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goddamit guys, first rule of machclub: you dont speak about mach club. Stop teaching the fish.
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On May 27 2011 04:12 KwarK wrote:Show nested quote +On May 27 2011 03:56 abominare wrote:On May 27 2011 03:48 KwarK wrote:On May 27 2011 03:41 abominare wrote:On May 27 2011 03:24 KwarK wrote:On May 27 2011 03:18 abominare wrote: Who needs kwark spreadsheets? Theres a much easier built in system for that. =D
Domi as a blitz? It does as well as you could hope for a nonfaction bs especially considering its you know about a billion isk cheaper.
The speed is where it lacks of course so you'll lose points whenever you have to slow boat in it but theres really only a handful of those you wouldnt decline outright anyways.
Mach is first and foremost a falloff boat depending on what rats your running against the domi sentries are have nice optimal which helps over come the 'eft dps' furthermore tossing drone dps into the mach when talkign about blitzing its a bit of a misnomer when youre using meds, most targets are dead before the slow ass mediums get there to be of much use anyways.
As far as tank is concerned, the domi as a mission boat is almost always set up to perma tank entire rooms anyways.
Is a mach a faster and better blitzer? Yes of course its also a bout a billion more expensive to fit properly.
Sentries don't have that much range compared to a mach. Also add "gone berserk" to the list of missions you blitz. And a billion is nothing to spend on a missionboat that makes that kind of income. It pays for itself in an evening. Of course its a better boat and pays for itself if hes broke though the domi will get him plexing and towards a mach if he wants to min max his missioning which was my point, even better if he has no interest in min bship 5(or 4 for you slackers), and t2 large autos he can save himself a lot of grief. In terms of dps on target youd the ac mach suffers from falloff diminishing that high eft dps it definitely can things quicker than a domi at close enough ranges but when youre reaching out 30k+ youre probly about on par for a domi. I'd be willing to post the turret guide for you again though as I understand that from your extensive drake over exposure concepts beside "Eye pooshed de bootan and dey miss ills hit de are gets" is still rather cryptic Like I said the mach is a better boat but its not omgwtfbbqpwn beyond the scope of other good mission ships when it comes to missioning. Now compared to drake and maelstrom it totally is because those ships are utter crap at missions. Actually the drake is an amazing missionboat for its own reasons. Again you spend half the time blitzing moving to and from the mission/gates and the drake is the same speed as a mach (way faster than a domi) here. Furthermore its range, tank and speed make it a more than capable blitzer. However, where the drake really comes into its own is lowsec missioning. A fully pvp fit nanodrake (point and all) can blitz l4s with ease and can handle itself in lowsec gatecamps and probers. It loves to be probed down in a mission with a set warpin and it's very capable of dealing with gatecamps. With a drake you can do everything outside the dps faster or at the same speed as a domi (warping to and from, mwding around) and your dps isn't much worse, better at range and you get 50% more LP a mission. Which is all a moot point because the tengu is infinitely better at running lowsec missions. Beside I was under the impression we were talking highsec here, but yea lowsec get a tengu. Really don't. Tengu has marginally more dps with cn scourge, comparable without (can't use fury) and that dps increase comes from rate of fire bonuses which will make you hate those cn scourge. Furthermore it can't cruise around PvP fit and can't fit a mwd for obvious reasons. The price tag makes it worth camping with shit that can kill it (and it will get killed really easily if caught on a gate by a gang with a rapier) and a cloak makes the dps shit. An unprobable tengu is in every way worse than a drake at missions. Worse for killing small shit, more expensive, more likely to get camped, less able to deal with camps, unable to kill small targets quickly, slower movement speed. The only reason to mission lowsec in a tengu is if you're never going to have to jump a gate (or can fit covops, jump gate, dock up, unfit covops sub, refit damage, then go to mission which takes fucking forever) or the space is really, really hostile. Neither of those apply, a drake is much, much better. Ya, i was thinking about getting a missioning tengu but have let to make a fit that makes it worth it.
