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KwarK
United States42691 Posts
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Ramiel
United States1220 Posts
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KwarK
United States42691 Posts
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motbob
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United States12546 Posts
On October 05 2010 22:40 KwarK wrote: Come back and take over. Your assets have appreciated since then. Give me some details on this. Did you take my advice and invest in some bonds? Did you lose any money in the Titans4you scam? | ||
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KwarK
United States42691 Posts
On October 05 2010 22:52 motbob wrote: Give me some details on this. Did you take my advice and invest in some bonds? Did you lose any money in the Titans4you scam? We couldn't find any good bonds because we didn't really know where to start. A lot of it has been dead money for a while. This does at least mean we've avoided losing any to scams. It's served as an interest free bank for the directors for a while now which has been useful to me but we keep track of what we borrow. I've been running x2 scams with corp money in my free time and splitting profits while JP has been doing market stuff and WP is using it for some other types of scam. Corp wallet now stands at roughly 8.8(assuming loans repaid) with the assets in H-ADOC pretty much untouched. | ||
s_side
United States700 Posts
On October 05 2010 08:50 SWPIGWANG wrote: Hmm, how well does fleet stabber fit into AHAC gangs? Some say this is the best option for min characters in AHAC fleets, and it doesn't take a cruiser V and thus seems like a easy train. It's really the only option for completely min spec'd characters who can't fly lokis yet. Like Revo said, you're mainly going to be heavy tackle (the way I fit the SFI I have more ehp than my zealot), and you're also a great scout. Flown that way, SFIs are a nice edition to an ahac gang. Just don't be expecting to top any KMs as your DPS is pretty terrible. | ||
bN`
Slovenia504 Posts
It's really the only option for completely min spec'd characters who can't fly lokis yet. Like Revo said, you're mainly going to be heavy tackle (the way I fit the SFI I have more ehp than my zealot), and you're also a great scout. Flown that way, SFIs are a nice edition to an ahac gang. Just don't be expecting to top any KMs as your DPS is pretty terrible. All that matters is that Kills counter on a the killboard anyway AMIRITE? :> | ||
Happy.fairytail
United States327 Posts
On October 05 2010 05:22 KwarK wrote: + Show Spoiler + The way attributes work is you get an entirely linear amount for every point. That means that if you have 27 weeks of perception skills and 25 weeks of intelligence skills you should still put every point into perception and that'll save you time overall. You get twice the bonus for primary skills as secondary so the secondaries (mem/wp) shouldn't be given any points in the first year because putting points in the other main primary will be twice as effective. For most players (going ships+guns) the optimal for the first year will be maxed perception with the rest in intelligence (support skills) and then for every subsequent year maxed perception and the rest in willpower. On October 05 2010 05:26 pahndah wrote: + Show Spoiler + Corporation Management: Memory / Charisma (7,424,000) (Skills for leading your own corporation.) Drones: Memory / Perception (23,552,000) (Combat skills which allow you to use unmanned combat drones.) Electronics: Intelligence / Memory (18,176,000) (Skills for targeting and electronic warfare.) Engineering: Intelligence / Memory (15,616,000) (Skills for improving your shields and your power output.) Gunnery: Perception / Willpower (45,568,000) (Combat skills, allow you to use more turret-style weapons and to deal more damage.) Industry: Memory / Intelligence (26,624,000) (Skills for production and mining.) Leadership: Charisma / Willpower (15,872,000) (Fleet skills, give small bonuses to your ships when in a fleet.) Learning: Memory / Intelligence (5,376,000) (Skills which make you train all skills faster.) Mechanic: Intelligence / Memory (35,072,000) (Skills for improving your armor, advanced production skills, and advance ship outfitting skills.) Missile Launcher Operation: Perception / Willpower (24,064,000) (Skills for using and increasing damage from