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EVE Corporation - Page 1650

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
hagon
Profile Joined August 2010
United Kingdom556 Posts
August 29 2013 12:33 GMT
#32981
On August 29 2013 06:55 KwarK wrote:
Russians have great sponour
+ Show Spoiler +




---------------------------------------------------------------

Channel ID: -50846844
Channel Name: Private Chat (alone)
Listener: Wrathful Penguins
Session started: 2013.08.28 19:34:45
---------------------------------------------------------------

[ 2013.08.28 19:35:04 ] Wrathful Penguins > there is a geddon navy aggroing on undock
[ 2013.08.28 19:35:24 ] Wrathful Penguins > archon aggroed now
[ 2013.08.28 19:35:58 ] Wrathful Penguins > FLuX89
[ 2013.08.28 19:36:03 ] Wrathful Penguins > can you get eyes and drop dreads?
[ 2013.08.28 19:36:26 ] Quindaster > We will not do anything and help you anymore. I still didn't get isk for our redeemer.
[ 2013.08.28 19:36:37 ] Wrathful Penguins > we were not working together on that fleet
[ 2013.08.28 19:36:40 ] Wrathful Penguins > we are not allies
[ 2013.08.28 19:36:46 ] Wrathful Penguins > but there is an aggressed archon
[ 2013.08.28 19:36:53 ] Wrathful Penguins > and I will work together with you on that if you are willing
[ 2013.08.28 19:37:23 ] Wrathful Penguins > we can work together sometimes and not be blue every time
[ 2013.08.28 19:38:18 ] Wrathful Penguins > you can do your own fleet killing archon if you like, I will just watch
[ 2013.08.28 19:38:19 ] Quindaster > You attacked our redeemer and you helped tests with it, so, now we will kill you till we will recover our loses. And leave our jome system, you give only entertaiment for Tests and everything what you
[ 2013.08.28 19:38:21 ] Wrathful Penguins > but there is an aggressed archon
[ 2013.08.28 19:38:31 ] Wrathful Penguins > lol
[ 2013.08.28 19:38:34 ] Wrathful Penguins > FA is not allied with TEST
[ 2013.08.28 19:38:35 ] Quindaster > do is useless, cos you just give fun for tests
[ 2013.08.28 19:38:39 ] Wrathful Penguins > but we are not allied with you either
[ 2013.08.28 19:38:42 ] Wrathful Penguins > we just get fights
[ 2013.08.28 19:39:01 ] Wrathful Penguins > I attacked your redeemer because you put a redeemer fleet on a field with my fleet
[ 2013.08.28 19:39:05 ] Wrathful Penguins > of course I attacked it lol
[ 2013.08.28 19:39:09 ] Quindaster > Well, we have some fair rules, and you not follow them
[ 2013.08.28 19:39:25 ] Wrathful Penguins > if you want me to follow rules let me know what they are before you land on grid with me
[ 2013.08.28 19:39:37 ] Wrathful Penguins > no good to tell me the rules after
[ 2013.08.28 19:39:46 ] Quindaster > You cannot kill us, we not tests, so all your shit attack was useles and you just help for tests.
[ 2013.08.28 19:40:18 ] Quindaster > Cos if we want, we simply could kill you, and you could shoot redeemer only because we didn't shot you.
[ 2013.08.28 19:40:18 ] Wrathful Penguins > we have no desire to help you
[ 2013.08.28 19:40:20 ] Wrathful Penguins > we just want fights
[ 2013.08.28 19:40:31 ] Wrathful Penguins > but if you want to kill test archon
[ 2013.08.28 19:40:33 ] Wrathful Penguins > it is here
[ 2013.08.28 19:40:37 ] Quindaster > If I want I could drop 3 widow and jump you to the hell
[ 2013.08.28 19:40:46 ] Wrathful Penguins > feel free
[ 2013.08.28 19:40:49 ] Wrathful Penguins > I will not be angry
[ 2013.08.28 19:40:54 ] Wrathful Penguins > we are not blue
[ 2013.08.28 19:40:59 ] Quindaster > I don't want help you anymore till you recover our loses.
[ 2013.08.28 19:41:30 ] Quindaster > And leave our area - you just make fun for tests.
[ 2013.08.28 19:41:31 ] Wrathful Penguins > lol
[ 2013.08.28 19:41:45 ] Wrathful Penguins > we want fun
[ 2013.08.28 19:41:50 ] Wrathful Penguins > that is why we play
[ 2013.08.28 19:42:05 ] Quindaster > And we don't want make fun for tests
[ 2013.08.28 19:42:10 ] Wrathful Penguins > you do not have to work with us to kill archon
[ 2013.08.28 19:42:18 ] Wrathful Penguins > archon is aggressed, just letting you know
[ 2013.08.28 19:42:22 ] Wrathful Penguins > do what you want with that
[ 2013.08.28 19:42:41 ] Quindaster > so in this moment you work on tests if you make fun for them, so leave area or we will need to kill you.
[ 2013.08.28 19:43:21 ] Wrathful Penguins > you can fight us too
[ 2013.08.28 19:43:35 ] Wrathful Penguins > that is fun for us also
[ 2013.08.28 19:43:39 ] Quindaster > Your counter start, so when we will kill you I will stop only when we will recover our loses made by your help for tests.
[ 2013.08.28 19:43:47 ] Wrathful Penguins > we just want fights
[ 2013.08.28 19:44:10 ] Wrathful Penguins > please don't stop killing us even after recouping losses
[ 2013.08.28 19:44:22 ] Quindaster > You can fight only vs shitty tests and you useless in bigger fights.
[ 2013.08.28 19:44:32 ] Wrathful Penguins > lol
[ 2013.08.28 19:44:35 ] Wrathful Penguins > try us
[ 2013.08.28 19:45:01 ] Quindaster > I will not try, I will kill you when I want.
[ 2013.08.28 19:45:12 ] Wrathful Penguins > lol
[ 2013.08.28 19:45:16 ] Wrathful Penguins > please do
[ 2013.08.28 19:45:35 ] Wrathful Penguins > didn't work out for you last time with the redeemer
[ 2013.08.28 19:46:11 ] Quindaster > We don't need your permission in our home systems can we attack tests or not.
[ 2013.08.28 19:47:10 ] Wrathful Penguins > you put a fleet on field with me and don't ask and we're not blue and i fire
