On January 15 2011 01:05 tHornstein wrote:
making me want to resub~
making me want to resub~
do eeeet
edit: just killed a really retarded slicer, another 50million to us lolol
Forum Index > General Games |
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Firebolt145
Lalalaland34491 Posts
On January 15 2011 01:05 tHornstein wrote: making me want to resub~ do eeeet edit: just killed a really retarded slicer, another 50million to us lolol | ||
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KwarK
United States42692 Posts
On January 15 2011 01:05 tHornstein wrote: making me want to resub~ We go cruising through null all the time these days. | ||
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Firebolt145
Lalalaland34491 Posts
On January 15 2011 01:29 KwarK wrote: We go cruising through null all the time these days. with an AMAZING fleet comp too. none of this 1 cane 6 rifter bullshit anymore. | ||
TurpinOS
Canada1223 Posts
true story | ||
WiljushkA
Serbia1416 Posts
rifter = just there for making the newbs feel useful | ||
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Firebolt145
Lalalaland34491 Posts
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TurpinOS
Canada1223 Posts
On January 15 2011 01:59 WiljushkA wrote: rifter =/= tackle rifter = just there for making the newbs feel useful We were lacking webs and scrams then (or any type of bubble) | ||
Warri
Germany3208 Posts
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r.Evo
Germany14080 Posts
On January 14 2011 23:29 happyft wrote: On our null-sec roam: We stumbled upon an Agony taranis scout in Jorund and quickly dispatched him, but not before he warned his compatriots with his last dying breath, and found ourselves a heated battle with Agony on Station #2 in Hemin. They were fielding myrm, dominix, pest, 2x drake, 3x guardian, and a taranis + rupture. We were fielding 4x cane, 2x drake, pest, claymore, 2x scimi, 4x bb, 4x rifter and punisher. + Show Spoiler [For non-Eve readers] + They had 2 battleships, 3 battlecruisers, 3 healers, 1 light tackle and 1 medium tackle. We had 1 battleship, 7 battlecruisers, 2 healers, 4 jammers, and 5 light tackles. We had around double their dps, our ships were much more agile than theirs especially with our command ship providing us speed and range bonuses, we had about equivalent healing power with our jammers, and our 4 jammers probably cut down their dps by a third. The battle went as well as it could for Agony, as our ECM had trouble jamming out their logistics -- wouldn't be surprised if they were packing ECCM -- so they were able to keep our primary targets alive while they deaggressed and docked up. We got pretty close to killing a myrm, drake, and maybe a couple of others, but they always docked up in time. (Me jamming a myrm primary probably didn't help -- whoops!). Taranis attempted to burn towards support fleet, but we called it out well in advance and soon our frigs were all over him, but he warped out in half structure. Our only close call was Cael reaching 50% armor, but our RRs stayed on top of him no problem. After several minutes of us pounding away at them while they played the dock/undock game, they started docking up en-mass -- likely the disengaged had been called as at least one of the Guardians had been neuted dry. When the dust settled, we had killed a rupture, and they got our punisher. ----- The second battle occurred on the second station of M-M I believe, our opponents a bunch from Split Infinity and a few guys from some other corps. They were fielding 2x drake, cane, myrm, and a couple others I can't recall. VoV had bravely gone out to play the role of bait, and they took it -- they were pounding him down to structure, but with speed/tackle links, he managed to get out while the rest of us warped in to administer the pain. And pain it was for them -- it was like lambs to the slaughter, as our hurricanes and drakes swept through the skies like ravenous wolves tearing apart its delicious prey, crushing skulls and rending limbs with bloody arms outstretched to the moon howling in victory! The fight was never even close -- we were taking out a battlecruiser every minute, while we had probably around half their dps supressed with jams, and our 2 logis made sure none of our BCs ever entered armor. We quickly blasted apart a cane and drake in short order. A blackbird undocked half-way into the battle, he was one-shot by our pest. They de-agressed and docked up, but not before we killed another drake. And then when all our enemies were already docked up, for some reason a Falcon uncloaked 15km away from our support fleet -- a delicious dessert to end our meal. He was immediately permajammed and tackled by the support fleet, while our BCs burned over and promptly