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On May 27 2011 04:12 KwarK wrote:Show nested quote +On May 27 2011 03:56 abominare wrote:On May 27 2011 03:48 KwarK wrote:On May 27 2011 03:41 abominare wrote:On May 27 2011 03:24 KwarK wrote:On May 27 2011 03:18 abominare wrote: Who needs kwark spreadsheets? Theres a much easier built in system for that. =D
Domi as a blitz? It does as well as you could hope for a nonfaction bs especially considering its you know about a billion isk cheaper.
The speed is where it lacks of course so you'll lose points whenever you have to slow boat in it but theres really only a handful of those you wouldnt decline outright anyways.
Mach is first and foremost a falloff boat depending on what rats your running against the domi sentries are have nice optimal which helps over come the 'eft dps' furthermore tossing drone dps into the mach when talkign about blitzing its a bit of a misnomer when youre using meds, most targets are dead before the slow ass mediums get there to be of much use anyways.
As far as tank is concerned, the domi as a mission boat is almost always set up to perma tank entire rooms anyways.
Is a mach a faster and better blitzer? Yes of course its also a bout a billion more expensive to fit properly.
Sentries don't have that much range compared to a mach. Also add "gone berserk" to the list of missions you blitz. And a billion is nothing to spend on a missionboat that makes that kind of income. It pays for itself in an evening. Of course its a better boat and pays for itself if hes broke though the domi will get him plexing and towards a mach if he wants to min max his missioning which was my point, even better if he has no interest in min bship 5(or 4 for you slackers), and t2 large autos he can save himself a lot of grief. In terms of dps on target youd the ac mach suffers from falloff diminishing that high eft dps it definitely can things quicker than a domi at close enough ranges but when youre reaching out 30k+ youre probly about on par for a domi. I'd be willing to post the turret guide for you again though as I understand that from your extensive drake over exposure concepts beside "Eye pooshed de bootan and dey miss ills hit de are gets" is still rather cryptic Like I said the mach is a better boat but its not omgwtfbbqpwn beyond the scope of other good mission ships when it comes to missioning. Now compared to drake and maelstrom it totally is because those ships are utter crap at missions. Actually the drake is an amazing missionboat for its own reasons. Again you spend half the time blitzing moving to and from the mission/gates and the drake is the same speed as a mach (way faster than a domi) here. Furthermore its range, tank and speed make it a more than capable blitzer. However, where the drake really comes into its own is lowsec missioning. A fully pvp fit nanodrake (point and all) can blitz l4s with ease and can handle itself in lowsec gatecamps and probers. It loves to be probed down in a mission with a set warpin and it's very capable of dealing with gatecamps. With a drake you can do everything outside the dps faster or at the same speed as a domi (warping to and from, mwding around) and your dps isn't much worse, better at range and you get 50% more LP a mission. Which is all a moot point because the tengu is infinitely better at running lowsec missions. Beside I was under the impression we were talking highsec here, but yea lowsec get a tengu. Really don't. Tengu has marginally more dps with cn scourge, comparable without (can't use fury) and that dps increase comes from rate of fire bonuses which will make you hate those cn scourge. Furthermore it can't cruise around PvP fit and can't fit a mwd for obvious reasons. The price tag makes it worth camping with shit that can kill it (and it will get killed really easily if caught on a gate by a gang with a rapier) and a cloak makes the dps shit. An unprobable tengu is in every way worse than a drake at missions. Worse for killing small shit, more expensive, more likely to get camped, less able to deal with camps, unable to kill small targets quickly, slower movement speed. The only reason to mission lowsec in a tengu is if you're never going to have to jump a gate (or can fit covops, jump gate, dock up, unfit covops sub, refit damage, then go to mission which takes fucking forever) or the space is really, really hostile. Neither of those apply, a drake is much, much better.
Enough theory crafting
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1478115
This guy has continually been charting his ability to min max using ships to run l4's un probable tengu complete with spreadsheets that can scale with lp conversion rates. Hes been known to be a respected source of mission benchmarking.
Bring me something besides your ongoing drake masturbation.