[ 2013.08.28 19:47:11 ] Quindaster > We attack test - you keep us on field and cry for shitty loot, it's nonsence,
[ 2013.08.28 19:47:25 ] Wrathful Penguins > and i'm pretty sure you lost that fight
[ 2013.08.28 19:47:47 ] Quindaster > We lost vs you?
[ 2013.08.28 19:47:48 ] Wrathful Penguins > pretty sure asking permission would have saved you 14b
[ 2013.08.28 19:47:53 ] Wrathful Penguins >
[ 2013.08.28 19:47:59 ] Wrathful Penguins > next time ask
[ 2013.08.28 19:48:09 ] Wrathful Penguins > also my fleet survived
[ 2013.08.28 19:48:15 ] Wrathful Penguins > and killed far, far more TEST than you guys
[ 2013.08.28 19:48:16 ] Quindaster > I will not ask anyone on my Aridia
[ 2013.08.28 19:48:23 ] Wrathful Penguins > we killed like 8b and lost like 0.1b
[ 2013.08.28 19:48:31 ] Wrathful Penguins > TEST killed like 14b and lost 7b
[ 2013.08.28 19:48:39 ] Wrathful Penguins > you lost 14b and killed 0b
[ 2013.08.28 19:48:48 ] Wrathful Penguins > so FA > TEST >>>>> you
[ 2013.08.28 19:48:57 ] Wrathful Penguins > but if you want to work together you can ask and I am happy to
[ 2013.08.28 19:48:59 ] Quindaster > Your shitty fleet burn away thats all you can do on nano shit.
[ 2013.08.28 19:49:12 ] Wrathful Penguins > cause holding the field with the archons worked out pretty well
[ 2013.08.28 19:49:30 ] Wrathful Penguins > wait, did you win that fight with your archons?
[ 2013.08.28 19:49:33 ] Wrathful Penguins > or did I win it with my nano?
[ 2013.08.28 19:49:41 ] Wrathful Penguins > who was it who lost 14b and begged the other guy for isk?
[ 2013.08.28 19:50:44 ] Quindaster > We didn't want to fight vs 120 tests and we wasn't ready for it, we just need to do it cos you attack us and we rep our ships till I tryed to ask what the fuck you doing, but your idiots shoot when we not
[ 2013.08.28 19:50:54 ] Wrathful Penguins > yeah
[ 2013.08.28 19:50:55 ] Wrathful Penguins > we're neutral
[ 2013.08.28 19:50:57 ] Wrathful Penguins > we shoot you
[ 2013.08.28 19:50:59 ] Quindaster > and you simply cryed for loot 5 minutes
[ 2013.08.28 19:51:02 ] Wrathful Penguins > how does this surprise you?
[ 2013.08.28 19:51:38 ] Quindaster > What you idiot expect? you think you could kill us on own shit? Really?
[ 2013.08.28 19:52:01 ] Wrathful Penguins > you put your gang on field with my gang and my gang was killing yours
[ 2013.08.28 19:52:10 ] Wrathful Penguins > so you had to bring in archons off station next to test undock
[ 2013.08.28 19:52:13 ] Wrathful Penguins > which is very very bad idea
[ 2013.08.28 19:52:17 ] Wrathful Penguins > and then you lose the archons
[ 2013.08.28 19:52:23 ] Wrathful Penguins > and we laugh a lot
[ 2013.08.28 19:52:25 ] Wrathful Penguins > then kill test
[ 2013.08.28 19:52:33 ] Quindaster > If I want, I could point hafl of your nano fleet and kill, our cloaky ship was near your raven in 7km you noob
[ 2013.08.28 19:52:34 ] Wrathful Penguins > also self destruct doesn't prevent lossmail anymore
[ 2013.08.28 19:52:41 ] Wrathful Penguins > next time try it
[ 2013.08.28 19:52:44 ] Wrathful Penguins > we like fights
[ 2013.08.28 19:54:02 ] Wrathful Penguins > we are not blue, if you get next to my gang and can attack it you are allowed to
[ 2013.08.28 19:54:03 ] Quindaster > omg, you noob and idiot who think if he can overburn few shitty tests it will work with us too.
[ 2013.08.28 19:54:08 ] Wrathful Penguins > lol
[ 2013.08.28 19:54:13 ] Wrathful Penguins > you just lost 14b to test mate
[ 2013.08.28 19:54:35 ] Quindaster > yes, cos you help them
[ 2013.08.28 19:54:37 ] Wrathful Penguins > lol
[ 2013.08.28 19:54:50 ] Wrathful Penguins > pretty sure you're the ones who dropped the archons off station
[ 2013.08.28 19:54:51 ] Wrathful Penguins > not us
[ 2013.08.28 19:55:17 ] Quindaster > that's all, so fuck off from our Aridia you test pet.
[ 2013.08.28 19:55:49 ] Wrathful Penguins > lol
[ 2013.08.28 19:56:21 ] Wrathful Penguins > FA aren't test pets
[ 2013.08.28 19:56:32 ] Quindaster > I told you, you idiot who think you do something, what you do is - USELESS
[ 2013.08.28 19:57:56 ] Quindaster > and you just give entertainment for tests, so for you Tests always have fleet now, they have 100 bkm near dock, gred near station over 1000km cos you idiot
[ 2013.08.28 19:59:07 ] Quindaster > go and play your shitty game in jita undock, you will find many idiots like you who will play it.
[ 2013.08.28 20:00:17 ] Wrathful Penguins > lol
[ 2013.08.28 20:00:28 ] Wrathful Penguins > wow
[ 2013.08.28 20:00:32 ] Wrathful Penguins > check my killboard
[ 2013.08.28 20:01:22 ] Quindaster > aye, same like anyone else in jita andock, 100 shit frigates and destroyer
[ 2013.08.28 20:01:37 ] Wrathful Penguins > lol
[ 2013.08.28 20:01:41 ] Wrathful Penguins > lose more archons?
[ 2013.08.28 20:03:35 ] Quindaster > for me archon like for tests frigate, so it's ship for everyday for us, cos we fly on normal ships and not shitty merlins
[ 2013.08.28 20:03:42 ] Wrathful Penguins > lol
[ 2013.08.28 20:03:49 ] Wrathful Penguins > you must have many isk
[ 2013.08.28 20:03:55 ] Wrathful Penguins > from all your customs offices
[ 2013.08.28 20:04:11 ] Quindaster > I can buy on isk whole your alliance
[ 2013.08.28 20:04:16 ] Wrathful Penguins > lol
[ 2013.08.28 20:04:17 ] Wrathful Penguins > me too
[ 2013.08.28 20:04:41 ] Quindaster > aye bla-bla
[ 2013.08.28 20:08:09 ] Quindaster > I told you fuck off from Soliara you cretin, you just help tests you idiot.
[ 2013.08.28 20:10:52 ] Wrathful Penguins > lol


