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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-06-01 23:45:41
June 01 2014 23:31 GMT
#36741
On June 01 2014 18:39 Firebolt145 wrote:
So in case people somehow haven't heard, CCP are changing warp animations to be quite a bit more flashy:



It's pretty but you can no longer see where the ship is warping to, which is pretty important. Hopefully CCP will adjust it again.

this is a good thing, might make it so if you outplay inty blob and slip long point you're not guaranteed to die if you pick anything other than a moon to go to

anything that scales down the power of interceptors is probably a good thing
?
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
June 02 2014 00:15 GMT
#36742
On June 02 2014 03:28 PassiveAce wrote:
Is there a page somewhere that explains some of the common EvE terminology? I really like reading this thread but sometimes I have trouble following along because I dont know what things like "point" and "on grid" mean.

and before someone mentions it, I did check google and the pages I found on the eve online wiki and the eve-academy that explain terminology dont define "on grid" and the definition for "point" doesnt seem to align with what was mentioned earlier in this thread. Eve wiki says that point is another word for warp scrambling but earlier in this thread someone mentioned that they arnt the same thing, so im not really sure what is what.

Does anyone here know of a page somewhere that could clear up this confusion for me?


This is in the OP of this thread. I understand it's hard almost impossible to find since I wrote it it got buried.

Point = Activate a module (equipment for your ship) which prevents the enemy from warping out
Tackle = Similar to point but also limits their mobility on the grid
Grid = The space directly around you
Warping out = Leaving the fight/grid
Nano = As a noun, a module that gives you increased speed and agility. As a verb, to manually micro your ship exploiting the increased speed and agility.
Station = A safe harbour where you can dock up
System = A solar system, you will always be in one of these but there are hundreds
Gate = An object in space which allows you to jump from one system to another
FC = Fleet Commander
Links = Passive fleet bonuses of various types
Fleet = A formal collection of pilots working together in the short term
Roam = A fleet on the move looking for fights
Corp = A group of pilots who are affiliated, have shared chat channels, stations, wars
Alliance = A group of corporations who have the above
Space = The final frontier

If you have any questions regarding terminology just ask. So many of these we're familiar with and may not recognize immediately that others don't understand.

Additional terminology not included above:
Scram = a short range point that also disables the target's microwarpdrive
MWD = microwarpdrive, a module that let's you go really really fast at the expense of increase signature radius, also takes a lot of capacitor to use
AB = afterburner, a module that let's you go slightly faster without the penalty of increased signature radius
Signature Radius = a factor in damage calculations where increased signature radius makes you easier to hit and/or causes you to take more damage when hit
Burn = to go in a direction or to a destination as fast as possible. Also can mean overheating a module excessively that it becomes damaged.
Overheating = A game mechanic that allows a module to go beyond it's default ability for short periods of time. While overheating the module gains "heat", where a module at 100% heat can become "burned out" and disabled. A burned out module cannot be repaired in space.
Align = to move your ship in the direction of an object at full speed, usually with the propulsion module inactive. This allows you to initiate warp instantly as warp requires your ship to be pointed towards your destination at near maximum velocity.
Reinforce = Certain player owned structures can enter an invulnerable state when heavily damaged to allow the owners to form a defense (or to log on if in a different timezone).
Damp = Slang for sensor dampeners that reduce the lock range of a ship. Often used by nano gangs to hinder enemy damage projection. Also has the function of increasing lock time, which can be useful against large ships that lock slowly, or in conjunction with ECM.
Jam = Slang for Electronic Counter Measure that break the lock of a ship and prevent it from locking anything for 20 seconds. Chance of jamming is by a random formula that depends on the jammer's ECM strength versus the target's sensor strength.
TD = Tracking Disruptors that reduce the effectiveness of turrets type weapons.
Paints = A red laser pointer that makes a ship easier to hit and/or take more damage.
Sov = Sovereignty. A game mechanic that allows player corporations or alliances to take over and own systems. These player owned systems can be upgraded, etc.
POS = Player Owned Structure. Not to be confused with Stations, these are control towers that can be anchored in space and must be anchored on a moon (1 per moon). A POS has many functions and abilities. It can be equipped with defenses, provide storage, do industry related activities, and provide a safe haven for ships.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 02 2014 00:21 GMT
#36743
Thank you very much!
Sorry, I should have dug through those spoilers.
gonna do that now actually
I know a lot of it is outdated but id bet the general info that doesnt relate to balance is still helpful
Call me Marge Simpson cuz I love you homie
jopirg
Profile Joined August 2010
United States81 Posts
Last Edited: 2014-06-02 00:26:17
June 02 2014 00:25 GMT
#36744
On June 02 2014 03:28 PassiveAce wrote:
Is there a page somewhere that explains some of the common EvE terminology? I really like reading this thread but sometimes I have trouble following along because I dont know what things like "point" and "on grid" mean.

and before someone mentions it, I did check google and the pages I found on the eve online wiki and the eve-academy that explain terminology dont define "on grid" and the definition for "point" doesnt seem to align with what was mentioned earlier in this thread. Eve wiki says that point is another word for warp scrambling but earlier in this thread someone mentioned that they arnt the same thing, so im not really sure what is what.

