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What should WCG and E-Sports do differently? - Page 4

Forum Index > General Games
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Fraidnot
Profile Blog Joined May 2008
United States824 Posts
April 05 2009 17:26 GMT
#61
On April 05 2009 09:32 travis wrote:
I think it's simple. It needs to get on a major tv station.

I'm thinking ESPN Cyber.

99.9% of people don't really give a shit because they can't identify with pro gamers. If there was a tv show about it that introduced the tournaments, told background stories of select favorite players, drew you in, etc - then people would become much more interested.

Kinda like poker.


That's exactly what we need, sc needs to be made popular, not by having it on tv, but by having a show about it be on tv. Hikaru no Go style baby! A drama about a boy dreaming about becoming a professional starcraft player. When his mother dies from cancer he takes her advice to live his own life and follow his dreams, but his father wants no part of it and tries to keep him at the family farm. The young boy runs from home to the city where he joins an amateur team. At first he sucks, but his hard work and passion plus an amazing ability to learn fast make him the best player on the team. All his rivals become his best friends and they all become progamer, and in the end he gets the girl becomes the best player and reconciles with his father.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
April 05 2009 17:28 GMT
#62
I would like watching mario kart though. Thats better than the real life racing sims.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
TW WiNNinG 54
Profile Blog Joined May 2008
United States250 Posts
Last Edited: 2009-04-06 00:01:19
April 06 2009 00:00 GMT
#63
Yea CPL is apparently making a comeback, and MLG is doing okay with their sponsors even though they had to cut back on one event. CGS had its finals on G4 and a million watched so it is possible. Or even do ESPN Game or something. I mean, people are still going to buy entertainment and games. Marketing and sales for this stuff has not been higher. I wouldn't say E-sports is recession-proof, but there is definitely some room to maneuver.

Besides, didnt the original Starcraft come during a bad economy? I am sure SC2 can have same effect since we've been wanting a new game outside of Korea, but I am sure they want it too. You know MLG will DEFINITELY pick up SC2 when it drops, but then why get WoW since CEVO and others have it? So Blizzard will be nice :p.
Keep Fighting Savior!!! U can do it!
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
April 06 2009 00:04 GMT
#64
MLG can't even pickup another fighting game, how are they gonna pickup sc2 lol
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
TW WiNNinG 54
Profile Blog Joined May 2008
United States250 Posts
April 06 2009 00:09 GMT
#65
On April 06 2009 09:04 SayaSP wrote:
MLG can't even pickup another fighting game, how are they gonna pickup sc2 lol


Because they know the $$$ is still in Halo and WoW (somehow WoW). Gears 2 is just extra and they moved Call of Duty 4 and Rainbow 6 to online only. They know SC2 can bring in $ so that is why they will get it.
Keep Fighting Savior!!! U can do it!
PanN
Profile Blog Joined December 2008
United States2828 Posts
April 06 2009 00:19 GMT
#66
On April 04 2009 10:43 Bill307 wrote:
So I don't think I'm the only one who has lost interest in WCG in recent years.

Let's discuss what WCG should do differently. The lessons we learn from their mistakes can probably be applied to other e-sports organizations as well. (E.g. MLG?)

I felt motivated to make this topic after reading the following posts in the Economy taking the controls from some gamers topic:

Show nested quote +
On April 03 2009 17:50 FakeSteve[TPR] wrote:
On April 03 2009 17:11 nvnplatypus wrote:
On April 03 2009 16:39 Bill307 wrote:
From this perspective, the idea that tournaments need to be sponsored is ridiculous. It's actually quite sad that people think the sole reason to travel to a tournament is to win big money.


This, btw, is precisely why I'm jaded towards eSports. The few years I gamed competitively were 1996-1998 in Quake 1, before pro tournaments caught on. Rather than legitimizing and improving the experience of participating in that community, the vast majority of eSports have moved away from the fun factor and tried to create other selling-points like the "star factor" of the top players.Maybe I'm a luddite, but that doesn't work for me.

SC in Korea is actually a nice exception in that it's a top-down approach that is working.



SC in korea works because it was built from the ground up by small-timers organizing tournaments in PC cafes. The entire scene was spawned and is sustained by its fanatical fanbase, which boils down to the game itself every single time. Trying to emulate that success without the appropriate foundation is a horrible idea, and is why CPL folded, why CGS folded, and why MLG will inevitably suffer the same fate.