so...why exactly are you arguing with russians about whether they should or should not drop caps on a carrier? FA easily has the assets and infrastructure to drop subs or caps and do the same job, or you could just say..ping the euro goons in 1dh
rhiload
Profile Joined August 2013
United Kingdom34 Posts
August 29 2013 15:15 GMT
#32982
gotta start farming dem tier 4 FW missions and plexes
I never asked for this.
KwarK
Profile Blog Joined July 2006
United States43866 Posts
August 29 2013 15:42 GMT
#32983
On August 29 2013 21:33 hagon wrote:
Show nested quote +
On August 29 2013 06:55 KwarK wrote:
Russians have great sponour
+ Show Spoiler +




---------------------------------------------------------------

Channel ID: -50846844
Channel Name: Private Chat (alone)
Listener: Wrathful Penguins
Session started: 2013.08.28 19:34:45
---------------------------------------------------------------

[ 2013.08.28 19:35:04 ] Wrathful Penguins > there is a geddon navy aggroing on undock
[ 2013.08.28 19:35:24 ] Wrathful Penguins > archon aggroed now
[ 2013.08.28 19:35:58 ] Wrathful Penguins > FLuX89
[ 2013.08.28 19:36:03 ] Wrathful Penguins > can you get eyes and drop dreads?
[ 2013.08.28 19:36:26 ] Quindaster > We will not do anything and help you anymore. I still didn't get isk for our redeemer.
[ 2013.08.28 19:36:37 ] Wrathful Penguins > we were not working together on that fleet
[ 2013.08.28 19:36:40 ] Wrathful Penguins > we are not allies
[ 2013.08.28 19:36:46 ] Wrathful Penguins > but there is an aggressed archon
[ 2013.08.28 19:36:53 ] Wrathful Penguins > and I will work together with you on that if you are willing
[ 2013.08.28 19:37:23 ] Wrathful Penguins > we can work together sometimes and not be blue every time
[ 2013.08.28 19:38:18 ] Wrathful Penguins > you can do your own fleet killing archon if you like, I will just watch
[ 2013.08.28 19:38:19 ] Quindaster > You attacked our redeemer and you helped tests with it, so, now we will kill you till we will recover our loses. And leave our jome system, you give only entertaiment for Tests and everything what you
[ 2013.08.28 19:38:21 ] Wrathful Penguins > but there is an aggressed archon
[ 2013.08.28 19:38:31 ] Wrathful Penguins > lol
[ 2013.08.28 19:38:34 ] Wrathful Penguins > FA is not allied with TEST
[ 2013.08.28 19:38:35 ] Quindaster > do is useless, cos you just give fun for tests
[ 2013.08.28 19:38:39 ] Wrathful Penguins > but we are not allied with you either
[ 2013.08.28 19:38:42 ] Wrathful Penguins > we just get fights
[ 2013.08.28 19:39:01 ] Wrathful Penguins > I attacked your redeemer because you put a redeemer fleet on a field with my fleet
[ 2013.08.28 19:39:05 ] Wrathful Penguins > of course I attacked it lol
[ 2013.08.28 19:39:09 ] Quindaster > Well, we have some fair rules, and you not follow them
[ 2013.08.28 19:39:25 ] Wrathful Penguins > if you want me to follow rules let me know what they are before you land on grid with me
[ 2013.08.28 19:39:37 ] Wrathful Penguins > no good to tell me the rules after
[ 2013.08.28 19:39:46 ] Quindaster > You cannot kill us, we not tests, so all your shit attack was useles and you just help for tests.
[ 2013.08.28 19:40:18 ] Quindaster > Cos if we want, we simply could kill you, and you could shoot redeemer only because we didn't shot you.
[ 2013.08.28 19:40:18 ] Wrathful Penguins > we have no desire to help you
[ 2013.08.28 19:40:20 ] Wrathful Penguins > we just want fights
[ 2013.08.28 19:40:31 ] Wrathful Penguins > but if you want to kill test archon
[ 2013.08.28 19:40:33 ] Wrathful Penguins > it is here
[ 2013.08.28 19:40:37 ] Quindaster > If I want I could drop 3 widow and jump you to the hell
[ 2013.08.28 19:40:46 ] Wrathful Penguins > feel free
[ 2013.08.28 19:40:49 ] Wrathful Penguins > I will not be angry
[ 2013.08.28 19:40:54 ] Wrathful Penguins > we are not blue
[ 2013.08.28 19:40:59 ] Quindaster > I don't want help you anymore till you recover our loses.
[ 2013.08.28 19:41:30 ] Quindaster > And leave our area - you just make fun for tests.
[ 2013.08.28 19:41:31 ] Wrathful Penguins > lol
[ 2013.08.28 19:41:45 ] Wrathful Penguins > we want fun
[ 2013.08.28 19:41:50 ] Wrathful Penguins > that is why we play
[ 2013.08.28 19:42:05 ] Quindaster > And we don't want make fun for tests
[ 2013.08.28 19:42:10 ] Wrathful Penguins > you do not have to work with us to kill archon
[ 2013.08.28 19:42:18 ] Wrathful Penguins > archon is aggressed, just letting you know
[ 2013.08.28 19:42:22 ] Wrathful Penguins > do what you want with that
[ 2013.08.28 19:42:41 ] Quindaster > so in this moment you work on tests if you make fun for them, so leave area or we will need to kill you.
[ 2013.08.28 19:43:21 ] Wrathful Penguins > you can fight us too
[ 2013.08.28 19:43:35 ] Wrathful Penguins > that is fun for us also
[ 2013.08.28 19:43:39 ] Quindaster > Your counter start, so when we will kill you I will stop only when we will recover our loses made by your help for tests.
[ 2013.08.28 19:43:47 ] Wrathful Penguins > we just want fights
[ 2013.08.28 19:44:10 ] Wrathful Penguins > please don't stop killing us even after recouping losses
[ 2013.08.28 19:44:22 ] Quindaster > You can fight only vs shitty tests and you useless in bigger fights.
[ 2013.08.28 19:44:32 ] Wrathful Penguins > lol
[ 2013.08.28 19:44:35 ] Wrathful Penguins > try us
[ 2013.08.28 19:45:01 ] Quindaster > I will not try, I will kill you when I want.
[ 2013.08.28 19:45:12 ] Wrathful Penguins > lol
[ 2013.08.28 19:45:16 ] Wrathful Penguins > please do
[ 2013.08.28 19:45:35 ] Wrathful Penguins > didn't work out for you last time with the redeemer
[ 2013.08.28 19:46:11 ] Quindaster > We don't need your permission in our home systems can we attack tests or not.
