EVE Corporation - Page 279
Forum Index > General Games |
pahndah
1193 Posts
| ||
abominare
United States1216 Posts
On January 15 2011 22:12 Dacendoran wrote: To be fair I dont think my piloting that was bad last night I didnt miss a point on anything I could lock, just literally everything else the scouting, the overview settings etc (Theyre borked because I was in a wormhole and just said fuck it and changed all my different overview settings to my PvE settings lol). Im far from an amazing scout, and this was my first time scouting for anything other than a frigate gang, (The last time I did when I was less than 2 weeks old I ended up probing down a ship warping to a pos and dying to ops guns in a Heron no less lol). I learned quite a bit and I understand why Kwark was vehemently pissed, I just feel a bit panicky in ops when it comes to intell and comms, just like I used to in Nullsec and W-space. I really dont understand the ins and outs of them yet (Yes I probably should but I havent been on a lot of ops) I hardly got affected by how terrible NC was and only went on a few OPs to see what Nullsec warfare was like for myself I did almost nothing except for exclusively carebear. Bottom line is I podded myself out of my wormhole to go on ops with you guys to learn what to do.I dont mind being bashed, just stick with me I will suck significantly less in coming weeks(read days?). And Ive been on comms all day trying to help where I can, and im here to learn, besides you dont see me throwing away my arazu due to bad piloting (other than the one failed and 2nd ever gatecrash lol). I wouldnt worry to much just ask and learn this sort of mocking is normal hatchery hazing for new members. | ||
![]()
tofucake
Hyrule18982 Posts
I saw Kwark's warning maybe 30 seconds late and hit dock. Then I died about 45 seconds after that. Nothing could be done. | ||
Azerbaijan
United States660 Posts
On January 16 2011 00:15 tofucake wrote: I'm not paying a fine on my Noctis, for the following reason: Once I click the station and hit "dock", there is approximately fuckall I can do. I saw Kwark's warning maybe 30 seconds late and hit dock. Then I died about 45 seconds after that. Nothing could be done. I'm not following you here. Once you hit dock there shouldn't have to be anything more to do. Were you sitting 40k off the station or something? [06:58:17] tofucake prime > wt ammold <url=showinfo:1376//844659634>Darth Fett</url> nv [06:58:39] tofucake prime > fuck [06:58:40] tofucake prime > lost a noctis Looks like you had time to link the WT but still managed to lose your noctis not 22 seconds later. Pay up yo | ||
![]()
Firebolt145
Lalalaland34486 Posts
| ||
419
Russian Federation3631 Posts
For fleet compositions keep in mind that as soon as you want to do proper fights while being outnumbered you need a concept and FC that CONCEPT - not the actual fleet. e.g. a fleet with drake/cane/BBs either needs the BBs to be shieldbuffered and nano'd so they don't turn slower than drakes or the whole fleet to be commanded around as if it was only Blackbirds.[/quote Totally wrong. While themed gangs are good, most of the time a competent (key word here) full short-range t2 fit BC gang will be able to 'win the isk war' against anything up to 2v1 odds (assuming no logistics on the other side, though that's not necessarily a dealbreaker. You'll need clever abuse of gate mechanics to make it work though). You won't hold the field, and 90% of the time will die in a fire, but make sure to primary recons > hacs > hurricanes and you should do relatively well. Hurricanes should murder targets of opportunity (bad inties and AFs). The FC cannot, and should not, dictate everything. While flying anything it is a must to think of what you will do in hypothetical situations. Even something as simple as spread point requires thought as to what would be the most effective use of modules. PS. You might think about getting rid of crutches like logistics. In the long term, due to the fact that they are so damn good, they cover up other deficiencies in gangs that could be improved on easier. | ||
![]()
Firebolt145
Lalalaland34486 Posts
Bets? | ||
FagelBagel
United States63 Posts
On January 16 2011 04:16 Firebolt145 wrote: That is weird though...it happens to me every now and then. Click dock, you warp to station and you end up waiting about 15 seconds before you finally dock. :/ Don't click "Dock" to dock at the station if you have to warp, warp to within 0. Same applies to Stargates unless the situation calls for you to be off the gate/station. | ||
![]()
Firebolt145
Lalalaland34486 Posts
| ||
![]()
motbob
![]()
United States12546 Posts
![]() | ||
![]()
tofucake
Hyrule18982 Posts
On January 16 2011 04:16 Azerbaijan wrote: I'm not following you here. Once you hit dock there shouldn't have to be anything more to do. Were you sitting 40k off the station or something? [06:58:17] tofucake prime > wt ammold [06:58:39] tofucake prime > fuck [06:58:40] tofucake prime > lost a noctis Looks like you had time to link the WT but still managed to lose your noctis not 22 seconds later. Pay up yo I was in a mission, so I had to turn and align and speed up. Noctises do not do this quickly (takes about 30 seconds to align and start warping from rfap to Ammold gate, and the stations were all behind my Noctis). I linked from my other account AFTER I hit dock on the first. | ||
![]()
tofucake
Hyrule18982 Posts