Does anyone here know of a page somewhere that could clear up this confusion for me?

There are two basic modules that can "point" (Keep the enemy from warping away) the first is a warp disruptor, it has has a longish range and is typically used by fast ships who want to keep their distance. The second is the warp scrambler or "scram", its range is much shorter but it also shuts down the more powerful propulsion modules fast ships tend to use.

So to people like eve-academy who rely on numbers rather then skilled piloting, there's little difference as long as the enemy can't warp away. TL players tend to fly faster ships that let you control the fight as long as you have the skill to do so, so if you're "pointed" (with a disruptor) you're still faster than them and can just fly away if need be, but if you're "scramed" it shuts off your MWD (fast prop mod) and you're fucked.

As for "grid" think of it like a 3D chess board the game creates around you when you're in space, you can stretch it to an extent with objects or other ships, but once you get beyond a certain distance from other things the game creates a new grid for you and you're removed from the action in the other one.

EDIT: Well shit you beat me to it.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2014-06-02 00:28:57
June 02 2014 00:27 GMT
#36745
nooooo dont be sad your detailed answers are helpful thx
Call me Marge Simpson cuz I love you homie
Skilledblob
Profile Joined April 2011
Germany3392 Posts
Last Edited: 2014-06-02 15:19:31
June 02 2014 15:12 GMT
#36746
so F-CON starts an invasion into Geminate and according to our intel they will soon be supported by FA and TNT at least. F-CON allready managed to lose a Maelstrom fleet and at least 2 Ishtar fleets against Legion and their allies.

http://eve-kill.net/?a=kill_related&kll_id=23716965

http://eve-kill.net/?a=kill_related&kll_id=23716912

http://eve-kill.net/?a=kill_related&kll_id=23700607
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 02 2014 15:22 GMT
#36747
Is Firebolts guide on setting up your overview in the old OP still relevant, or is it also outdated?
Im still trying to set up everything so I can be helpful in roams and I figure I should set up my overview beforehand so Im not bugging people with these questions in the middle of a roam.
Call me Marge Simpson cuz I love you homie
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
June 02 2014 15:38 GMT
#36748
So, five-card stud, nothing wild... and the sky's the limit
Wild Things
Profile Joined February 2014
United States42 Posts
June 02 2014 17:40 GMT
#36749
The jews in my farmer pig c5-c5 hole want to start flying a drone-assisted brawling armor curse fleet for 'home defense' and won't listen to why this is a terrible idea. This RR shield Ishtar fit was unironically proposed as a viable alternative.
+ Show Spoiler +
[Ishtar, Shieldtar]

Drone Damage Amplifier II
Drone Damage Amplifier II
Omnidirectional Tracking Enhancer II
Damage Control II
Co-Processor II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Medium Capacitor Booster II, Cap Booster 400
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Medium S95a Remote Shield Booster
Medium S95a Remote Shield Booster
Medium Murky Remote Capacitor Transmitter
Medium Murky Remote Capacitor Transmitter

Medium Processor Overclocking Unit I
Medium Anti-EM Screen Reinforcer II


Warden II x5
Ogre II x5


Send help.
Zavior
Profile Joined August 2009
Finland753 Posts
June 02 2014 17:50 GMT
#36750
We could perhaps provide a few nags and a dictor if you can get a route for us, would that help?
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
June 02 2014 19:43 GMT
#36751
Route in + time when they run sites.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-06-02 20:02:44
June 02 2014 20:02 GMT
#36752
On June 03 2014 02:40 Wild Things wrote:
The jews in my farmer pig c5-c5 hole want to start flying a drone-assisted brawling armor curse fleet for 'home defense' and won't listen to why this is a terrible idea. This RR shield Ishtar fit was unironically proposed as a viable alternative.
+ Show Spoiler +
[Ishtar, Shieldtar]

Drone Damage Amplifier II
Drone Damage Amplifier II
Omnidirectional Tracking Enhancer II
Damage Control II
Co-Processor II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Medium Capacitor Booster II, Cap Booster 400
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Medium S95a Remote Shield Booster
Medium S95a Remote Shield Booster
Medium Murky Remote Capacitor Transmitter
Medium Murky Remote Capacitor Transmitter

Medium Processor Overclocking Unit I
Medium Anti-EM Screen Reinforcer II


Warden II x5
Ogre II x5


Send help.