SC2 is the only interesting prospect, but the game must be good enough to create that fanatical fanbase. It has an advantage in that it's StarCraft's sequel and a lot of the groundwork necessary is taken care of. All these other leagues are exactly like when SpikeTV tried to invent a new basketball; all the marketing in the world couldn't salvage that trainwreck. The entire idea of marketing "e-sports" as a whole is such a misguided approach, it's like all these people just don't care where their money goes.

There seems to be this idea that since StarCraft or whatever players are getting paid $x somewhere in the world, other people playing video games for a living are entitled to a similar amount. Too bad that's not how this stuff works. So many of the efforts being put forth seem to be very forced, blatant attempts to cash in on a fad. Makes me shake my fucking head.

It certainly sounds like e-sports has much bigger problems than the economic downturn, doesn't it?


Anyway, I'm going to talk about WCG's game selection first and foremost, but I'm sure people have complaints about other aspects as well.


Especially after reading Steve's post, I'm really glad that WCG got rid of most of the trash games and now they're left with:
- StarCraft
- WarCraft
- Counter Strike
- Guitar Hero
- Virtua Fighter
- plus up to 3 other games

(source: this topic)

In my opinion, they should stick to a small number of popular, successful, and entertaining games, and maybe have one or two that they use to "test the water" if it looks like those games are going to take off.

Unfortunately, they still have GH and VF.


Guitar Hero is hugely popular, but it's just not very fun to watch. I was discussing this with some friends who were organizing a Rock Band tournament for our university, and we realized that no one wants to sit there watching 4 people stand like zombies attempting to get the highest score possible. So we made skill count for only ~25% of the team's score, with the rest based on how well the band acts like a real band, e.g. dressing up in costumes, going nuts on stage, etc. And it turned out to be fairly successful and a lot of fun to watch.

But GH or RB alone? Boring. You can only watch so much before it's just the same thing over and over again.


Virtua Fighter, meanwhile, is unpopular compared to a number of other fighters. In its defense, at least watching it is better than watching GH, even though I play GH but not VF. I would argue that there are much more entertaining fighters to watch, but I think that's more a question of opinion and difficult to show objectively.

Anyway, it seems obvious to me that VF should be replaced by a fighter (or two) that's actually very popular, such as Street Fighter 4, Super Smash Bros. Brawl, or Super Smash Bros. Melee. These games are, without question, the ones with the biggest competitive scenes in North America right now. (See the 243-man SF4 bracket I posted earlier.) In addition, they have some of (if not) the biggest #s of casual players (possibly excluding Melee). Lastly, while none of these is my "fighter of choice", and I have gripes with all of them, they are at least good and deep games, unlike say, Dead or Alive.

Unfortunately, as a major sponsor, Microsoft has WCG by the balls, so we won't be seeing Smash any time soon. (There is definitely an argument here over sponsors obstructing WCG from having the best games.) But Street Fighter 4, as an XBox 360 and soon a PC title, should definitely be in. Ideally it would replace VF, but that won't happen this year.


As for other genres, I'm not in a position to recommend any other games. However, I will say this: racing games and slow-ass sports games (like football/soccer) are a definite "no".

Real life racing in itself is pretty boring imo, but at least there is the danger / extreme factor. Does staring at a virtual car driving on a virtual road really have widespread appeal? Besides, like Guitar Hero or Bejeweled, it's practically a single-player game. "Beating" another player is essentially the same as having a better score or time than them. Why even bother flying these players out to a tournament to "face" each other when they'd might as well be playing alone at home?

Slow sports games are self-explanatory. I can see why people watch e.g. football/soccer live: to support their team / country, and/or to watch the skills of the individual players and the players working as a team. But there's none of that in video game sports. Real life sports also have the physical athleticism aspect to marvel at. Using soccer again, not just anyone can make an accurate pass across a field, or kick a ball from one keeper's box to the other half of the field. You could say that the spectators are constantly being shown examples of great physical fitness, even while nothing is really happening in the game. The same isn't true for sports video games, not even close.

Therefore, I'm very glad that WCG dumped their existing racing and sports titles, and IMO it'd be best if they didn't pick any others up.


