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On October 16 2013 00:18 tofucake wrote: it means ccp has given up on trying to be cool and is just homogenizing everything You get missile launchers, YOU get missile launchers, EVERYONE GETS MISSILE LAUNCHERS
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wtf do I want with rockets on a gallente ship -_-
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Defense (shields / armor / hull) : 600 / 750(-1) / 700 Defense (shields / armor / hull) : 800(+49) / 600 / 650(-1) Defense (shields / armor / hull) : 650(-1) / 700 / 750(-1) Defense (shields / armor / hull) : 750(+50) / 650(-1) / 600
Someone is fond of round numbers...
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Russian Federation3631 Posts
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![[image loading]](http://image.eveonline.com/Character/90165144_64.jpg) "Wh-Wha...?"
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What do people use to run lowsec lvl4s? I was trying to come up with a battlecruiser fit that would be viable for low sec L4s using something else then drake and just could not get nowhere near the tank drake has, is it just that drake is stupid and there is nothing comparable ? I wanted something with autocannons or drones. The only reasonable thing was ishtar and that one is many days of training for me. I know that lowsec 4s aren't probably the best isk/hour or isk/risk but I am kinda bored by farming FW or blitzing with mach so wanted to try something new.
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On October 16 2013 19:53 artynko wrote: What do people use to run lowsec lvl4s?
On October 16 2013 19:53 artynko wrote: blitzing with mach
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If you're going to go to lowsec to pve you might as well just go to molden heath scan down 5/10s and run them with a mach. A properly fit/linked/snaked mach will be able to hold its own against nearly anything and if you do have people bring an entire gang into the complex then you can just leave if you don't expect to be able to kill them all.
That being said you are trying to use a drake because you have some strange obsession with its tank so I would reccommend you stay away from lowsec pve as it will be far too risky for you since I'm guessing you would not fit (or fly) the ship (any ship really) in a manner that would actually result in the necessary profit to make it worth the time.
Ofcourse you could officer fit something and go mission in oddelulf, thats always been completely safe.
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I going to blitz LVL5 missions in a gank, sniper raven. Here is the list of blitzable missions
+ Show Spoiler +Blitzable LVL5 Missions Alluring Emanations: Direct warp into Deadspace. No gates. 1x Frigate – Rogue Drone (Tarantula Apis) Trigger, Objective Breeding Facility Direct warp into Deadspace. No gates. Amarrian Breeding Facility triggers the “Objective Complete” Cleansing Fire Deadspace, no gate Mission Complete when the Amarr Cathedral is destroyed (objective) Fate of Angels Direct Warp into Deadspace. No Gate Mission is flagged complete when Angel Battlestation is destroyed The Fortress Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not Preaching to the Masses Mission flagged complete when the Broadcast Station is destroyed Propaganda War Destroy Broadcast Station to complete mission (150,000 HP). No extra spawns when attacking structures. Broadcast Towers drop no loot. Reclamation Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete Sansha Acquisition Mission is flagged complete when the Battletower is destroyed. There are no prisoners to return despite what the mission states. Wrath of Angels The only difference to Fate Of Angels is not to blow up the battlestation, but the drug lab.
Use this raven fit + Show Spoiler +[Raven, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Micro Jump Drive X-Large Ancillary Shield Booster, Cap Booster 400 Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Adaptive Invulnerability Field II Adaptive Invulnerability Field II Medium Capacitor Booster II, Navy Cap Booster 800
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cloaking Device II Large Rocket Fuel Cache Partition I Large Hydraulic Bay Thrusters I Large Bay Loading Accelerator I
Use cloak + Mjd to travel to systems, warp to 100k to sites, use mjd, get at 200k. Target the structure/battleship, this takes between 1 to 5 minutes. Structures have between 10k and 300k ehp and big ass signature, use fury with 5% and you get like 1000 dps @ 220k.
If this works for you send me some isk and thank me later.
