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EVE Corporation - Page 1352

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
TokO
Profile Joined July 2011
Norway577 Posts
December 10 2012 19:08 GMT
#27021
Hey guys, I just picked up EVE a week ago, haven't been able to play a lot yet, however, just have a question ^^ As an economics major, I'm pretty curious about the virtual economy of EVE. I just had a quick question. Does EVE have inflation? If not, how is it counteracted? (as far as I understand, missions would provide money injects into the economy.) I guess loss of equipment\ships would take money out, but just wondering if there's any explicit mechanics. Thank you!
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
December 10 2012 19:11 GMT
#27022
A LOT of ships die. You lose ships a lot. Also, there's used up ammunition, taxes, broker fees. But really lost ships are a LOT of lost money.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 10 2012 19:14 GMT
#27023
On December 11 2012 04:08 TokO wrote:
Hey guys, I just picked up EVE a week ago, haven't been able to play a lot yet, however, just have a question ^^ As an economics major, I'm pretty curious about the virtual economy of EVE. I just had a quick question. Does EVE have inflation? If not, how is it counteracted? (as far as I understand, missions would provide money injects into the economy.) I guess loss of equipment\ships would take money out, but just wondering if there's any explicit mechanics. Thank you!


Yeah, EVE definitely does have inflation. Recently, Factional Warfare has inflated the economy a lot, because it made everyone very, very rich for not much effort.
KwarK
Profile Blog Joined July 2006
United States44405 Posts
December 10 2012 19:20 GMT
#27024
On December 11 2012 04:08 TokO wrote:
Hey guys, I just picked up EVE a week ago, haven't been able to play a lot yet, however, just have a question ^^ As an economics major, I'm pretty curious about the virtual economy of EVE. I just had a quick question. Does EVE have inflation? If not, how is it counteracted? (as far as I understand, missions would provide money injects into the economy.) I guess loss of equipment\ships would take money out, but just wondering if there's any explicit mechanics. Thank you!

Loss of ships doesn't take money out, nor can it. Missions etc pay in isk whereas mining gives minerals. If the missioner then buys a ship off of the miner then the miner now has the isk and the missioner has the ship. If the missioner then goes into lowsec and welps it then the miner still has the isk and the missioner now has a high proportion of the mineral value of the ship in insurance payout. Inflation is countered by repair costs, skillbook costs, market fees, LP store conversions and seeded items. It's pretty high though.
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States44405 Posts
December 10 2012 19:20 GMT
#27025
On December 11 2012 04:11 Blazinghand wrote:
A LOT of ships die. You lose ships a lot. Also, there's used up ammunition, taxes, broker fees. But really lost ships are a LOT of lost money.

You are really, really bad at thinking. You should allow others to do it for you. Lost ships are a huge isk faucet.
ModeratorThe angels have the phone box
Warri
Profile Joined May 2010
Germany3208 Posts
December 10 2012 19:22 GMT
#27026
And most of all, Sov(&system upgrade) bills as well as wardec fees and station hangar renting fees.
Blazinghand *
Profile Blog Joined December 2010
United States25563 Posts
Last Edited: 2012-12-10 19:23:37
December 10 2012 19:23 GMT
#27027
On December 11 2012 04:20 KwarK wrote:
Show nested quote +
On December 11 2012 04:11 Blazinghand wrote:
A LOT of ships die. You lose ships a lot. Also, there's used up ammunition, taxes, broker fees. But really lost ships are a LOT of lost money.

You are really, really bad at thinking. You should allow others to do it for you. Lost ships are a huge isk faucet.


;_; I hadn't considered the fact that lost ships actually increase inflation by destroying objects while not destroying the associated isk. Same goes for ammunition, actually, or any money that isn't paid to CCP. Thanks for the constructive criticism though will do my best to continue learning with that help.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
KwarK
Profile Blog Joined July 2006
United States44405 Posts
Last Edited: 2012-12-10 19:23:59
December 10 2012 19:23 GMT
#27028
On December 11 2012 04:22 Warri wrote:
And most of all, Sov(&system upgrade) bills as well as wardec fees and station hangar renting fees.

What he said, although I think LP store conversions may rival that. There is an awful lot of LP being generated.
ModeratorThe angels have the phone box
Antoine
Profile Blog Joined May 2010
United States7481 Posts
December 10 2012 20:24 GMT
#27029
On December 11 2012 04:23 Blazinghand wrote:
Show nested quote +
On December 11 2012 04:20 KwarK wrote:
On December 11 2012 04:11 Blazinghand wrote:
A LOT of ships die. You lose ships a lot. Also, there's used up ammunition, taxes, broker fees. But really lost ships are a LOT of lost money.

