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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
Last Edited: 2011-01-15 01:14:51
January 15 2011 00:51 GMT
#5521
hey kwark something else for you to rant on

http://teamliquid.killmail.org/?a=kill_detail&kll_id=8538660

was quite an escape after that kill with mean corp swooping in everywhere haha
Moderator
pahndah
Profile Joined August 2009
1193 Posts
January 15 2011 00:56 GMT
#5522
On January 15 2011 05:11 Belgo wrote:
Show nested quote +

Agony needs to die. Great target practice though tbh. Their pilots suck hard.

DO NOT TRY TO JAM HOSTILE LOGISTICS IN THAT ENVIRONMENT. ECCM is just too sick on guardians. Usually the secondary should be jammed, apart from that I wouldnt let the BBs jam at all to avoid them deagressing in time. Make sure to quickly switch targets vs that kind of RR, you guys had the DPS to pull it off actually. Have the fleet lock all major targets, pound one of the heavier tanked ones. "Be ready to switch dps to xxx and overheat guns.. 3...2...1...go" should do the trick more often than not. The myrm and maybe the drakes should die to that. I'd switch e.g. myrm->drake#1->drake#2->drake#1, with the intention to kill drake#1 all along.




Armor BBs are REALLY FUCKING BRICKS. I wouldn't use them in deep 0.0 roams when you might have to run/kite hostiles. Also they suck with scimi support.

Also, no, the FC doesnt call out jams. Never, unless he has some urgents plans of his own. Jamming targets should be, in that order:

#1 Easy-to-jam logistics: Logi without (!!!!) ECCM. Scimitars even with ECCM. Dont try to jam guardians with ECCM. Just eft it, its horrible.
#2 Other force multipliers. CURSE > Lachesis/Arazu > Rapier/Huginn. Also easy to jam hostile ECM (BBs!)
#3 High DPS damagedealers.

If their fleet is setup well the friendly fleet can't kill crap like the Recons asap since they are too far out of range, THAT is where ECM really shines. Also to jam hostile tackle from time to time to rescue someone.

Also, yes, never jam crossrace if you can avoid it at all. Do NOT use a own FC for Ewar and I also wouldn't recommend using the chat to coordinate, only for really urgent stuff (FUCK THAT ARAZU NEEDS TO GET JAMMED RIGHT NOW I LOST IT). Just assign specific orders.

BB#1 goes from A-Z.(name)
BB#2 goes from Z-A (shiptype)
BB#3 goes from A-Z (shiptype)
BB#3 goes from Z-A (name)

etc. etc.

Always ignore ships you cant jam with racials and ggnore.


The coordinate ECM assault usually makes no sense, ECCM'd guardians have like 10% chance of getting jammed. In that specific scneario (no real hostile DPS, 5 BBs to use) I'd recommend it though. THAT has to be coordinated by the FC.


Cool reports anyway. <3


It was kinda hard to tell if the guardian's had eccm or not, haven't fought many of them. Is it normal fitted with some?

Also, the chat worked better than expected really, left comm open to important stuffs. me and happy only really talked when something juicy was jammed.

I did notice the somewhat brickishness of the fits we where running, and we can't run all the jammers for long. Maybe we can make up for the missing jammer on the shield fit by having someone have two of one, while other makes up for that with two of what that person switch with. More experimentation!

And we had priority's down on what to jam first. We go Ewar/Recon/dps, luckily they had no recon of any sort and just two so ewar boat, which where shut down pretty much entirely. (except the time I accentually turned the jammer off instead of overloading it and the bb got a jam off on serg for a few secs)


Guardians fit correctly always have an ECCM (Projected ECCM w/buddy if they are smart for even more sensor strength)
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
January 15 2011 01:20 GMT
#5523
actually regular eccm is slightly better, cause you can overheat it for even MOAR str (and for 5+ minutes too) :p
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Belgo
Profile Joined September 2009
United States721 Posts
January 15 2011 01:24 GMT
#5524
good to know! We haven't come across a lot of eccm in our other wars, didn't know there was an animation for the mod : x


12 gateways being thrown down, which is standard transition after the two observatory opening
pahndah
Profile Joined August 2009
1193 Posts
January 15 2011 01:35 GMT
#5525
On January 15 2011 10:20 WiljushkA wrote:
actually regular eccm is slightly better, cause you can overheat it for even MOAR str (and for 5+ minutes too) :p