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United States42794 Posts
On May 27 2011 04:25 abominare wrote:Show nested quote +On May 27 2011 04:12 KwarK wrote:On May 27 2011 03:56 abominare wrote:On May 27 2011 03:48 KwarK wrote:On May 27 2011 03:41 abominare wrote:On May 27 2011 03:24 KwarK wrote:On May 27 2011 03:18 abominare wrote: Who needs kwark spreadsheets? Theres a much easier built in system for that. =D
Domi as a blitz? It does as well as you could hope for a nonfaction bs especially considering its you know about a billion isk cheaper.
The speed is where it lacks of course so you'll lose points whenever you have to slow boat in it but theres really only a handful of those you wouldnt decline outright anyways.
Mach is first and foremost a falloff boat depending on what rats your running against the domi sentries are have nice optimal which helps over come the 'eft dps' furthermore tossing drone dps into the mach when talkign about blitzing its a bit of a misnomer when youre using meds, most targets are dead before the slow ass mediums get there to be of much use anyways.
As far as tank is concerned, the domi as a mission boat is almost always set up to perma tank entire rooms anyways.
Is a mach a faster and better blitzer? Yes of course its also a bout a billion more expensive to fit properly.
Sentries don't have that much range compared to a mach. Also add "gone berserk" to the list of missions you blitz. And a billion is nothing to spend on a missionboat that makes that kind of income. It pays for itself in an evening. Of course its a better boat and pays for itself if hes broke though the domi will get him plexing and towards a mach if he wants to min max his missioning which was my point, even better if he has no interest in min bship 5(or 4 for you slackers), and t2 large autos he can save himself a lot of grief. In terms of dps on target youd the ac mach suffers from falloff diminishing that high eft dps it definitely can things quicker than a domi at close enough ranges but when youre reaching out 30k+ youre probly about on par for a domi. I'd be willing to post the turret guide for you again though as I understand that from your extensive drake over exposure concepts beside "Eye pooshed de bootan and dey miss ills hit de are gets" is still rather cryptic Like I said the mach is a better boat but its not omgwtfbbqpwn beyond the scope of other good mission ships when it comes to missioning. Now compared to drake and maelstrom it totally is because those ships are utter crap at missions. Actually the drake is an amazing missionboat for its own reasons. Again you spend half the time blitzing moving to and from the mission/gates and the drake is the same speed as a mach (way faster than a domi) here. Furthermore its range, tank and speed make it a more than capable blitzer. However, where the drake really comes into its own is lowsec missioning. A fully pvp fit nanodrake (point and all) can blitz l4s with ease and can handle itself in lowsec gatecamps and probers. It loves to be probed down in a mission with a set warpin and it's very capable of dealing with gatecamps. With a drake you can do everything outside the dps faster or at the same speed as a domi (warping to and from, mwding around) and your dps isn't much worse, better at range and you get 50% more LP a mission. Which is all a moot point because the tengu is infinitely better at running lowsec missions. Beside I was under the impression we were talking highsec here, but yea lowsec get a tengu. Really don't. Tengu has marginally more dps with cn scourge, comparable without (can't use fury) and that dps increase comes from rate of fire bonuses which will make you hate those cn scourge. Furthermore it can't cruise around PvP fit and can't fit a mwd for obvious reasons. The price tag makes it worth camping with shit that can kill it (and it will get killed really easily if caught on a gate by a gang with a rapier) and a cloak makes the dps shit. An unprobable tengu is in every way worse than a drake at missions. Worse for killing small shit, more expensive, more likely to get camped, less able to deal with camps, unable to kill small targets quickly, slower movement speed. The only reason to mission lowsec in a tengu is if you're never going to have to jump a gate (or can fit covops, jump gate, dock up, unfit covops sub, refit damage, then go to mission which takes fucking forever) or the space is really, really hostile. Neither of those apply, a drake is much, much better. Enough theory crafting http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1478115This guy has continually been charting his ability to min max using ships to run l4's un probable tengu complete with spreadsheets that can scale with lp conversion rates. Hes been known to be a respected source of mission benchmarking. Bring me something besides your ongoing drake masturbation. I've flown both, I have great tengu skills. The unprobable tengu will get you unwanted attention and can't deal with it. The nanodrake will get you wanted attention (a much lower level of it) and can deal with it. The LP/hr is not worth the time lost waiting for campers to disappear or refitting. People are not willing to put the effort in to kill a nanodrake. The most you get is a halfhearted failure that you can roflstomp because they don't realise that a nanodrake is king of a mission pocket. The tengu is a massive camp magnet and if you lose it you lose a lot of hours of mission profits. The difference in income is marginal once you take into account refitting covops subsystem for passing through gates and using cn scourge. The tengu is simply not worth it.