Let's face it: not all games "deserve" to have tournaments or an e-sports scene. Not even all genres "deserve" to be represented. Not even all good and strategically deep games "deserve" it. A game needs at least the following:
- To be fun to play at a competitive level.
- To be fun to watch at that level.
- To have a big enough competitive community to support it.
- To have enough widespread appeal.

Right now, there is only a small handful of games that meet these criteria. Games that clearly don't, or were given a chance and failed to live up to them, should not be in WCG. They will basically leech off the success of the games that deserve to be there -- both financially and in terms of air time -- and slow the growth of WCG.


And that concludes my remarks on WCG's choice of games, which I believe will apply to most/all other e-sports organizations as well.


I liked most if not everything but your idea of smash being a good competitive game.

WCG needs only three games, quake 3 cpma, CS 1.6, and starcraft:bw.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
red.venom
Profile Joined October 2002
United States4651 Posts
April 06 2009 00:27 GMT
#67
FPS's are terrible spectator games
Broom
r0kamo
Profile Joined August 2008
Canada34 Posts
April 06 2009 00:45 GMT
#68
On April 06 2009 09:27 red.venom wrote:
FPS's are terrible spectator games


About that, I'm actually quite curious as to what sort of interesting spectator tools that could be made to help combat this notion.

I think with the right set of tools, I'm willing to bet an FPS could become a great spectator sport. The trouble is figuring out just how to fix the problems with watching it.

eSports Fighting!
RowdierBob
Profile Blog Joined May 2003
Australia13433 Posts
April 06 2009 01:14 GMT
#69
Most games are boring to watch unless you've played them and can really understand it. When you watch a game of basketball, you can really get an appreciation for how skilled and athletic the players are just by watching. You can't get that from any computer game. Some pale skinny kid tapping away on a keyboard just isn't impressive unless you know the amount of effort they're really putting in.

Unfortunately games just aren't appealing to people that don't play them. It's got a certain factor whereby it may be interesting for a watch out of curiosity, but sustaining casual audiences long-term is really hard. I've watched other games like CS, War3 and some of the FPSs and they bore me to tears after five mins. I just don't get it and probably never would unless I played the game. I can't appreciate the skill involved and hence it just becomes guys shooting and hitting eachother which gets dull very quickly. With a game of basketball, you get absorbed by the skill, theatre and sheer athleticism of the players. Gaming just can't replicate this as it requires a certain level of implied knowledge to get maximum enjoyment.
"Terrans are pretty much space-Australians" - H
ThatGuy
Profile Blog Joined April 2008
Canada695 Posts
April 06 2009 01:30 GMT
#70
On April 06 2009 10:14 RowdierBob wrote:
Most games are boring to watch unless you've played them and can really understand it. When you watch a game of basketball, you can really get an appreciation for how skilled and athletic the players are just by watching. You can't get that from any computer game. Some pale skinny kid tapping away on a keyboard just isn't impressive unless you know the amount of effort they're really putting in.

Unfortunately games just aren't appealing to people that don't play them. It's got a certain factor whereby it may be interesting for a watch out of curiosity, but sustaining casual audiences long-term is really hard. I've watched other games like CS, War3 and some of the FPSs and they bore me to tears after five mins. I just don't get it and probably never would unless I played the game. I can't appreciate the skill involved and hence it just becomes guys shooting and hitting eachother which gets dull very quickly. With a game of basketball, you get absorbed by the skill, theatre and sheer athleticism of the players. Gaming just can't replicate this as it requires a certain level of implied knowledge to get maximum enjoyment.


I think progaming showcases a much better display of athleticism.

Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
April 06 2009 01:56 GMT
#71
On April 06 2009 09:19 PanN wrote:
Show nested quote +
On April 04 2009 10:43 Bill307 wrote:
So I don't think I'm the only one who has lost interest in WCG in recent years.

Let's discuss what WCG should do differently. The lessons we learn from their mistakes can probably be applied to other e-sports organizations as well. (E.g. MLG?)

I felt motivated to make this topic after reading the following posts in the Economy taking the controls from some gamers topic:

On April 03 2009 17:50 FakeSteve[TPR] wrote:
On April 03 2009 17:11 nvnplatypus wrote:
On April 03 2009 16:39 Bill307 wrote:
From this perspective, the idea that tournaments need to be sponsored is ridiculous. It's actually quite sad that people think the sole reason to travel to a tournament is to win big money.