[ 2013.08.28 19:47:10 ] Wrathful Penguins > you put a fleet on field with me and don't ask and we're not blue and i fire
[ 2013.08.28 19:47:11 ] Quindaster > We attack test - you keep us on field and cry for shitty loot, it's nonsence,
[ 2013.08.28 19:47:25 ] Wrathful Penguins > and i'm pretty sure you lost that fight
[ 2013.08.28 19:47:47 ] Quindaster > We lost vs you?
[ 2013.08.28 19:47:48 ] Wrathful Penguins > pretty sure asking permission would have saved you 14b
[ 2013.08.28 19:47:53 ] Wrathful Penguins >
[ 2013.08.28 19:47:59 ] Wrathful Penguins > next time ask
[ 2013.08.28 19:48:09 ] Wrathful Penguins > also my fleet survived
[ 2013.08.28 19:48:15 ] Wrathful Penguins > and killed far, far more TEST than you guys
[ 2013.08.28 19:48:16 ] Quindaster > I will not ask anyone on my Aridia
[ 2013.08.28 19:48:23 ] Wrathful Penguins > we killed like 8b and lost like 0.1b
[ 2013.08.28 19:48:31 ] Wrathful Penguins > TEST killed like 14b and lost 7b
[ 2013.08.28 19:48:39 ] Wrathful Penguins > you lost 14b and killed 0b
[ 2013.08.28 19:48:48 ] Wrathful Penguins > so FA > TEST >>>>> you
[ 2013.08.28 19:48:57 ] Wrathful Penguins > but if you want to work together you can ask and I am happy to
[ 2013.08.28 19:48:59 ] Quindaster > Your shitty fleet burn away thats all you can do on nano shit.
[ 2013.08.28 19:49:12 ] Wrathful Penguins > cause holding the field with the archons worked out pretty well
[ 2013.08.28 19:49:30 ] Wrathful Penguins > wait, did you win that fight with your archons?
[ 2013.08.28 19:49:33 ] Wrathful Penguins > or did I win it with my nano?
[ 2013.08.28 19:49:41 ] Wrathful Penguins > who was it who lost 14b and begged the other guy for isk?
[ 2013.08.28 19:50:44 ] Quindaster > We didn't want to fight vs 120 tests and we wasn't ready for it, we just need to do it cos you attack us and we rep our ships till I tryed to ask what the fuck you doing, but your idiots shoot when we not
[ 2013.08.28 19:50:54 ] Wrathful Penguins > yeah
[ 2013.08.28 19:50:55 ] Wrathful Penguins > we're neutral
[ 2013.08.28 19:50:57 ] Wrathful Penguins > we shoot you
[ 2013.08.28 19:50:59 ] Quindaster > and you simply cryed for loot 5 minutes
[ 2013.08.28 19:51:02 ] Wrathful Penguins > how does this surprise you?
[ 2013.08.28 19:51:38 ] Quindaster > What you idiot expect? you think you could kill us on own shit? Really?
[ 2013.08.28 19:52:01 ] Wrathful Penguins > you put your gang on field with my gang and my gang was killing yours
[ 2013.08.28 19:52:10 ] Wrathful Penguins > so you had to bring in archons off station next to test undock
[ 2013.08.28 19:52:13 ] Wrathful Penguins > which is very very bad idea
[ 2013.08.28 19:52:17 ] Wrathful Penguins > and then you lose the archons
[ 2013.08.28 19:52:23 ] Wrathful Penguins > and we laugh a lot
[ 2013.08.28 19:52:25 ] Wrathful Penguins > then kill test
[ 2013.08.28 19:52:33 ] Quindaster > If I want, I could point hafl of your nano fleet and kill, our cloaky ship was near your raven in 7km you noob
[ 2013.08.28 19:52:34 ] Wrathful Penguins > also self destruct doesn't prevent lossmail anymore
[ 2013.08.28 19:52:41 ] Wrathful Penguins > next time try it
[ 2013.08.28 19:52:44 ] Wrathful Penguins > we like fights
[ 2013.08.28 19:54:02 ] Wrathful Penguins > we are not blue, if you get next to my gang and can attack it you are allowed to
[ 2013.08.28 19:54:03 ] Quindaster > omg, you noob and idiot who think if he can overburn few shitty tests it will work with us too.
[ 2013.08.28 19:54:08 ] Wrathful Penguins > lol
[ 2013.08.28 19:54:13 ] Wrathful Penguins > you just lost 14b to test mate
[ 2013.08.28 19:54:35 ] Quindaster > yes, cos you help them
[ 2013.08.28 19:54:37 ] Wrathful Penguins > lol
[ 2013.08.28 19:54:50 ] Wrathful Penguins > pretty sure you're the ones who dropped the archons off station
[ 2013.08.28 19:54:51 ] Wrathful Penguins > not us
[ 2013.08.28 19:55:17 ] Quindaster > that's all, so fuck off from our Aridia you test pet.
[ 2013.08.28 19:55:49 ] Wrathful Penguins > lol
[ 2013.08.28 19:56:21 ] Wrathful Penguins > FA aren't test pets
[ 2013.08.28 19:56:32 ] Quindaster > I told you, you idiot who think you do something, what you do is - USELESS
[ 2013.08.28 19:57:56 ] Quindaster > and you just give entertainment for tests, so for you Tests always have fleet now, they have 100 bkm near dock, gred near station over 1000km cos you idiot
[ 2013.08.28 19:59:07 ] Quindaster > go and play your shitty game in jita undock, you will find many idiots like you who will play it.
[ 2013.08.28 20:00:17 ] Wrathful Penguins > lol
[ 2013.08.28 20:00:28 ] Wrathful Penguins > wow
[ 2013.08.28 20:00:32 ] Wrathful Penguins > check my killboard
[ 2013.08.28 20:01:22 ] Quindaster > aye, same like anyone else in jita andock, 100 shit frigates and destroyer
[ 2013.08.28 20:01:37 ] Wrathful Penguins > lol
[ 2013.08.28 20:01:41 ] Wrathful Penguins > lose more archons?
[ 2013.08.28 20:03:35 ] Quindaster > for me archon like for tests frigate, so it's ship for everyday for us, cos we fly on normal ships and not shitty merlins
[ 2013.08.28 20:03:42 ] Wrathful Penguins > lol
[ 2013.08.28 20:03:49 ] Wrathful Penguins > you must have many isk
[ 2013.08.28 20:03:55 ] Wrathful Penguins > from all your customs offices
[ 2013.08.28 20:04:11 ] Quindaster > I can buy on isk whole your alliance
[ 2013.08.28 20:04:16 ] Wrathful Penguins > lol
[ 2013.08.28 20:04:17 ] Wrathful Penguins > me too
[ 2013.08.28 20:04:41 ] Quindaster > aye bla-bla
[ 2013.08.28 20:08:09 ] Quindaster > I told you fuck off from Soliara you cretin, you just help tests you idiot.
[ 2013.08.28 20:10:52 ] Wrathful Penguins > lol