If you'd like me to do it for a night and document my results I would be willing to though.
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Lalalaland34491 Posts
On May 27 2011 03:57 Spike wrote: I had no doubt the mach is a better mission boat. I just didn't realize the extent (40/50 -> 75) and I've just been too dumb or lazy or cheap to change all these years.
Anyway, just EFTing and is this what a mission mach would look like?
[Machariel, Mish] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer
Some Faction Shield Hardner Some Faction Shield Hardner Some Faction X-Large Shield Booster Heavy Capacitor Booster II, Cap Booster 800 Domination 100MN Afterburner
Heavy Nosferatu II 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L
Valkyrie II x5 Hobgoblin II x5
Kind of unsure about the rigs. A CCC? Damage or shield resists?
T2 TE's are good enough. Don't need to use faction invulns either. Don't need heavy cap booster. I personally use faction shield booster, faction AB, 2 invulns and 1 specific invuln, but karah (with better skills) uses a tracking computer instead of the specific invuln for more dps. Definitely don't need the nos since most stuff wont' even come in range for it - just put a tractor beam so you can pull important mission loot etc. I just have 10x warriors II's in my cargo because a) I rarely use drones except for frigs that get under guns as everything dies too fast and b) I don't have heavies trained. I use CCC rigs because I still need some cap regen.
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On May 27 2011 04:31 KwarK wrote:Show nested quote +On May 27 2011 04:25 abominare wrote:On May 27 2011 04:12 KwarK wrote:On May 27 2011 03:56 abominare wrote:On May 27 2011 03:48 KwarK wrote:On May 27 2011 03:41 abominare wrote:On May 27 2011 03:24 KwarK wrote:On May 27 2011 03:18 abominare wrote: Who needs kwark spreadsheets? Theres a much easier built in system for that. =D
Domi as a blitz? It does as well as you could hope for a nonfaction bs especially considering its you know about a billion isk cheaper.
The speed is where it lacks of course so you'll lose points whenever you have to slow boat in it but theres really only a handful of those you wouldnt decline outright anyways.
Mach is first and foremost a falloff boat depending on what rats your running against the domi sentries are have nice optimal which helps over come the 'eft dps' furthermore tossing drone dps into the mach when talkign about blitzing its a bit of a misnomer when youre using meds, most targets are dead before the slow ass mediums get there to be of much use anyways.
As far as tank is concerned, the domi as a mission boat is almost always set up to perma tank entire rooms anyways.
Is a mach a faster and better blitzer? Yes of course its also a bout a billion more expensive to fit properly.
