• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:33
CEST 07:33
KST 14:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy0GSL CK: More events planned pending crowdfunding0Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage3Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL CK: More events planned pending crowdfunding Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
Who is Ny[kS]? Pros React To: JaeDong vs Queen ASL21 General Discussion [BSL22] RO32 Group Stage so ive been playing broodwar for a week straight.
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group F Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group E
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2022 users

[Game] Osu! - Page 256

Forum Index > General Games
Post a Reply
Prev 1 254 255 256 257 258 370 Next
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
April 13 2014 21:14 GMT
#5101
the azer curse is real
ebacho
Profile Joined July 2009
United States193 Posts
April 13 2014 21:26 GMT
#5102
On April 14 2014 05:53 maru~ wrote:

You're right, but then how do you objectively judge the difficulty of a map? As you said, "what's hard for some people is easy for others, and vice versa.". Also while it's true that you could get a lot of pp by playing certain kind of maps you will still hit a wall at some point because of the weighting.


I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing. Of course this would take some research into what combination of maps/mods/whatever to ensure that you didn't deviate too far from that pp score and remain easily FCable, you could conceivably get to some pretty high rank without actually being that great.

I do agree on your remark about subjectivity/objectivity of map difficulty - that said, a map with higher bpm, more stacks, streams, jumps, patterns and so forth will generally be harder than one without those map elements.
Proud member of TL's osufam
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
April 13 2014 21:34 GMT
#5103
I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing.


But your weaker scores don't drag you down, they only add slightly to your top scores. The new account would have lower rank than the old one with the same high scores plus more
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
April 13 2014 21:38 GMT
#5104
On April 14 2014 06:14 scottyyy wrote:
the azer curse is real


20 attempts later, i got to the same place and missed four times

80% of the time i mess up before i reach it, which is inconsistent and annoying but i have a single "derp point" in the map to fix and then i should have this one too
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2014-04-13 21:48:26
April 13 2014 21:41 GMT
#5105
I fc'd it with 95.5% and it gave me 65pp

I mean it's not great accuracy but seriously?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ebacho
Profile Joined July 2009
United States193 Posts
April 13 2014 21:45 GMT
#5106
On April 14 2014 06:34 Cyro wrote:
Show nested quote +
I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing.


But your weaker scores don't drag you down, they only add slightly to your top scores. The new account would have lower rank than the old one with the same high scores plus more


My understanding was that a large gap between your top score and your lower scores would lower the pp you got even more - though I'm not quite sure I get the new system regardless.

If my only three scores were, say, 150/150/150, then there shouldn't be any weighing, right? But if I got something like 250/125/125, the 125 scores would be worth a lot less.

Fake edit: As I typed the above I think I got what you were trying to say - the effect of the 100% weight 250 would cancel out the effect of the lower weights of the 125/125. The problem I see this having is that it would discourage people from trying to FC maps that are a lot higher than the level they're comfortable at if they had a lot of these lower scores, however.
Proud member of TL's osufam
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2014-04-13 21:52:06
April 13 2014 21:47 GMT
#5107
On April 14 2014 06:26 ebacho wrote:
Show nested quote +
On April 14 2014 05:53 maru~ wrote:

You're right, but then how do you objectively judge the difficulty of a map? As you said, "what's hard for some people is easy for others, and vice versa.". Also while it's true that you could get a lot of pp by playing certain kind of maps you will still hit a wall at some point because of the weighting.


I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing. Of course this would take some research into what combination of maps/mods/whatever to ensure that you didn't deviate too far from that pp score and remain easily FCable, you could conceivably get to some pretty high rank without actually being that great.

Not sure what you mean here.

On April 14 2014 06:26 ebacho wrote:
I do agree on your remark about subjectivity/objectivity of map difficulty - that said, a map with higher bpm, more stacks, streams, jumps, patterns and so forth will generally be harder than one without those map elements.

Sure, but it's usually not as clearcut. Is a high bpm map with easy patterns and few jumps harder than a low bpm map with hard patterns etc.

On April 14 2014 06:41 Cyro wrote:
I fc'd it with 95.5% and it gave me 62pp

dafuq?

I mean it's not great accuracy but seriously?

Only 2.64 stars. You'd need really high acc here.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2014-04-13 21:52:48
April 13 2014 21:49 GMT
#5108
On April 14 2014 06:47 maru~ wrote:
Show nested quote +
On April 14 2014 06:26 ebacho wrote:
On April 14 2014 05:53 maru~ wrote:

You're right, but then how do you objectively judge the difficulty of a map? As you said, "what's hard for some people is easy for others, and vice versa.". Also while it's true that you could get a lot of pp by playing certain kind of maps you will still hit a wall at some point because of the weighting.


