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UmmTheHobo
United States650 Posts
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Jayme
United States5866 Posts
On June 15 2010 10:55 UmmTheHobo wrote: Does the corporation control space with good minerals where one technically could mine? Yea If you wish to partake of this horribly boring thing then by all means, there are good minerals to mine in GC space. | ||
SWPIGWANG
Canada482 Posts
Btw: faction rifter is what counts as "fun" in high sec. My carebear friends are now very eager to do the pimped daredevil thing, not that it will shoot at any humans, like, ever. Well, except if a dumb missioners start lobbing cruise missile at a ninja frigate...and unaware of the possible dps and the logi just outside.... Not much for them to do once they get a full skilled golem and tengu after all. A question for the vets out there, what t2 weapon should I train for beginning pvp and be useful in gangs/fleet? (don't intend to solo much) Or, due to lack of support skills compared to advanced chars, I should train things like inty, blackbird and stuff and be support? I don't really know what roles are effective at low SP. ---- UmmTheHobo: I suggest not to go into mining unless you want to compete with 23/7 macro bots and their insane output. With the removal of some economic mechanisms, mineral prices shall drop through the floor in no time at all. Even if you still want to do it, it is probably to blob a Infrastructure hub system with 200 guys to keep industry level 5. (the more guys that mine in a ihub system, the more good asteroids spawn...go figures) | ||
UmmTheHobo
United States650 Posts
On June 15 2010 11:38 SWPIGWANG wrote: UmmTheHobo: I suggest not to go into mining unless you want to compete with 23/7 macro bots and their insane output. With the removal of some economic mechanisms, mineral prices shall drop through the floor in no time at all. Even if you still want to do it, it is probably to blob a Infrastructure hub system with 200 guys to keep industry level 5. (the more guys that mine in a ihub system, the more good asteroids spawn...go figures) I played back like 9 months ago when mining was quite lucrative :/ Maybe times have changed? | ||
kuresuti
1393 Posts
On June 15 2010 04:11 Jayme wrote: + Show Spoiler + On June 14 2010 22:13 kuresuti wrote: <TL;DR No matter what you say kuresuti, it's like this.> x2 Let's discuss something else shall we ![]() EDIT: Not trying to be an ass, you have some valid points, but it's not always like that. I would never turn down a competent whatever pilot unless I am running some specific setup (which generally means it's not the classic "blob" which I was talking about) Also, I've learned from past experiences that it's useless to argue alone versus 2 or more people, so I'll just stop here. Why...why do people say things like this? If you think you're right for the love of god defend yourself. I personally don't care if I'm arguing with 2 people or 200 people. Provide some evidence to back up what you say and then back down when/if that gets picked apart. Even the most stubborn of people know when they are wrong. I'll try to point out why the only time a bomber is useful only in a bomber fleet. It's actually really simple. I look for bombers specifically, I will constantly scan my overview for a little frigate shaped box that's a good distance away. I always scan for those Nemesis/Purifiers that like to sit at 30km or whatever in a group that wasn't meant for them. I do this because I can one volley a stealth bomber in my Muninn from 20km-100km... 7 second cycle to kill a glass cannon? Absolutely. Bomber fleets rely on a swarm tactic to protect themselves. They decloak, launch their bombs, and then gtfo. It serves to make the enemy FC panic sometimes and if you do it well it's the best way to kill an RR BS blob.... if the bomber is a lone though there is no point to having any at all. All that and bombers are rarely killed in that format because the bombing run is just so sudden. Bombers have too much DPS to allow to live if it only takes you a target change to kill them. My point is, it doesn't **HURT** to have them! Those 7 seconds are 7 seconds something is not shooting at your Battleships or something! Sure, it's 30m off your killboard, but not more than that. EDIT 2: I'm not saying that this is the way to go, if people continously do this it's not very good, but if guy A happens to do this and gets the boot because of it, THAT is retarded. EDIT: Mining is not as lucrative as other businesses when you have a couple of hulks or something, but if you manage to get 8 Hulks and an Orca you will start making serious ISK. | ||
s_side
United States700 Posts
On June 15 2010 09:22 UmmTheHobo wrote: Does this corporation have some mining operations? For some reason I love mining, and I might get back into eve (I played for like a month) since I know team liquidians are awesome and would make a great corporation in eve! Unfortunately our mining operations are on hold indefinitely. Our top mining FC (and easily a top 5 mining FC in all of Eve), Yulwei, has had to take a break for his university exams. Until we get him back, no asteroids will be getting pew pew'd. | ||
s_side
United States700 Posts