blew him up to smithereens. A job well-done by our two FCs Caelum and Kwark and great job by our logis keeping the main part of our fleet alive. Agony needs to die. Great target practice though tbh. Their pilots suck hard. DO NOT TRY TO JAM HOSTILE LOGISTICS IN THAT ENVIRONMENT. ECCM is just too sick on guardians. Usually the secondary should be jammed, apart from that I wouldnt let the BBs jam at all to avoid them deagressing in time. Make sure to quickly switch targets vs that kind of RR, you guys had the DPS to pull it off actually. Have the fleet lock all major targets, pound one of the heavier tanked ones. "Be ready to switch dps to xxx and overheat guns.. 3...2...1...go" should do the trick more often than not. The myrm and maybe the drakes should die to that. I'd switch e.g. myrm->drake#1->drake#2->drake#1, with the intention to kill drake#1 all along. On January 15 2011 00:45 happyft wrote: On a side note, that null-sec roam was my first time flying an armor-buffer BB with 5 jammers, and I'm leaning towards going armor-buffer from now on. It had only slightly superior jamming abilities to shield-buffer, but it was a tangible difference -- the extra minnie jammer basically enabled me to solo permajam their pest, and Obelcho had the drakes on lockdown with his extra caldari jammer. An unexpected drawback however -- I'm cap stable with 4 jammers, but barely cap unstable at 5, so I have to watch out for that (it took me more than a few minutes to run dry though). Also, coordinating 4 blackbirds was pretty tough, and frankly was really disorganized last night despite our best attempts to assign primaries by race and ship-type. Having to use a separate blackbird chat was difficult (but could be manageable I think), but attempting to specifically coordinate jam cycles and constantly switching jammers to non-jammed targets to maximize jamming efficiency is just not feasible between 4 blackbirds ... even between 2 blackbirds I think it would be too hard. Two main lessons I learned last night -- we MUST coordinate our fittings, especially our racials so we're not overweight one race and underweight another -- and either FC or a blackbird FC must call out and assign 5 targets to each blackbird. Some overlap is acceptable, since increasing a racial jam probability on a dominix from 50% to 75% with a 25% chance of double jamming is better in my opinion than putting that racial jammer on an off-race for a 17% chance of jamming a second target. edit: I'm thinking back to that battle we had with Agony. Would it have made sense if at some point in the battle the blackbirds made a coordinated ECM assault on the 3 guardians, overheating all jammers? And then the scimmies would have to overheat their reps to compensate for the extra dps, while our own dps overheats their guns to take advantage of the tactical 20 second jamming window? Armor BBs are REALLY FUCKING BRICKS. I wouldn't use them in deep 0.0 roams when you might have to run/kite hostiles. Also they suck with scimi support. Also, no, the FC doesnt call out jams. Never, unless he has some urgents plans of his own. Jamming targets should be, in that order: #1 Easy-to-jam logistics: Logi without (!!!!) ECCM. Scimitars even with ECCM. Dont try to jam guardians with ECCM. Just eft it, its horrible. #2 Other force multipliers. CURSE > Lachesis/Arazu > Rapier/Huginn. Also easy to jam hostile ECM (BBs!) #3 High DPS damagedealers. If their fleet is setup well the friendly fleet can't kill crap like the Recons asap since they are too far out of range, THAT is where ECM really shines. Also to jam hostile tackle from time to time to rescue someone. Also, yes, never jam crossrace if you can avoid it at all. Do NOT use a own FC for Ewar and I also wouldn't recommend using the chat to coordinate, only for really urgent stuff (FUCK THAT ARAZU NEEDS TO GET JAMMED RIGHT NOW I LOST IT). Just assign specific orders. BB#1 goes from A-Z.(name) BB#2 goes from Z-A (shiptype) BB#3 goes from A-Z (shiptype) BB#3 goes from Z-A (name) etc. etc. Always ignore ships you cant jam with racials and ggnore. The coordinate ECM assault usually makes no sense, ECCM'd guardians have like 10% chance of getting jammed. In that specific scneario (no real hostile DPS, 5 BBs to use) I'd recommend it though. THAT has to be coordinated by the FC. Cool reports anyway. <3 | ||
TurpinOS
Canada1223 Posts
We had enough dps to pop BCs and BS the problem is its kinda hard when they have 3 guardians and theyre sitting on station (even if you switch and overheat, 3 guardians gives way enough rep for a 1 min deagress (well i wasnt there for Myrm and drake but for the fight I was on it was 3 guardians - dominix x2 and pest, hf breaking that tank before a deagresss... station games best games) edit : i cant read, and you are right deagress is 1 min | ||