This, btw, is precisely why I'm jaded towards eSports. The few years I gamed competitively were 1996-1998 in Quake 1, before pro tournaments caught on. Rather than legitimizing and improving the experience of participating in that community, the vast majority of eSports have moved away from the fun factor and tried to create other selling-points like the "star factor" of the top players.Maybe I'm a luddite, but that doesn't work for me.

SC in Korea is actually a nice exception in that it's a top-down approach that is working.



SC in korea works because it was built from the ground up by small-timers organizing tournaments in PC cafes. The entire scene was spawned and is sustained by its fanatical fanbase, which boils down to the game itself every single time. Trying to emulate that success without the appropriate foundation is a horrible idea, and is why CPL folded, why CGS folded, and why MLG will inevitably suffer the same fate.

SC2 is the only interesting prospect, but the game must be good enough to create that fanatical fanbase. It has an advantage in that it's StarCraft's sequel and a lot of the groundwork necessary is taken care of. All these other leagues are exactly like when SpikeTV tried to invent a new basketball; all the marketing in the world couldn't salvage that trainwreck. The entire idea of marketing "e-sports" as a whole is such a misguided approach, it's like all these people just don't care where their money goes.

There seems to be this idea that since StarCraft or whatever players are getting paid $x somewhere in the world, other people playing video games for a living are entitled to a similar amount. Too bad that's not how this stuff works. So many of the efforts being put forth seem to be very forced, blatant attempts to cash in on a fad. Makes me shake my fucking head.

It certainly sounds like e-sports has much bigger problems than the economic downturn, doesn't it?


Anyway, I'm going to talk about WCG's game selection first and foremost, but I'm sure people have complaints about other aspects as well.


Especially after reading Steve's post, I'm really glad that WCG got rid of most of the trash games and now they're left with:
- StarCraft
- WarCraft
- Counter Strike
- Guitar Hero
- Virtua Fighter
- plus up to 3 other games

(source: this topic)

In my opinion, they should stick to a small number of popular, successful, and entertaining games, and maybe have one or two that they use to "test the water" if it looks like those games are going to take off.

Unfortunately, they still have GH and VF.


Guitar Hero is hugely popular, but it's just not very fun to watch. I was discussing this with some friends who were organizing a Rock Band tournament for our university, and we realized that no one wants to sit there watching 4 people stand like zombies attempting to get the highest score possible. So we made skill count for only ~25% of the team's score, with the rest based on how well the band acts like a real band, e.g. dressing up in costumes, going nuts on stage, etc. And it turned out to be fairly successful and a lot of fun to watch.

But GH or RB alone? Boring. You can only watch so much before it's just the same thing over and over again.


Virtua Fighter, meanwhile, is unpopular compared to a number of other fighters. In its defense, at least watching it is better than watching GH, even though I play GH but not VF. I would argue that there are much more entertaining fighters to watch, but I think that's more a question of opinion and difficult to show objectively.

Anyway, it seems obvious to me that VF should be replaced by a fighter (or two) that's actually very popular, such as Street Fighter 4, Super Smash Bros. Brawl, or Super Smash Bros. Melee. These games are, without question, the ones with the biggest competitive scenes in North America right now. (See the 243-man SF4 bracket I posted earlier.) In addition, they have some of (if not) the biggest #s of casual players (possibly excluding Melee). Lastly, while none of these is my "fighter of choice", and I have gripes with all of them, they are at least good and deep games, unlike say, Dead or Alive.

Unfortunately, as a major sponsor, Microsoft has WCG by the balls, so we won't be seeing Smash any time soon. (There is definitely an argument here over sponsors obstructing WCG from having the best games.) But Street Fighter 4, as an XBox 360 and soon a PC title, should definitely be in. Ideally it would replace VF, but that won't happen this year.


As for other genres, I'm not in a position to recommend any other games. However, I will say this: racing games and slow-ass sports games (like football/soccer) are a definite "no".

Real life racing in itself is pretty boring imo, but at least there is the danger / extreme factor. Does staring at a virtual car driving on a virtual road really have widespread appeal? Besides, like Guitar Hero or Bejeweled, it's practically a single-player game. "Beating" another player is essentially the same as having a better score or time than them. Why even bother flying these players out to a tournament to "face" each other when they'd might as well be playing alone at home?