But you could have 120% strength FOREVER, as opposed to getting 6% more if you overheated..and no one has thermodynamics trained anyway.
TurpinOS
Profile Joined February 2010
Canada1223 Posts
January 15 2011 02:50 GMT
#5526
On January 15 2011 09:32 tofucake wrote:
Show nested quote +
On January 15 2011 07:28 TurpinOS wrote:
On January 15 2011 07:24 tofucake wrote:
On January 15 2011 07:08 TurpinOS wrote:
On January 15 2011 06:57 Firebolt145 wrote:
On January 15 2011 06:20 TurpinOS wrote:Also, i heard that moving when in a frigate is a good skill toi have

they were, they were burning towards the zealot to try and point him, they should've warped off though when it was clear we weren't going to catch him anyway


MWD ON : check
APPROACH : check

transversal : ohweit

You knew this and ordered me to point a Dramiel. wtf is wrong with you?

[edit for br]
http://teamliquid.killmail.org/?a=kill_detail&kll_id=8523766


uh ?? what does this have to do, theres a difference between runnning in a straight line to a sniping cruiser and you not having enough buffer to tank a dramiel for 15s

(edit : this fit is ugly)

It's beautiful. You love it. Warrior IIs > Frigates

Dramiel never hit me.


dramiel has 3 warrior 2s, if the dramiell never hit you and the drones killed you in under 15s, then im pretty sure we can both agree that theres something wrong with the fit
(no ehp, 5 speed mods, and a scram, tell me what doesnt work)
http://eve.znaor.hr/pimpmydomi/
bN`
Profile Joined May 2009
Slovenia504 Posts
January 15 2011 02:59 GMT
#5527
No dcu.
Stacked speedmods.
EPIC

+ Show Spoiler +
3 warrior 2s do 48dps with all V
"It's just a ride." - Bill Hicks
tofucake
Profile Blog Joined October 2009
Hyrule19054 Posts
January 15 2011 03:04 GMT
#5528
On January 15 2011 11:59 bN` wrote:
No dcu.
Stacked speedmods.
EPIC

+ Show Spoiler +
3 warrior 2s do 48dps with all V

Weird. I have 1900 ehp.
Liquipediaasante sana squash banana
Guilford
Profile Blog Joined August 2008
Australia290 Posts
January 15 2011 03:07 GMT
#5529
2 overdrive injector system IIs give better speed boost than 1 overdrive injector system II and 1 nanofiber internal structure II too. You can also get away with the hull hp penalty going with 2 overdrive injector. But yeah, so many speed mods and speed rigs
Being forgotten is worse than death.
tofucake
Profile Blog Joined October 2009
Hyrule19054 Posts
Last Edited: 2011-01-15 03:47:10
January 15 2011 03:39 GMT
#5530
Luce sucks at scouting. 30 minutes to not scan down 3 guys who warned their friends. Then they managed to get out just fine. Luce then had to crash a gate 5 times and we still didn't get proper intel so we immediately jumped into a massive camp which knew we were coming and exactly what in.

\o/

gg

ps,
http://teamliquid.killmail.org/?a=kill_detail&kll_id=8540051
http://teamliquid.killmail.org/?a=kill_detail&kll_id=8540054

pps, the black square on Pangell's killmail is a Blackbird
Liquipediaasante sana squash banana
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
January 15 2011 04:02 GMT
#5531
we're still mid roam btw, just killed 2 frigates
Moderator
TurpinOS
Profile Joined February 2010
Canada1223 Posts
Last Edited: 2011-01-15 04:44:08
January 15 2011 04:34 GMT
#5532
On January 15 2011 12:04 tofucake wrote:
Show nested quote +
On January 15 2011 11:59 bN` wrote:
No dcu.
Stacked speedmods.
EPIC

+ Show Spoiler +
3 warrior 2s do 48dps with all V

Weird. I have 1900 ehp.