I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing. Of course this would take some research into what combination of maps/mods/whatever to ensure that you didn't deviate too far from that pp score and remain easily FCable, you could conceivably get to some pretty high rank without actually being that great.

Not sure what you mean here.

Show nested quote +
On April 14 2014 06:26 ebacho wrote:
I do agree on your remark about subjectivity/objectivity of map difficulty - that said, a map with higher bpm, more stacks, streams, jumps, patterns and so forth will generally be harder than one without those map elements.

Sure, but it's usually not as clearcut. Is a high bpm map with easy patterns and few jumps harder than a low bpm map with hard patterns etc.

Show nested quote +
On April 14 2014 06:41 Cyro wrote:
I fc'd it with 95.5% and it gave me 62pp

dafuq?

I mean it's not great accuracy but seriously?

Only 2.64 stars. You'd need really high acc here.


Oh really? It's one of the hardest maps i've ever fc'd lol

i took it from a page where it gave like 140pp


My understanding was that a large gap between your top score and your lower scores would lower the pp you got even more - though I'm not quite sure I get the new system regardless.

If my only three scores were, say, 150/150/150, then there shouldn't be any weighing, right? But if I got something like 250/125/125, the 125 scores would be worth a lot less.


If your score is 200, 150, 150, 0, 0, you'd get ~478pp

if your score is 200, 150, 150, 50, 50, you'd get ~561pp

all of your scores add, in order of highest to lowest, it's impossible for a lower score to drag you down, but the weighting makes it so that your top X songs overwhelmingly decide your score
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
swim224
Profile Joined May 2010
Botswana368 Posts
April 13 2014 21:49 GMT
#5109
I feel really silly for asking this, but where do you find the star counts you guys keep talking about?
....unless Taeja suddenly parachutes into the studio with explosions behind him and lands on a skateboard which he jumps over the booth before jumping in. If that happened it would be so sweet it would be physically impossible for them to lose. - Haydin
maru~
Profile Joined February 2013
2345 Posts
Last Edited: 2014-04-13 21:50:33
April 13 2014 21:50 GMT
#5110
On April 14 2014 06:49 Cyro wrote:
Show nested quote +
On April 14 2014 06:47 maru~ wrote:
On April 14 2014 06:26 ebacho wrote:
On April 14 2014 05:53 maru~ wrote:

You're right, but then how do you objectively judge the difficulty of a map? As you said, "what's hard for some people is easy for others, and vice versa.". Also while it's true that you could get a lot of pp by playing certain kind of maps you will still hit a wall at some point because of the weighting.


I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing. Of course this would take some research into what combination of maps/mods/whatever to ensure that you didn't deviate too far from that pp score and remain easily FCable, you could conceivably get to some pretty high rank without actually being that great.

Not sure what you mean here.

On April 14 2014 06:26 ebacho wrote:
I do agree on your remark about subjectivity/objectivity of map difficulty - that said, a map with higher bpm, more stacks, streams, jumps, patterns and so forth will generally be harder than one without those map elements.

Sure, but it's usually not as clearcut. Is a high bpm map with easy patterns and few jumps harder than a low bpm map with hard patterns etc.

On April 14 2014 06:41 Cyro wrote:
I fc'd it with 95.5% and it gave me 62pp

dafuq?

I mean it's not great accuracy but seriously?

Only 2.64 stars. You'd need really high acc here.


Oh really? It's one of the hardest maps i've ever fc'd lol

i took it from a page where it gave like 140pp

Pretty sure that was a dt score then.

On April 14 2014 06:41 Cyro wrote:
It's counting the top score, even though there is one with better accuracy, and another that's an FC. Can i get it to count those ones, or see how much PP they would give?

No. You have to redo it with fc and high accuracy to overwrite the score it counts currently. Not sure if it's worth the trouble though.
ebacho
Profile Joined July 2009
United States193 Posts
April 13 2014 21:50 GMT
#5111
On April 14 2014 06:49 swim224 wrote:
I feel really silly for asking this, but where do you find the star counts you guys keep talking about?


Go to a beatmap's page, in the upper RH corner of the info boxes there's a star rating.
Proud member of TL's osufam
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
Last Edited: 2014-04-13 21:54:36
April 13 2014 21:51 GMT
#5112
On April 14 2014 06:41 Cyro wrote:
I fc'd it with 95.5% and it gave me 65pp

I mean it's not great accuracy but seriously?


Due to the way the game is programmed, it has to take your #1 score and disregard the rest. Even if that score would give you less pp than your #2 score. The only way around it is to just beat all your scores with a better one.

