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On January 27 2013 03:36 KwarK wrote:Show nested quote +On January 27 2013 03:33 Shootemup. wrote:On January 27 2013 03:14 KwarK wrote: We're potentially looking at a 40% reduction in the mass of plates which is going to have pretty huge implications for ships like the deimos and zealot for the kind of fleets we run. Unfortunately hacs are suffering badly from power creep as the t1 cruisers have been buffed a lot but still, 1600 plate deimos with a big agility increase could be nice. It's actually only a 25% reduction in the mass of 1600 plates, and that's if you have the new skill to V They're cutting the mass by 20% and introducing the skill which cuts it by 25% (if V) of the remaining 80% bringing you to 60% of the current total. You're bad.
No, you are. 1600mm aren't included in the 20% reduction, and I think that's the one you are talking about.
Reduce the base mass penalty on all 800mm, 200mm and 50mm plates by 20%
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Lalalaland34483 Posts
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On January 27 2013 03:36 KwarK wrote:Show nested quote +On January 27 2013 03:33 Shootemup. wrote:On January 27 2013 03:14 KwarK wrote: We're potentially looking at a 40% reduction in the mass of plates which is going to have pretty huge implications for ships like the deimos and zealot for the kind of fleets we run. Unfortunately hacs are suffering badly from power creep as the t1 cruisers have been buffed a lot but still, 1600 plate deimos with a big agility increase could be nice. It's actually only a 25% reduction in the mass of 1600 plates, and that's if you have the new skill to V They're cutting the mass by 20% and introducing the skill which cuts it by 25% (if V) of the remaining 80% bringing you to 60% of the current total. You're bad. They aren't reducing the base mass on 1600mm plates. You are even worse.
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United States41979 Posts
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Wait, aren't there also 400mm plates? why are those not touched`?
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United States41979 Posts
I imagine the 1600 and the 400 are classed as the two "oversized" plates for frigs and cruisers respectively. Which sucks for battleships as they use the 1600 by default and don't have their own equivalent of the 800 on a cruiser.
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Wow, when is the change for the plates coming in? I completely missed that.
I always hated flying plated frigs because they were slowed down so significantly. If that change goes through, a 200mm plated rifter will actually be useful again.
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Putting 1600s on a cruiser is an aberration I think. Close to putting a Xlarge shield booster on one (1600mm are supposed to be XLarge buffer modules, by comparison with shield stopping to large buffer modules). But I guess CCP made it necessary by having so little a gap between ship sizes and by allowing BS-sized guns to hit basically everything with one or two support hugins. It's logical that, if every size can hit you, you shouldn't be too far in EHP. I still think that giving cruisers enough grid to fit theoretically oversized BS mods isn't the solution, and a correction to how sig radius, tracking, web and paint interact would be better for EVE...
Edit : The change is really interesting for frigs, though, yes. I never liked using plated ones either because you loose all hopes of controlling engagement distances, so you have to fit weapons with decent range to avoid dying to kiting opponents, but then, you can't kite close combat fitted ones and you have less dps because you're using long range weapons... If the speed difference becomes less important, it could be way more interesting to use. I also like the change on rigs and the aar quite a lot : fast active tanked blaster ships everywhere! I don't know if another up to the active tank incursus was wise, though...
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On January 27 2013 03:57 Impervious wrote: Wow, when is the change for the plates coming in? I completely missed that.
I always hated flying plated frigs because they were slowed down so significantly. If that change goes through, a 200mm plated rifter will actually be useful again. I think it's scheduled for the point release on the 12th of February, but I'm not certain of that.
On January 27 2013 04:01 Nyvis wrote: If the speed difference becomes less important, it could be way more interesting to use. I also like the change on rigs and the aar quite a lot : fast active tanked blaster ships everywhere! I don't know if another up to the active tank incursus was wise, though... They are nerfing the Incursus from +10% rep amount per level to +7.5% rep amount per level to compensate for the armor changes.
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On January 27 2013 04:02 Shootemup. wrote:Show nested quote +On January 27 2013 03:57 Impervious wrote: Wow, when is the change for the plates coming in? I completely missed that.
I always hated flying plated frigs because they were slowed down so significantly. If that change goes through, a 200mm plated rifter will actually be useful again. I think it's scheduled for the point release on the 12th of February, but I'm not certain of that. Show nested quote +On January 27 2013 04:01 Nyvis wrote: If the speed difference becomes less important, it could be way more interesting to use. I also like the change on rigs and the aar quite a lot : fast active tanked blaster ships everywhere! I don't know if another up to the active tank incursus was wise, though... They are nerfing the Incursus from +10% rep amount per level to +7.5% rep amount per level to compensate for the armor changes.