On June 15 2010 11:38 SWPIGWANG wrote: Okay, get the idea. So drake would have to do if I fly with you guys. I wonder what ewar works for the drake. Web/Scram makes sense for a HAM drake, but HM is probably too far away. Btw: faction rifter is what counts as "fun" in high sec. My carebear friends are now very eager to do the pimped daredevil thing, not that it will shoot at any humans, like, ever. Well, except if a dumb missioners start lobbing cruise missile at a ninja frigate...and unaware of the possible dps and the logi just outside.... Not much for them to do once they get a full skilled golem and tengu after all. A question for the vets out there, what t2 weapon should I train for beginning pvp and be useful in gangs/fleet? (don't intend to solo much) Or, due to lack of support skills compared to advanced chars, I should train things like inty, blackbird and stuff and be support? I don't really know what roles are effective at low SP. ---- UmmTheHobo: I suggest not to go into mining unless you want to compete with 23/7 macro bots and their insane output. With the removal of some economic mechanisms, mineral prices shall drop through the floor in no time at all. Even if you still want to do it, it is probably to blob a Infrastructure hub system with 200 guys to keep industry level 5. (the more guys that mine in a ihub system, the more good asteroids spawn...go figures) The drakes we run are almost exclusively short range shield tanked. Even with short range setups, I don't like HAMs, usually. They're shitty against anything smaller than a bc. They can be used to very good effect, but in general, FCs will expect you have HMLs fitted for drake army style gangs. For a pretty general fit, I'd run 7 HML II's in the highs, 2 LSE II's, an Invuln II, a YT8, and named scrams and a web in the mids,and 2x BCU II's, a DCU II and a PDU II in the lows. Load Navy Scourge and Warriors. Rig it with 2x CDE's and an anti-em screen reinforcer. It ain't exactly thrilling to fly, but it's a solid way to get used to pvp because it's pretty hard to fuck up in. You can also rat easily (not optimally, but who cares) with a very similar setup. | ||
bN`
Slovenia504 Posts
And drakes should have scram and web since there's no need for them to have 100k of ehp while shield canes and harbis only have 45k. It's not like drakes are ever primary anyway. Edit: Also, HAM drakes are pretty scarry ships, just not that good in fleets where unless you're a nanocane you have some issues closing range quickly. Solo though, a HAM drake with a 3 slot tank, MWD, scram, web can put out some serious hurt. It's also not that hard to fly since it's a passive tank. Therefore if you're interested in solo try out a ham drake. It's way better in lowsec though, because it's kinda slow for 0.0. Furthermore, Endless Subversion is a player that's made some video with HAM drakes, entertaining stuff. | ||
airtown
United States410 Posts
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Jayme
United States5866 Posts
On June 16 2010 02:17 4iner wrote: Is it a good idea to put an afterburner on a mission-running CNR? I never had a need for one. There are so few missions where you need an afterburner due to a huge gap in the warp in point and the gateway...I would just use the slot for another TP or something. What is your fitting right now? | ||
airtown
United States410 Posts
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SWPIGWANG
Canada482 Posts
Is it a good idea to put an afterburner on a mission-running CNR? Afterburner is one of those optional parts you can swap in when the mission calls for it. Personally the following mods are optional for me. 1. Shield Boost amplifier: when you need more tank than usual (eg. Worlds Collide, Angel Extravaganza bonus room, Enemies abound...etc) 2. AfterBurner: when you need to travel long distances (eg. Massive attack) between gates, or fight Rachen Mysuna in Vengence (Guristas), where you can to close to under 20 km to defeat its absurd defender missile chance. (at long range, half your missiles gets shot down easily, and a newbie raven pilot may easily not break the tank of the thing and take like one hour to kill it) It also helps a lot in kiting, but normally decent aggo management means you should kill most of the dps before things can close. You also want after burners to do all blitz missions, but there is really no requirement to do them in a CNR. (Recon missions, for example) 3. ECCM: Against heavy ECM in missions like Assault (Guristas). It does work just check out tests that have been carried out and posted on the forums. 4. Target painter: when other mods are unnecessary Some folks say a sensor booster can help by allowing one to snipe long range targets in missions with long range spawns, but my experience is that I don't do DPS fast enough for that bit of range to help as everything closes the range fast enough. I suppose if you are comfortable with 4 slot tank and already have 3xrigor and a TP, it can help mission times. ------- Most of the Afterburner suited missions are best done in a tengu, which packs >600 dps but have much, much faster speed allowing one to get gate to gate fast. "serious" carebears have Torp Golem, Cruise CNR, HML Tengu and maybe a interceptor for all sorts of missions. | ||
Jayme
United States5866 Posts
