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United States42008 Posts
[06:54:00] KwarK uK > +1 wt logged on [06:54:01] KwarK uK > nv [06:54:03] KwarK uK > darth fett ..... [06:56:49] KwarK uK > he's in emol [06:56:50] KwarK uK > with mach [06:56:53] KwarK uK > visual [06:56:56] Happy FT > oh my god [06:56:58] Happy FT > kwark [06:57:02] Happy FT > i just read your "battle report" [06:57:02] Gemini 3 > FITTING BB [06:57:06] KwarK uK > WT jumped into ammold [06:57:17] Wrathful Penguins > dock up tofu [06:57:20] Wrathful Penguins > i'm levaving mission [06:57:35] Gemini 3 > i'm fitting minnie jammers [06:57:42] Happy FT > i'll fit minnie + cald [06:57:48] Happy FT > never know when a falcon might show up [06:57:48] Happy FT > oh wait [06:57:55] Happy FT > are they all logged off except for that one mach [06:58:05] Gemini 3 > no [06:58:07] Gemini 3 > 4-5wts [06:58:17] tofucake prime > wt ammold <url=showinfo:1376//844659634>Darth Fett</url> nv [06:58:39] tofucake prime > fuck [06:58:40] tofucake prime > lost a noctis [06:58:45] Litharis > Uh [06:58:46] Gemini 3 > are you serious [06:58:50] tofucake prime > yes [06:58:51] KwarK uK > to WT? [06:58:52] KwarK uK > or rats? [06:58:52] Litharis > Didn't kwark say to dock [06:58:55] Gemini 3 > Kwark just said [06:58:56] tofucake prime > wt [06:58:57] Gemini 3 > DOCK [06:59:01] Gemini 3 > Fine him please [06:59:06] Happy FT > lolol [06:59:09] KwarK uK > wtf man [06:59:13] KwarK uK > read the fucking chat
http://teamliquid.killmail.org/?a=kill_detail&kll_id=8541642
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United States42008 Posts
Poll: Fine?50m fine (16) 43% 10m fine (13) 35% No fine, 77m ship is enough (4) 11% No fine, they're gay and srs bznz. Who cares about killboards? (2) 5% 25m fine (2) 5% 37 total votes Your vote: Fine? (Vote): No fine, 77m ship is enough (Vote): No fine, they're gay and srs bznz. Who cares about killboards? (Vote): 10m fine (Vote): 25m fine (Vote): 50m fine
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Russian Federation3631 Posts
^^
Raging over vent for 1 hour is generally an effective tactic.
On January 15 2011 11:50 TurpinOS wrote:Show nested quote +On January 15 2011 09:32 tofucake wrote:On January 15 2011 07:28 TurpinOS wrote:On January 15 2011 07:24 tofucake wrote:On January 15 2011 07:08 TurpinOS wrote:On January 15 2011 06:57 Firebolt145 wrote:On January 15 2011 06:20 TurpinOS wrote:Also, i heard that moving when in a frigate is a good skill toi have they were, they were burning towards the zealot to try and point him, they should've warped off though when it was clear we weren't going to catch him anyway MWD ON : check APPROACH : check transversal : ohweit You knew this and ordered me to point a Dramiel. wtf is wrong with you? [edit for br] http://teamliquid.killmail.org/?a=kill_detail&kll_id=8523766 uh ?? what does this have to do, theres a difference between runnning in a straight line to a sniping cruiser and you not having enough buffer to tank a dramiel for 15s (edit : this fit is ugly) It's beautiful. You love it. Warrior IIs > Frigates Dramiel never hit me. dramiel has 3 warrior 2s, if the dramiell never hit you and the drones killed you in under 15s, then im pretty sure we can both agree that theres something wrong with the fit (no ehp, 5 speed mods, and a scram, tell me what doesnt work) MSE is perfectly viable, though I'd probably still go AB/200/SAR for tackling purposes. Will tank long against big things once you settle into orbit. Its not like a rifter will hold point 'long' against a dram unless two of the three following conditions are met
1) rifter in combat fit 2) dramiel is retard 3) you're gaying him with TDs
I can't remember the intricacies of rifter fitting but I believe MSE/scram/AB rifter w/ neut will dispatch 200/SAR fits easily (due to extra gyro). It might lose against 400mm brick rifters but there's nothing wrong with a shield fit. You gain a fair bit of agility w/ shield fit too which is nice if you're used to minmatar ships.
Stacked speed mods are bad but if you're using t1 guns its not like your dps is going to be that significant.
Also, are you seriously arguing that he should carry an LR point to tackle a dramiel? Simply awful.
