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United States41963 Posts
On May 27 2011 02:08 Spike wrote:Show nested quote +On May 27 2011 02:00 Firebolt145 wrote:On May 27 2011 01:52 Spike wrote: Been gone from the game a while. What happened to Scrapheap btw? Is it gone? There a new site?
Anyway, what's this about making 75m/hr in a mach? Always been shit at making isk but I may come back if I can spend less time doing missions. 75m/hr is easy if you know how to mission Perhaps I've been doing it wrong all these years but what mission are these? Could only get to 40-50m/hr (max 60 when i was able to sell implants for 40m a pop) blitzing emol in a domi. You're missioning in a domi. Why would you do that? You're missioning in emol. Why would you do that?
RF LP is only worth around 1.2k LP if you can convert it easily and it's not that easy to liquidate. 1k each if you're not too bothered. If you know what you're doing you can get 5k or so in highsec for a combat agent. A machariel can generate about 60k LP in an hour with mission selection (faction standings) and blitzing. More if you're paying attention. You've been doing it wrong for all these years.
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The domi is sentimental, first BS I used to mission and have been too lazy to change ever since. 350's with 3x fed magstabs and sentry II's can blitz most well enough.
I still don't see this 75/hr unless there's an item with awesome LP conversion I've missed. In which case, share the secret Oprah.
Is it something about these seb tribe missions? Anyway, maybe getting that itch again so we'll see.
On May 27 2011 02:16 Warri wrote: marked the party where you fucked up
heh, I sell them for 30-40 mill a pop which nets me anywhere from 1.75k to 2.6k isk/LP. Is there something better?
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United States41963 Posts
LP conversions take research, spreadsheets and logistics. Hatchery members only. :p
And no, no domi can blitz like a mach and you're a fool (or someone who has never flown a mach) if you think otherwise. But basically anything less than 200m/hr is missioning badly. There are reasons to do it of course (like if you're lazy and outsource half your profits to KwarK or if you want to stick in a particular area or whatever) but 200m/hr isn't especially hard to do if you can sit in a mach (which takes about 2 weeks to train to).
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Hmm 4 accounts = 1.2bil each month. So if mach makes 80mil an hour thats 15hours each month to plex, not bad. (you may say that PLEXs arnt 400mil a pop but they are getting close to it atm).
So im gunna get a macherial, is the way they work: im not going to blitz this mission im just gunna kill everything and it will take the same ammount of time?
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Lalalaland34483 Posts
Not quite as profitable but safer/more relaxing imo
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Ok, the plan is tri box a missioning drake in low sec blitzing missions, in a 1bil missioning mach in hi sec and pvping in a slicer. What could possible go wrong?
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On May 27 2011 02:31 KwarK wrote: LP conversions take research, spreadsheets and logistics. Hatchery members only. :p
And no, no domi can blitz like a mach and you're a fool (or someone who has never flown a mach) if you think otherwise. But basically anything less than 200m/hr is missioning badly. There are reasons to do it of course (like if you're lazy and outsource half your profits to KwarK or if you want to stick in a particular area or whatever) but 200m/hr isn't especially hard to do if you can sit in a mach (which takes about 2 weeks to train to). Thats doing 8 missions an hour with good LP and bounties, thats pretty hard to do imo, unless there is another trick to it? (dual-box machs?)
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United States41963 Posts
On May 27 2011 02:27 Spike wrote:The domi is sentimental, first BS I used to mission and have been too lazy to change ever since. 350's with 3x fed magstabs and sentry II's can blitz most well enough. I still don't see this 75/hr unless there's an item with awesome LP conversion I've missed. In which case, share the secret Oprah. Is it something about these seb tribe missions? Anyway, maybe getting that itch again so we'll see. heh, I sell them for 30-40 mill a pop which nets me anywhere from 1.75k to 2.6k isk/LP. Is there something better? Which imps? That's decent for RF LP although I suspect the volume is pretty low. You can make about 60k RF LP/hr in a drake where we live at the moment.