Sentries don't have that much range compared to a mach. Also add "gone berserk" to the list of missions you blitz. And a billion is nothing to spend on a missionboat that makes that kind of income. It pays for itself in an evening. Of course its a better boat and pays for itself if hes broke though the domi will get him plexing and towards a mach if he wants to min max his missioning which was my point, even better if he has no interest in min bship 5(or 4 for you slackers), and t2 large autos he can save himself a lot of grief. In terms of dps on target youd the ac mach suffers from falloff diminishing that high eft dps it definitely can things quicker than a domi at close enough ranges but when youre reaching out 30k+ youre probly about on par for a domi. I'd be willing to post the turret guide for you again though as I understand that from your extensive drake over exposure concepts beside "Eye pooshed de bootan and dey miss ills hit de are gets" is still rather cryptic Like I said the mach is a better boat but its not omgwtfbbqpwn beyond the scope of other good mission ships when it comes to missioning. Now compared to drake and maelstrom it totally is because those ships are utter crap at missions. Actually the drake is an amazing missionboat for its own reasons. Again you spend half the time blitzing moving to and from the mission/gates and the drake is the same speed as a mach (way faster than a domi) here. Furthermore its range, tank and speed make it a more than capable blitzer. However, where the drake really comes into its own is lowsec missioning. A fully pvp fit nanodrake (point and all) can blitz l4s with ease and can handle itself in lowsec gatecamps and probers. It loves to be probed down in a mission with a set warpin and it's very capable of dealing with gatecamps. With a drake you can do everything outside the dps faster or at the same speed as a domi (warping to and from, mwding around) and your dps isn't much worse, better at range and you get 50% more LP a mission. Which is all a moot point because the tengu is infinitely better at running lowsec missions. Beside I was under the impression we were talking highsec here, but yea lowsec get a tengu. Really don't. Tengu has marginally more dps with cn scourge, comparable without (can't use fury) and that dps increase comes from rate of fire bonuses which will make you hate those cn scourge. Furthermore it can't cruise around PvP fit and can't fit a mwd for obvious reasons. The price tag makes it worth camping with shit that can kill it (and it will get killed really easily if caught on a gate by a gang with a rapier) and a cloak makes the dps shit. An unprobable tengu is in every way worse than a drake at missions. Worse for killing small shit, more expensive, more likely to get camped, less able to deal with camps, unable to kill small targets quickly, slower movement speed. The only reason to mission lowsec in a tengu is if you're never going to have to jump a gate (or can fit covops, jump gate, dock up, unfit covops sub, refit damage, then go to mission which takes fucking forever) or the space is really, really hostile. Neither of those apply, a drake is much, much better. Enough theory crafting http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1478115This guy has continually been charting his ability to min max using ships to run l4's un probable tengu complete with spreadsheets that can scale with lp conversion rates. Hes been known to be a respected source of mission benchmarking. Bring me something besides your ongoing drake masturbation. I've flown both, I have great tengu skills. The unprobable tengu will get you unwanted attention and can't deal with it. The nanodrake will get you wanted attention (a much lower level of it) and can deal with it. The LP/hr is not worth the time lost waiting for campers to disappear or refitting. People are not willing to put the effort in to kill a nanodrake. The most you get is a halfhearted failure that you can roflstomp because they don't realise that a nanodrake is king of a mission pocket. The tengu is a massive camp magnet and if you lose it you lose a lot of hours of mission profits. The difference in income is marginal once you take into account refitting covops subsystem for passing through gates and using cn scourge. The tengu is simply not worth it. If you'd like me to do it for a night and document my results I would be willing to though.
Go for it
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On May 27 2011 04:48 Firebolt145 wrote: T2 TE's are good enough. Don't need to use faction invulns either. Don't need heavy cap booster. I personally use faction shield booster, faction AB, 2 invulns and 1 specific invuln, but karah (with better skills) uses a tracking computer instead of the specific invuln for more dps. Definitely don't need the nos since most stuff wont' even come in range for it - just put a tractor beam so you can pull important mission loot etc. I just have 10x warriors II's in my cargo because a) I rarely use drones except for frigs that get under guns as everything dies too fast and b) I don't have heavies trained. I use CCC rigs because I still need some cap regen.
Nice tips, and that's right, MWD in missions is possible. Maybe I'll switch depending on the mission.
4x RF Gyro 3x T2 TE
2x Hardeners or 2x Invuls Heavy Cap or Shield Amp or Specific Hardener Domination X-Large Shield Boost Domination 100mn AB or MWD
Free Slot 8x 800 Arty
3x CCCs
With affordability in mind atm, I can't justify a pith/gist large in place of a dom x-large. But I feel like I might need a cap booster if I go this route with a MWD. Does it ever get hairy with webing frigs and such?
iI suppose it's something to tinker with and feel out if I do plan to buy.
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On May 27 2011 04:25 abominare wrote:Show nested quote +On May 27 2011 04:12 KwarK wrote:On May 27 2011 03:56 abominare wrote:On May 27 2011 03:48 KwarK wrote:On May 27 2011 03:41 abominare wrote:On May 27 2011 03:24 KwarK wrote:On May 27 2011 03:18 abominare wrote: Who needs kwark spreadsheets? Theres a much easier built in system for that. =D
Domi as a blitz? It does as well as you could hope for a nonfaction bs especially considering its you know about a billion isk cheaper.