The gist of it is that you have a long way to go before becoming a certified killboard commenter/white knight services provider.
Okay, constructive criticism:
Rigs - CDFE is probably better. If you don't like the sig penalty, go something like damage rigs. Lows - MSE fit generally dictates the DCU/gyro/(speed or nano) setup Mids - Scram/MSE - you have the choice of AB or MWD here. If you're just trying to get initial point -- MWD and use a t1 shitfit. For actual combat, AB all the way. Barring sader/TEwolf/slicer/tackleceptors, there's not many ships that really merit carrying a disruptor. Therefore its safe to assume that 80% of the frigs you'll run into are carrying scram, which means MWD is of marginal value, once you close range. Highs - I've had long arguments over this but I would go 150mm over 200mm. You have the right idea here.
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United States42008 Posts
Okay, so the mach docked up and was being gay and we weren't gonna kill him on a station so I called it and went to watch GSL. Luce said he was gonna probe him and I thought Luce was Gem so I had a chat with Luce about how he should be really careful because a mach can alpha a heron. It was about probing from safes and shit like that. But Luce pointed out he was in an arazu so I said whatever and afked to GSL.
The following then happened. Luce reported mach undocked and warped Gem decided he wanted to get involved again (despite the fact we had no ships cause I'd given up on the corp and fucked off) Gem then warped to station at 0 Machariel landed at station at 0
Now Gem was in TS and listening when we had the chat about machs alphaing his heron. It was a long conversation and that bit was stressed several times by many players. It is therefore surprising that the following happened.
Gem: Machariel landed at station, should I tackle? (Notice at this point he's not actually working with anyone. He's just doing his own thing. I'm not sure who he was asking because nobody was with him, he was just doing his own thing really.) Gem: He killed me. Everyone else: Why didn't you dock? Gem: He alphaed me. Everyone else: So why didn't you immediately dock as he appeared. Gem: I was waiting for my sisters combat scanner probes to return, they're expensive you know.
Okay, a bit of background. Probes are non interactable items. Once in space they can't be stolen, destroyed or taken in any way. So because the probes were expensive and he needed to dock up asap or get one shotted he stopped and put the expensive probes in his ship. I'll repeat that... he suicided his ship in order to put the expensive items, that were currently unkillable, in his ship, where they could be taken off his wreck.
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Russian Federation3631 Posts
Positives, sir.
At least it wasn't the Arazu getting alphaed.
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tl;dr a heron, it died 
To sum even more Nothing happened
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United States42008 Posts
On January 15 2011 15:52 Fir3fly wrote:uguu. i just tried activating my old account, inadvertently ended up making a new one (there doesnt seem to be a reactivate button like they say there is  ah well) so now im a minmatar frigate with about 5 k in cash and nothing to train, i already know how to play and what not, could i possibly get into the hatchery and try it out? (i didnt even read about the trial mentoring system, soz, but i could pay for a month for someone to give the same affect) i originally got bored with eve because i was flying solo, but reading this thread sparked up my interest in it again. how would one apply for the hatchery? You have to petition a reactivation trial. I wouldn't bother with <2m SP. Speak to a hatchery member in scbw about joining.
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Funny thing about probes: if you dock up or leave system with them out, you can undock or reenter system and click the 'reconnect to lost probes' button. This is there incase you dc while probing, forget probes and jump systems, or happen to be on 0 on a station with something that can alpha you.
I certainly got a good laugh out of this though.
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On January 15 2011 14:56 KwarK wrote:+ Show Spoiler +It was luce's first time scouting us so shit was inevitably a bit rough. We had several instances where luce would jump into a system, find shit on gate and immediately ask me if he should engage without describing local to me which is a bit -_-. If you're not gonna tell me what's there how can I possibly tell you what to do about it. The first time he jumped into a gatecamp he just said there's a shitload of stuff here which doesn't mean anything. Then he said they're jumping when half their fleet exposed themselves but didn't tell me what it was which shit. When I asked him to scout again he broke the cardinal rule of covops scouting and tried to decloak and recloak and sit within a bubble and promptly had himself decloaked and would have died if they were competent. He seemed surprised they charged at him with drones.
Anyway, eventually after 5 jumpins we eventually tried to jump in and nano off. This was our first time trying it in a combat situation so I'll just go over what should happen here so people can memorise it in their own time.