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Lalalaland34483 Posts
Pretty sure Kwark's number of 200m/hr is seb tribe LP
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United States41963 Posts
On May 27 2011 02:55 Weken wrote:Show nested quote +On May 27 2011 02:31 KwarK wrote: LP conversions take research, spreadsheets and logistics. Hatchery members only. :p
And no, no domi can blitz like a mach and you're a fool (or someone who has never flown a mach) if you think otherwise. But basically anything less than 200m/hr is missioning badly. There are reasons to do it of course (like if you're lazy and outsource half your profits to KwarK or if you want to stick in a particular area or whatever) but 200m/hr isn't especially hard to do if you can sit in a mach (which takes about 2 weeks to train to). Thats doing 8 missions an hour with good LP and bounties, thats pretty hard to do imo, unless there is another trick to it? (dual-box machs?) You're only doing pirate invasion, the assault, recon 1, stop the thief, right hand of zazzmatazz, worlds collide, cargo delivery, attack of the drones really. That's 6 rats, 12 rats, 0 rats, 2 rats, 4 rats, 5 rats, 0 rats, 6 rats to kill. Dualboxing machs you're looking at twice that with a bonus to mission selection because you can share rewards and therefore even out the variation on mission options and prolong declines.
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Hyrule18969 Posts
Machariel all 5, heat, 5% tracking implant, 5% damage implant, 5% rof implant, 5 valk 2 DPS = 1505 (4126 volley)
Dominix all 5, heat, 5% tracking implant, 2x 5% damage implant, 5 Garde 2s DPS = 1126 (2314 volley)
Roughly. And you're also missing out on the raw speed of the Mach (which has MWD ) plus the utility slot of the Mach for a tractor for when you have to pick cans for mission loot.
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United States41963 Posts
On May 27 2011 03:03 tofucake wrote: Machariel all 5, heat, 5% tracking implant, 5% damage implant, 5% rof implant, 5 valk 2 DPS = 1505 (4126 volley)
Dominix all 5, heat, 5% tracking implant, 2x 5% damage implant, 5 Garde 2s DPS = 1126 (2314 volley)
Roughly. You're blitzing. EFT DPS doesn't tell you shit about that. You need range and speed.
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Mostly missiles and energy/grid imps. And yea, the volume and clearance rate is pretty low.
For every Assault for Recon I get, there's something worse. So, I'm assuming you guys just drop every mission which doesn't have a good isk/hr ratio.
How does this work/affect your standings? I've never cherry picked enough to see what would happen.
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Drones should totally be able to pick up loot for you
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Hyrule18969 Posts
On May 27 2011 03:05 KwarK wrote:Show nested quote +On May 27 2011 03:03 tofucake wrote: Machariel all 5, heat, 5% tracking implant, 5% damage implant, 5% rof implant, 5 valk 2 DPS = 1505 (4126 volley)
Dominix all 5, heat, 5% tracking implant, 2x 5% damage implant, 5 Garde 2s DPS = 1126 (2314 volley)
Roughly. You're blitzing. EFT DPS doesn't tell you shit about that. You need range and speed. Very well. Those numbers, Mach: 4.2+73 Domi: 27+25
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On May 27 2011 03:00 KwarK wrote:Show nested quote +On May 27 2011 02:55 Weken wrote:On May 27 2011 02:31 KwarK wrote: LP conversions take research, spreadsheets and logistics. Hatchery members only. :p
And no, no domi can blitz like a mach and you're a fool (or someone who has never flown a mach) if you think otherwise. But basically anything less than 200m/hr is missioning badly. There are reasons to do it of course (like if you're lazy and outsource half your profits to KwarK or if you want to stick in a particular area or whatever) but 200m/hr isn't especially hard to do if you can sit in a mach (which takes about 2 weeks to train to). Thats doing 8 missions an hour with good LP and bounties, thats pretty hard to do imo, unless there is another trick to it? (dual-box machs?) You're only doing pirate invasion, the assault, recon 1, stop the thief, right hand of zazzmatazz, worlds collide, cargo delivery, attack of the drones really. That's 6 rats, 12 rats, 0 rats, 2 rats, 4 rats, 5 rats, 0 rats, 6 rats to kill. Dualboxing machs you're looking at twice that with a bonus to mission selection because you can share rewards and therefore even out the variation on mission options and prolong declines. Suppose, ive made 250mil over a weekend and im not sure how long i spent just missioning but i think that it wasnt more than 4-5 hours. 60mil an hour in a drake would lead to about 150mil an hour in a mach as it has about 3x the dps (of my drake probably). With sep tribe LP your looking at 200mil each hour, i really want a mach now.
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Hyrule18969 Posts
On May 27 2011 03:06 Spike wrote: Mostly missiles and energy/grid imps. And yea, the volume and clearance rate is pretty low.
