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EVE Corporation - Page 1515

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
hugman
Profile Joined June 2009
Sweden4644 Posts
April 12 2013 16:55 GMT
#30281
All 5% per level shield bonuses are getting changed to 4%

https://forums.eveonline.com/default.aspx?g=posts&t=224880
Mandini
Profile Joined April 2011
United States1717 Posts
April 12 2013 17:19 GMT
#30282
On April 13 2013 01:55 hugman wrote:
All 5% per level shield bonuses are getting changed to 4%

https://forums.eveonline.com/default.aspx?g=posts&t=224880

Its armor and shield resistance bonuses, not base ehp, recharge rate, etc.
hugman
Profile Joined June 2009
Sweden4644 Posts
April 12 2013 17:49 GMT
#30283
Yeah I dunno why I said shield.

I also just roasted something in the microwave I was just going to thaw. Not on top of things today.
Skilledblob
Profile Joined April 2011
Germany3392 Posts
April 12 2013 17:51 GMT
#30284
For example a 25% increase in armor hitpoints applies quite intuitively: (Base HP) * 1.25 = a 25% increase in total EHP.


from CCP Foozie's text from the link.

uhm is it just me or does 25% extra armor not translate to 25% more EHP? Isnt EHP Hull+ Armor+ Shield?
Cheesedawg
Profile Joined November 2010
United States182 Posts
Last Edited: 2013-04-12 17:53:16
April 12 2013 17:53 GMT
#30285
Well kwark is spamous again, http://themittani.com/features/how-achieve-semi-passive-income?page=0,1.

Although I wouldn't call what he was doing at the end of the W&G semi-afk by any means.
Antoine
Profile Blog Joined May 2010
United States7481 Posts
April 12 2013 18:17 GMT
#30286
On April 13 2013 02:51 Skilledblob wrote:
Show nested quote +
For example a 25% increase in armor hitpoints applies quite intuitively: (Base HP) * 1.25 = a 25% increase in total EHP.


from CCP Foozie's text from the link.

uhm is it just me or does 25% extra armor not translate to 25% more EHP? Isnt EHP Hull+ Armor+ Shield?

yes but it's the same idea for resist bonuses, you only get the bonus to armor or shields, not armor+shield+hull. you are really nitpicking here in an effort to find missteps. it should be very clear what he means.
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
KwarK
Profile Blog Joined July 2006
United States43828 Posts
April 12 2013 18:24 GMT
#30287
I'm okay with the toning down of resist bonuses. They were pretty stupid.
ModeratorThe angels have the phone box
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
Last Edited: 2013-04-12 19:40:05
April 12 2013 19:38 GMT
#30288
On April 13 2013 03:24 KwarK wrote:
I'm okay with the toning down of resist bonuses. They were pretty stupid.


I'm okay with toning down things that are too powerful.

I'm not okay with toning down things that are relatively awful (Sacrilege).

These big system-wide changes are apparently supposed to reflect some kind of CCP philosophy on resist bonuses. While it might be a noble philosophy, what's really happening is that some ships will be fine (they can deal with being toned down), some ships will just have to suck up a random nerf despite not being OP (Worm, Eagle, Drake, Ferox, Nighthawk, Rattlesnake, Malediction, Maller, Prophecy are big examples that jump out), and other ships will be completely boned because they're already pretty bad (Onyx, Sacrilege).

This does not even out the play field.

What they've done is identify a few citizens who are too tall (T3s, Chimera, Archon, Abaddon, arguably Broadsword) and decided to cut the legs off everyone in the same town up to the knees.

What's worse is that this nerf does nothing to affect the armor/shield equilibrium in the game. Armor ships got hit just as hard as shield ships. What's so puzzling to me is they seem fine just throwing out big system-wide changes for whatever-the-fuck reason (notice there is no clear explanation why this is being done). Why not change sig radius so that armor ships actually have a real sig benefit over shield ships? Why not do a ton of other things that don't involve nerfing armor and shield ships at the same time?

Changes like this could be a net positive. But why beat around the bush to get where you're going? I think rather than doing system-wide nerfs, they are better off making directed changes. At least then, the changes will reflect their intention rather than seeming like something coming from the random number generator gods.

/edit - spelling
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
April 12 2013 19:45 GMT
#30289
https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unread

Well Kwark.....
So, five-card stud, nothing wild... and the sky's the limit
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
April 12 2013 19:50 GMT
#30290
On April 13 2013 04:45 Body_Shield wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=224896&find=unread

Well Kwark.....