all types of missiles.) Navigation: Intelligence / Perception (9,728,000) (Skills to make you go faster, jump farther, and use less power/fuel.) Science: Intelligence / Memory (68,352,000) (Skills for research and advanced production.) Social: Charisma / Intelligence (5,376,000) (Skills to improve mission rewards, and decrease market fees.) (Skills to fly all ships, also boosts the capabilities of those ships.) + Show Spoiler + Subsystems: Intelligence / Perception (5,120,000) (Skills to use highly-advanced ships.) Trade: Charisma / Memory (8,960,000) (Skills affecting your ability to place market orders and contracts, and to decrease market fees.) Perception/Int is a semi-middle of the road remap. I would personally advise going mem/int to grab the key electronic, engineering, and rigging skills, than remap to perception/willpower to grab all the dps/ship flying skills. Thanks guys, this was really helpful, you guys are really setting me straight here haha. It makes sense that you want perc maxxed, b/c as pahndah's profile shows, a huge majority of my SPs will be devoted to spaceship command. And it's good for missiles, gunnery and navigation. And of course secondaries are immediately important, so I'll be putting some into int as well. Well I just downloaded evemon last night, so hopefully that'll help me out a lot too, as you've pointed out. On October 05 2010 06:57 r.Evo wrote: + Show Spoiler + On October 05 2010 04:04 Happy.fairytail wrote: 1 - Caldarri PvP sucks except for ECM due to missile nerf, as missiles now have a penalty against smaller targets and take way too long to reach their target so you end up only targeting tertiaries instead of primary/secondaries. And ECM, while necessary, can't be levered to win you battles. That being said, it seems some people here have a Drake fetish. As Yulwei pointed out already, caldari are horrible in any fleet that relies on instant dps, speed or armortanking. While this rules out a lot of really sexy fleet concepts (RR BS, Armorhacs, Sniperhacs, Nanogangs) drakes are simply put the best BC in terms of tank/dps/range ratio. If you build a fleet around them (see my posts on darkside-style) they are insane. However, yes, they suck in almost any other fleet concept. 2 - Logistics is key to any battle, and can be levered to win you larger scale battles -- in a way, it's "the best offense is a good defense" idea. (What happens when two fleets' logi tanks are greater than each other's dps? Stalemate?) PvP if reduced to the absolute minimum means that their stuff which does damage has to die quicker than your stuff which does damage. In my evelife I've never seen a real stalemate happen, especially since people usually use different fleettypes to counter. You dont run RR BS into RR BS, you run Armorhacs into them. VS overwhelming logistics the only possible thing in some cases are to maneuver around in a way which splits the hostile fleet good enough so their logi cant keep up or to rely on the mighty beast called ALPHA STRRRRRIKEYARRR. 3 - Minny PvP rifter is most cost efficient, and their logi is also best. For BC and up you want Amarr. Welp. For a T1 frigate, yes, the rifter is cost efficient. However most people won't stay in them for long. Which ship you want is entirely situational. Minnie has the best logistics for almost any shieldtanked gang. Amarr the best for almost any armortanked gang. With the current state of the game gallente/caldari logistics fill niches. However, in my opinion for the gangs we used to do most I'd say gallente is the worst race and minmatar the best. "Best" and "worst" not only in terms of actual ships but especially in terms of what the racial cruiser V enables you to do. Since I expect for the hatchery that at one point either a) people will split off to "more pvp oriented corps" or b) some people from TL will start something to make the more bloodthirsty people happy I totally keep that recommendation up, small scale pvp hasn't changed that much. Shieldtanked BCs are a very, very good short-term goal for any PvPer. Midterm should be non-caldari Hacs/Recons. Longterm should be crosstrain, even before Battleships. (Assuming you don't want to mission or anything.) ... Battleships are simply not the way to go for small scale stuff in 0.0 at this point in time. They are great to have in your hangar for defensive purposes but that's about it. 4 - interceptors are crucial, but are pretty much suicide since tackling