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This corp is so amazing. Stay on TS and hear Kwark and VoV commanding the fleet around. A Tengu appears on the grid and a giant fleet is mobilized.
I take out my 200k Crucifier to get a point and webs on the 722 million Tengu. There were 2 others on him but of course once he targets my little frigate it almost instantly goes down. I warped out my pod and managed to get a new already fit Punisher and bring it to the fight that was still going on.
A frigate can't really do much damage but I kept up the point on him so he couldn't warp away and even managed to get a point on the pod that was trying to escape for dear life. As a frigate pilot noob you might not do most damage in a fight, but you can certainly play an important role in a fight as long as you don't mess up.
That wasn't all for today yet. We killed 2 drakes afterwards as well.. One of them got away, but we managed to get it at the Emol station a few minutes later thanks to some epic bumping. Those Russians don't know who they're messing with.
To be continued because the day isn't over yet..
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aw damn i left right after the myrm, didn't get to see the rup, cane, and tengu go.
kwark let me into the secret rooooommmmm i sent you a message!
edit: P.S. where can i see the kills/losses for the whole war so far?
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Hyrule19054 Posts
AHAHAHAHA What a glorious first day. If not for that fail roam our killboard would look so pretty.
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http://teamliquid.killmail.org/?a=home
is the link to the Killboard, the link was also at the bottom of the OP, but I feel reposting it is justified especially when we are we are up 90% on cost of ships destroyed compared to ships lost. Would be at 99% if kwark didn't toss away drakes like they are candy.
Edit: Also, having little brothers to watch when you want to blow spaceships up is no fun D:
Edit2: The past 5 hours have brought our total efficiency in terms of ship losses up by 10% for this entire month. ^.^
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hey guys I'm gonna reactivate my account, first time since learning skills were removed so I'll have a lot of pts
my friends say I should go ahead and use this to stop being amarrian and go down another skill tree for ships cause amarr is bad
but I trust TL so I want your help pls =0
edit: and I can't apply to the hatchery cause it's full =(
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my friends say I should go ahead and use this to stop being amarrian and go down another skill tree for ships cause amarr is bad
Yeah dude, seriously amarr is so crappy it makes me puke. I mean what were they thinking when they designed lasers anyway? "Oh lets give the short range version t2 ammo that makes them do 500dps at 70km with shortrange tracking" And what the hell is up with zealots? 7 lowslots and a range bonus, who needs that right?
Seriously though, training for t2 large pulse lasers is the best decision you can make in eve. EVER.
But if you're still looking for another race, I'd say minmatar just because of the ammount of useful ships they have for, well, everything really. Oh and go pick up heavy missiles and drakes while you're it. Drakes are imba.
Gallente isn't bad either, but on a fleet level they suffer, since zealot dominates all HAC based setups, with the Muninn filling in the blanks, while Vaga's are go to for shortrange shield HAC's. Their battleships aren't bad but are outshined by amarr bs. As is everyrace. Except 1400mm tempest/maelstrom fleets(amirite kizu?)
Depends really on what you wanna get into. For soloing there's a ship or 2 in every race that works.
Hope this helps
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do large pulse lasers work on assault ships?
and I like assault ships a lot I don't want a big slow ship but I don't want like the tiny ones either
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nullsec gets a bit cold, glad jayme is here to keep me warm
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United States42689 Posts
After our WTs lost a few more ships they got bored and all logged off. We found ourselves with the most powerful well balanced fleet we've ever made and not much to really do with it. So naturally we invaded Russian nullsec. The following happened. Hurricane (battlecruiser) killed. Pod killed. Taranis (t2 interceptor) killed. Pod killed. Punisher (t1 frigate) lost. Ruptuer (t1 cruiser) killed. Zealot (t2 cruiser) killed. Eris (t2 interdictor) killed. Pod killed. Pod killed. Hurricane (battlecruiser) killed. Blackbird (cruiser) killed. Drake (battlecruiser) killed. Drake (battlecruiser) killed. Rifter (t1 frigate) lost. Pod killed. Falcon (t2 cruiser) killed. Pod killed. Reaper (noobship) killed. Pod killed. Crucifier (t1 frigate) killed. Pod killed.