Youre joking right ?
buffer 1900 ehp....thats scary as fuck

(no shit you cant hold a point on a dramiel)

also explain me the justification behind :

''dont worry guys i go 3k/s, the only problem is i need to get in scram range and once im there a noobship can kill me''


ANYWAYS, TODAYS LEARNING WITH CALLUM IS BROUGHT TO YOU IN PART BY ''DE HATCHURYS HORRIBLE COMMS DURING OPS''

+ Show Spoiler +
[image loading]
http://eve.znaor.hr/pimpmydomi/
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
January 15 2011 04:52 GMT
#5533
i'd say 'hai guize i'm taking damage' is quite important if you're a scimi or some other important ship
Moderator
Dacendoran
Profile Blog Joined June 2009
United States825 Posts
January 15 2011 05:01 GMT
#5534
I am the worst scout in the history of forever.
Sincerely, Luce.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
January 15 2011 05:24 GMT
#5535
On January 15 2011 10:24 Belgo wrote:
good to know! We haven't come across a lot of eccm in our other wars, didn't know there was an animation for the mod : x



You dou realize the hatchery scimmy fit uses eccm right?
Python is garbage, number 1 advocate of getting rid of it.
motbob
Profile Blog Joined July 2008
United States12546 Posts
Last Edited: 2011-01-15 05:30:59
January 15 2011 05:30 GMT
#5536
wrong thread!
ModeratorGood content always wins.
tofucake
Profile Blog Joined October 2009
Hyrule19054 Posts
January 15 2011 05:34 GMT
#5537
On January 15 2011 14:24 Jayme wrote:
Show nested quote +
On January 15 2011 10:24 Belgo wrote:
good to know! We haven't come across a lot of eccm in our other wars, didn't know there was an animation for the mod : x



You dou realize the hatchery scimmy fit uses eccm right?

Yes, but the scimi didn't have one.

Love,
the scimi pilot
Liquipediaasante sana squash banana
KwarK
Profile Blog Joined July 2006
United States42690 Posts
Last Edited: 2011-01-15 05:59:18
January 15 2011 05:56 GMT
#5538
It was luce's first time scouting us so shit was inevitably a bit rough. We had several instances where luce would jump into a system, find shit on gate and immediately ask me if he should engage without describing local to me which is a bit -_-. If you're not gonna tell me what's there how can I possibly tell you what to do about it. The first time he jumped into a gatecamp he just said there's a shitload of stuff here which doesn't mean anything. Then he said they're jumping when half their fleet exposed themselves but didn't tell me what it was which shit. When I asked him to scout again he broke the cardinal rule of covops scouting and tried to decloak and recloak and sit within a bubble and promptly had himself decloaked and would have died if they were competent. He seemed surprised they charged at him with drones.

Anyway, eventually after 5 jumpins we eventually tried to jump in and nano off. This was our first time trying it in a combat situation so I'll just go over what should happen here so people can memorise it in their own time.

Step 1
Jump
Step 2
Hold cloak
Step 3
FC calls align point
Step 4
Pilot looks around manually without decloaking himself, checks how enemy ships and objects change the situation for you personally. Don't tell me, just make sure you don't suicide yourself by charging at align point.
Step 5
FC gives burn order. You overheat mwd and go head towards the align point unless it violates step 4.
Step 6
You are now out of immediate danger. Start engaging shit, do not expose yourself, you have links and are nano fit, dance on the edge of their fleet and shoot at shit for laughs. If you are not heading to the align point move around the edge of their blob without exposing yourself so you have a clear route to align point.
Step 7
The regroup, we start to all approach each other on the align side of their blob. The ships that can are already harassing their shit. We start to get overlapping layers of protection in terms of neuts, reps, jams and recon shit.
Step 8
The nano, now we're grouped we call a primary and start to isolate targets. We're in a perfect situation now, we can neut off tackle, we can scram off shit burning towards us, our scimmy is 70k behind us and a full 100k from the enemy. We can now do it exactly like we do off stations in war.
Step 9
We win.


What happened today was a number of people including (very significantly) our blackbird failed at step 4 and suicided himself into all their shit. An enemy recon stopped VoV being able to do step 5 and because we lacked blackbirds to break the scram VoV was gunned down. The rest of the fleet got out to the edges of their blob successfully and began to align and regroup towards sun but the scimitar got sensor damped, then got confused and thought he was out of range, then stopped and got tackled by a merlin. The rifters whose entire job was to kill tackle on the scimitar didn't notice and the scimitar pilot didn't call it. Comms was a fucking mess at this point with people calling out random crap and not giving specifics like the name of who it was they wanted shit done to. Instead of getting "Merlin X has tackled scimitar, rifters take him down" and having the scimitar nano out and keep everything alive we lost the scimitar. At this point I got the fleet to disengage myself (who had also been tackled) and called a dock up. The rifters somehow all died after the gtfo order.