A single crow could kill that entire ishtar fleet
?
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
Last Edited: 2014-06-02 20:20:50
June 02 2014 20:16 GMT
#36753
I would like to see them deploy that defense.

On June 03 2014 00:22 PassiveAce wrote:
Is Firebolts guide on setting up your overview in the old OP still relevant, or is it also outdated?
Im still trying to set up everything so I can be helpful in roams and I figure I should set up my overview beforehand so Im not bugging people with these questions in the middle of a roam.


The basic principles/definitions regarding columns, tabs and overall appearance are still valid. Some general UI stuff have been updated in recent patches relating to radial menus and tool tip popups. There's also status personal flags like Suspect and Limited Engagement that aren't in the guide. For more info there's a CCP blog here: http://community.eveonline.com/news/dev-blogs/73443

For the lazy you can download overview packs (which is what I recommend, cause why spend days fiddling with your overview when you can spend mere hours).

http://wiki.eveuniversity.org/Overview_Guide#Commonly_Known_.26_Used_Overview_Packs

When using an overview pack feel free to open up the xml files and customize it to your liking. I removed a lot of PvE and blob warfare PvP settings/tabs for mine, along with edited appearance to be more readable.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
June 02 2014 20:31 GMT
#36754
Thanks again buddy!
Call me Marge Simpson cuz I love you homie
KwarK
Profile Blog Joined July 2006
United States43505 Posts
June 02 2014 22:58 GMT
#36755
On June 03 2014 00:12 Skilledblob wrote:
so F-CON starts an invasion into Geminate and according to our intel they will soon be supported by FA and TNT at least. F-CON allready managed to lose a Maelstrom fleet and at least 2 Ishtar fleets against Legion and their allies.

http://eve-kill.net/?a=kill_related&kll_id=23716965

http://eve-kill.net/?a=kill_related&kll_id=23716912

http://eve-kill.net/?a=kill_related&kll_id=23700607

Your intel guy is overpaid, and I say this knowing that he is almost certainly a volunteer.
ModeratorThe angels have the phone box
Firebolt145
Profile Blog Joined May 2010
Lalalaland34500 Posts
Last Edited: 2014-06-02 23:01:27
June 02 2014 23:00 GMT
#36756
http://eve-kill.net/?a=kill_detail&kll_id=23700927

wat

Am I missing something or does this ship make absolutely no sense whatsoever.
Moderator
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2014-06-02 23:06:23
June 02 2014 23:05 GMT
#36757
probing FC tengu I guess.
?
Skilledblob
Profile Joined April 2011
Germany3392 Posts
June 02 2014 23:42 GMT
#36758
On June 03 2014 07:58 KwarK wrote:
Show nested quote +
On June 03 2014 00:12 Skilledblob wrote:
so F-CON starts an invasion into Geminate and according to our intel they will soon be supported by FA and TNT at least. F-CON allready managed to lose a Maelstrom fleet and at least 2 Ishtar fleets against Legion and their allies.

http://eve-kill.net/?a=kill_related&kll_id=23716965

http://eve-kill.net/?a=kill_related&kll_id=23716912

http://eve-kill.net/?a=kill_related&kll_id=23700607

Your intel guy is overpaid, and I say this knowing that he is almost certainly a volunteer.


maybe, I guess we'll see in a few days when f-con gets beaten up some more
KwarK
Profile Blog Joined July 2006
United States43505 Posts
June 03 2014 01:18 GMT
#36759
On June 03 2014 08:42 Skilledblob wrote:
Show nested quote +
On June 03 2014 07:58 KwarK wrote:
On June 03 2014 00:12 Skilledblob wrote:
so F-CON starts an invasion into Geminate and according to our intel they will soon be supported by FA and TNT at least. F-CON allready managed to lose a Maelstrom fleet and at least 2 Ishtar fleets against Legion and their allies.

http://eve-kill.net/?a=kill_related&kll_id=23716965

http://eve-kill.net/?a=kill_related&kll_id=23716912

http://eve-kill.net/?a=kill_related&kll_id=23700607

Your intel guy is overpaid, and I say this knowing that he is almost certainly a volunteer.


maybe, I guess we'll see in a few days when f-con gets beaten up some more

FA couldn't find their way to geminate.
ModeratorThe angels have the phone box
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
June 03 2014 01:25 GMT
#36760
I'm not sure hes kidding guys...
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
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