Step 1 Jump Step 2 Hold cloak Step 3 FC calls align point Step 4 Pilot looks around manually without decloaking himself, checks how enemy ships and objects change the situation for you personally. Don't tell me, just make sure you don't suicide yourself by charging at align point. Step 5 FC gives burn order. You overheat mwd and go head towards the align point unless it violates step 4. Step 6 You are now out of immediate danger. Start engaging shit, do not expose yourself, you have links and are nano fit, dance on the edge of their fleet and shoot at shit for laughs. If you are not heading to the align point move around the edge of their blob without exposing yourself so you have a clear route to align point. Step 7 The regroup, we start to all approach each other on the align side of their blob. The ships that can are already harassing their shit. We start to get overlapping layers of protection in terms of neuts, reps, jams and recon shit. Step 8 The nano, now we're grouped we call a primary and start to isolate targets. We're in a perfect situation now, we can neut off tackle, we can scram off shit burning towards us, our scimmy is 70k behind us and a full 100k from the enemy. We can now do it exactly like we do off stations in war. Step 9 We win.
What happened today was a number of people including (very significantly) our blackbird failed at step 4 and suicided himself into all their shit. An enemy recon stopped VoV being able to do step 5 and because we lacked blackbirds to break the scram VoV was gunned down. The rest of the fleet got out to the edges of their blob successfully and began to align and regroup towards sun but the scimitar got sensor damped, then got confused and thought he was out of range, then stopped and got tackled by a merlin. The rifters whose entire job was to kill tackle on the scimitar didn't notice and the scimitar pilot didn't call it. Comms was a fucking mess at this point with people calling out random crap and not giving specifics like the name of who it was they wanted shit done to. Instead of getting "Merlin X has tackled scimitar, rifters take him down" and having the scimitar nano out and keep everything alive we lost the scimitar. At this point I got the fleet to disengage myself (who had also been tackled) and called a dock up. The rifters somehow all died after the gtfo order.
We lost a scimitar, hurricane, blackbird and four rifters. We killed a blackbird.
There were four main issues. The first was the scout. I felt the entire op was a constant battle with the scout for intel as he kept warping around and asking questions I couldn't answer without him telling me the situation and just not telling me what was going on. That was a practice issue but I won't be using him again in nullsec for a while because it's just a massive headache. It sucks but a bad aspect of having him buy his account is that he has absolutely no idea how to fly recon. The second was the speed we were moving and that was a mixture of scout blame and my own. We took forever to get anywhere and therefore it is entirely unsurprising a camp got up. While we knew about the camp and weren't threatened by it we should have been sufficiently fast moving to catch shit off guard. I should have made the decision to say "we're moving too slowly, this is a risk to the fleet, vov scout, new destination is X". The third issue is comms. People were clogging them with shit and giving bad reports. There are keywords such as on gate, off gate, pirate, neutral, tackled etc we can use to keep things clean and clear. If we have the same keywords that everyone knows and uses then we understand the reports and we can act better. Similiarly we don't need "SCIMITAR IS GOING DOWN" because I have a watchlist, I can see the scimitar is getting fucked. I need "merlin X tackling scimmy, rifters get on him" coming as an order on relatively clean comms. The fourth is practice. This was our first nanoing off a blob from the middle of it fight. Nanoing in space or off a station is simple because you land in the same place with regards to the enemy and you can easily stay in a cohesive group and do it right. This was different and a lot of people either were unfamiliar with the above steps or forgot them in the heat of battle. We had a lot of people trying to just get within optimal of primary while ignoring align points and enemy ships when you can't do that until the regroup. In the first stage points and guns are optional, it's all about minimising the losses from the gatecamp while getting a successful regroup. Hopefully we can get better at that.
Anyway, we gtfo and docked. We got camped for a while because after I told people to dock up the fucking arazu said "should I dock up?" rather than "should arazu dock up?". Again that's a basic comms mistake people shouldn't be making, describe shit clearly using unambiguous keywords. I told "I" to dock the fuck up because I'd just told the fleet to dock up.
The fleet that owned us cleared out and we limped our way back towards lowsec with yet more failscouting. The arazu found a camp "THERE'S A CAMP!!!" and again failed to tell me what was there or how many. Turned out it was an unrelated (to the blob that killed us) pilgrim, blackbird, enyo, drake and tristan. We eventually got our shit together and hit it killing the enyo and tristan while the others jumped out. As we got just 2j away from lowsec we got ambushed by a very high SP pilot from the fleet which had previously owned us. He was previously in an arazu and had switched into a heretic (dictor) with t2 salvagers (insane SP). Anyway, his fleet was holding at 0 on the third gate into the system so although we knew ingate and outgate were clear they were still ready to ambush us. The moment the scout left our ingate the heretic set up there and bubbled.