so...why exactly are you arguing with russians about whether they should or should not drop caps on a carrier? FA easily has the assets and infrastructure to drop subs or caps and do the same job, or you could just say..ping the euro goons in 1dh

er

FA couldn't organise a pissup in a brewery
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
August 29 2013 16:15 GMT
#32984
Anyone have an opinion on having a dedicated SSD for all your games/Steam folder.
So, five-card stud, nothing wild... and the sky's the limit
Gorsameth
Profile Joined April 2010
Netherlands22209 Posts
August 29 2013 16:17 GMT
#32985
On August 30 2013 01:15 Body_Shield wrote:
Anyone have an opinion on having a dedicated SSD for all your games/Steam folder.

overrated. A lot of money to reduce load times a little bit.
It ignores such insignificant forces as time, entropy, and death
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
August 29 2013 16:24 GMT
#32986
On August 30 2013 01:17 Gorsameth wrote:
Show nested quote +
On August 30 2013 01:15 Body_Shield wrote:
Anyone have an opinion on having a dedicated SSD for all your games/Steam folder.

overrated. A lot of money to reduce load times a little bit.

So much money
So, five-card stud, nothing wild... and the sky's the limit
tofucake
Profile Blog Joined October 2009
Hyrule19202 Posts
Last Edited: 2013-08-29 16:33:38
August 29 2013 16:33 GMT
#32987
On August 30 2013 01:15 Body_Shield wrote:
Anyone have an opinion on having a dedicated SSD for all your games/Steam folder.

I don't have a dedicated one for games, but I have Windows + a few Steam games on SSD. Very helpful, especially for stuff with loads of resources (Skyrim, Bioshock, etc). 2 second load times? Yes please
Liquipediaasante sana squash banana
Antoine
Profile Blog Joined May 2010
United States7481 Posts
August 29 2013 16:36 GMT
#32988
I love my SSD. Windows + all games. near-instant boot, near-instant load times. Just fantastic.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
SilentchiLL
Profile Blog Joined July 2010
Germany1405 Posts
Last Edited: 2013-08-29 17:25:17
August 29 2013 17:24 GMT
#32989
On August 30 2013 00:15 rhiload wrote:
gotta start farming dem tier 4 FW missions and plexes


4 systems left and atleast 2 amarr/caldari militia guys in every one of those systems for every plex there is.
Good luck, lol.
possum, sed nolo - Real men play random. ___ "Who the fuck is Kyle?!" C*****EX
Ueberlisk
Profile Joined August 2010
Finland455 Posts
August 29 2013 17:38 GMT
#32990
On August 30 2013 01:15 Body_Shield wrote:
Anyone have an opinion on having a dedicated SSD for all your games/Steam folder.


most definitely worth it. But you should have your windows/whatever on ssd aswell.
I got honor. - Johnny Business
Omigawa
Profile Blog Joined August 2010
United States1556 Posts
August 29 2013 19:39 GMT
#32991
https://forums.eveonline.com/default.aspx?g=posts&m=3545236#post3545236

Second - and maybe more interesting to you - there's some work being done which will impact this situation. Some of it I can't talk about now but the most important piece is that we're looking seriously at more mod interactions with missiles. A missile equivalent to tracking enhancers, for instance, would allow you the flexibility to gain more damage application and/or range. If we are able to get something like this in before too long, we would likely be re-evaluating the state of all missile systems in relation to the change and some tweaks may happen as a result.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
August 29 2013 20:01 GMT
#32992
https://forums.eveonline.com/default.aspx?g=posts&m=3546740#post3546740
+ Show Spoiler +
#1 Posted: 2013.08.29 19:34 | Edited by: CCP Ytterbium
As we have hinted several times before, Marauders are next on the Tech2 to-do list. And guess what? It's feedback time!
Marauders were initially released during the Trinity expansion in 2007 and were aimed for PvE activities. However, as time passed and we rebalanced other classes, especially the Pirate Battleships, they lost appeal as a whole.
We also believe that designing them for a very specific activity doesn't fit the emergent nature of EVE, and as such we wish to expand their use to PvP as well. Of course, their high price, low mobility will always ensure their role remains a niche one, but we at least can make that purpose more appealing than a simple "jam me now and forever" target dummy.

As such, after much internal and CSM discussion, we have designed Marauders with two modes of operation, specialized in harassing tactics.

In regular mode, they work approximately on the same fashion as on TQ, but are capable of using Micro Jump Drive at a faster rate than usual to quickly relocate on the battlefield.
In deployed mode (we call it bastion), their hulls transform (they will have fancy visible animations like the Rorqual does when deploying) and they become fixed weapon placement with a bonus to resistances, tanking, damage projection and receiving EW immunity. However, like Dreadnoughts, they cannot be remote assisted or even move when that happens. They also cannot use Micro Jump Drives in that mode.