It sucks, but it's a limitation that peppy is working on. It's only really affected me on this map: http://osu.ppy.sh/b/261729?m=0

I got a 95% S which gave me 150pp, but then beat that score with a 93% A FC which dropped it down to a 127pp score. :/

And now I can't FC it anymore. Damn 212 bpm streams.
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
Last Edited: 2014-04-13 21:56:47
April 13 2014 21:54 GMT
#5113
On April 14 2014 06:51 scottyyy wrote:
Show nested quote +
On April 14 2014 06:41 Cyro wrote:
I fc'd it with 95.5% and it gave me 65pp

I mean it's not great accuracy but seriously?


Due to the way the game is programmed, it has to take your #1 score and disregard the rest. Even if that score would give you less pp than your #2 score. The only way around it is to just beat all your scores with a better one.


That sounds pretty painful

So i can never overtake my score on Tik Tok with an SS, even if it would give more PP, because it won't calculate it?

Calculating the highest score made sense when the highest score gave the most ranking points. It doesn't any more, so i don't understand why it's still like that. If it is, they should at least give you the ability to wipe scores, even though that's a messy workaround

It sucks, but it's a limitation that peppy is working on


aha, good to hear then. Where do you hear this stuff?
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
Last Edited: 2014-04-13 22:01:54
April 13 2014 21:56 GMT
#5114
On April 14 2014 06:54 Cyro wrote:
Show nested quote +
On April 14 2014 06:51 scottyyy wrote:
On April 14 2014 06:41 Cyro wrote:
I fc'd it with 95.5% and it gave me 65pp

I mean it's not great accuracy but seriously?


Due to the way the game is programmed, it has to take your #1 score and disregard the rest. Even if that score would give you less pp than your #2 score. The only way around it is to just beat all your scores with a better one.


That sounds pretty painful

So i can never overtake my score on Tik Tok with an SS, even if it would give more PP, because it won't calculate it?

Calculating the highest score made sense when the highest score gave the most ranking points. It doesn't any more, so i don't understand why it's still like that. If it is, they should at least give you the ability to wipe scores, even though that's a messy workaround


SS no mod? No it won't submit, but that would give you less pp anyway so I'm not sure why you'd want to replace a 98% DT HD with a nomod SS. :p

Of course if you got DT HD SS then it would submit and you'd get a lot more pp.

I heard about it in the massive ppv2 feedback thread Tom94 posted in the gameplay section on the osu forum. He mentioned this limitation many times.
maru~
Profile Joined February 2013
2345 Posts
April 13 2014 21:58 GMT
#5115
On April 14 2014 06:45 ebacho wrote:
Show nested quote +
On April 14 2014 06:34 Cyro wrote:
I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing.


But your weaker scores don't drag you down, they only add slightly to your top scores. The new account would have lower rank than the old one with the same high scores plus more


My understanding was that a large gap between your top score and your lower scores would lower the pp you got even more - though I'm not quite sure I get the new system regardless.

If my only three scores were, say, 150/150/150, then there shouldn't be any weighing, right? But if I got something like 250/125/125, the 125 scores would be worth a lot less.

Fake edit: As I typed the above I think I got what you were trying to say - the effect of the 100% weight 250 would cancel out the effect of the lower weights of the 125/125. The problem I see this having is that it would discourage people from trying to FC maps that are a lot higher than the level they're comfortable at if they had a lot of these lower scores, however.

If your top scores were 150/150/150 there would still be weighting. (100% of the first 150, 95% of the second 150, 90% of the third 150).

I think the pp you get for a score is 0.95^#rank-1 * pp of score.
ebacho
Profile Joined July 2009
United States193 Posts
April 13 2014 22:00 GMT
#5116
On April 14 2014 06:58 maru~ wrote:
Show nested quote +
On April 14 2014 06:45 ebacho wrote:
On April 14 2014 06:34 Cyro wrote:
I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing.


But your weaker scores don't drag you down, they only add slightly to your top scores. The new account would have lower rank than the old one with the same high scores plus more


My understanding was that a large gap between your top score and your lower scores would lower the pp you got even more - though I'm not quite sure I get the new system regardless.

If my only three scores were, say, 150/150/150, then there shouldn't be any weighing, right? But if I got something like 250/125/125, the 125 scores would be worth a lot less.

Fake edit: As I typed the above I think I got what you were trying to say - the effect of the 100% weight 250 would cancel out the effect of the lower weights of the 125/125. The problem I see this having is that it would discourage people from trying to FC maps that are a lot higher than the level they're comfortable at if they had a lot of these lower scores, however.

If your top scores were 150/150/150 there would still be weighting. (100% of the first 150, 95% of the second 150, 90% of the third 150).

I think the pp you get for a score is 0.95^#rank-1 * pp of score.