The speed is where it lacks of course so you'll lose points whenever you have to slow boat in it but theres really only a handful of those you wouldnt decline outright anyways.
Mach is first and foremost a falloff boat depending on what rats your running against the domi sentries are have nice optimal which helps over come the 'eft dps' furthermore tossing drone dps into the mach when talkign about blitzing its a bit of a misnomer when youre using meds, most targets are dead before the slow ass mediums get there to be of much use anyways.
As far as tank is concerned, the domi as a mission boat is almost always set up to perma tank entire rooms anyways.
Is a mach a faster and better blitzer? Yes of course its also a bout a billion more expensive to fit properly.
Sentries don't have that much range compared to a mach. Also add "gone berserk" to the list of missions you blitz. And a billion is nothing to spend on a missionboat that makes that kind of income. It pays for itself in an evening. Of course its a better boat and pays for itself if hes broke though the domi will get him plexing and towards a mach if he wants to min max his missioning which was my point, even better if he has no interest in min bship 5(or 4 for you slackers), and t2 large autos he can save himself a lot of grief. In terms of dps on target youd the ac mach suffers from falloff diminishing that high eft dps it definitely can things quicker than a domi at close enough ranges but when youre reaching out 30k+ youre probly about on par for a domi. I'd be willing to post the turret guide for you again though as I understand that from your extensive drake over exposure concepts beside "Eye pooshed de bootan and dey miss ills hit de are gets" is still rather cryptic Like I said the mach is a better boat but its not omgwtfbbqpwn beyond the scope of other good mission ships when it comes to missioning. Now compared to drake and maelstrom it totally is because those ships are utter crap at missions. Actually the drake is an amazing missionboat for its own reasons. Again you spend half the time blitzing moving to and from the mission/gates and the drake is the same speed as a mach (way faster than a domi) here. Furthermore its range, tank and speed make it a more than capable blitzer. However, where the drake really comes into its own is lowsec missioning. A fully pvp fit nanodrake (point and all) can blitz l4s with ease and can handle itself in lowsec gatecamps and probers. It loves to be probed down in a mission with a set warpin and it's very capable of dealing with gatecamps. With a drake you can do everything outside the dps faster or at the same speed as a domi (warping to and from, mwding around) and your dps isn't much worse, better at range and you get 50% more LP a mission. Which is all a moot point because the tengu is infinitely better at running lowsec missions. Beside I was under the impression we were talking highsec here, but yea lowsec get a tengu. Really don't. Tengu has marginally more dps with cn scourge, comparable without (can't use fury) and that dps increase comes from rate of fire bonuses which will make you hate those cn scourge. Furthermore it can't cruise around PvP fit and can't fit a mwd for obvious reasons. The price tag makes it worth camping with shit that can kill it (and it will get killed really easily if caught on a gate by a gang with a rapier) and a cloak makes the dps shit. An unprobable tengu is in every way worse than a drake at missions. Worse for killing small shit, more expensive, more likely to get camped, less able to deal with camps, unable to kill small targets quickly, slower movement speed. The only reason to mission lowsec in a tengu is if you're never going to have to jump a gate (or can fit covops, jump gate, dock up, unfit covops sub, refit damage, then go to mission which takes fucking forever) or the space is really, really hostile. Neither of those apply, a drake is much, much better. Enough theory crafting http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1478115This guy has continually been charting his ability to min max using ships to run l4's un probable tengu complete with spreadsheets that can scale with lp conversion rates. Hes been known to be a respected source of mission benchmarking. Bring me something besides your ongoing drake masturbation.
I make 750m per second by selling 2 plexes... This is a game, game supposedly = fun... If you are really bothered about this, then go play Excel, maybe fleet up with an accountant.
If this isn't a troll thread, then seriously you need to discover women and/or small furry animals. And if it's a troll thread, then +1, you rock oh mr internet troller of awesome, and my small furry animal awaits your pleasure...