WiljushkA
Serbia1416 Posts
eccm'd guardians actually have ~25% chance to get jammed by a blackbird, not 10, and a much higher chance for falcon/rook also turpinos deagress is 1 minute not 30 seconds. session change is 30 seconds | ||
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tofucake
Hyrule19057 Posts
On January 15 2011 03:34 Warri wrote: twas me a rifter got us a falcon kill yesterday ![]() ![]() I also got point on his pod | ||
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Firebolt145
Lalalaland34491 Posts
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419
Russian Federation3631 Posts
The only legion that is any good is really HAM brick legion. Otherwise the ship is total shit. Endless/Garmon-style 100MN AB legion as solomobile is actually very good, I recall Garmon said that the 100MN AB legion was actually better than its counterpart tengu. But all 100mn AB setups are insanely expensive, there is no getting around that, and it basically requires ganglink. Flown right its one of the few ships that can truly 2 v 20+ though. | ||
OPSavioR
Sweden1465 Posts
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Firebolt145
Lalalaland34491 Posts
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TurpinOS
Canada1223 Posts
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Firebolt145
Lalalaland34491 Posts
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tofucake
Hyrule19057 Posts
On January 15 2011 04:15 Firebolt145 wrote: flying around at 3k m/s while cap stable in styleeee You love my fit ![]() | ||
Belgo
United States721 Posts
Agony needs to die. Great target practice though tbh. Their pilots suck hard. DO NOT TRY TO JAM HOSTILE LOGISTICS IN THAT ENVIRONMENT. ECCM is just too sick on guardians. Usually the secondary should be jammed, apart from that I wouldnt let the BBs jam at all to avoid them deagressing in time. Make sure to quickly switch targets vs that kind of RR, you guys had the DPS to pull it off actually. Have the fleet lock all major targets, pound one of the heavier tanked ones. "Be ready to switch dps to xxx and overheat guns.. 3...2...1...go" should do the trick more often than not. The myrm and maybe the drakes should die to that. I'd switch e.g. myrm->drake#1->drake#2->drake#1, with the intention to kill drake#1 all along. Armor BBs are REALLY FUCKING BRICKS. I wouldn't use them in deep 0.0 roams when you might have to run/kite hostiles. Also they suck with scimi support. Also, no, the FC doesnt call out jams. Never, unless he has some urgents plans of his own. Jamming targets should be, in that order: #1 Easy-to-jam logistics: Logi without (!!!!) ECCM. Scimitars even with ECCM. Dont try to jam guardians with ECCM. Just eft it, its horrible. #2 Other force multipliers. CURSE > Lachesis/Arazu > Rapier/Huginn. Also easy to jam hostile ECM (BBs!) #3 High DPS damagedealers. If their fleet is setup well the friendly fleet can't kill crap like the Recons asap since they are too far out of range, THAT is where ECM really shines. Also to jam hostile tackle from time to time to rescue someone. Also, yes, never jam crossrace if you can avoid it at all. Do NOT use a own FC for Ewar and I also wouldn't recommend using the chat to coordinate, only for really urgent stuff (FUCK THAT ARAZU NEEDS TO GET JAMMED RIGHT NOW I LOST IT). Just assign specific orders. BB#1 goes from A-Z.(name) BB#2 goes from Z-A (shiptype) BB#3 goes from A-Z (shiptype) BB#3 goes from Z-A (name) etc. etc. Always ignore ships you cant jam with racials and ggnore. The coordinate ECM assault usually makes no sense, ECCM'd guardians have like 10% chance of getting jammed. In that specific scneario (no real hostile DPS, 5 BBs to use) I'd recommend it though. THAT has to be coordinated by the FC. Cool reports anyway. <3 It was kinda hard to tell if the guardian's had eccm or not, haven't fought many of them. Is it normal fitted with some? Also, the chat worked better than expected really, left comm open to important stuffs. me and happy only really talked when something juicy was jammed. I did notice the somewhat brickishness of the fits we where running, and we can't run all the jammers for long. Maybe we can make up for the missing jammer on the shield fit by having someone have two of one, while other makes up for that with two of what that person switch with. More experimentation! And we had priority's down on what to jam first. We go Ewar/Recon/dps, luckily they had no recon of any sort and just two so ewar boat, which where shut down pretty much entirely. (except the time I accentually turned the jammer off instead of overloading it and the bb got a jam off on serg for a few secs) | ||
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