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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
August 30 2013 16:58 GMT
#33021
On August 30 2013 23:58 DiracMonopole wrote:
Everything you said is wrong, ill explain more when nor on my phone


As a pre-emptive post to your mega post- i pose these questions:

1. While your active tank will be amazing no doubt, it will still be very suseptible to alpha. Specifically dred alpha. With a full active tank fit- your EHP is going to be quite low. If you fit for full tank, then your projection / DPS will be negligable even in bastard mode.

This does not compute to me. In bastard mode, it becomes for the most part immobile for 80 seconds. This is an extreamly long time- and any ship can simply fly away from it. A curse could just sit 38K off it- and neut the ever loving hell out of the ship as well. throw in any neut ship for that matter.

2. Marauders are giong to be really slow, so they are going to be unable to nano.

3. They still have a HORRIBLE sensor strength out side of bastard mode, so get jammed by 1 EC-300 m8, or a certain caldari noobship.



Basically the marauders are going to go into bastard mode, and say come at me bro. Any one smart enought to stay out of heavy neut range is going to be perfectly safe from these ships. They have no way to reduce target transversal with their own speed, they do not have mobility, they do not have 90% webs. If you only see them as jumping into a gate camp ships- then fine. They might fill that small niche role. However see above if the gate campers are smart.

As for sniping platforms, sure- they are really good and will be able to trade blows with ships (due to self rep) but not being able to move while in bastard mode is a huge problem for them when it comes to engaging other fleets.

So whats left for these ships?

PVE? I can agree to this point that these ships have some great things going for them when it comes to PvE potential, but that is about all.

In the PvP arena, they will be nothing more than gimmicky.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
August 30 2013 17:35 GMT
#33022
Bastion is going to be bosstier in tournaments.
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
August 30 2013 17:39 GMT
#33023
it will 100% be banned.
Serious Business
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
August 30 2013 18:30 GMT
#33024
[18:25:29] sue Abbott > what 1v1 means ship v ship not ship v ship and pod
http://yoloswag.eve-kill.net/?a=kill_related&kll_id=19437388
Serious Business
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2013-08-30 19:48:10
August 30 2013 19:47 GMT
#33025
http://community.eveonline.com/news/patch-notes/patch-notes-for-odyssey-1.1

The command ships are so slow compared to cruisers

CERBERUS:
Mobility (max velocity / agility / mass / align time): 220(+45) / .463 / 12720000 / 8.17s.

Huh, +45 base speed for the Cerb. AND IT GETS THREE LIGHT DRONES NOW GUISE, SERIOUSLY, GUISE SERIOUSLY. Too bad HML’s are shit, maybe with info link bonus’d TP’s?

DEIMOS:
Mobility (max velocity / agility / mass / align time): 230(+22) / .475(-.055) / 11460000 / 7.54s(-.875)

Gallente speed master race, still nothing on the retarded Vagabond speed buff, but whatever.

VAGABOND:
Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty.
Minmatar Cruiser Bonuses:
· 5% bonus to Medium Projectile Turret rate of fire.
· 7.5% bonus to shield boost amount (was 5% bonus to max velocity).
Heavy Assault Cruiser Bonuses:
· 10% bonus to Medium Projectile Turret falloff.
· 5% bonus to Medium Projectile Turret damage.
· Slot layout: 6H, 4M, 5L; 5 turrets, 1 launchers(-1).
· Fittings: 900 PWG(+45), 400 CPU(+5).
· Defense (shields / armor / hull) : 1750(+97) / 1400(+63) / 980(-4).
· Capacitor (amount / recharge rate / cap/s) : 1200(+137.5) / 245s (-90s) / 4.9/s (+1.7).
· Mobility (max velocity / agility / mass / align time): 295(+56) / .504 / 11590000 / 8.1s.
· Drones (bandwidth / bay): 25 / 25.
· Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+20km) / 330 / 6(+1).
· Sensor strength: 21 Ladar(+7).
· Signature radius: 115.

Alright, so…massive base speed boost, greater targeting range, decent addition to power grid, better sensor strength, smallest sig radius of all the HAC’s in addition to MWD sig bonus, also a fairly large capacitor bonus (in both amount and recharge). Confirm Vagabond will be the most annoying ship.

Ship Balancing – Industrials

TL:DR Vov can now determine suicide gank potential of industrials just by looking at the name.
PS. Fuck you CCP buff my Prorator

New Skills:
Advanced Infomorph Psychology: Increases maximum number of jump clones by 1 per level.
Infomorph Synchronizing: Reduces minimum time between clone jumps by 1 hour per level.

Excellent work CCP

Skill Group Changes:

TL:DR Electronics is now CPU Management, Engineering is now Power Grid Management, Targeting is now Target Management, Multitasking is now Advanced Target Management, etc etc in the long adventures of increasing the confidence of CCP’s employees with Manager in their job title.

