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WiljushkA
Serbia1416 Posts
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ShoreT
United States489 Posts
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kuresuti
1393 Posts
Solo Mimir action ![]() Fights aren't epic but meh, it's the ship that makes it. Last fight had me sweating :O | ||
Amnesty
United States2054 Posts
On June 05 2010 16:57 Jayme wrote: I would honestly be very surprised if PL came out on top over darkside. Darkside is incredibly good with this type of warfare. I would say they are better on real eve. THis is different than regular PvP. 1/2 there perfected setup is not needed or retarded to bring. So, it will be interesting to see what they do. PL on the other hand is very good at this type of warefare. | ||
kuresuti
1393 Posts
![]() http://www.eveonline.com/events/alliances/tournament/t8/viewersd.asp | ||
ithree
443 Posts
second game and they kill all but one of the enemy ships and offer 3 Billion isk to suicide and throw the match, completely acceptable in the eve non-existent rules, only to suicide themselves for free. Truly an epic WTF | ||
jtype
England2167 Posts
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airtown
United States410 Posts
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WiljushkA
Serbia1416 Posts
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Jayme
United States5866 Posts
On June 06 2010 07:49 4iner wrote: how much can you make running lvl 4 missions with a CNR? that depends on a few things. Your missile skills for one. Whether you're smart enough to use target painters. How well you know the missions is also important. Hyey's Cnr was making around 60 mil an hour depending on how lucky I got with the extravaganza missions. That was also a rather pimped ship | ||
s_side
United States700 Posts
On June 05 2010 02:36 Jayme wrote: I'm at a bit of a cross roads with Hyey. I'm at the point where he's extremely well trained into minmatar. Sure I need a few level 5's here and there but in general he can fly just about anything minmatar besides recons and logistics. He can also use all the tech 2 gun sizes. So I'm currently going to train into logistics/hics with Hyey and then after that I don't know what to do. I can finish cross training into Caldari which might actually be a worthwhile idea. I have the shield skills for it already I would just need to complete my missile skills and the cruiser/bs skills to level 5. Or... I could move onto carriers with Hyey. I'm on the fence about this. On one hand capital ships are irritating. On the other hand Hyey does generally have the skill set required for Minmatar capital ships and the corp could probably make use of a carrier for assorted logistical things, including transporting materials and other such nonsense. The reason i'm fence sitting is that Caldari doesn't really help me in a real way. Sure I'll be able to fly their ships but I generally have access to ships that do what I need to as well if not better than their Caldari counterparts. In fact, the only clear advantage I would gain would be access to the Golem on Hyey...and I have a character that already owns one of those. A vargur kills angels just as well anyway. Hyeys drone skills blow though, I'd definitely have to skill those up for carriers. Carrier for sure. You've been playing waaay too long NOT to have one. Our cap presence in alliance is pathetic. | ||
drivec
United States354 Posts
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ShoreT
United States489 Posts
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kuresuti
1393 Posts
On June 06 2010 00:42 ithree wrote: well that just sums up EvE, second game and they kill all but one of the enemy ships and offer 3 Billion isk to suicide and throw the match, completely acceptable in the eve non-existent rules, only to suicide themselves for free. Truly an epic WTF Agony didn't take the offer, but apparently Hydra members had bet on themselves losing and rigged the match. | ||
ShoreT
United States489 Posts
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Jayme
United States5866 Posts
On June 06 2010 15:33 s_side wrote: Carrier for sure. You've been playing waaay too long NOT to have one. Our cap presence in alliance is pathetic. Oh i've flown them before, hell my main piloted a mom for awhile. I don't mind carriers that much though because I can actually dock in those and I won't be stuck in a single ship for however long it takes to get it blown up. I've decided to train logistics on Hyey and then move to carriers because yea i've noticed that the cap presence is a little week in GC. Won't be for another 2-3 months though because holy hell Hyey has NOOO drone skills. Need tech 2 bouncers, fighters, and support skills to level 5. | ||
airtown
United States410 Posts
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kuresuti
1393 Posts
On June 07 2010 03:18 4iner wrote: Another question: If you're flying in a gang of 7 or 8 people, is it best to have a wide variety of ships, as in the Alliance Tournament, or similar ships (ex. "wolf pack," "bc gang")? It depends on how you want to fight. If you have logistics with you it's best to have the same tank on the ships (obviously), same goes for remote repping gangs. Sniper hand nano gangs need similar setup ships. If you just want to go out and gank something it doesn't matter much, as long as you have your bases covered, i.e a fast moving member so you have someone to catch targets and warp to etc. | ||
WiljushkA
Serbia1416 Posts
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motbob
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United States12546 Posts
Trading update: Day: i don't know assets: not enough liabilities: the inability to have more than one alt in another region wallet isk: enough to buy basically any item in the game that's not an officer mod or a capital ship, yay! When I get my orders filled in 0.0 and the items shipped to high-sec, I'll write a proper update of the above statistics. Recently I discovered that the faction ship BPC market is inherently perpetually profitable because people selling the BPCs price them lower than the existing lowest BPC price instead of pricing them equal to the price of the faction ship itself minus the build cost of the ship. Faction ship BPCs are unique in the sense that their market price is tied to the market price of another item. Where the profitability comes in is that people selling BPCs don't recognize that they're selling an item that is basically equivalent to another item, so they'll price the BPC too low and I'll just buy it and build the faction ship. | ||
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