Kills from that roam are around 600m in my opinion compared with roughly 2m in losses. Add into that over a billion in WT damage (in exchange for 80m losses) and we have what is by far our best day ever. We took far more in loot than we lost in ships.
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On that nullsec roam there were two battles, the first one we could have killed 400m + in ships if they werent station gaming. The second one was really nice, they focused down a rifter then suddenly within the next few seconds both myrmidons fell ( i dunno if they docked or not but they were in structure ) then the drakes fell a few moments later and a falcon decloaked, frigs got a point on him, gf.
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another pic of the fleet today :D
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On January 14 2011 10:54 bN` wrote:Show nested quote +my friends say I should go ahead and use this to stop being amarrian and go down another skill tree for ships cause amarr is bad Yeah dude, seriously amarr is so crappy it makes me puke. I mean what were they thinking when they designed lasers anyway? "Oh lets give the short range version t2 ammo that makes them do 500dps at 70km with shortrange tracking" And what the hell is up with zealots? 7 lowslots and a range bonus, who needs that right? Seriously though, training for t2 large pulse lasers is the best decision you can make in eve. EVER. But if you're still looking for another race, I'd say minmatar just because of the ammount of useful ships they have for, well, everything really. Oh and go pick up heavy missiles and drakes while you're it. Drakes are imba. Gallente isn't bad either, but on a fleet level they suffer, since zealot dominates all HAC based setups, with the Muninn filling in the blanks, while Vaga's are go to for shortrange shield HAC's. Their battleships aren't bad but are outshined by amarr bs. As is everyrace. Except 1400mm tempest/maelstrom fleets(amirite kizu?) Depends really on what you wanna get into. For soloing there's a ship or 2 in every race that works. Hope this helps
Is there a reason for the legion nowadays btw?
Also the only ship gallante is worth training for in terms of PvP is the Arazu/Lachesis. =P
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On January 14 2011 17:44 r.Evo wrote:Show nested quote +On January 14 2011 10:54 bN` wrote:my friends say I should go ahead and use this to stop being amarrian and go down another skill tree for ships cause amarr is bad Yeah dude, seriously amarr is so crappy it makes me puke. I mean what were they thinking when they designed lasers anyway? "Oh lets give the short range version t2 ammo that makes them do 500dps at 70km with shortrange tracking" And what the hell is up with zealots? 7 lowslots and a range bonus, who needs that right? Seriously though, training for t2 large pulse lasers is the best decision you can make in eve. EVER. But if you're still looking for another race, I'd say minmatar just because of the ammount of useful ships they have for, well, everything really. Oh and go pick up heavy missiles and drakes while you're it. Drakes are imba. Gallente isn't bad either, but on a fleet level they suffer, since zealot dominates all HAC based setups, with the Muninn filling in the blanks, while Vaga's are go to for shortrange shield HAC's. Their battleships aren't bad but are outshined by amarr bs. As is everyrace. Except 1400mm tempest/maelstrom fleets(amirite kizu?) Depends really on what you wanna get into. For soloing there's a ship or 2 in every race that works. Hope this helps Is there a reason for the legion nowadays btw? Also the only ship gallante is worth training for in terms of PvP is the Arazu/Lachesis. =P
The only legion that is any good is really HAM brick legion. Otherwise the ship is total shit.
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Lalalaland34491 Posts
Let's not talk about legions for a day please
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You can always go 7x med rr legion.
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On our null-sec roam:
We stumbled upon an Agony taranis scout in Jorund and quickly dispatched him, but not before he warned his compatriots with his last dying breath, and found ourselves a heated battle with Agony on Station #2 in Hemin. They were fielding myrm, dominix, pest, 2x drake, 3x guardian, and a taranis + rupture. We were fielding 4x cane, 2x drake, pest, claymore, 2x scimi, 4x bb, 4x rifter and punisher. + Show Spoiler [For non-Eve readers] +They had 2 battleships, 3 battlecruisers, 3 healers, 1 light tackle and 1 medium tackle. We had 1 battleship, 7 battlecruisers, 2 healers, 4 jammers, and 5 light tackles. We had around double their dps, our ships were much more agile than theirs especially with our command ship providing us speed and range bonuses, we had about equivalent healing power with our jammers, and our 4 jammers probably cut down their dps by a third.