Naturally we jumped into the bubble and local spiked. I called an align to outgate, mwds on and heated (fb actually reminded fleet cause I forgot to remind but I shouldn't have to remind anyway), all guns and drones on heretic. With links we burned very fast and he went down just as their fleet landed. The links and heated mwds were enough and we were clear. I told the fleet to warp and kept my links up until their huginn threw webs on me at which point I gtfo cause a cane was about to point. We jumped on contact and had a clear road to egbinger.
We had yet more arguing with the scout with me trying to extract any intel I could from him. As we proceeded we noticed two guys go red (commit a crime) in local and we got the arazu back to probe them. It was a red pest and cane who were 70k apart. Arazu tried to decloak himself to point them personally rather than wait for fleet to land but I had a word with him about decloak targetting delays and actively sabotaging my fleet and he changed his mind. We got a point on the pest but the cane warped out before anyone got on him (although the arazu perhaps could have hit him in time if he'd been paying attention and overheated). At this point firebolt decided he needed to join the incompetence brigade and rammed the pest with his nanocane. We had no scimmy, no war, absolutely no ability to break a tackle. All we had were links and a long ranged scram so he couldn't move and a longpoint could easily be escaped. Obviously if you go into tackle range in that situation there's no way you're getting out, you're fucked. Therefore it is annoying to me that fb rammed the guy in his nanocane and promptly got stasised. Had the guy not been fitting a disruptor web combo (god knows why) then fb would have been fucked, as it was he made it out in structure. The cane warped back in on us at 70k and local spiked by 3 and the arazu (with links on it) said he still had probes on the area and could easily warp out and warp back on the cane closer if I wanted him to point it. I explained (in less than polite terms) that given he already had a point range of 90k because he was in a linked arazu perhaps he might like to learn which ship he's in and just point the guy. As we went for the cane a curse, cyclone and geddon landed on us and I called a nano and disengage. Again with links and heat we could get out (although a heavy neut curse would have fucked me cause claymores have no cap) and we disengaged and docked.
We then proceeded back to teon, only briefly threatened by luce warping to outgate when he was given no orders while on the ingate and I needed him to recon disengage a potential geddon camp. I had a chat with him about orders and following them and not doing his own thing and he seemed to understand. It is therefore frustrating to me that the following happened. Bosena was the last lowsec and therefore the Bosena ingate was the last place we were in danger because you can warp to a hisec gate at 0 and jump on contact. There were 30+ guys (a lot) in Bosena. We were in space awaiting the all clear on our ingate with a cloaked guy scouting us. Obviously if the guys in Bosena were competent they'd see us go to the Heild outgate with the cloaked ship, immediately warp all their crap to the Bosena ingate and have a massive blob there to kill us in seconds. Being a competent FC I was aware of this threat and asked the arazu to scout the ingate. It was clear and we warped, jumped and warped to hisec. However as we jumped I got the following report "hisec exit is clear". The arazu had, without orders, fucked off and left his post. He had not been checking my gate was clear, despite the orders to, me having an enemy recon in local with me and there being 30 guys in local. Instead he was making sure that we couldn't be attacked while at 0 on an exit from any fight. It was just another display of the same randomly warping around instead of staying where I told him to be and not understanding basic pvp concepts (hisec gate at 0 = safe) that had underlined the entire op. I had a few more words with him as we escaped into high.
On the way back we actually killed around 240m of shit whereas in the nullsec massacre we lost in the region of 200m so amazingly we were actually up on the op. But it was one of the most painfully incompetent roams I've been on.
Scouting is my favorite thing to do ever. Scimi is ranked 2.
LEMME SCOUT Always throwing me into my nanopest like a meanie!
Anyway that does sound rough. What I noticed even on our good day is that people don't know when to shut the fuck up. It's constant chatter about bullshit that doesn't need to be said in the first place.
I guess there needs to be more jump and nano and a few OSHIT situations than always doing the best possible scenario.
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United States42008 Posts
I was camping the mach in ammold when I crashed trying to dock. About 30 seconds later I hear
Luce: Machariel undocked KwarK: Okay, I could have a problem here because I crashed in space on the undock, can you dscan and see if you can see a claymore? Luce: What?!? KwarK: Run dscan, look for claymore named XXXX, do you see it? Luce: What?!? KwarK: Run dscan, is my claymore on your dscan? Luce: I can't tell. KwarK: Why can't you tell!?!?!? Luce: Too many wrecks and cargo containers. KwarK: Turn on active overview settings. Luce: It's on. KwarK: YOU HAVE WRECKS AND CARGO ON YOUR PVP OVERVIEW?! Actually, no time for that, do you have another overview setting. Luce: Yes, 5. KwarK: Okay, switch to a pvp one and dscan. Luce: They've all got wrecks and cargo containers. KwarK: WHAT THE.... Okay, right click and remove them from dscan. Luce: What? KwarK: You don't know how to remove things from overview on dscan?!?!