Slow sports games are self-explanatory. I can see why people watch e.g. football/soccer live: to support their team / country, and/or to watch the skills of the individual players and the players working as a team. But there's none of that in video game sports. Real life sports also have the physical athleticism aspect to marvel at. Using soccer again, not just anyone can make an accurate pass across a field, or kick a ball from one keeper's box to the other half of the field. You could say that the spectators are constantly being shown examples of great physical fitness, even while nothing is really happening in the game. The same isn't true for sports video games, not even close.

Therefore, I'm very glad that WCG dumped their existing racing and sports titles, and IMO it'd be best if they didn't pick any others up.


Let's face it: not all games "deserve" to have tournaments or an e-sports scene. Not even all genres "deserve" to be represented. Not even all good and strategically deep games "deserve" it. A game needs at least the following:
- To be fun to play at a competitive level.
- To be fun to watch at that level.
- To have a big enough competitive community to support it.
- To have enough widespread appeal.

Right now, there is only a small handful of games that meet these criteria. Games that clearly don't, or were given a chance and failed to live up to them, should not be in WCG. They will basically leech off the success of the games that deserve to be there -- both financially and in terms of air time -- and slow the growth of WCG.


And that concludes my remarks on WCG's choice of games, which I believe will apply to most/all other e-sports organizations as well.


I liked most if not everything but your idea of smash being a good competitive game.

WCG needs only three games, quake 3 cpma, CS 1.6, and starcraft:bw.


Are you saying Smash is not competitive?
You must be referring to Brawl.
asdfasdf
vAltyR
Profile Blog Joined July 2008
United States581 Posts
April 06 2009 02:08 GMT
#72
The main issue as I see it is, games have to be fun to watch, and there have to be obvious displays of skill when you're watching. The WCG Ultimate Gamer TV show really helps illustrate my point; The first game they did was Rock Band 2. During the elimination match, I was bored out of my mind. I was basically sitting there listening to music I didn't particularly care for while some commentator in the background was like "ooh, looks like contestant A is falling behind... he really needs to start hitting these notes to catch up... there's no way he can win now." It was mind-numbing.

By contrast, the next week featured Virtua Fighter 5. Even though it was pointed out earlier that VF5 is not a very popular fighting game, it was a hell of a lot more fun to watch than rock band. I was literally on the edge of my seat, because despite the fact that the players were not particularly wonderful at VF5, it was still exciting to watch.

In the middle of these two was the third week: Project Gotham Racing 4. (Anyone else noticing the prevalence of numbers in the titles?) I'm not a particular fan of racing games, but at the very least, it was better than Rock Band. One mistake by one of the contestants could cost them the game, which is something not possible.

As for sports games, forget about it. If I want to watch football, I'll watch football. One person doesn't even control the entire team; Just general "plays" and then they control one player at a time. I realize that one person controlling all the players with that much detail is impossible, but that's why sports-based video games are boring to watch.

Another point I would like to add: Super Smash Brothers and the subsequent sequels (at least they're not numbered, thank god) differ from other fighting games like VF5 and SF4 in several very important ways, the main one being the health system. In VF5 and SF4, there is a set health bar, and you win when your opponent's health bar reaches zero. In SSB, you have the percent system. each attack increase your percent, which makes the throwback from each attack increase. Your opponent loses a life when they are not able to reach the stage after being throw off, or if they are throw so far or so high that the stage kills them. I think this alone would be enough variation from the other fighting games to make SSB a worthwhile addition to the WCG, except Nintendo pretty specifically designed it to be a casual game. There was a thread about the viability of SSBB and SSBM as esports, so I won't repeat everything that was said, but I feel that if Nintendo took the SSB franchise and said, "hey, let's make a game that can be a competitive e-sport," they could. Unfortunately, SSBB isn't it.

This post is way too long, but I guess I had a lot to say on this subject.
내 호버크라프트는 장어로 가득 차 있어요
Elian
Profile Blog Joined October 2008
United States129 Posts
April 06 2009 02:40 GMT
#73
I disagree with a lot that was said in this thread.