Ah, that makes more sense. Seems like an ok system for the most part then.
Proud member of TL's osufam
maru~
Profile Joined February 2013
2345 Posts
April 13 2014 22:03 GMT
#5117
On April 14 2014 07:00 ebacho wrote:
Show nested quote +
On April 14 2014 06:58 maru~ wrote:
On April 14 2014 06:45 ebacho wrote:
On April 14 2014 06:34 Cyro wrote:
I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing.


But your weaker scores don't drag you down, they only add slightly to your top scores. The new account would have lower rank than the old one with the same high scores plus more


My understanding was that a large gap between your top score and your lower scores would lower the pp you got even more - though I'm not quite sure I get the new system regardless.

If my only three scores were, say, 150/150/150, then there shouldn't be any weighing, right? But if I got something like 250/125/125, the 125 scores would be worth a lot less.

Fake edit: As I typed the above I think I got what you were trying to say - the effect of the 100% weight 250 would cancel out the effect of the lower weights of the 125/125. The problem I see this having is that it would discourage people from trying to FC maps that are a lot higher than the level they're comfortable at if they had a lot of these lower scores, however.

If your top scores were 150/150/150 there would still be weighting. (100% of the first 150, 95% of the second 150, 90% of the third 150).

I think the pp you get for a score is 0.95^#rank-1 * pp of score.


Ah, that makes more sense. Seems like an ok system for the most part then.

Yeah, it's quite well thought out I think. The only real issue I see is what we discussed earlier (how to rate the difficulty of a map).
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
April 13 2014 22:05 GMT
#5118
On April 14 2014 07:03 maru~ wrote:
Show nested quote +
On April 14 2014 07:00 ebacho wrote:
On April 14 2014 06:58 maru~ wrote:
On April 14 2014 06:45 ebacho wrote:
On April 14 2014 06:34 Cyro wrote:
I was thinking that if you started on a fresh account/smurf, and you had a certain skill level "x," you can sandbag and cluster all your submitted scores around a certain top pp, which would negate the weighing.


But your weaker scores don't drag you down, they only add slightly to your top scores. The new account would have lower rank than the old one with the same high scores plus more


My understanding was that a large gap between your top score and your lower scores would lower the pp you got even more - though I'm not quite sure I get the new system regardless.

If my only three scores were, say, 150/150/150, then there shouldn't be any weighing, right? But if I got something like 250/125/125, the 125 scores would be worth a lot less.

Fake edit: As I typed the above I think I got what you were trying to say - the effect of the 100% weight 250 would cancel out the effect of the lower weights of the 125/125. The problem I see this having is that it would discourage people from trying to FC maps that are a lot higher than the level they're comfortable at if they had a lot of these lower scores, however.

If your top scores were 150/150/150 there would still be weighting. (100% of the first 150, 95% of the second 150, 90% of the third 150).

I think the pp you get for a score is 0.95^#rank-1 * pp of score.


Ah, that makes more sense. Seems like an ok system for the most part then.

Yeah, it's quite well thought out I think. The only real issue I see is what we discussed earlier (how to rate the difficulty of a map).


One of the things that the system doesn't do is read how difficult patterns actually are. Tom94 mentioned that's one the things he really wants the system to do. Maps like Scarlet Rose and other val clusterfuck type maps don't have a very high star rating or give much pp because of this. The system just sees the sliders and can't see how hard they are to do.
ebacho
Profile Joined July 2009
United States193 Posts
April 13 2014 22:11 GMT
#5119
Patterns, as was mentioned earlier, are super subjective though. Sometimes I have problems doing patterns that a person would have no issue sightreading because I tend to project ahead as to what I think an "intuitive" pattern would be (bad habit from playing higher AR/OD HDHR a lot). For most maps this is fine, but it'll really come back and kill me on certain maps.
Proud member of TL's osufam
scottyyy
Profile Blog Joined April 2010
United Kingdom796 Posts
April 13 2014 22:11 GMT
#5120
Yeah that's why the system doesn't calculate them yet.
Prev 1 254 255 256 257 258 370 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft454
PiGStarcraft378
StarCraft: Brood War
GuemChi 4923
Shuttle 202
ggaemo 50
NaDa 27
soO 20
ajuk12(nOOB) 8
Icarus 7
Counter-Strike
Stewie2K891
m0e_tv426
Super Smash Bros
hungrybox2387
C9.Mang0626
Mew2King17
Other Games
summit1g11330
Maynarde108
RuFF_SC278
Nina28
Organizations
Other Games
gamesdonequick1013
BasetradeTV200
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• practicex 55
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV868
League of Legends
• Lourlo1500
Upcoming Events
Replay Cast
3h 27m
Kung Fu Cup
5h 27m
Replay Cast
18h 27m
The PondCast
1d 4h
CranKy Ducklings
1d 18h
WardiTV Team League
2 days
Replay Cast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
[ Show More ]
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
GSL
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.