EVE Corporation - Page 1430
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Reborn8u
United States1761 Posts
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Nyvis
France284 Posts
Now we need something for market bots (captcha every x order updates?) :D For incursions, you can multibox them, sure, but you have to look at the isk by character. 80m is enough to make it work, though, with 7-8 hours of incursion/week, you pay for the character. More than that and it's money. Edit : the captcha rat is better than the mission accepting captcha, because it solves a lot more than just missions : you can put some with very low dps in belts, even highsec belts, you can put some in 0.0 anoms... | ||
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KwarK
United States41980 Posts
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Soap
Brazil1546 Posts
Although the best would be to redesign missions to have more complex flying. | ||
Nyvis
France284 Posts
On January 27 2013 00:57 Soap wrote: Just have a captcha to release large bounties, spin it as a Concord verification or something, no need to add rats. Although the best would be to redesign missions to have more complex flying. Bots can have someone watching behind and able to come every given bit of time to unlock the bounty. You want something less predictable. And more punishing than just not getting the bounty. | ||
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KwarK
United States41980 Posts
Edit: wow, he finally was made to understand that the money you paid for an asset doesn't disappear but remains in the hands of the guy who bought it and then immediately in his next question called plex a faucet because they're worth 550m and CCP makes them. | ||
Body_Shield
Canada3368 Posts
On January 27 2013 01:33 KwarK wrote: I just read three pages of "if my hulk is blown up it is the same amount of isk sink as if I destroyed the value in isk" "no it isn't". EVE-O forums. Edit: wow, he finally was made to understand that the money you paid for an asset doesn't disappear but remains in the hands of the guy who bought it and then immediately in his next question called plex a faucet because they're worth 550m and CCP makes them. Those forums are a wonderful magical place | ||
Nyvis
France284 Posts
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Zavior
Finland753 Posts
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Nyvis
France284 Posts
On January 27 2013 02:10 Zavior wrote: Refining and manufactoring are taxed, as well as market actions. The taxes are fairly neglible though. And if he's insured, these can't compensate the fact that he is creating money instead of removing some ... | ||
Body_Shield
Canada3368 Posts
On January 27 2013 02:21 Nyvis wrote: And if he's insured, these can't compensate the fact that he is creating money instead of removing some ... What? | ||
Nyvis
France284 Posts
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kollin
United Kingdom8380 Posts
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KwarK
United States41980 Posts
On January 27 2013 02:31 kollin wrote: Not the full hull though... I think you've missed the point. | ||
kollin
United Kingdom8380 Posts
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Nyvis
France284 Posts
The fact that insurance companies in EVE are also federal banks and can pull money out of their asses is the only reason it "works". Don't know what CCP should do about it, though? Maybe reduce all hulls costs but remove insurance if you loose your ship in a way that clearly shows you knew you were going to (low/null, wardecs ...), but it's not pushing the game in the right direction at all, so it's probably best to just lower hulls costs and remove insurances completely. It would remove one big ISK generation in the game. Which is good, the ideal state being no isk sinks, and a very small isk generation to keep the mean isk/character constant. Missions are showing the same problem : corporations create money from nowhere to pay you for the mission, concord create money from nowhere to pay for bounties... That's why the big part of my proposals for a better EVE pve is to make killing rats something useful for other people (industrialists, traders, harvesters), so those would want to be the ones giving the missions and putting bounties on NPC heads. If you're paid in ISK for something, it should come for players, if we really want EVE to be the sandbox it's labelled as. | ||
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KwarK
United States41980 Posts
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Nyvis
France284 Posts
Still, it's interesting, maybe I'll look again at putting armor buffer on some of my solo ships. | ||
Shootemup.
United States1044 Posts
On January 27 2013 03:14 KwarK wrote: We're potentially looking at a 40% reduction in the mass of plates which is going to have pretty huge implications for ships like the deimos and zealot for the kind of fleets we run. Unfortunately hacs are suffering badly from power creep as the t1 cruisers have been buffed a lot but still, 1600 plate deimos with a big agility increase could be nice. It's actually only a 25% reduction in the mass of 1600 plates, and that's if you have the new skill to V | ||
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KwarK
United States41980 Posts
On January 27 2013 03:33 Shootemup. wrote: It's actually only a 25% reduction in the mass of 1600 plates, and that's if you have the new skill to V They're cutting the mass by 20% and introducing the skill which cuts it by 25% (if V) of the remaining 80% bringing you to 60% of the current total. You're bad. | ||
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