The combination of both results in a ship that can jump 100km away to quickly react to a shifting environment, then go into bastion mode and use its increased damage application to deal with opposition while absorbing damage. However, due to the lack of remote assistance in that mode and isolating nature of Micro Jump Drives, they will still die easily in larger fights where DPS is concentrated. Remember that the spool up nature of the Micro Jump Drives plus the time needed to align will give opponents a window of opportunity to tackle them before they can jump again.
This also provides a stepping stone between sub-capitals / capital and their various siege / triage operation. It is noteworthy to remember we don't necessarily want them to out-damage or go faster than Pirate Battleships - instead, they tank and project damage better.
=================================================================================================

Before we look at the hulls, here are the details about the Bastion module itself:

BASTION MODULE

Provides 30% shield, armor and hull resistances when activated, which function on the same way than Damage Control modules (not stacking penalized)
Increases shield and armor repair amount by 100%
Extends all large turret falloff and tracking by 25%
Increases all large missile max velocity by 25%
Has a cycle time of 80 seconds. Cycle is reduced by 5% for each level of Bastion module skill to a minimum of 60 seconds.
When in bastion mode, Marauder is immune to EW but cannot be remote assisted in any way
When in bastion mode, Marauder speed is set to 0 m/s, mass is increased by a factor of 10, cannot warp. Also receives a weapons timer that prevents station docking or gate jumping
Only one may be fitted per Marauder, cannot be deactivated before cycle ends
Uses 10 CPU and 100 powergrid to fit
Uses no specific fuel or capacitor - we were discussing the use of Heavy Water as fuel. However, it doesn't really provide any gameplay (as CCP Rise mentioned, capacitor is the main limiting factor in combat with those ships). Plus it adds more consumables to a class that already commonly uses charges for weapons, cap boosters and need to keep cargo for possible salvaging.


BASTION TRANSFORMERTHINGIE™ SKILL(name not final)
Rank 8
Perception, Willpower as Primary / Secondary
Requires Advanced Weapon Upgrades 5 (that's needed to fly a Marauder anyway)


=================================================================================================

Giving a new deployed mode is not enough however, as some modifications need to be made on the hulls themselves. First, we wanted to encourage Marauders to use Micro Jump Drives to move around, and as such have reduced mobility next to their Tech1 counterparts (bit higher mass and lower max velocity). We are also reducing their drone bays as they are primarily meant to deliver damage through their main weapon system. They also keep the resistances they have right now instead of gaining full Tech2 resists, otherwise the combination with the bastion module would be quite over the top.

However, we realize Marauder hulls have a certain number of issues; as such we are significantly increasing their fittings so that they can fit Large Micro Jump Drives plus Heavy Capacitor Boosters with more ease (the Vargur especially needed more fitting options). We also are increasing their high slots to 8 to compensate for the slot allocation of the bastion mode. We also are increasing their maximum targeting range and scan resolution a bit to make use of the increased damage projection, while decreasing their signature radius.

As a final combo bonus, we also are changing Target Painter cycle time from 10 to 5 seconds, and reducing their cap usage to compensate - waiting for the Target Painter cycle to finish before swapping targets is quite annoying on the Golem.

Detailed changes below.


PALADIN

Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

Amarr Battleship Skill Bonus:
5% bonus to capacitor capacity
7.5% bonus to Large Energy Turret optimal range (instead of 10% bonus to the velocity factor of stasis webifiers per level)

Marauder Skill Bonus:
7.5% bonus to repair amount of armor repair systems
5% bonus to large energy turret damage per level


Slot layout: 8H(+1), 4M, 7L; 4 turrets, 0 launchers
Fittings: 16500 PWG (+3000), 530 CPU (+30)
Defense (shields / armor / hull) : 6300(-500) / 8000(-200) / 7700(+400)
Capacitor (amount / recharge rate / cap/s) : 8000(+2375) / 1000s (+76.1s) / 8 cap/s (+2)
Mobility (max velocity / agility / mass / align time): 85 m/s(-20) / .119(-0.009) / 111665000(+6465000) / 18.42s
Drones (bandwidth / bay): 25(-50) / 50(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 91km(+10km) / 120(+39) / 10
Sensor strength: 12 Radar
Signature radius: 420(-80)



GOLEM

Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

Caldari Battleship Skill Bonus:
10% bonus to cruise missile and torpedo velocity
5% bonus to cruise missile and torpedo explosion velocity per level

Marauders Skill Bonus:
7.5% bonus to shield boost amount
10% bonus to effectiveness of target painters per level


Slot layout: 8H(+1), 7M, 4L; 0 turrets, 4 launchers
Fittings: 8500 PWG (+2000), 715 CPU
Defense (shields / armor / hull) : 8000(-200) / 6100(-1200) / 7000(+300)
Capacitor (amount / recharge rate / cap/s) : 6325(+700) / 1150s (+226.1s) / 5.5 cap/s (-0.5)
Mobility (max velocity / agility / mass / align time): 85 m/s(-20) / .12 / 114195000(+8995000) / 19s
Drones (bandwidth / bay): 25(-50) / 50(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km(+5km) / 105(+32) / 10
Sensor strength: 14 Gravimetric
Signature radius: 450(-125)



KRONOS

Role Bonus: 100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

Gallente Battleship Skill Bonus:
5% bonus to large hybrid weapon damage
10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level)

Marauder Skill Bonus:
7.5% bonus to repair amount of armor repair systems
7.5% bonus to large hybrid weapon tracking per level


Slot layout: 8H(+1), 4M, 7L; 4 turrets, 0 launchers
Fittings: 14000 PWG (+2000), 580 CPU (+30)
Defense (shields / armor / hull) : 6600(-200) / 7200(-100) / 8600(+400)
Capacitor (amount / recharge rate / cap/s) : 6900(+1275) / 1150s (+226.1s) / 6 cap/s
Mobility (max velocity / agility / mass / align time): 92 m/s(-28) / .114(-0.0038) / 113160000(+11360000) / 17.8s
Drones (bandwidth / bay): 50(-25) / 50(-75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+3km) / 120(+39) / 10
Sensor strength: 13 Magnetometric
Signature radius: 420(-80)