No way that's real...
KwarK
Profile Blog Joined July 2006
United States43828 Posts
April 12 2013 19:51 GMT
#30291
A good buff to non Amarr laser bs, overdue.
ModeratorThe angels have the phone box
Mandini
Profile Joined April 2011
United States1717 Posts
April 12 2013 19:53 GMT
#30292
Oracle OP
KwarK
Profile Blog Joined July 2006
United States43828 Posts
April 12 2013 19:54 GMT
#30293
New domi.
6 mega pulse laser 2/scorch
mwd, cap booster, invuln, LSEx2
dcu, nano x2, drone damage x2, HS, TE.

P sure what fozzie intended with the change.
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
April 12 2013 19:59 GMT
#30294
On April 13 2013 04:54 KwarK wrote:
New domi.
6 mega pulse laser 2/scorch
mwd, cap booster, invuln, LSEx2
dcu, nano x2, drone damage x2, HS, TE.

P sure what fozzie intended with the change.

Wonderful
So, five-card stud, nothing wild... and the sky's the limit
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
April 12 2013 20:00 GMT
#30295
LOL.
Moderator
Mandini
Profile Joined April 2011
United States1717 Posts
April 12 2013 20:02 GMT
#30296
On April 13 2013 04:54 KwarK wrote:
New domi.
6 mega pulse laser 2/scorch
mwd, cap booster, invuln, LSEx2
dcu, nano x2, drone damage x2, HS, TE.

P sure what fozzie intended with the change.

Sadly, this is probably one of the best domi fits after the changes.
KwarK
Profile Blog Joined July 2006
United States43828 Posts
April 12 2013 20:09 GMT
#30297
XLASB is prob better but I didn't want to look into whether it'd fit.
ModeratorThe angels have the phone box
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
April 12 2013 20:09 GMT
#30298
On April 13 2013 05:02 Mandini wrote:
Show nested quote +
On April 13 2013 04:54 KwarK wrote:
New domi.
6 mega pulse laser 2/scorch
mwd, cap booster, invuln, LSEx2
dcu, nano x2, drone damage x2, HS, TE.

P sure what fozzie intended with the change.

Sadly, this is probably one of the best domi fits after the changes.

Don't know if we should post that in the thread to make him aware, or keep quiet and hope the changes go through
So, five-card stud, nothing wild... and the sky's the limit
KwarK
Profile Blog Joined July 2006
United States43828 Posts
Last Edited: 2013-04-12 20:16:38
April 12 2013 20:15 GMT
#30299
It will be interesting to look into the cap stability of the new apoc with its improved cap and the lower cap use on guns. It now has superior lock range to an oracle, an innate 37.5% bonus to tracking speed and optimal which is pretty fucking incredible and 7 lows with no need for a TE. If we can make it viable using a CPR rather than a heavy cap booster then you can go
TE , DCU, 2x HS, 2x nano, CPR
mwd, invuln, point, XL ASB
8 mega pulse laser2
3x extender
5 ec 600s, 5 warrior2s

I'm certainly interested in finding out the numbers. Those bonuses are built for scorch, it's a pity that the oracle has a 25% damage bonus on 8 guns which is just retarded but after the TE nerf the apoc may be better.
ModeratorThe angels have the phone box
Big Monkey
Profile Joined March 2012
United Kingdom473 Posts
April 12 2013 21:37 GMT
#30300
On April 13 2013 05:15 KwarK wrote:
It will be interesting to look into the cap stability of the new apoc with its improved cap and the lower cap use on guns. It now has superior lock range to an oracle, an innate 37.5% bonus to tracking speed and optimal which is pretty fucking incredible and 7 lows with no need for a TE. If we can make it viable using a CPR rather than a heavy cap booster then you can go
TE , DCU, 2x HS, 2x nano, CPR
mwd, invuln, point, XL ASB
8 mega pulse laser2
3x extender
5 ec 600s, 5 warrior2s

I'm certainly interested in finding out the numbers. Those bonuses are built for scorch, it's a pity that the oracle has a 25% damage bonus on 8 guns which is just retarded but after the TE nerf the apoc may be better.



Which would be op as the apoc was always my dream ship back in the day. Such a muscly ship
I smell revival, dead bones coming alive again
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