Also Mechanics group is now Armor, along with other better generalizations for skill groups than what previously existed. (They separated Rigging into its own group, same with shields, scanning shit, and bio skills, sort of handy).

ECM will again apply to drones.

ECM Burst master race

Hey lowsec got 5 new ’audio tracks’
So, five-card stud, nothing wild... and the sky's the limit
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
August 30 2013 19:50 GMT
#33026
Also are the info link changes a buff to target painters or did they already do that.....
So, five-card stud, nothing wild... and the sky's the limit
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
August 30 2013 19:50 GMT
#33027
User adjed5 is banned
Last login: 2013.08.30 17:38
Number of visits: 456
Reason: Account suspended for EULA violations. Please see your email address for additional information.
Until: 2013.09.02
Serious Business
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2013-08-30 19:52:21
August 30 2013 19:52 GMT
#33028
On August 31 2013 04:50 Johnny Business wrote:
User adjed5 is banned
Last login: 2013.08.30 17:38
Number of visits: 456
Reason: Account suspended for EULA violations. Please see your email address for additional information.
Until: 2013.09.02

I assume this is your account
So, five-card stud, nothing wild... and the sky's the limit
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
August 30 2013 19:52 GMT
#33029
It's Dukkai
Serious Business
DiracMonopole
Profile Joined May 2010
United States1555 Posts
August 30 2013 20:16 GMT
#33030
On August 31 2013 01:58 Ramiel wrote:
Show nested quote +
On August 30 2013 23:58 DiracMonopole wrote:
Everything you said is wrong, ill explain more when nor on my phone


As a pre-emptive post to your mega post- i pose these questions:

1. While your active tank will be amazing no doubt, it will still be very suseptible to alpha. Specifically dred alpha. With a full active tank fit- your EHP is going to be quite low. If you fit for full tank, then your projection / DPS will be negligable even in bastard mode.

This does not compute to me. In bastard mode, it becomes for the most part immobile for 80 seconds. This is an extreamly long time- and any ship can simply fly away from it. A curse could just sit 38K off it- and neut the ever loving hell out of the ship as well. throw in any neut ship for that matter.

2. Marauders are giong to be really slow, so they are going to be unable to nano.

3. They still have a HORRIBLE sensor strength out side of bastard mode, so get jammed by 1 EC-300 m8, or a certain caldari noobship.



Basically the marauders are going to go into bastard mode, and say come at me bro. Any one smart enought to stay out of heavy neut range is going to be perfectly safe from these ships. They have no way to reduce target transversal with their own speed, they do not have mobility, they do not have 90% webs. If you only see them as jumping into a gate camp ships- then fine. They might fill that small niche role. However see above if the gate campers are smart.

As for sniping platforms, sure- they are really good and will be able to trade blows with ships (due to self rep) but not being able to move while in bastard mode is a huge problem for them when it comes to engaging other fleets.

So whats left for these ships?

PVE? I can agree to this point that these ships have some great things going for them when it comes to PvE potential, but that is about all.

In the PvP arena, they will be nothing more than gimmicky.


1. 30% unpenalized resist, also you cant be webbed or painted for the dread while you coast with your 10x mass

2. They have an average speed of ~ 2k/s

3. They have many utility highslots for things such as large smartbombs that 1 shot ec-300s

4. You realize that our oracles spent much of their time crtl spaced to track things better?

5. You want to sit at 38k from a ship that shoots like a tracking bonused mach? Srs?

6. You sit a bastion golem anywhere on grid. It can tank ~ 10 oracles (these are not full tank fit golems). It can in turn, deal about 700 dps to any oracle within 249km of it.
Nyvis
Profile Joined November 2012
France284 Posts
August 30 2013 20:42 GMT
#33031
you cant be webbed or painted


Who cares, you have no transversal speed at all?

I think they'll get used in tournaments though :D
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
August 30 2013 22:26 GMT
#33032
The cerb is now going to be- hands down (other than the oracle) Best ship in game. Period. It is disgusting.

As for the marauders:

Control spacing is nice for a quick head shot yes- however, not for 80 seconds.

Also the ECM is still going to simply kill these shings.

2k/s is not fast in this meta. Phoon can just barely do it, and it is hitting 2.6 unheated.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
Last Edited: 2013-08-30 22:43:44
August 30 2013 22:42 GMT
#33033
On August 31 2013 07:26 Ramiel wrote:
The cerb is now going to be- hands down (other than the oracle) Best ship in game. Period. It is disgusting.

As for the marauders:

Control spacing is nice for a quick head shot yes- however, not for 80 seconds.

Also the ECM is still going to simply kill these shings.

2k/s is not fast in this meta. Phoon can just barely do it, and it is hitting 2.6 unheated.