On January 16 2011 05:36 FagelBagel wrote: Don't click "Dock" to dock at the station if you have to warp, warp to within 0. Same applies to Stargates unless the situation calls for you to be off the gate/station. When did I ever say I was on station? You people are making things up. I was in Kwark's mission. | ||
FagelBagel
United States63 Posts
On January 16 2011 05:41 Firebolt145 wrote: I thought clicking dock before warp = automatic warp at 0, dock instantly. You would think it does, but then you land 2,500m off dock and you see a WT waiting to ram you off the station. Especially sucked years ago when machs could get to retarded speeds (20km/s) and bump caps 30-50km off the station. Best bet is to just warp to 0 and spam dock. | ||
FagelBagel
United States63 Posts
On January 16 2011 05:42 tofucake wrote: I was in a mission, so I had to turn and align and speed up. Noctises do not do this quickly (takes about 30 seconds to align and start warping from rfap to Ammold gate, and the stations were all behind my Noctis). I linked from my other account AFTER I hit dock on the first. Keep your scanner open and watch for probes, if you have WTs in local make sure you are aligned to something so if probes do appear on scanner or you miss the probes and someone lands you will be able to warp out. | ||
r.Evo
Germany14079 Posts
On January 16 2011 04:25 419 wrote: Totally wrong. While themed gangs are good, most of the time a competent (key word here) full short-range t2 fit BC gang will be able to 'win the isk war' against anything up to 2v1 odds (assuming no logistics on the other side, though that's not necessarily a dealbreaker. You'll need clever abuse of gate mechanics to make it work though). You won't hold the field, and 90% of the time will die in a fire, but make sure to primary recons > hacs > hurricanes and you should do relatively well. Hurricanes should murder targets of opportunity (bad inties and AFs). The FC cannot, and should not, dictate everything. While flying anything it is a must to think of what you will do in hypothetical situations. Even something as simple as spread point requires thought as to what would be the most effective use of modules. PS. You might think about getting rid of crutches like logistics. In the long term, due to the fact that they are so damn good, they cover up other deficiencies in gangs that could be improved on easier. The "random T2 fit closerange BC blob" can do exactly that. Blob people. "Winning the ISK war" sucks balls if half your fleet dies and you don't hold the field. The goal for a competent fleet is a train of death which fights whenever the hell it wants to against almost any odds it wants to and with a high individual survivability. You can't train this in random shitblobs which need the odds on their side. A fleet which fights within normal BC range (10-25km) can never have the same survivability as a fleet which can abuse gallente/minmatar recon tackle range (50-90km). Do you die in a fire, especially in the beginning? Hell yes. Can you rape the shit out of people once people in fleet learn not to suck balls? Hell, yes. The only chance "real" shortrange fleets stand a chance is if the hostile fleet is a) vs shortranged shitblob, gives chase offgate and gets stretched out while the closerange blobs fights in a tight formation. b) vs retarded longrange FC who gets caught closerange In both scenarios you will still face heavy losses simply because of the nature of your engagement range. Avoiding this is key to any kind of higher level fleet PvP. There are alliances in this game who give a shit about cost efficiency and try to be the best at what they do (PL, DS, Genos come to mind) and therefor achieve high isk efficiency once they get their shit together, and there are alliances/corps who put the isk efficiency before actual player skill. Whoever was rolling with Liquid in GC witnessed how that ends. Edit: Pahndahs scouting is too high level for most people. He keeps the FC happy, the fleet entertained and is competent when he has to. I prefer a flashgaming scout who tells me shit about his scanning around for nightmares who's alert when he needs to over some random dude who doesn't really know when his attention is needed but gives too much information at the risk of everyone falling asleep. =P | ||
![]()
tofucake
Hyrule18982 Posts
| ||
![]()
Firebolt145
Lalalaland34486 Posts
anyway we were chasing a zealot and a tempest around emol when suddenly i see a tengu appear and recloak on grid on the ammold gate. immediately spammed corp chat telling everyone to dock up. next thing you know, they have 4 tengus, a tempest, a drake and a zealot/mach in local and they start flaming karah (the only one among us that speaks russian) for us docking up lololol | ||
Capiru
Brazil170 Posts
| ||
bN`
Slovenia504 Posts
Edit: Pahndahs scouting is too high level for most people. He keeps the FC happy, the fleet entertained and is competent when he has to. I prefer a flashgaming scout who tells me shit about his scanning around for nightmares who's alert when he needs to over some random dude who doesn't really know when his attention is needed but gives too much information at the risk of everyone falling asleep. =P Last Hmm I wonder who he's refering too.... :> P.S.: Mukk's still happily flying shortrange bc blobs in random violence. Shit's amazing dude | ||
Valenius
United Kingdom1266 Posts
| ||
| ||