is a relatively short distance device. scouts are crucial for any larger fleet esp w/ capital ships, but are probably pretty boring? Wrong. Good interceptor pilots do their job and survive in 50 vs 50 fights. The major problem is that most interceptor pilots think of them self as being suicide tacklers and therefor they die like one. If you maneuver it right and don't have a retarded FC sending you off like flies interceptors are damn survivable. On the scouting thing: I wanted to write a guide for scouting a long time ago, maybe I'll take the time for it now that I don't play anything at the moment, but here are the cliffnotes: Scouts are important in ANY fleet. Also their job can't be called boring at all. Also those are the only two people who are allowed to talk on coms on a regular basis. Personally, if I don't FC and don't want to just sit back and relax I enjoy scouting the most. Also, how the fuck can jumping into a hostile fleet and having to get as much information as possible to your FC before having to GTFO without dieing to 50 dudes be boring? You've got 30 seconds in which the FC has to decide based of your information what to do. And yes, saying "Ohmyfuckinggod theres quite some dudes here" just wasted 5 seconds of that time. Being the scout is one of the most exciting things you can be in a fleet, srsly. On October 05 2010 07:24 r.Evo wrote: + Show Spoiler + On October 05 2010 07:03 pahndah wrote: Or an FC that forgets where the hell he sends his scouts. *Looking at you Revo* Hahahaha. "WHERE THE FUCK ARE YOU SRSLY WTF" "you sent me here 10 minutes ago..." "oh. sorry, forgot about you." Happens every damn time I'm like "Okay, I need some people who can scout surrounding systems" :D Also: For me it was fun for a while until people get dependant on you and you have to fly a inty just because the fc knows that you "know what the fuck to do"(onyxia video quote). That and spending several saturday nights sitting if from of you pc going: **-***(system) is empty Shush. The more people who know how to scout the less likely someone has to do it all the time. But, yeah, it's horrible if you as the FC have to backseat your scout. Those scouts usually die the first time they see an enemy ship though since they just suicide onto it and complain that the fleet wasn't close enough afterwards. This behaviour usually leads to famous quotes like: Mukk: "Hey, revo, what are you in?" Me: "Erhh... hurricane." Mukk: "k, you scout." or Me: "Umm... I need a new scout, fuck this." Mukk: "I can do it." Me: "k, go ahead." [...] Me: "Why is this taking so long?" Mukk: "I'm in a tempest." Me: "Oh, np, take ur time." I miss that sometimes, really. Also I really wonder if there's an answer to the "What are you in?"-question that would keep me out of trouble. Scimitar might work. Might tell me to go ahead and refit a point in the next station tho. >_< LOL, yeah ... I can attest to that personally from last night ![]() Little gems include me having massive lag issues on Vent and completely misunderstanding every single order KwarK gave ... not understanding why my D-scan only seemed to have only a max range of 0.6 AUs (I thought putting in 99,999,999km range was enough ... lol) ... having 2 of us scout the same system at the same time, multiple times... and none of us at all knowing how to report what we've scouted either (us: "Uh...I see 2 local ... one's a Vagabond." Kwark: "Ok??? How far are they? Is the gate clear?" us: <silence for 5 min> "...uh, sorry what did you say? Wait, how do you do that?") oh man...that was pretty bad. Sorry kwark! (I'll be better next time, I promise) | ||
kuresuti
1393 Posts
New dev-blog giving us a preview of the character creator to be released with Incursion. I have to admit it looks pretty nice. | ||
Arhkangel
Argentina769 Posts
motbob regarding our assets; Honestly, I haven't had the time to use it for anything yet. I keep saying I will look into possible investments but I always keep putting it off because there is something else to take care of. Kwark and Wrathful have been using it to make some money of "shady" deals and I haven't really done anything lately besides take care of the corp and setting up my now 3 characters XD BTW recently we had a new recruit that has been very interested in market trading I gave him a little tutorial with the stuff you tough me, he was pretty impressed. Now that we are finally set up in our new home in Emol, we have more FC's and I am pretty much done with the Alliance disbandment and I only have a small amount of stuff I have to get out of null sec hopefully I will be able to put that money to use, but any advice you can give me is appreciated. You should totally come back btw. Keep teaching new players the market game, keep making more money (if you want a challenge I heard Jayme says you can't make enough money to match his wallet) and keep me from killing Kwark in his sleep ![]() I'm still kicking myself in the head for not investing in PLEX before the patch that allows you to carry it in your cargohold ![]() | ||