The battle went as well as it could for Agony, as our ECM had trouble jamming out their logistics -- wouldn't be surprised if they were packing ECCM -- so they were able to keep our primary targets alive while they deaggressed and docked up. We got pretty close to killing a myrm, drake, and maybe a couple of others, but they always docked up in time. (Me jamming a myrm primary probably didn't help -- whoops!). Taranis attempted to burn towards support fleet, but we called it out well in advance and soon our frigs were all over him, but he warped out in half structure. Our only close call was Cael reaching 50% armor, but our RRs stayed on top of him no problem.
After several minutes of us pounding away at them while they played the dock/undock game, they started docking up en-mass -- likely the disengaged had been called as at least one of the Guardians had been neuted dry. When the dust settled, we had killed a rupture, and they got our punisher.
----- The second battle occurred on the second station of M-M I believe, our opponents a bunch from Split Infinity and a few guys from some other corps. They were fielding 2x drake, cane, myrm, and a couple others I can't recall. VoV had bravely gone out to play the role of bait, and they took it -- they were pounding him down to structure, but with speed/tackle links, he managed to get out while the rest of us warped in to administer the pain. And pain it was for them -- it was like lambs to the slaughter, as our hurricanes and drakes swept through the skies like ravenous wolves tearing apart its delicious prey, crushing skulls and rending limbs with bloody arms outstretched to the moon howling in victory!
The fight was never even close -- we were taking out a battlecruiser every minute, while we had probably around half their dps supressed with jams, and our 2 logis made sure none of our BCs ever entered armor. We quickly blasted apart a cane and drake in short order. A blackbird undocked half-way into the battle, he was one-shot by our pest. They de-agressed and docked up, but not before we killed another drake. And then when all our enemies were already docked up, for some reason a Falcon uncloaked 15km away from our support fleet -- a delicious dessert to end our meal. He was immediately permajammed and tackled by the support fleet, while our BCs burned over and promptly blew him up to smithereens.
A job well-done by our two FCs Caelum and Kwark and great job by our logis keeping the main part of our fleet alive.
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On a side note, that null-sec roam was my first time flying an armor-buffer BB with 5 jammers, and I'm leaning towards going armor-buffer from now on. It had only slightly superior jamming abilities to shield-buffer, but it was a tangible difference -- the extra minnie jammer basically enabled me to solo permajam their pest, and Obelcho had the drakes on lockdown with his extra caldari jammer. An unexpected drawback however -- I'm cap stable with 4 jammers, but barely cap unstable at 5, so I have to watch out for that (it took me more than a few minutes to run dry though).
Also, coordinating 4 blackbirds was pretty tough, and frankly was really disorganized last night despite our best attempts to assign primaries by race and ship-type. Having to use a separate blackbird chat was difficult (but could be manageable I think), but attempting to specifically coordinate jam cycles and constantly switching jammers to non-jammed targets to maximize jamming efficiency is just not feasible between 4 blackbirds ... even between 2 blackbirds I think it would be too hard. Two main lessons I learned last night -- we MUST coordinate our fittings, especially our racials so we're not overweight one race and underweight another -- and either FC or a blackbird FC must call out and assign 5 targets to each blackbird. Some overlap is acceptable, since increasing a racial jam probability on a dominix from 50% to 75% with a 25% chance of double jamming is better in my opinion than putting that racial jammer on an off-race for a 17% chance of jamming a second target.
edit: I'm thinking back to that battle we had with Agony. Would it have made sense if at some point in the battle the blackbirds made a coordinated ECM assault on the 3 guardians, overheating all jammers? And then the scimmies would have to overheat their reps to compensate for the extra dps, while our own dps overheats their guns to take advantage of the tactical 20 second jamming window?
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Got 6 bill for that char Kwark. guess it wasn't overpriced. :o
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awww that sounds fun. Its a shame i cant be on EVE in the week :-(
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