PD: You need high faction standings and Caldari BS to lvl4 at least. Haven't tested it with a dominix with curators, but shouldnt work because of 150k neuts that fuck up your armor rep
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On October 16 2013 23:14 Viceorvirtue wrote: If you're going to go to lowsec to pve you might as well just go to molden heath scan down 5/10s and run them with a mach. A properly fit/linked/snaked mach will be able to hold its own against nearly anything and if you do have people bring an entire gang into the complex then you can just leave if you don't expect to be able to kill them all.
That being said you are trying to use a drake because you have some strange obsession with its tank so I would reccommend you stay away from lowsec pve as it will be far too risky for you since I'm guessing you would not fit (or fly) the ship (any ship really) in a manner that would actually result in the necessary profit to make it worth the time.
Ofcourse you could officer fit something and go mission in oddelulf, thats always been completely safe.
I approve of this comment. Makes me want to get a mach again
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https://forums.eveonline.com/default.aspx?g=posts&m=3743519#post3743519
Alright, as promised, we are having a small iteration on the hulls themselves: Capacitor has been decreased from 8000 to 7500 on the Paladin. Drone bay has been restored to 75m3 on the Paladin and Golem, 125m3 on the Kronos and 75m3 on the Vargur. Max Velocity has been increased to 100m/s on the Paladin and Golem, 105 on the Kronos and 110 on the Vargur. Mass has been reduced to 92,245,000 kg on the Paladin, 94,335,000 kg on the Golem, 93,480,000 kg on the Kronos and 96,520,000 kg on the Vargur. Shield HP has been increased from 6300 to 6900 on the Paladin, 8000 to 8800 on the Golem, 6600 to 7300 on the Kronos, 7500 to 8300 on the Vargur. Armor HP has been increased from 8000 to 8800 on the Paladin, 6100 to 6700 on the Golem, 7200 to 7900 on the Kronos, 6600 to 7300 on the Vargur. Hull HP has been increased from 7700 to 8500 on the Paladin, 7000 to 7700 on the Golem, 8600 to 9500 on the Kronos, 6300 to 6900 on the Vargur.
Why buffing those hulls? As mentioned here and based on your feedback, we realized the hulls have been overnerfed in iteration 1 next to the benefits given by Bastion.
Why restoring their drone bay to their original values, but keeping the nerfs to the bandwidth? Mainly because those hulls are not supposed to use large drones, especially sentries in combat. They are supposed to use their main turrets / launchers, combined with Bastion mode to deliver damage, and use MJD to move around the battlefield. On those vessels, drones are limited to a support role, indicated by the low bandwidth. However, we have nothing against keeping a bit of flexibility by having high drone bays to allow replacement waves.
Why removing the web bonuses? As we realized when internally playtesting iteration 2, web bonuses don't combine that well with hulls using MJDs to move around or increased projection in Bastion. When we gave them web bonuses we had to nerf them from 10% to 7.5% per level not to overstep on ships like the Vindicator, which by itself was a sign that we were trying to take over a role already fulfilled by the Pirate Battleships. Marauders are not supposed to fill the same niche than their Pirate counterpart, which led us to remove those web bonuses and revert back to iteration 1. Trying to hit orbiting NPC frigates at close range with those hulls is not a good idea either, just use your MJD and snipe them before they can come back in range. If you wish to hit close range targets, the Vindicator is much better for that purpose, as it is tailored for Blasters.
Why having a slighly nerfed max velocity next their tech I counterparts? Those hulls are the very epitome of tanking, through the Bastion module. For balance purposes, they have to pay for that somehow. Max velocity nerf is a good way to compensate, especially when considering the fact they have MJDs at their disposal to hop around the battlefield. However, the first speed nerf was a bit harsh, which is why we are mitigating it by increasing their max velocity a bit next to iteration 1.
Why do those hulls have lower mass next to their tech I counterparts? Having less mass help with max MWD velocity and align time. The first one partially helps to compensate the Max Velocity nerf (they're not as mobile than tech I, we estimate their top speed to be 10% slower with MWDs), the second one helps to make those hulls less vulnerable when coming out of bastion mode to align and warp out. Aligning is especially important for MJDs, and we estimated it was a good aspect to preserve.