For every Assault for Recon I get, there's something worse. So, I'm assuming you guys just drop every mission which doesn't have a good isk/hr ratio.
How does this work/affect your standings? I've never cherry picked enough to see what would happen.
You have faction standings and then you proceed to not give a fuck.
Unfortunately my mach toon doesn't have faction standings, so I have to pick some lesser missions as well to do
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United States41963 Posts
On May 27 2011 03:06 Spike wrote: Mostly missiles and energy/grid imps. And yea, the volume and clearance rate is pretty low.
For every Assault for Recon I get, there's something worse. So, I'm assuming you guys just drop every mission which doesn't have a good isk/hr ratio.
How does this work/affect your standings? I've never cherry picked enough to see what would happen.
Once you have faction standings (which are now at the ridiculous 5.0) it doesn't. You can decline for as long as your agent standing stays above -2. Keeping above -2 is easy because of the way you get bigger gains the lower down you are. Completing a mission while -1.75 will get you back up to like +1 and it'll take a load of declines to get back down that far again. With dualboxing in fleet blitzing you pretty much never have to do a mission you don't want to. Keeping corp standing above 5.0 might take less cherry picking but again, the patch has made it much, much easier. You take a way bigger hit for declining missions as standings get higher, lowering the bar by 27% has made it several times easier to cherry pick because a completed mission at 5.1 will give you way more than one at 8.
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United States41963 Posts
On May 27 2011 03:10 Weken wrote:Show nested quote +On May 27 2011 03:00 KwarK wrote:On May 27 2011 02:55 Weken wrote:On May 27 2011 02:31 KwarK wrote: LP conversions take research, spreadsheets and logistics. Hatchery members only. :p
And no, no domi can blitz like a mach and you're a fool (or someone who has never flown a mach) if you think otherwise. But basically anything less than 200m/hr is missioning badly. There are reasons to do it of course (like if you're lazy and outsource half your profits to KwarK or if you want to stick in a particular area or whatever) but 200m/hr isn't especially hard to do if you can sit in a mach (which takes about 2 weeks to train to). Thats doing 8 missions an hour with good LP and bounties, thats pretty hard to do imo, unless there is another trick to it? (dual-box machs?) You're only doing pirate invasion, the assault, recon 1, stop the thief, right hand of zazzmatazz, worlds collide, cargo delivery, attack of the drones really. That's 6 rats, 12 rats, 0 rats, 2 rats, 4 rats, 5 rats, 0 rats, 6 rats to kill. Dualboxing machs you're looking at twice that with a bonus to mission selection because you can share rewards and therefore even out the variation on mission options and prolong declines. Suppose, ive made 250mil over a weekend and im not sure how long i spent just missioning but i think that it wasnt more than 4-5 hours. 60mil an hour in a drake would lead to about 150mil an hour in a mach as it has about 3x the dps (of my drake probably). With sep tribe LP your looking at 200mil each hour, i really want a mach now. Doesn't work that way. A mach spends more time warping to a mission than it does in the mission.
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On May 27 2011 03:00 KwarK wrote:Show nested quote +On May 27 2011 02:55 Weken wrote:On May 27 2011 02:31 KwarK wrote: LP conversions take research, spreadsheets and logistics. Hatchery members only. :p
And no, no domi can blitz like a mach and you're a fool (or someone who has never flown a mach) if you think otherwise. But basically anything less than 200m/hr is missioning badly. There are reasons to do it of course (like if you're lazy and outsource half your profits to KwarK or if you want to stick in a particular area or whatever) but 200m/hr isn't especially hard to do if you can sit in a mach (which takes about 2 weeks to train to). Thats doing 8 missions an hour with good LP and bounties, thats pretty hard to do imo, unless there is another trick to it? (dual-box machs?) You're only doing pirate invasion, the assault, recon 1, stop the thief, right hand of zazzmatazz, worlds collide, cargo delivery, attack of the drones really. That's 6 rats, 12 rats, 0 rats, 2 rats, 4 rats, 5 rats, 0 rats, 6 rats to kill. Dualboxing machs you're looking at twice that with a bonus to mission selection because you can share rewards and therefore even out the variation on mission options and prolong declines. Not Damsel? Shouldn't take long if you warp at distance, kill the gardens, warp on top of the container and leave.
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