The WCG is an attempt to be the game olympics, or at least that is the banner that it hides behind. Having national qualifiers is not fair because our country is big? That's a pretty silly argument. Olympians don't bellyache about this. So the WCG argues that neither should you. (And frankly, I don't disagree)

With that in mind, the WCG also picks games that are from a wide variety of genres, not simply spectator sports. The point of this is to pull in from multiple genres, and not just X,Y, and Z because they are the most entertaining.

How many people who watch the olympics watch Discus over Swimming? Discus is a sport which essentially single player. So, too, there are racing games ( though lol, why they play like that is beyond me). There are sports games. So you don't like them. That's fine. Some people do, and that's why I think it's okay they have it on there. Even more so, a lot of people play them!

The WCG, no matter what, (in this era) will not be as popular as starcraft in korea is. Our society is not ready for that. I mean, think of the average american. The average american would probably be more interested in a madden game than a starcraft game. Or maybe an FPS game (this is more likely). Not everyone sees starcraft the way you do or the way korea does.

Now, this is very WCG favored so far, so let me angle away from that for a second.

I think the WCG still needs help.. first, if they want to be olympic, they need to have standards and better qualifiers (there was a thread about this, and it is very, very well argued) in all nations.

Second, and this one is impossible, they are locked into microsofts pocket, which is a problem when you're trying to pick the best titles. I agree on SF4 over VF5. I'm also surprised there isn't some DDR event, based on the popularity of the game.

I think the biggest problem is the fact that they try to be as grand as the olympics, yet they fall soooooooooooooooo short... which leads to opinions like the OP (which I think are justified, but in the ideal world I disagree with them).

Either way, I have to give them props for trying.
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2009-04-06 06:23:54
April 06 2009 06:21 GMT
#74
Frankly, who gives a shit what the Olympics does?

E-sports are not the same as physical sports. They are played in different ways. They are played by largely-different demographics. They can attract completely different amounts of sponsorship. Etc.

So why would we want to emulate a physical sports event? Instead, we should find solutions that make the most sense for e-sports.


On April 06 2009 11:40 Elian wrote:
Having national qualifiers is not fair because our country is big? That's a pretty silly argument.

I explained clearly why it's bad to have a single qualifying event for an entire continent. Do explain how my explanation is "silly".


How many people who watch the olympics watch Discus over Swimming? Discus is a sport which essentially single player. So, too, there are racing games ( though lol, why they play like that is beyond me). There are sports games. So you don't like them. That's fine. Some people do, and that's why I think it's okay they have it on there. Even more so, a lot of people play them!

Like I said earlier, that's not relevant, because WCG is not the Olympics. Different fanbase sizes. Different financial situations. Different political situations. WCG's solutions have to stand on their own merit with respect to WCG's unique situation: saying the Olympics does it that way is not a valid point.
benjammin
Profile Blog Joined August 2008
United States2728 Posts
April 06 2009 06:26 GMT
#75
About the ESPN Cyber thing, ESPN sort of has that with ESPN 360, but it is online-streaming only and only in certain areas/providers (I think Verizon). I remember they showed some of the non-broadcast WSOP final tables through that and it was pretty nice. I wish MLG or someone would work with them on developing content.
wash uffitizi, drive me to firenze
sixghost
Profile Blog Joined November 2007
United States2096 Posts
April 06 2009 07:06 GMT
#76
On April 06 2009 09:00 TW WiNNinG 54 wrote:
Yea CPL is apparently making a comeback, and MLG is doing okay with their sponsors even though they had to cut back on one event. CGS had its finals on G4 and a million watched so it is possible. Or even do ESPN Game or something. I mean, people are still going to buy entertainment and games. Marketing and sales for this stuff has not been higher. I wouldn't say E-sports is recession-proof, but there is definitely some room to maneuver.

Besides, didnt the original Starcraft come during a bad economy? I am sure SC2 can have same effect since we've been wanting a new game outside of Korea, but I am sure they want it too. You know MLG will DEFINITELY pick up SC2 when it drops, but then why get WoW since CEVO and others have it? So Blizzard will be nice :p.

Ummm I would really like to see a source for CGS getting 1 million viewers for their finals. That sounds really wrong.

What proof do you have that MLG will pick up SC2? MLG has never had a game that was primarily 1v1, and has only had 1 other computer game ever.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
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