60 seconds

Immune to Ewar for the duration

Than you spool your MJD and you're 100km away in siege mode again, but in reality you've probably been scrammed.
So, five-card stud, nothing wild... and the sky's the limit
Warri
Profile Joined May 2010
Germany3208 Posts
August 30 2013 22:55 GMT
#33034
On August 31 2013 07:42 Body_Shield wrote:
Show nested quote +
On August 31 2013 07:26 Ramiel wrote:
The cerb is now going to be- hands down (other than the oracle) Best ship in game. Period. It is disgusting.

As for the marauders:

Control spacing is nice for a quick head shot yes- however, not for 80 seconds.

Also the ECM is still going to simply kill these shings.

2k/s is not fast in this meta. Phoon can just barely do it, and it is hitting 2.6 unheated.

60 seconds

Immune to Ewar for the duration

Than you spool your MJD and you're 100km away in siege mode again, but in reality you've probably been scrammed.

in reality, they either jump in 2 moroses in the direction youre heading and alpha you because 0 transversal, or they just completely ignore you while youre bastioned.
Viceorvirtue
Profile Joined July 2010
United States273 Posts
August 30 2013 23:21 GMT
#33035
Dual xl asb, invuln, shield boost amp, tp, web, point or scram. Put that on a cruise golem and it will tank twice as well as a mael while being able to actually apply full dmg to nearly everything. Its the new steve, oh and it also has heavy neut/large smartbomb and the bastion module. Its not meant to be able to hold point on things, just to drop onto a gatecamp and get them engaged while you bring in support from 5-10 jumps away.

Chessurs mistake is thinking that people will actually be smart enough to run away from the thing and not just approach f1.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
August 31 2013 02:20 GMT
#33036
On August 31 2013 08:21 Viceorvirtue wrote:
Dual xl asb, invuln, shield boost amp, tp, web, point or scram. Put that on a cruise golem and it will tank twice as well as a mael while being able to actually apply full dmg to nearly everything. Its the new steve, oh and it also has heavy neut/large smartbomb and the bastion module. Its not meant to be able to hold point on things, just to drop onto a gatecamp and get them engaged while you bring in support from 5-10 jumps away.

Chessurs mistake is thinking that people will actually be smart enough to run away from the thing and not just approach f1.


More than twice as well as a mael. It has the same shield boost bonus, a non stacking penalized 30% resist bonus, and some minor t2 resists. Its like 3x a mael
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
August 31 2013 03:23 GMT
#33037
On August 31 2013 11:20 DiracMonopole wrote:
Show nested quote +
On August 31 2013 08:21 Viceorvirtue wrote:
Dual xl asb, invuln, shield boost amp, tp, web, point or scram. Put that on a cruise golem and it will tank twice as well as a mael while being able to actually apply full dmg to nearly everything. Its the new steve, oh and it also has heavy neut/large smartbomb and the bastion module. Its not meant to be able to hold point on things, just to drop onto a gatecamp and get them engaged while you bring in support from 5-10 jumps away.

Chessurs mistake is thinking that people will actually be smart enough to run away from the thing and not just approach f1.


a non stacking penalized 30% resist bonus, and some minor t2 resists.


Should do the math on this, I bet you'll be getting 90% at least across the board.
So, five-card stud, nothing wild... and the sky's the limit
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
Last Edited: 2013-08-31 06:09:09
August 31 2013 04:25 GMT
#33038
scottie 007 > boosted fuk


getting link tears even while farming in faction warfare

If you repeatedly harass me in my pve HML caracal, sometimes I will pay 50m to get a pve caracal, tear out the rigs/fittings, refit to RLMLs then kill you.

because I wasted all this time:
Bonus Rewards
Bonus no longer available. The bonus time interval has passed.


?
KwarK
Profile Blog Joined July 2006
United States44177 Posts
August 31 2013 10:38 GMT
#33039
On August 31 2013 12:23 Body_Shield wrote:
Show nested quote +
On August 31 2013 11:20 DiracMonopole wrote:
On August 31 2013 08:21 Viceorvirtue wrote:
Dual xl asb, invuln, shield boost amp, tp, web, point or scram. Put that on a cruise golem and it will tank twice as well as a mael while being able to actually apply full dmg to nearly everything. Its the new steve, oh and it also has heavy neut/large smartbomb and the bastion module. Its not meant to be able to hold point on things, just to drop onto a gatecamp and get them engaged while you bring in support from 5-10 jumps away.

Chessurs mistake is thinking that people will actually be smart enough to run away from the thing and not just approach f1.


a non stacking penalized 30% resist bonus, and some minor t2 resists.


Should do the math on this, I bet you'll be getting 90% at least across the board.

Non penalised does not mean +30 to all numbers, it means you multiply the remaining shield without resist by 0.7.
ModeratorThe angels have the phone box
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
August 31 2013 10:53 GMT
#33040
I'd love to see Def or someone who's equally adept with numbers mathcraft it up on those marauders.
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