 14 2014 02:39 ebacho wrote:
On April 13 2014 19:21 scottyyy wrote:
On April 13 2014 15:46 ebacho wrote: Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
You got 150 unweighted pp which is pretty normal for a 3.03 star map with only 95% accuracy. The reason you only got 50 actual pp is because you have so many more scores with more than 150 pp achieved, so that one score got weighted heavily. You need to start getting 200pp+ scores if you want to get significant pp gains as your top rank gave you 201 pp. Anything below 201pp is going to be weighted quite a bit.
And yeah, 2.3 - 2.6 star ar8 140-150bpm insanes with dt = massive pp
Yeah, reading the wiki makes it make a bit more sense. It still seems like an avenue for abuse/farming though, but I gave up caring too much about the number after my username a long time ago and don't really play at all anymore. Thanks for the clarification.
ppv2 is significantly less farmable compared to ppv1 at least. To get high ranks you do need to FC very very hard songs, so it is very skill focused.
Sure, I realize that, but what's hard for some people is easy for others, and vice versa. For instance my highest pp is some map I DT'd a couple years ago and got 99% on. I could go around and 98-99% some DT's that are forgiving on acc for a big pp boost, as you mentioned. But that's just not fun or challenging for me - I'd much rather get a 94-95% HDHR on some map that (in my opinion) is much more challenging than a generic run off the mill DT, or even an approved or unranked map. I'm not convinced that a lot of the songs that give good pp are particularly hard either - there are many songs that I spent a lot of time drilling back in the day that don't even give me pp, while other maps that I FC in one or two tries give me an astronomical number. While pp on a technical level probably makes sense, it feels unsatisfying (but is still much improved over ppv1 and a pure score based ranking like it was before).
You're right, but then how do you objectively judge the difficulty of a map? As you said, "what's hard for some people is easy for others, and vice versa.". Also while it's true that you could get a lot of pp by playing certain kind of maps you will still hit a wall at some point because of the weighting.
Previously you got lots of PP for ranking, and just having scores. Taking a 98% DT FC to a 95% DT HD fc would blow up your ranking a ton, whereas now you can get even less pp
Sounds like a really bad system to me.
about 3 hours ago udmer unlocked the "Stumbler" achievement! Wat.
On April 13 2014 15:46 ebacho wrote: Feels like forever since I last posted here. Shoutouts to Xafina, prototype, and the old TL Osu! crew.
Not sure I like the changes to pp, but mainly that's because I'm a HDHR player who sucks at acc. Got this http://puu.sh/86H8F.jpg for a whopping 4 pp, which feels... low I guess.
You got 150 unweighted pp which is pretty normal for a 3.03 star map with only 95% accuracy. The reason you only got 50 actual pp is because you have so many more scores with more than 150 pp achieved, so that one score got weighted heavily. You need to start getting 200pp+ scores if you want to get significant pp gains as your top rank gave you 201 pp. Anything below 201pp is going to be weighted quite a bit.
And yeah, 2.3 - 2.6 star ar8 140-150bpm insanes with dt = massive pp