VARGUR

Role Bonus: 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

Minmatar Battleship Skill Bonus:
5% bonus to large projectile turret rate of fire
10% bonus to large projectile turret falloff per level

Marauder Skill Bonus:
7.5% bonus to shield boost amount
7.5% bonus to large projectile turret tracking per level


Slot layout: 8H(+1), 6M, 5L; 4 turrets, 0 launchers
Fittings: 12900 PWG(+5000), 625 CPU
Defense (shields / armor / hull) : 7500(-100) / 6600(-200) / 6300 (-1000)
Capacitor (amount / recharge rate / cap/s) : 6200(+575) / 1100s(+176.1s) / 5.6 cap/s (-0.4)
Mobility (max velocity / agility / mass / align time): 100 m/s(-30) / .112(-0.004) / 116840000(+10740000) / 18.1s
Drones (bandwidth / bay): 50(-25) / 50(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 81km(+6km) / 145(+60) / 10
Sensor strength: 11 Ladar
Signature radius: 360(-65)


Righty-o ccp
So, five-card stud, nothing wild... and the sky's the limit
Warri
Profile Joined May 2010
Germany3208 Posts
August 29 2013 20:08 GMT
#32993
I dont remember all their role boni by heart but just from the fittings nothing changes really. The sig radius is a nonfactor at that size, scan resolution and lock range were already high enough, the capacitor changes im not decided yet, still wont be stable with large shield boosters or armor reps, so people will still put cap rechargers on them and the low sensor strength makes them still useless in pvp.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
August 29 2013 20:11 GMT
#32994
On August 30 2013 05:08 Warri wrote:
I dont remember all their role boni by heart but just from the fittings nothing changes really. The sig radius is a nonfactor at that size, scan resolution and lock range were already high enough, the capacitor changes im not decided yet, still wont be stable with large shield boosters or armor reps, so people will still put cap rechargers on them and the low sensor strength makes them still useless in pvp.

Kronos and Paladin lose their 90% web
So, five-card stud, nothing wild... and the sky's the limit
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 29 2013 20:26 GMT
#32995
Let's give Kronos Triage module but take away its 90% web.
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
August 29 2013 20:50 GMT
#32996
On August 30 2013 05:26 DefMatrixUltra wrote:
Let's give Kronos Triage module but take away its 90% web.

Don't worry you'll be able to do more damage at various ranges, so it'll probably even out
-CCP
So, five-card stud, nothing wild... and the sky's the limit
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
August 29 2013 21:05 GMT
#32997
On August 30 2013 05:01 Body_Shield wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=3546740#post3546740
+ Show Spoiler +
#1 Posted: 2013.08.29 19:34 | Edited by: CCP Ytterbium
As we have hinted several times before, Marauders are next on the Tech2 to-do list. And guess what? It's feedback time!
Marauders were initially released during the Trinity expansion in 2007 and were aimed for PvE activities. However, as time passed and we rebalanced other classes, especially the Pirate Battleships, they lost appeal as a whole.
We also believe that designing them for a very specific activity doesn't fit the emergent nature of EVE, and as such we wish to expand their use to PvP as well. Of course, their high price, low mobility will always ensure their role remains a niche one, but we at least can make that purpose more appealing than a simple "jam me now and forever" target dummy.

As such, after much internal and CSM discussion, we have designed Marauders with two modes of operation, specialized in harassing tactics.

In regular mode, they work approximately on the same fashion as on TQ, but are capable of using Micro Jump Drive at a faster rate than usual to quickly relocate on the battlefield.
In deployed mode (we call it bastion), their hulls transform (they will have fancy visible animations like the Rorqual does when deploying) and they become fixed weapon placement with a bonus to resistances, tanking, damage projection and receiving EW immunity. However, like Dreadnoughts, they cannot be remote assisted or even move when that happens. They also cannot use Micro Jump Drives in that mode.

The combination of both results in a ship that can jump 100km away to quickly react to a shifting environment, then go into bastion mode and use its increased damage application to deal with opposition while absorbing damage. However, due to the lack of remote assistance in that mode and isolating nature of Micro Jump Drives, they will still die easily in larger fights where DPS is concentrated. Remember that the spool up nature of the Micro Jump Drives plus the time needed to align will give opponents a window of opportunity to tackle them before they can jump again.
This also provides a stepping stone between sub-capitals / capital and their various siege / triage operation. It is noteworthy to remember we don't necessarily want them to out-damage or go faster than Pirate Battleships - instead, they tank and project damage better.
=================================================================================================

Before we look at the hulls, here are the details about the Bastion module itself:

BASTION MODULE

Provides 30% shield, armor and hull resistances when activated, which function on the same way than Damage Control modules (not stacking penalized)
Increases shield and armor repair amount by 100%
Extends all large turret falloff and tracking by 25%
Increases all large missile max velocity by 25%
Has a cycle time of 80 seconds. Cycle is reduced by 5% for each level of Bastion module skill to a minimum of 60 seconds.
When in bastion mode, Marauder is immune to EW but cannot be remote assisted in any way
When in bastion mode, Marauder speed is set to 0 m/s, mass is increased by a factor of 10, cannot warp. Also receives a weapons timer that prevents station docking or gate jumping
Only one may be fitted per Marauder, cannot be deactivated before cycle ends
Uses 10 CPU and 100 powergrid to fit
Uses no specific fuel or capacitor - we were discussing the use of Heavy Water as fuel. However, it doesn't really provide any gameplay (as CCP Rise mentioned, capacitor is the main limiting factor in combat with those ships). Plus it adds more consumables to a class that already commonly uses charges for weapons, cap boosters and need to keep cargo for possible salvaging.


BASTION TRANSFORMERTHINGIE™ SKILL(name not final)
Rank 8
Perception, Willpower as Primary / Secondary
Requires Advanced Weapon Upgrades 5 (that's needed to fly a Marauder anyway)


=================================================================================================

Giving a new deployed mode is not enough however, as some modifications need to be made on the hulls themselves. First, we wanted to encourage Marauders to use Micro Jump Drives to move around, and as such have reduced mobility next to their Tech1 counterparts (bit higher mass and lower max velocity). We are also reducing their drone bays as they are primarily meant to deliver damage through their main weapon system. They also keep the resistances they have right now instead of gaining full Tech2 resists, otherwise the combination with the bastion module would be quite over the top.