Fortunately my eve chose that moment to recover and the station loaded. Unfortunately we have a player who is nearly a year old flying fully Ved recons who has the pvp level of a hatchery member on his third day.
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Sooooooo I can't sleep and I thought I might as well throw this post together.
Anyway I figured I would describe my time as a new player in Eve and mention some mistakes I have made that I feel can be avoided by other new players and people who may be wanting to give the game a try.
First I will say that if you are brand new to this game the Hatchery is a great place to start. This is actually my third time subscribing to Eve over 5 years and the first time I made it past the trial period. I have a dumbass uncle that used to play and twice he offered me a trial so that he might get some free game time but when I asked him for help in figuring out what is honestly, in some ways, one of the most stupidly complicated games out right now he went right on mining in his Arbitrator.
Thanks to the knowledgeable vets of the Hatchery I have a real grasp on the game and now know things like only a dumbass like my uncle mines in an Arbitrator. The Hatchery is the reason I've manage to stick with it this time; The game is hundreds of times more fun to play when you have fun people to enjoy it with and these TL guys are lots of fun.
Next I'm going to talk about how I screwed up and how new people can avoid doing what I did.
So Eve is basically a giant sandbox, you can do anything you want.. provided you have the money for it. Now one of the easiest and most consistent ways of making money in Eve is running level four missions but it is, unfortunately, a bit of a grind. I played WoW for 2 years prior to trying eve and I was in no mood to grind so I told myself I would make my space money elsewhere.
Now as I started playing more and began to go on roams in my Rifter I found that I really enjoyed scouting for the fleet and being designated tackle. I soon became aware of ships known as interceptors that are designed for scouting and being designated tackle and there were even some that could solo many other ships if flown correctly with good skills.
That sounded awesome and honestly not bothering to check how much interceptors cost and still believing that I would never grind for my money I started training to fly a near perfect interceptor.
I'll skip to the result because I am sleepy and I'm worried I might start getting incoherent.
I ended up with the skills to fly a pretty pimp interceptor but no money to afford one. I would even go on to struggle to afford t2 modules for just a basic Rifter not mention that after 6 weeks of playing eve i had yet to pilot anything larger than a destroyer, a salvage destroyer at that.
Going to stop here for a sec and say that there are plenty of other ways to make money besides mission but it will depend on how much time you want to spend and how much risk you want to take (trading). I thought I would be an amazing space trader like Motbob but even he said that if you kind of have to treat it like a "research job" (I think that's what he said).
Due to my work schedule and just life in general I do not have time to spend playing the Eve markets and such and after burning out in WoW after being in a hardcore progression guild I don't think I would even want to.
Anyway, I accepted the fact that I must grind and so started doing level one missions in my t2 Rifter (LOL) and after learning of a skill called Connections (write this one down new people its very important) I was soon in level 2 missions and on my way to 3s.
Once I had access to level 3 agents i did my research and learned I would need a Hurricane to run them. Now due to my poor choices in not starting to make money through missions earlier I only has just enough to buy, fit, and insure my first hurricane. The first rule in eve is never fly what you can't afford to loose; I naively believed this only applied to pvp. How could I lose this ship when it cost me nearly everything? I surely would never be so careless.
Well I wasn't, but in my third level 3 mission my game crashed and I relogged to find my pod sitting in my space. CCp would not reimburse as whatever caused the crash was on my end rather than the server and after insurance I was left with only enough to buy just another Hurricane but no mods. Left with only a Rupture which I used for level 2s I though "there is no way in hell I am grinding that much money in level 2 missions." So I caved and bought 2 PLEX which I sold in game, solving my money problem for quite some time.
So after all that I just will say that as a newer player, unless you have a very specific and well thought out plan to make your money with which you will be able to fully enjoy the game, you probably want to immediately gear your skills towards eventually running level 4 missions. Even if its a grind it is easy and consistent and if you're smart with your loyalty points you will make even more money. I'm pretty sure I would have never had any of these problems if I had found a good financial base to work towards from the beginning; and now that once im able to run level 4s efficiently I wont have to worry about losing my 30 mil interceptors in an awesome Hatchery Nullsec roam.
Going to stop here because I can't think straight i really hope this makes sense goodnight everyone.
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I dont wanna discourage you, but salvaging hardcore, i made 400m in 9 days while on trial.