We lost a scimitar, hurricane, blackbird and four rifters. We killed a blackbird.

There were four main issues.
The first was the scout. I felt the entire op was a constant battle with the scout for intel as he kept warping around and asking questions I couldn't answer without him telling me the situation and just not telling me what was going on. That was a practice issue but I won't be using him again in nullsec for a while because it's just a massive headache. It sucks but a bad aspect of having him buy his account is that he has absolutely no idea how to fly recon.
The second was the speed we were moving and that was a mixture of scout blame and my own. We took forever to get anywhere and therefore it is entirely unsurprising a camp got up. While we knew about the camp and weren't threatened by it we should have been sufficiently fast moving to catch shit off guard. I should have made the decision to say "we're moving too slowly, this is a risk to the fleet, vov scout, new destination is X".
The third issue is comms. People were clogging them with shit and giving bad reports. There are keywords such as on gate, off gate, pirate, neutral, tackled etc we can use to keep things clean and clear. If we have the same keywords that everyone knows and uses then we understand the reports and we can act better. Similiarly we don't need "SCIMITAR IS GOING DOWN" because I have a watchlist, I can see the scimitar is getting fucked. I need "merlin X tackling scimmy, rifters get on him" coming as an order on relatively clean comms.
The fourth is practice. This was our first nanoing off a blob from the middle of it fight. Nanoing in space or off a station is simple because you land in the same place with regards to the enemy and you can easily stay in a cohesive group and do it right. This was different and a lot of people either were unfamiliar with the above steps or forgot them in the heat of battle. We had a lot of people trying to just get within optimal of primary while ignoring align points and enemy ships when you can't do that until the regroup. In the first stage points and guns are optional, it's all about minimising the losses from the gatecamp while getting a successful regroup. Hopefully we can get better at that.

Anyway, we gtfo and docked. We got camped for a while because after I told people to dock up the fucking arazu said "should I dock up?" rather than "should arazu dock up?". Again that's a basic comms mistake people shouldn't be making, describe shit clearly using unambiguous keywords. I told "I" to dock the fuck up because I'd just told the fleet to dock up.

The fleet that owned us cleared out and we limped our way back towards lowsec with yet more failscouting. The arazu found a camp "THERE'S A CAMP!!!" and again failed to tell me what was there or how many. Turned out it was an unrelated (to the blob that killed us) pilgrim, blackbird, enyo, drake and tristan. We eventually got our shit together and hit it killing the enyo and tristan while the others jumped out. As we got just 2j away from lowsec we got ambushed by a very high SP pilot from the fleet which had previously owned us. He was previously in an arazu and had switched into a heretic (dictor) with t2 salvagers (insane SP). Anyway, his fleet was holding at 0 on the third gate into the system so although we knew ingate and outgate were clear they were still ready to ambush us. The moment the scout left our ingate the heretic set up there and bubbled.

Naturally we jumped into the bubble and local spiked. I called an align to outgate, mwds on and heated (fb actually reminded fleet cause I forgot to remind but I shouldn't have to remind anyway), all guns and drones on heretic. With links we burned very fast and he went down just as their fleet landed. The links and heated mwds were enough and we were clear. I told the fleet to warp and kept my links up until their huginn threw webs on me at which point I gtfo cause a cane was about to point. We jumped on contact and had a clear road to egbinger.