From that thread you linked xD
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On May 27 2011 05:15 Spike wrote:Show nested quote +On May 27 2011 04:48 Firebolt145 wrote: T2 TE's are good enough. Don't need to use faction invulns either. Don't need heavy cap booster. I personally use faction shield booster, faction AB, 2 invulns and 1 specific invuln, but karah (with better skills) uses a tracking computer instead of the specific invuln for more dps. Definitely don't need the nos since most stuff wont' even come in range for it - just put a tractor beam so you can pull important mission loot etc. I just have 10x warriors II's in my cargo because a) I rarely use drones except for frigs that get under guns as everything dies too fast and b) I don't have heavies trained. I use CCC rigs because I still need some cap regen. Nice tips, and that's right, MWD in missions is possible. Maybe I'll switch depending on the mission. 4x RF Gyro 3x T2 TE 2x Hardeners or 2x Invuls Heavy Cap or Shield Amp or Specific Hardener Domination X-Large Shield Boost Domination 100mn AB or MWD Free Slot 8x 800 Arty 3x CCCs With affordability in mind atm, I can't justify a pith/gist large in place of a dom x-large. But I feel like I might need a cap booster if I go this route with a MWD. Does it ever get hairy with webing frigs and such? iI suppose it's something to tinker with and feel out if I do plan to buy.
No, youre typically going to 1 shot frigs/dessies on approach, atleast when the turn their mwd on to approach you.
Seriously though youll get more tank out of an amp than another hardener.
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Lalalaland34491 Posts
Pith b-type xlarge is only about 240m, it's definitely worth it if you're already spending 800m on the hull
you don't need a cap booster if you're using ccc rigs
put a tractor beam in your free high, you'll find it amazingly useful
specific hardener vs shield boost amp vs dps mod (tracking computer) is up to personal pref. i'm lazy to switch hardeners or whatever so i'm probably gonna stop using that soon (might even get lg crystals to make it even easier lololol)
and yes you will 1-shot most frigs as they burn for you. the ones you don't are the only reason i release drones and why i only have warrior ii's in my drone bay
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Hyrule19062 Posts
guys there's gonna be a missioning tengu in eg tonight let's go kill it
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Another quick question; how profitable is mining? Are Level 4 missions (and salvaging those) the only real way to get a good amount of money?
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Lalalaland34491 Posts
Don't mine.
Lvl 4 missions are a very good way to get money but not the only or the best way. I'd say it's the simplest though. Salvaging doesn't give you anywhere near as much money as doing lvl4's but it is good income for newbies.
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Word of advice to anyone as foolish as me. Don't forget to dock when you get called away from mining for "just one second".
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just dont mine, its terrible in every way
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kwark lost hyeys vargur
that is all
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United States42794 Posts
Warped into mission and tabbed to drake then got distracted by shit. Didn't have hardeners/booster on. But I'm good for it, this is by no means the first mission ship I've lost by tabbing out and forgetting about them, nor the most expensive. I'll replace the mods and hull or offer cash value where requested whenever hyey wants it.
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On May 27 2011 11:53 KwarK wrote: Warped into mission and tabbed to drake then got distracted by shit. Didn't have hardeners/booster on. But I'm good for it, this is by no means the first mission ship I've lost by tabbing out and forgetting about them, nor the most expensive. I'll replace the mods and hull or offer cash value where requested whenever hyey wants it.
Kwark, destroyer of mission ships in every way.
I very much wish you had a running total of your total isk loss in mission ships. I think it would be pretty impressive.
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On May 27 2011 11:53 KwarK wrote: Warped into mission and tabbed to drake then got distracted by shit. Didn't have hardeners/booster on. But I'm good for it, this is by no means the first mission ship I've lost by tabbing out and forgetting about them, nor the most expensive. I'll replace the mods and hull or offer cash value where requested whenever hyey wants it. Kwark is too used to flying a drake where its like warp to mission, tab for 15mins, go back. Oh im still at 85% shield lololololololol.
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Alright, Zealot first, then I shall begin t2 large lasers
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