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Lalalaland34486 Posts
I sense some unresolved issues between you and your uncle.
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On January 15 2011 14:56 KwarK wrote: It was luce's first time scouting us so shit was inevitably a bit rough. We had several instances where luce would jump into a system, find shit on gate and immediately ask me if he should engage without describing local to me which is a bit -_-. If you're not gonna tell me what's there how can I possibly tell you what to do about it. The first time he jumped into a gatecamp he just said there's a shitload of stuff here which doesn't mean anything. Then he said they're jumping when half their fleet exposed themselves but didn't tell me what it was which shit. When I asked him to scout again he broke the cardinal rule of covops scouting and tried to decloak and recloak and sit within a bubble and promptly had himself decloaked and would have died if they were competent. He seemed surprised they charged at him with drones.
Anyway, eventually after 5 jumpins we eventually tried to jump in and nano off. This was our first time trying it in a combat situation so I'll just go over what should happen here so people can memorise it in their own time.
Step 1 Jump Step 2 Hold cloak Step 3 FC calls align point Step 4 Pilot looks around manually without decloaking himself, checks how enemy ships and objects change the situation for you personally. Don't tell me, just make sure you don't suicide yourself by charging at align point. Step 5 FC gives burn order. You overheat mwd and go head towards the align point unless it violates step 4. Step 6 You are now out of immediate danger. Start engaging shit, do not expose yourself, you have links and are nano fit, dance on the edge of their fleet and shoot at shit for laughs. If you are not heading to the align point move around the edge of their blob without exposing yourself so you have a clear route to align point. Step 7 The regroup, we start to all approach each other on the align side of their blob. The ships that can are already harassing their shit. We start to get overlapping layers of protection in terms of neuts, reps, jams and recon shit. Step 8 The nano, now we're grouped we call a primary and start to isolate targets. We're in a perfect situation now, we can neut off tackle, we can scram off shit burning towards us, our scimmy is 70k behind us and a full 100k from the enemy. We can now do it exactly like we do off stations in war. Step 9 We win.
What happened today was a number of people including (very significantly) our blackbird failed at step 4 and suicided himself into all their shit. An enemy recon stopped VoV being able to do step 5 and because we lacked blackbirds to break the scram VoV was gunned down. The rest of the fleet got out to the edges of their blob successfully and began to align and regroup towards sun but the scimitar got sensor damped, then got confused and thought he was out of range, then stopped and got tackled by a merlin. The rifters whose entire job was to kill tackle on the scimitar didn't notice and the scimitar pilot didn't call it. Comms was a fucking mess at this point with people calling out random crap and not giving specifics like the name of who it was they wanted shit done to. Instead of getting "Merlin X has tackled scimitar, rifters take him down" and having the scimitar nano out and keep everything alive we lost the scimitar. At this point I got the fleet to disengage myself (who had also been tackled) and called a dock up. The rifters somehow all died after the gtfo order.
We lost a scimitar, hurricane, blackbird and four rifters. We killed a blackbird.
There were four main issues. The first was the scout. I felt the entire op was a constant battle with the scout for intel as he kept warping around and asking questions I couldn't answer without him telling me the situation and just not telling me what was going on. That was a practice issue but I won't be using him again in nullsec for a while because it's just a massive headache. It sucks but a bad aspect of having him buy his account is that he has absolutely no idea how to fly recon. The second was the speed we were moving and that was a mixture of scout blame and my own. We took forever to get anywhere and therefore it is entirely unsurprising a camp got up. While we knew about the camp and weren't threatened by it we should have been sufficiently fast moving to catch shit off guard. I should have made the decision to say "we're moving too slowly, this is a risk to the fleet, vov scout, new destination is X". The third issue is comms. People were clogging them with shit and giving bad reports. There are keywords such as on gate, off gate, pirate, neutral, tackled etc we can use to keep things clean and clear. If we have the same keywords that everyone knows and uses then we understand the reports and we can act better. Similiarly we don't need "SCIMITAR IS GOING DOWN" because I have a watchlist, I can see the scimitar is getting fucked. I need "merlin X tackling scimmy, rifters get on him" coming as an order on relatively clean comms. The fourth is practice. This was our first nanoing off a blob from the middle of it fight. Nanoing in space or off a station is simple because you land in the same place with regards to the enemy and you can easily stay in a cohesive group and do it right. This was different and a lot of people either were unfamiliar with the above steps or forgot them in the heat of battle. We had a lot of people trying to just get within optimal of primary while ignoring align points and enemy ships when you can't do that until the regroup. In the first stage points and guns are optional, it's all about minimising the losses from the gatecamp while getting a successful regroup. Hopefully we can get better at that.