We had yet more arguing with the scout with me trying to extract any intel I could from him. As we proceeded we noticed two guys go red (commit a crime) in local and we got the arazu back to probe them. It was a red pest and cane who were 70k apart. Arazu tried to decloak himself to point them personally rather than wait for fleet to land but I had a word with him about decloak targetting delays and actively sabotaging my fleet and he changed his mind. We got a point on the pest but the cane warped out before anyone got on him (although the arazu perhaps could have hit him in time if he'd been paying attention and overheated). At this point firebolt decided he needed to join the incompetence brigade and rammed the pest with his nanocane. We had no scimmy, no war, absolutely no ability to break a tackle. All we had were links and a long ranged scram so he couldn't move and a longpoint could easily be escaped. Obviously if you go into tackle range in that situation there's no way you're getting out, you're fucked. Therefore it is annoying to me that fb rammed the guy in his nanocane and promptly got stasised. Had the guy not been fitting a disruptor web combo (god knows why) then fb would have been fucked, as it was he made it out in structure. The cane warped back in on us at 70k and local spiked by 3 and the arazu (with links on it) said he still had probes on the area and could easily warp out and warp back on the cane closer if I wanted him to point it. I explained (in less than polite terms) that given he already had a point range of 90k because he was in a linked arazu perhaps he might like to learn which ship he's in and just point the guy. As we went for the cane a curse, cyclone and geddon landed on us and I called a nano and disengage. Again with links and heat we could get out (although a heavy neut curse would have fucked me cause claymores have no cap) and we disengaged and docked.

We then proceeded back to teon, only briefly threatened by luce warping to outgate when he was given no orders while on the ingate and I needed him to recon disengage a potential geddon camp. I had a chat with him about orders and following them and not doing his own thing and he seemed to understand. It is therefore frustrating to me that the following happened.
Bosena was the last lowsec and therefore the Bosena ingate was the last place we were in danger because you can warp to a hisec gate at 0 and jump on contact. There were 30+ guys (a lot) in Bosena. We were in space awaiting the all clear on our ingate with a cloaked guy scouting us. Obviously if the guys in Bosena were competent they'd see us go to the Heild outgate with the cloaked ship, immediately warp all their crap to the Bosena ingate and have a massive blob there to kill us in seconds. Being a competent FC I was aware of this threat and asked the arazu to scout the ingate. It was clear and we warped, jumped and warped to hisec. However as we jumped I got the following report "hisec exit is clear". The arazu had, without orders, fucked off and left his post. He had not been checking my gate was clear, despite the orders to, me having an enemy recon in local with me and there being 30 guys in local. Instead he was making sure that we couldn't be attacked while at 0 on an exit from any fight. It was just another display of the same randomly warping around instead of staying where I told him to be and not understanding basic pvp concepts (hisec gate at 0 = safe) that had underlined the entire op. I had a few more words with him as we escaped into high.

On the way back we actually killed around 240m of shit whereas in the nullsec massacre we lost in the region of 200m so amazingly we were actually up on the op. But it was one of the most painfully incompetent roams I've been on.
ModeratorThe angels have the phone box
Amnesty
Profile Joined April 2003
United States2054 Posts
January 15 2011 06:41 GMT
#5539
So ROAM is helping AAA win back there space. They recaptured 2 stations today and theres a few more comming out tommorow. I joined up for the first time with the russians today.
Makula is running the show and doing amazing. He sounds more angry and more russian now.

Init and friends have a lot more pilots but AAA and friends are bringing much larger fleets. A huge difference from a few months ago when AAA looked so anemic. I guess its winter now.

As for a BR of today from my perspective. We titan bridged into HY.. After twenty minutes of Soul-Crushing lag I finally loaded inside the star (no really a actual dialog box popped up and said I'm experiening "Soul-Crushing Lag", and kept popping up to remind me about how terrible the lag is every five minutes). The star bounced me and my ship was doing a few million km/s until I landed at safe. Then my ship auto warps again (WTF). I finally grabbed a fleet warp like 25 minutes old.
By time i loaded grid, the whole enemy fleet already had me red boxed. I looked to see where i was and where the friendly fleet was. Apparently i landed at 0 on the there anchor pilot somehow someway. I didnt even bother broadcasting for reps. Instead i just watched a power point presentation of them killing my ship for the next 30 minutes or so.

Was fun times. Love blob warfare.


The sky just is, and goes on and on; and we play all our BW games beneath it.
Fir3fly
Profile Joined May 2009
Australia251 Posts
January 15 2011 06:52 GMT
#5540
uguu.

i just tried activating my old account, inadvertently ended up making a new one (there doesnt seem to be a reactivate button like they say there is ah well)

so now im a minmatar frigate with about 5 k in cash and nothing to train, i already know how to play and what not, could i possibly get into the hatchery and try it out? (i didnt even read about the trial mentoring system, soz, but i could pay for a month for someone to give the same affect)

i originally got bored with eve because i was flying solo, but reading this thread sparked up my interest in it again.

how would one apply for the hatchery?
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