However, we realize Marauder hulls have a certain number of issues; as such we are significantly increasing their fittings so that they can fit Large Micro Jump Drives plus Heavy Capacitor Boosters with more ease (the Vargur especially needed more fitting options). We also are increasing their high slots to 8 to compensate for the slot allocation of the bastion mode. We also are increasing their maximum targeting range and scan resolution a bit to make use of the increased damage projection, while decreasing their signature radius.

As a final combo bonus, we also are changing Target Painter cycle time from 10 to 5 seconds, and reducing their cap usage to compensate - waiting for the Target Painter cycle to finish before swapping targets is quite annoying on the Golem.

Detailed changes below.


PALADIN

Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

Amarr Battleship Skill Bonus:
5% bonus to capacitor capacity
7.5% bonus to Large Energy Turret optimal range (instead of 10% bonus to the velocity factor of stasis webifiers per level)

Marauder Skill Bonus:
7.5% bonus to repair amount of armor repair systems
5% bonus to large energy turret damage per level


Slot layout: 8H(+1), 4M, 7L; 4 turrets, 0 launchers
Fittings: 16500 PWG (+3000), 530 CPU (+30)
Defense (shields / armor / hull) : 6300(-500) / 8000(-200) / 7700(+400)
Capacitor (amount / recharge rate / cap/s) : 8000(+2375) / 1000s (+76.1s) / 8 cap/s (+2)
Mobility (max velocity / agility / mass / align time): 85 m/s(-20) / .119(-0.009) / 111665000(+6465000) / 18.42s
Drones (bandwidth / bay): 25(-50) / 50(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 91km(+10km) / 120(+39) / 10
Sensor strength: 12 Radar
Signature radius: 420(-80)



GOLEM

Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

Caldari Battleship Skill Bonus:
10% bonus to cruise missile and torpedo velocity
5% bonus to cruise missile and torpedo explosion velocity per level

Marauders Skill Bonus:
7.5% bonus to shield boost amount
10% bonus to effectiveness of target painters per level


Slot layout: 8H(+1), 7M, 4L; 0 turrets, 4 launchers
Fittings: 8500 PWG (+2000), 715 CPU
Defense (shields / armor / hull) : 8000(-200) / 6100(-1200) / 7000(+300)
Capacitor (amount / recharge rate / cap/s) : 6325(+700) / 1150s (+226.1s) / 5.5 cap/s (-0.5)
Mobility (max velocity / agility / mass / align time): 85 m/s(-20) / .12 / 114195000(+8995000) / 19s
Drones (bandwidth / bay): 25(-50) / 50(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km(+5km) / 105(+32) / 10
Sensor strength: 14 Gravimetric
Signature radius: 450(-125)



KRONOS

Role Bonus: 100% bonus to large hybrid weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

Gallente Battleship Skill Bonus:
5% bonus to large hybrid weapon damage
10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level)

Marauder Skill Bonus:
7.5% bonus to repair amount of armor repair systems
7.5% bonus to large hybrid weapon tracking per level


Slot layout: 8H(+1), 4M, 7L; 4 turrets, 0 launchers
Fittings: 14000 PWG (+2000), 580 CPU (+30)
Defense (shields / armor / hull) : 6600(-200) / 7200(-100) / 8600(+400)
Capacitor (amount / recharge rate / cap/s) : 6900(+1275) / 1150s (+226.1s) / 6 cap/s
Mobility (max velocity / agility / mass / align time): 92 m/s(-28) / .114(-0.0038) / 113160000(+11360000) / 17.8s
Drones (bandwidth / bay): 50(-25) / 50(-75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 90km(+3km) / 120(+39) / 10
Sensor strength: 13 Magnetometric
Signature radius: 420(-80)



VARGUR

Role Bonus: 100% bonus to large projectile weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

Minmatar Battleship Skill Bonus:
5% bonus to large projectile turret rate of fire
10% bonus to large projectile turret falloff per level

Marauder Skill Bonus:
7.5% bonus to shield boost amount
7.5% bonus to large projectile turret tracking per level


Slot layout: 8H(+1), 6M, 5L; 4 turrets, 0 launchers
Fittings: 12900 PWG(+5000), 625 CPU
Defense (shields / armor / hull) : 7500(-100) / 6600(-200) / 6300 (-1000)
Capacitor (amount / recharge rate / cap/s) : 6200(+575) / 1100s(+176.1s) / 5.6 cap/s (-0.4)
Mobility (max velocity / agility / mass / align time): 100 m/s(-30) / .112(-0.004) / 116840000(+10740000) / 18.1s
Drones (bandwidth / bay): 50(-25) / 50(-25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 81km(+6km) / 145(+60) / 10
Sensor strength: 11 Ladar
Signature radius: 360(-65)


Righty-o ccp



ahahahaahahahahaah

*Gasp*

Ahahahahahaahahah


What is this? Transformers? These changes are complete shit, make no sense and are laughable. Who came up with this? A 5 year old? These ships will be completely useless. And certainly so in a small gang situation. With an immobile platform- have fun trying to reduce transversal against anything / use speed to increase tracking. Lastly- what is going to stop your enemy from just slow boating away from you?

LOLOLOLOLOLOLOLOL

Ok on a more serious note,

The missile mods are going to be great for BS sized weapons. Cruise phoon / Bombers / minmitar Missile boats are going to be really really strong now. Also (depending on what slots they go in) Will make the HAM cerb really really OP.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
polluxtby
Profile Joined August 2010
Sweden207 Posts
August 29 2013 21:57 GMT
#32998
So CCP has thought long and hard on how to fix marauders so that players can actually use them for more then just standing still in a lvl 4 mission while tanking and killing rats... and they've come up with a solution that makes the marauders EVEN more suited for solo lvl 4 mission tanking while doing good (but less then better mission ships) dmg. Cool with mission mini dreads?

hmmmmmmm...
Ten years ago we had Johnny Cash, Bob Hope and Steve Job. Now we got no cash no job and no hope
Galdo
Profile Joined January 2012
United States338 Posts
August 29 2013 23:18 GMT
#32999
Kollin. Do FWar. Pay me back my ISK.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
August 29 2013 23:50 GMT
#33000
Gorski Car > I just arrenged my omen navy bcs as a swastica in my inventory
?
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