Must seen for anyone who tries to pull nanoshit: http://vimeo.com/5038862
Some comments: It's the FCs job to prepare the fleet for the engagement. Keeping the fleet in the dark (especially if they don't have much practice) is a horrible idea. It is the FCs job to keep them in the needed mental and psychological shape to do well. Try to sound like you know what you're doing, even if you're not. (!!) ... Keep the fleet calm and keep them in some kind of "If we work well as a team we rape, if we don't we fail"-mood. 'cause that's exactly what's going to happen.
For fleet compositions keep in mind that as soon as you want to do proper fights while being outnumbered you need a concept and FC that CONCEPT - not the actual fleet. e.g. a fleet with drake/cane/BBs either needs the BBs to be shieldbuffered and nano'd so they don't turn slower than drakes or the whole fleet to be commanded around as if it was only Blackbirds.
Nano/Sniperhac/Darkside fleets rely on creating the feeling in the opponent FC of GO FUCKING CHASE THEM WE'RE CLOSE ENOUGH TO SUPPORT GO TACKLE GO. If you have 20 Vagabonds that "let them get a little bit closer"-thing is much closer than with a core of 20 Drakes. The ideal case is that you, the FC, create an image of "fuck yes, now they are running from us, chase them!" - THAT is when your fleet has to shine and where maneuvering comes into place.
To let hostiles get closer I prefer to align off with the intention of warping, not fighting (keep the 1min aggro counter in mind!), waiting before jumps usually seems suspicious. Commands like "Start warping off now" make the fleet seem chaotic. The more chaotic your fleet seems while you have all that planned out in your head the better.
The goal is to switch from NOW WE HAVE THEM to OFUCKMYLIFETHOSEBASTARDS withing seconds. To achieve this you need to get your fleet from FUCKHEALMOSTTACKLEDME to optimals within 1-2 jumps. You might e.g.
-pull the same maneuver as before (align off ingate with the intent to warp) and warp to outgate at 30-50km, align to a celestial not in line with your ingate. Be prepared for hostiles on top of your ass.
-Awesome move vs larger chasing fleets (talking 20 vs 100 NC shitblob scenarios here): Align off the ingate, half the fleet into one direction, half the fleet into other direction. Once their tackle trickles in, warp each wing to 50km, align back to ingate. Wait for the spike, warp back, hold (let some engagte) and jump out. Intention was to fight in the incoming system on the outgate all along), Here you really on "THEYRE COMING BACK" - "KGETPOINTS" and kill their people who fell behind before the fleet gets back in an organized way. Don't do this as long as you didn't chase off/kill most of their light tackle. A cloaked light interdictor at the place where you wanted to fight all along is 1337. He can provide intel to time the move perfectly as well.
-Great for medium/long range fleets (Darksidefleet/Sniper HAC) is to use bubbles and light interdictors to their full potential. You are being chased but they aren't very close yet? Jump, align outgate. Keep a cloaked scout at the ingate. Let dictor warp to outgate at 70km, when their scout jumps in hold for a second (good old "kill their scout move") to lure their fleet closer, warp fleet to outbound at 0. Let the cloaked scout report when their scout warped. Cloak dictor at outgate, hold fleet at 0. Wait till their fleet jumps and warps (BUBBLE THE FUCK UP) or till their scout arrives at 0 and you chase him out. Proceed to bubble and rape whatever comes in from 70km off.
Be creative. Especially light dictor bubbles and "weird" warps at range/jumps while you have maps and a plan in mind are hugely unexpected by 98% of eve.
The goal to winning fights outnumbered is speed, high dps and superior organisation.
e.g. friendly recons need to know EXACTLY what they are doing and people need to really trust each other. Curses with "frigate only" overview to instarape tackle. ECM needs to know what it has to prioritize. Every person needs to do their job as good as possible on their own, that's when the FC can really shine and create stuff as the above on the spot. (All those moves were "Allright, let's see if that works..."-moves in the first place. If your fleet is prepared and trustworthy you can pull a shitloads of stunts. Make sure to create that kind of discipline by trust, not by force. If something goes wrong it's the FCs fault, period.
Some pilot fucked up and that's why it didn't work? Still the FCs fault since he gave him a task he wasn't able/ready to do.
Sidenote: Yes, it's the FCs fault. But before you start spitting random blame at him, think if you could do it better first. You can? Then stfu and show him how it's done in the next op.