Why buffing the EHP? For being the epitome of tanking, they shouldn't have reduced EHP next to their tech I, Navy or Pirate counterpart. We wanted to avoid giving them full Tech II resists outside Basion Mode to avoid broad use in RR fleets, but we still felt the need to give them some buffer to help survivability as a whole. In practice, that means the Marauders now have 39-41k raw EHP, which compares favorably next to Navy Battleships (35-41k) or Pirate Battleships (34-41k).
Why nerfing the capacitor on the Paladin? Combined with the Capacitor bonus it gets it was just too high before. It's not much of a nerf however, but it helps with the general balance of those hulls.
Why didn't you buff the fittings? We estimate the CPU / PWG on them to be adequate. We are aware of some tight fittings, but we don't want those hulls to be able to easily fit a full rack of top tier turrets / launchers with Energy Neutralizers plus a full tank, as it would be quite over the top.
Why not moving a high-slot to med or low? We feel like the extra high-slot to be needed to compensate for the use of the Bastion module - adding an extra med or low slot could make those hulls quite too much powerful in combat situations.
Why not adding damage to the Bastion mode? Those hulls are not supposed to be outdamaging competition, as this would be favoring the power-creep. They are supposed to fulfill a different role / niche through their high tanks, stable weapon platforms (EW immunity, increase damage projection) and MJDs. It's all about trade-offs; if you wish more damaging hulls, then look for Pirate Battleships / Navy Battleships for that particular purpose, knowing full well you will pay for it in other areas.
Why keeping the damage projection in Bastion stacking penalized? We want to keep the projection in check. A Paladin with Scorch can already reach insane ranges (to the point where Beams are quite redundant on it), so we are not willing to remove the stacking penalty for now. Or at least not until we are seeing some hard use numbers on TQ first.
What's the point of keeping tractor bonuses with the new deployable structure? The new structure might not have the same attributes than the Marauders - it will only tractor one item at a time and while the tractor range will be longer than the Marauders, it won't be as fast (no tractor beam velocity bonus). I'll let CCP Fozzie explain the details.
Why would I want to use Marauders in Incursions now that the web bonus is gone? There are other advantages to Marauders - internal play tests have shown us than kitting through the MJD bonus is very effective, as NPC warp scramblers don't stop you from using it. Plus their tank is good enough not to require Logistic support. Bottom line is, we are not willing to leave a web bonus on Marauders to cater to ultra-specialized Incursion fittings when that conflicts with our design goals and their role as a whole. Especially when alternative tactics exist that make them still very effective in Incursions.
Hope that helps, I will post the changes in the original thread Blink.
I don’t think they really care about how missioning works or the best ways to mission. At least maybe there will be a new way to do incursion fleets or something, like anyone cares.
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On October 17 2013 02:21 0m3ga wrote:I going to blitz LVL5 missions in a gank, sniper raven. Here is the list of blitzable missions + Show Spoiler +Blitzable LVL5 Missions Alluring Emanations: Direct warp into Deadspace. No gates. 1x Frigate – Rogue Drone (Tarantula Apis) Trigger, Objective Breeding Facility Direct warp into Deadspace. No gates. Amarrian Breeding Facility triggers the “Objective Complete” Cleansing Fire Deadspace, no gate Mission Complete when the Amarr Cathedral is destroyed (objective) Fate of Angels Direct Warp into Deadspace. No Gate Mission is flagged complete when Angel Battlestation is destroyed The Fortress Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not Preaching to the Masses Mission flagged complete when the Broadcast Station is destroyed Propaganda War Destroy Broadcast Station to complete mission (150,000 HP). No extra spawns when attacking structures. Broadcast Towers drop no loot. Reclamation Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete Sansha Acquisition Mission is flagged complete when the Battletower is destroyed. There are no prisoners to return despite what the mission states. Wrath of Angels The only difference to Fate Of Angels is not to blow up the battlestation, but the drug lab. Use this raven fit + Show Spoiler +[Raven, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Micro Jump Drive X-Large Ancillary Shield Booster, Cap Booster 400 Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Adaptive Invulnerability Field II Adaptive Invulnerability Field II Medium Capacitor Booster II, Navy Cap Booster 800
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cloaking Device II Large Rocket Fuel Cache Partition I Large Hydraulic Bay Thrusters I Large Bay Loading Accelerator I Use cloak + Mjd to travel to systems, warp to 100k to sites, use mjd, get at 200k. Target the structure/battleship, this takes between 1 to 5 minutes. Structures have between 10k and 300k ehp and big ass signature, use fury with 5% and you get like 1000 dps @ 220k. If this works for you send me some isk and thank me later. PD: You need high faction standings and Caldari BS to lvl4 at least. Haven't tested it with a dominix with curators, but shouldnt work because of 150k neuts that fuck up your armor rep
Didn't think you could spool up a MJD while cloaked, so escaping those bubble camps would be difficult with out an alt / scout. THis seems dubious... how much are you making?