WiljushkA
Serbia1416 Posts
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THE_DOMINATOR
United States309 Posts
On October 05 2010 22:40 KwarK wrote: Come back and take over. Your assets have appreciated since then. I was thinking of going back to EVE for a bit...how much is 6.1Bil worth now compared to about a year ago? | ||
WiljushkA
Serbia1416 Posts
seriously though, in the year and a half i played, the value of isk hasnt changed one bit. | ||
THE_DOMINATOR
United States309 Posts
On October 06 2010 03:53 WiljushkA wrote: around 6.1 bil. seriously though, in the year and a half i played, the value of isk hasnt changed one bit. better question whats the price of a navy raven? | ||
r.Evo
Germany14080 Posts
On October 06 2010 03:58 THE_DOMINATOR wrote: better question whats the price of a Machariel? FYP and it's around 800 mil. Also: LOL, yeah ... I can attest to that personally from last night about 5-6 of us wandering null/low-sec for a couple of hours with me not knowing what the heck I was doing at all. I actually thought KwarK was going to start shooting at me at one point lol. (I plead leniency, it was my first time in a fleet!) Little gems include me having massive lag issues on Vent and completely misunderstanding every single order KwarK gave ... not understanding why my D-scan only seemed to have only a max range of 0.6 AUs (I thought putting in 99,999,999km range was enough ... lol) ... having 2 of us scout the same system at the same time, multiple times... and none of us at all knowing how to report what we've scouted either (us: "Uh...I see 2 local ... one's a Vagabond." Kwark: "Ok??? How far are they? Is the gate clear?" us: <silence for 5 min> "...uh, sorry what did you say? Wait, how do you do that?") oh man...that was pretty bad. Sorry kwark! (I'll be better next time, I promise) If I read something like this again I'll come online, join the hatchery, kill Dexxus on sight and log off again. You guys would know what to do after he cracked the newbie-whip on you. | ||
Jayme
United States5866 Posts
On October 06 2010 03:58 THE_DOMINATOR wrote: better question whats the price of a navy raven? 550 mil or so. 6.1 bil will get you pretty damn far still. You can't buy a mom with it but everything else is up for grabs. | ||
iaretehnoob
Sweden741 Posts
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THE_DOMINATOR
United States309 Posts
On October 06 2010 05:30 r.Evo wrote: FYP and it's around 800 mil. Also: If I read something like this again I'll come online, join the hatchery, kill Dexxus on sight and log off again. You guys would know what to do after he cracked the newbie-whip on you. I ask about the CNR because that's how I made my money. | ||
WiljushkA
Serbia1416 Posts
On October 06 2010 05:46 iaretehnoob wrote: we also did this thing, where we engaged a lone drake with a merlin, 4 cruisers and a harb and the drake got away with about 10% structure after killing everything but the harb ![]() hahaha you used exactly the wrong setup to engage a drake | ||
TurpinOS
Canada1223 Posts
On October 06 2010 06:16 WiljushkA wrote: hahaha you used exactly the wrong setup to engage a drake When you go into amakake you can never quite expect what youre going to engage, the only thing you know is that there will be an engagement. Was the failest fail ever though since the last harb standing didnt have a scram and didnt tell anyone (WP had his alt in system with scram + web), so the drake managed to burn away out of disrupt range and warp, but oh well, its better to learn by losing some frigs and cruisers then learning when youre in bigger ships. Last night's OP was hilarious though, Kwark raging is always oh so satisfying and we managed a kill and no loss sooooo, well take it. (actually more then a kill since serg was killing noobs) | ||
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