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EVE Corporation - Page 1561

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Viceorvirtue
Profile Joined July 2010
United States273 Posts
June 06 2013 07:20 GMT
#31201
I would much rather take a few bil loss than have to bother with running any more logistics than I already have. My greed/apathy ratio is currently such that if I clearly dont need the liquidity then I would rather not bother with it even if it would result in more net profit.
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
June 06 2013 10:52 GMT
#31202
http://teamliquid.killmail.org/?a=kill_detail&kll_id=18092855

Why
So, five-card stud, nothing wild... and the sky's the limit
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 06 2013 11:04 GMT
#31203
Dual tank best tank.
Moderator
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
Last Edited: 2013-06-06 12:05:50
June 06 2013 12:05 GMT
#31204
From the patch notes:

Probes no longer uncloak ships


Pretty big change. You can now drop probes and cloak immediately instead of having to warp them off or flying out of decloak range.
Ueberlisk
Profile Joined August 2010
Finland455 Posts
Last Edited: 2013-06-06 12:50:53
June 06 2013 12:50 GMT
#31205
On June 06 2013 21:05 Vipsanius wrote:
From the patch notes:

Show nested quote +
Probes no longer uncloak ships


Pretty big change. You can now drop probes and cloak immediately instead of having to warp them off or flying out of decloak range.


in fact you don't even have to drop your cloak.
I got honor. - Johnny Business
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 06 2013 13:02 GMT
#31206
You can use probe launchers while cloaked now? Nice.
Moderator
Vipsanius
Profile Joined February 2011
Netherlands708 Posts
June 06 2013 13:03 GMT
#31207
On June 06 2013 21:50 Ueberlisk wrote:
Show nested quote +
On June 06 2013 21:05 Vipsanius wrote:
From the patch notes:

Probes no longer uncloak ships


Pretty big change. You can now drop probes and cloak immediately instead of having to warp them off or flying out of decloak range.


in fact you don't even have to drop your cloak.


I'm not sure about this. I tried it, and if you cloak up and drop probes instantly (like cloak+mwd trick) its possible, but if i've been cloaked for a few seconds it isn't possible anymore.
Ueberlisk
Profile Joined August 2010
Finland455 Posts
June 06 2013 14:04 GMT
#31208
On June 06 2013 22:03 Vipsanius wrote:
Show nested quote +
On June 06 2013 21:50 Ueberlisk wrote:
On June 06 2013 21:05 Vipsanius wrote:
From the patch notes:

Probes no longer uncloak ships


Pretty big change. You can now drop probes and cloak immediately instead of having to warp them off or flying out of decloak range.


in fact you don't even have to drop your cloak.


I'm not sure about this. I tried it, and if you cloak up and drop probes instantly (like cloak+mwd trick) its possible, but if i've been cloaked for a few seconds it isn't possible anymore.


hmm...thats weird. i just tried it many times before i wrote that and it worked every time :D. now that i try the same thing again it doesn't work.
I got honor. - Johnny Business
michaelthe
Profile Joined February 2010
United States359 Posts
June 06 2013 18:25 GMT
#31209
On June 06 2013 21:05 Vipsanius wrote:
From the patch notes:

Show nested quote +
Probes no longer uncloak ships


Pretty big change. You can now drop probes and cloak immediately instead of having to warp them off or flying out of decloak range.


The reason for the change was because it made uncloaking someone while gate camping/whatever extremely easy.

8 probes launch instantly 2-3km from you. They all uncloak within 2km. Which means you basically have a ~5km sphere to cloak, which is a massive increase from 2km
Warri
Profile Joined May 2010
Germany3208 Posts
June 06 2013 18:30 GMT
#31210
You can drop the probes all at once now? Nice.
Zavior
Profile Joined August 2009
Finland753 Posts
June 06 2013 20:26 GMT
#31211
On June 07 2013 03:25 michaelthe wrote:
Show nested quote +
On June 06 2013 21:05 Vipsanius wrote:
From the patch notes:

Probes no longer uncloak ships


Pretty big change. You can now drop probes and cloak immediately instead of having to warp them off or flying out of decloak range.


The reason for the change was because it made uncloaking someone while gate camping/whatever extremely easy.

8 probes launch instantly 2-3km from you. They all uncloak within 2km. Which means you basically have a ~5km sphere to cloak, which is a massive increase from 2km


I think probes dont decloak at all anymore
michaelthe
Profile Joined February 2010
United States359 Posts
June 06 2013 20:52 GMT
#31212
On June 07 2013 05:26 Zavior wrote:
Show nested quote +
On June 07 2013 03:25 michaelthe wrote:
On June 06 2013 21:05 Vipsanius wrote:
From the patch notes:

Probes no longer uncloak ships


Pretty big change. You can now drop probes and cloak immediately instead of having to warp them off or flying out of decloak range.


The reason for the change was because it made uncloaking someone while gate camping/whatever extremely easy.

8 probes launch instantly 2-3km from you. They all uncloak within 2km. Which means you basically have a ~5km sphere to cloak, which is a massive increase from 2km


I think probes dont decloak at all anymore



Ya, they hotfixed it due to the above issue.
Sermokala
Profile Blog Joined November 2010
United States14215 Posts
June 06 2013 21:17 GMT
#31213
I just wish they gave you a choice before spitting out 8 probes in a formation thats fuckall helpful.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
419
Profile Blog Joined December 2010
Russian Federation3632 Posts
June 07 2013 06:49 GMT
#31214
http://www.teamliquid.killmail.org/?a=kill_detail&kll_id=18108639
?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
June 07 2013 07:18 GMT
#31215
Wat

Did you perma jam him or something?
Moderator
419
Profile Blog Joined December 2010
Russian Federation3632 Posts
Last Edited: 2013-06-07 11:22:03
June 07 2013 08:59 GMT
#31216
no force multipliers were used in the creation of that km

(besides e-sup, full skirmish, full siege)

there may have also been a scimitar though it wasn't needed because the enyo was permajammed until entering hull AND sensor damped

the scimitar may have later been lost to brave newbies

http://www.teamliquid.killmail.org/?a=kill_detail&kll_id=18108663

we also had this kill but mawderator is a BAD
?
TomatoShark
Profile Joined August 2011
United States288 Posts
June 07 2013 15:02 GMT
#31217
so how do you build the new navy cane same as the old one? :/
Omigawa
Profile Blog Joined August 2010
United States1556 Posts
June 07 2013 15:12 GMT
#31218
CCP thought the old one was too overpowered for it's cost. so they gimped the old one and then re-introduced it at 5 times the price.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
June 07 2013 15:15 GMT
#31219
On June 08 2013 00:02 TomatoShark wrote:
so how do you build the new navy cane same as the old one? :/


My understanding of the situation is that the best way to build the new cane is to buy a Cynabal instead.
TomatoShark
Profile Joined August 2011
United States288 Posts
June 07 2013 15:16 GMT
#31220
but but cynabal's dont look as cool as canes bro :{
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