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United States41983 Posts
On October 17 2013 05:03 Ramiel wrote:Show nested quote +On October 17 2013 02:21 0m3ga wrote:I going to blitz LVL5 missions in a gank, sniper raven. Here is the list of blitzable missions + Show Spoiler +Blitzable LVL5 Missions Alluring Emanations: Direct warp into Deadspace. No gates. 1x Frigate – Rogue Drone (Tarantula Apis) Trigger, Objective Breeding Facility Direct warp into Deadspace. No gates. Amarrian Breeding Facility triggers the “Objective Complete” Cleansing Fire Deadspace, no gate Mission Complete when the Amarr Cathedral is destroyed (objective) Fate of Angels Direct Warp into Deadspace. No Gate Mission is flagged complete when Angel Battlestation is destroyed The Fortress Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not Preaching to the Masses Mission flagged complete when the Broadcast Station is destroyed Propaganda War Destroy Broadcast Station to complete mission (150,000 HP). No extra spawns when attacking structures. Broadcast Towers drop no loot. Reclamation Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete Sansha Acquisition Mission is flagged complete when the Battletower is destroyed. There are no prisoners to return despite what the mission states. Wrath of Angels The only difference to Fate Of Angels is not to blow up the battlestation, but the drug lab. Use this raven fit + Show Spoiler +[Raven, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Micro Jump Drive X-Large Ancillary Shield Booster, Cap Booster 400 Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Adaptive Invulnerability Field II Adaptive Invulnerability Field II Medium Capacitor Booster II, Navy Cap Booster 800
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cloaking Device II Large Rocket Fuel Cache Partition I Large Hydraulic Bay Thrusters I Large Bay Loading Accelerator I Use cloak + Mjd to travel to systems, warp to 100k to sites, use mjd, get at 200k. Target the structure/battleship, this takes between 1 to 5 minutes. Structures have between 10k and 300k ehp and big ass signature, use fury with 5% and you get like 1000 dps @ 220k. If this works for you send me some isk and thank me later. PD: You need high faction standings and Caldari BS to lvl4 at least. Haven't tested it with a dominix with curators, but shouldnt work because of 150k neuts that fuck up your armor rep Didn't think you could spool up a MJD while cloaked, so escaping those bubble camps would be difficult with out an alt / scout. THis seems dubious... how much are you making? It's a l5 running boat, which bubbles?