That's pretty much needed anyway. And with active armor being on par with active shield, it's logical that active armor bonus become consistent with active shield bonus. And ccp have a point when they say that active armor/shield should totally be a viable option, even on ships without bonuses. At the moment, it can be for shield with ancillary shield booster, and I hope AAR can bring the same.
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If a recruiter for SB is on then I could use some help getting in. I'm in the HP-channel, "Blarghaharg" is my name! :C
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On January 27 2013 04:15 JethroSC wrote: If a recruiter for SB is on then I could use some help getting in. I'm in the HP-channel, "Blarghaharg" is my name! :C
What I did when there weren't any directors on was PM unsniped on TL and Chriss unsniped on EVE the same PM to confirm it was the same person.
He accepted the app within 24 hours
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United States41979 Posts
On January 27 2013 04:15 Nyvis wrote:Show nested quote +On January 27 2013 04:02 Shootemup. wrote:On January 27 2013 03:57 Impervious wrote: Wow, when is the change for the plates coming in? I completely missed that.
I always hated flying plated frigs because they were slowed down so significantly. If that change goes through, a 200mm plated rifter will actually be useful again. I think it's scheduled for the point release on the 12th of February, but I'm not certain of that. On January 27 2013 04:01 Nyvis wrote: If the speed difference becomes less important, it could be way more interesting to use. I also like the change on rigs and the aar quite a lot : fast active tanked blaster ships everywhere! I don't know if another up to the active tank incursus was wise, though... They are nerfing the Incursus from +10% rep amount per level to +7.5% rep amount per level to compensate for the armor changes. That's pretty much needed anyway. And with active armor being on par with active shield, it's logical that active armor bonus become consistent with active shield bonus. And ccp have a point when they say that active armor/shield should totally be a viable option, even on ships without bonuses. At the moment, it can be for shield with ancillary shield booster, and I hope AAR can bring the same. Name a ship which has no active tanking bonus (resist bonus counts) that is legitimately active tanked in PvP without the use of a double oversized booster(so has the rep class it should have or one larger).
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I didn't say it was the case, just that it should be and that CCP agree with it. Oversizing is the norm for shield, I agree. But you just have to see it like this : in pvp, XL is the BS size module, Large is the BC/cruiser (you can fit XL on BCs, but BCs are a border case because they should really have a specific module size), med is frigate size, and small is mostly unused. But it's not really the case for armor, as you can't use oversized reps.
Oversizing is just a way of allowing active tanking without bonus.
I use single asb on frigs, but I'm still experimenting with fits, and I don't really know if it's the right idea (we're often playing in group of two or three, so one load of asb often is enough to kill enemies in plexes).
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On January 27 2013 04:57 KwarK wrote:Show nested quote +On January 27 2013 04:15 Nyvis wrote:On January 27 2013 04:02 Shootemup. wrote:On January 27 2013 03:57 Impervious wrote: Wow, when is the change for the plates coming in? I completely missed that.
I always hated flying plated frigs because they were slowed down so significantly. If that change goes through, a 200mm plated rifter will actually be useful again. I think it's scheduled for the point release on the 12th of February, but I'm not certain of that. On January 27 2013 04:01 Nyvis wrote: If the speed difference becomes less important, it could be way more interesting to use. I also like the change on rigs and the aar quite a lot : fast active tanked blaster ships everywhere! I don't know if another up to the active tank incursus was wise, though... They are nerfing the Incursus from +10% rep amount per level to +7.5% rep amount per level to compensate for the armor changes. That's pretty much needed anyway. And with active armor being on par with active shield, it's logical that active armor bonus become consistent with active shield bonus. And ccp have a point when they say that active armor/shield should totally be a viable option, even on ships without bonuses. At the moment, it can be for shield with ancillary shield booster, and I hope AAR can bring the same. Name a ship which has no active tanking bonus (resist bonus counts) that is legitimately active tanked in PvP without the use of a double oversized booster(so has the rep class it should have or one larger). Just off the top of my head: Enyos, Rifters, Moros, Revelations, Naglfars, Phoenix, Machariels, and Vindicators.
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United States41979 Posts
Damn caps. Forgot them. It's a pretty short list without them on though.
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Are you talking dual rep rifter? Cause single rep isn't actually that great.....
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I mean, if you scram kite them with a TD against anything that doesn't use missiles or rockets you can get away with a single rep, otherwise you definitely need dual rep with a cap booster to come close to competing with something like a single rep incursus.....
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I think you can count siege as an active tank bonus?
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