The booster (Pith Med A-type is the best, especially for a golem), 1 SBA, 2 CN invulns. This gives you the tank you need for every single mission and in the case of the Pith Med A-type it's cap stable. The issue I have with the tengu is that it's suicide gank bait because it IS still a cruiser and far easier to alpha strike than a CNR/Golem. I would use a TP over an afterburner any day of the week but yes for long distance missions an AB isn't a bad thing to have. I've had two pimped CNR's in my life time. One met an unfortunate end, the other is still alive and well and will probably start being used more often now. The CNR I had on Hyey was pretty pimped...but the one I've had for a long time now puts it to complete shame. If I lost that one I really might cry. I'd get over it...but I would be very sad. | ||
airtown
United States410 Posts
and also, is it worth it to use faction ammo? additionaly, are insignias worth looting? | ||
Jayme
United States5866 Posts
On June 16 2010 04:37 4iner wrote: should the booster be large or extra large? and also, is it worth it to use faction ammo? additionaly, are insignias worth looting? Your first question depends on how well you know the missions. As you get progressively better at missions and picking targets you can afford lower and lower amounts of tank. The true goal of any mission running ship is to run as much gank as possible with the minimum tank required to finish the mission. You're basically tanking because you kill things so fast, thereby decreasing incoming damage. That being said the "lowest" booster I would be comfortable with is a Pith-A type medium. This means that most Large and Xlarge are free game. Just be aware that using an Xlarge booster that isn't of the Gist variation will take prodigious amount of intelligent decision making so you don't all of a sudden run out of capacitor if you don't have many cap mods. If you use a "regular" XL booster I would almost recommend using a cap booster in the med slots for the first few level 4's for that extra cushion. A large booster is easier on the cap but of course you get less of a tank out of it. The first thing you should spend ISK on besides for PvP is a good shield booster. That being said I use a Gist A-Type Large on my CNR and it has served me extremely well. I don't have any cap mods on it. Just know that without CN invuln fields ( or better ) you'll have to use 5 slots to tank with because otherwise you just don't have the resists you need. . CN variants are good enough to get by, and these are seriously the 2nd thing i'd save up for. They run like 350mil a pop but they are very worth it. I got mine by doing level 5 missions because you got like 70k LP a mission there and you soon don't know what the hell to do with all of the LP. Faction ammo is only worth it if your ship is ganked out to the extreme, otherwise you don't make up the time. The ganked out to the extreme means you don't have any cap mods on your ship. Otherwise just stick with regular. If you ever upgrade to faction launchers or better then I would recommend using faction ammo. Yes they are. | ||
airtown
United States410 Posts
On June 16 2010 06:24 Jayme wrote:Yes they are. So if you're gonna loot the insignias, should also go ahead and loot everything and salvage (if you're in a marauder) instead of blitzing? | ||
Jayme
United States5866 Posts
On June 16 2010 08:53 4iner wrote: So if you're gonna loot the insignias, should also go ahead and loot everything and salvage (if you're in a marauder) instead of blitzing? Let me rephrase this. I assumed you meant looting things that's already in your range. The way I do it is this, I never stop killing things. If something is in range that I can tractor beam that's a large wreck I do it while I'm killing things. The moment I no longer have things to kill I warp out. Missions are a pretty bad way to get insignias unfortunately so don't loot just with the intention to get insignias, not worth your time. | ||
kuresuti
1393 Posts
On June 16 2010 08:58 Jayme wrote: Missions are a pretty bad way to get insignias unfortunately so don't loot just with the intention to get insignias, not worth your time. What is the best way to get them? Something to do with FW? I have some LP but not much in the way of insignias ![]() Anyone ever been to fanfest? Me and some friends were thinking of going, but wondering if it's really worth it... It seems like all they do is watch the CCP representations (Which are fantastic) and get drunk with the devs. Not sure if it's worth the 500 euro tickets, especially considering I have booze at home, and the good shows on YouTube. Obviously there's other stuff to do in Iceland, but if you're there for a weekend, do you have time to check out anything that's not EVE related? Would be cool to hear from someone who's been there ![]() | ||
airtown
United States410 Posts
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Jayme
United States5866 Posts
On June 17 2010 01:18 4iner wrote: How much tracking do you need to be able to shoot an average frigate? I'm trying to make an anti-frig cruiser fit for PvP. Other people can correct me if Im wrong but I believe the smallest of the close range weapons in the cruiser size have no problem hitting frigate sized objects. So Electron blasters, dual 180mm AC, and whatever the pulse variant is probably hit them just fine. One step higher is going to take some piloting on your end...or overloading. I know my overloaded vagabond with 220mm can hit interceptors on occasion. So use those with a cruiser that gets a bonus to tracking speed and viola. | ||
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