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On October 17 2013 05:03 Ramiel wrote:Show nested quote +On October 17 2013 02:21 0m3ga wrote:I going to blitz LVL5 missions in a gank, sniper raven. Here is the list of blitzable missions + Show Spoiler +Blitzable LVL5 Missions Alluring Emanations: Direct warp into Deadspace. No gates. 1x Frigate – Rogue Drone (Tarantula Apis) Trigger, Objective Breeding Facility Direct warp into Deadspace. No gates. Amarrian Breeding Facility triggers the “Objective Complete” Cleansing Fire Deadspace, no gate Mission Complete when the Amarr Cathedral is destroyed (objective) Fate of Angels Direct Warp into Deadspace. No Gate Mission is flagged complete when Angel Battlestation is destroyed The Fortress Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not Preaching to the Masses Mission flagged complete when the Broadcast Station is destroyed Propaganda War Destroy Broadcast Station to complete mission (150,000 HP). No extra spawns when attacking structures. Broadcast Towers drop no loot. Reclamation Destroying closest Asteroid Micro-Colony (62,000 hp) and the Imperial Templar Diviner triggers Objective Complete Sansha Acquisition Mission is flagged complete when the Battletower is destroyed. There are no prisoners to return despite what the mission states. Wrath of Angels The only difference to Fate Of Angels is not to blow up the battlestation, but the drug lab. Use this raven fit + Show Spoiler +[Raven, New Setup 1] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Large Micro Jump Drive X-Large Ancillary Shield Booster, Cap Booster 400 Sensor Booster II, Targeting Range Script Sensor Booster II, Targeting Range Script Adaptive Invulnerability Field II Adaptive Invulnerability Field II Medium Capacitor Booster II, Navy Cap Booster 800
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cloaking Device II Large Rocket Fuel Cache Partition I Large Hydraulic Bay Thrusters I Large Bay Loading Accelerator I Use cloak + Mjd to travel to systems, warp to 100k to sites, use mjd, get at 200k. Target the structure/battleship, this takes between 1 to 5 minutes. Structures have between 10k and 300k ehp and big ass signature, use fury with 5% and you get like 1000 dps @ 220k. If this works for you send me some isk and thank me later. PD: You need high faction standings and Caldari BS to lvl4 at least. Haven't tested it with a dominix with curators, but shouldnt work because of 150k neuts that fuck up your armor rep Didn't think you could spool up a MJD while cloaked, so escaping those bubble camps would be difficult with out an alt / scout. THis seems dubious... how much are you making?
You can activate MJD and cloak instantly then you will remain cloak for the spool up time AND be cloaked when landing, just tried ... If you have an agile BS, traveling tru nullsec shouldn't be so dangerous. However Lvl 5 missions are only available on lowsec and only between the 4 main factions and shit LP/isk conversion corps. A friend of mine (who told me this method) is making between 500m/1B per hour with 1k per isk conversion. It really depends on the missions you get since structures can tank between 15k - 300k ehp. PD: I haven't listed one mission wich involves killing one shadow serpentis bs (yes really, in a mission XD) it is confirmed that he may drop shadow serpentis items or snake implants!! Im still raising my caldari faction standigns to be able to blitz them, already trained caldari bs and t2 crusies + mjd and tested the missions with my pre-fw standings on SiSi.
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bullshit, you have to absolutely suck to lose a supercap running lvl5s, likewise moving it etc
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On October 16 2013 19:53 artynko wrote: What do people use to run lowsec lvl4s? I was trying to come up with a battlecruiser fit that would be viable for low sec L4s using something else then drake and just could not get nowhere near the tank drake has, is it just that drake is stupid and there is nothing comparable ? I wanted something with autocannons or drones. The only reasonable thing was ishtar and that one is many days of training for me. I know that lowsec 4s aren't probably the best isk/hour or isk/risk but I am kinda bored by farming FW or blitzing with mach so wanted to try something new.
Been doing them in a kwark oracle, just fine. There were a few that were a problem though, had to bring in a different ship to do them. Basically, if you go through an accel gate and there are webs + stuff close to you that auto aggros, you will have a bad time, other than that it smashes through most missions.
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http://teamliquid.killmail.org/?a=kill_detail&kll_id=20037615
+ basically empty pod. I chased the bastard around for a while, he thought he gave me the slip and went AFK, but I'm a persistant bastard and still got him after about an hour. Bombers are fun. And he dropped like 200m in loot, so I could actually make isk if I keep doing this.
EDIT - btw, Kwark, I now have a JC in YZ-LQL. Just gotta BF some ships down there and I'm good to go.
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United States41983 Posts
They do actually do quite a lot of pve out there.
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