I also totally DONT recommend jumping into blobs/camps and burning off with the shipcombos/experience you guys have atm. Try getting a blob to chase you and find tactics to kill part of their fleet without losing anyone, that's how you train discipline and a creative mind in the heat of combat best imho.
gl guys, keep the reports up. Even though I can't play I still love seeing TLs presence owning. =)
PS: To keep coms clear don't rely on being nice. Tell people to shut the fuck up and don't be afraid to even mute someone who is really pushing your nerves. While the fleet is in "combat mode" there can be no discussions with the FC. Talk about mistakes/ideas afterwards, that's when you have to work as a team again. Midfight there is no discussion with the FC unless you were backseating and teaching him anyway.
PPS: Scouts are ideally people who love to solo in frigate hulls and practice scanning/scouting that way. A fleet op is not the place to be scouting for the first time in your life. Practice that in small gangs/solo first. Nothing is more fucking gay than someone who is like "I CAN SCOUT" and fucks up completely. =P
TL fighting~~!! =)
PPPS: A well trained fleet/FC composition is usually recognized by short, sharp and instantly executed orders. If your FC says "align there" you do it. If he says "warp there", you do it. Make sure to give orders in the correct way since a well trained fleet responds like a sport car. "Warp to planet X... at....50km" is wrong. "At 50km warp to planet X" is grammatical bullshit but the only way to command a quick responding fleet. =P
Also stuff like "HOLD" instead of "Don't jump" etc. ... even PL FCs fuck those things up from time to time and blame their fleet for failing afterwards. =P
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On January 15 2011 19:04 KwarK wrote: I was camping the mach in ammold when I crashed trying to dock. About 30 seconds later I hear
Luce: Machariel undocked KwarK: Okay, I could have a problem here because I crashed in space on the undock, can you dscan and see if you can see a claymore? Luce: What?!? KwarK: Run dscan, look for claymore named XXXX, do you see it? Luce: What?!? KwarK: Run dscan, is my claymore on your dscan? Luce: I can't tell. KwarK: Why can't you tell!?!?!? Luce: Too many wrecks and cargo containers. KwarK: Turn on active overview settings. Luce: It's on. KwarK: YOU HAVE WRECKS AND CARGO ON YOUR PVP OVERVIEW?! Actually, no time for that, do you have another overview setting. Luce: Yes, 5. KwarK: Okay, switch to a pvp one and dscan. Luce: They've all got wrecks and cargo containers. KwarK: WHAT THE.... Okay, right click and remove them from dscan. Luce: What? KwarK: You don't know how to remove things from overview on dscan?!?!
Fortunately my eve chose that moment to recover and the station loaded. Unfortunately we have a player who is nearly a year old flying fully Ved recons who has the pvp level of a hatchery member on his third day.
isnt he ex-NC? you should expect incompetence and wrecks/cans as primary points of interest.
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Just because you can fly expensive ships doesn't mean you're qualified to fly it. Golden rule of EVE.
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To be fair I dont think my piloting that was bad last night I didnt miss a point on anything I could lock, just literally everything else the scouting, the overview settings etc (Theyre borked because I was in a wormhole and just said fuck it and changed all my different overview settings to my PvE settings lol).
Im far from an amazing scout, and this was my first time scouting for anything other than a frigate gang, (The last time I did when I was less than 2 weeks old I ended up probing down a ship warping to a pos and dying to ops guns in a Heron no less lol). I learned quite a bit and I understand why Kwark was vehemently pissed, I just feel a bit panicky in ops when it comes to intell and comms, just like I used to in Nullsec and W-space. I really dont understand the ins and outs of them yet (Yes I probably should but I havent been on a lot of ops)
I hardly got affected by how terrible NC was and only went on a few OPs to see what Nullsec warfare was like for myself I did almost nothing except for exclusively carebear.
Bottom line is I podded myself out of my wormhole to go on ops with you guys to learn what to do.I dont mind being bashed, just stick with me I will suck significantly less in coming weeks(read days?). And Ive been on comms all day trying to help where I can, and im here to learn, besides you dont see me throwing away my arazu due to bad piloting (other than the one failed and 2nd ever gatecrash lol).
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When in doubt, start playing flash games on roams. It stops me from A) Fail jumping, and B) getting bored. Remember that flash game revo where you rode down a slope on a hobo-grocery cart and earn points based on how many tricks you did when you came off the slope and how far you went?
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LOL Pahndah I was "Scouting" and I use that term loosely if I was playing a flash game I think Kwark would have just Kicked me from corp right there xD. And I use the term scouting loosely because I truely must have done a terrible job (No seriously I was awful) because golly gee did Kwark get mad.
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