You are really, really bad at thinking. You should allow others to do it for you. Lost ships are a huge isk faucet.


;_; I hadn't considered the fact that lost ships actually increase inflation by destroying objects while not destroying the associated isk. Same goes for ammunition, actually, or any money that isn't paid to CCP. Thanks for the constructive criticism though will do my best to continue learning with that help.

You're missing the biggest isk faucet aspect: insurance

Also FW was not inflationary I'd bet, due to the sinks in conversion probably? outweighing mission isk rewards (didn't do fw myself so i can't say for sure)
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 10 2012 20:27 GMT
#27030
On December 11 2012 05:24 Antoine wrote:
Show nested quote +
On December 11 2012 04:23 Blazinghand wrote:
On December 11 2012 04:20 KwarK wrote:
On December 11 2012 04:11 Blazinghand wrote:
A LOT of ships die. You lose ships a lot. Also, there's used up ammunition, taxes, broker fees. But really lost ships are a LOT of lost money.

You are really, really bad at thinking. You should allow others to do it for you. Lost ships are a huge isk faucet.


;_; I hadn't considered the fact that lost ships actually increase inflation by destroying objects while not destroying the associated isk. Same goes for ammunition, actually, or any money that isn't paid to CCP. Thanks for the constructive criticism though will do my best to continue learning with that help.

You're missing the biggest isk faucet aspect: insurance

Also FW was not inflationary I'd bet, due to the sinks in conversion probably? outweighing mission isk rewards (didn't do fw myself so i can't say for sure)


No it was pretty inflationary, unless it was something else making PLEX's jump about 100m in a pretty short space of time ^^
Galdo
Profile Joined January 2012
United States338 Posts
December 10 2012 20:34 GMT
#27031
That was one segment of the economy.

Plex were arguably underpriced before.

FW ate a LOT of isk, it did not generate much.
Zavior
Profile Joined August 2009
Finland753 Posts
Last Edited: 2012-12-10 20:41:12
December 10 2012 20:39 GMT
#27032
On December 11 2012 05:34 Galdo wrote:
That was one segment of the economy.

Plex were arguably underpriced before.

FW ate a LOT of isk, it did not generate much.


As Galdo said it. FW moved isk from player to player, while not generating much isk because the mission payouts are mainly LP, and LP store itself is a huge isk sink. What I think is really affecting the plex prices is the ease of afk mining now with the buffed barges. Check up on the barge every 15-20 minutes, earn 'decent' isk for next to no effort. Scales very well with additional pilots, especially if you mine ice that never depletes.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
December 10 2012 20:44 GMT
#27033
On December 11 2012 05:39 Zavior wrote:
Show nested quote +
On December 11 2012 05:34 Galdo wrote:
That was one segment of the economy.

Plex were arguably underpriced before.

FW ate a LOT of isk, it did not generate much.


As Galdo said it. FW moved isk from player to player, while not generating much isk because the mission payouts are mainly LP, and LP store itself is a huge isk sink. What I think is really affecting the plex prices is the ease of afk mining now with the buffed barges. Check up on the barge every 15-20 minutes, earn 'decent' isk for next to no effort. Scales very well with additional pilots, especially if you mine ice that never depletes.


Oh of course, yeah I understand that now. I clearly need to brush up on my basic economics XD
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
December 11 2012 02:44 GMT
#27034
On December 11 2012 05:44 kollin wrote:
Show nested quote +
On December 11 2012 05:39 Zavior wrote:
On December 11 2012 05:34 Galdo wrote:
That was one segment of the economy.

Plex were arguably underpriced before.

FW ate a LOT of isk, it did not generate much.


As Galdo said it. FW moved isk from player to player, while not generating much isk because the mission payouts are mainly LP, and LP store itself is a huge isk sink. What I think is really affecting the plex prices is the ease of afk mining now with the buffed barges. Check up on the barge every 15-20 minutes, earn 'decent' isk for next to no effort. Scales very well with additional pilots, especially if you mine ice that never depletes.


Oh of course, yeah I understand that now. I clearly need to brush up on my basic economics XD

If you do that, and take a look at the market, you should quickly understand how you can quite easily make billions with minimal effort without doing any kind of pve.....
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
December 11 2012 06:26 GMT
#27035
:efficient market hypothesis:
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
unsniped
Profile Joined November 2009
United States241 Posts
December 11 2012 06:37 GMT
#27036
So, Orious, myself, and a few others have set up the new, active, branch of Hatchery, Shield Battery. This is setup to help get new players involded and hopefully interested in eve through tl. WHOOOOOO. So yeah, gonna be active. Curse ye naysayers!
TokO
Profile Joined July 2011
Norway577 Posts
December 11 2012 07:19 GMT
#27037
Thanks for the indepth answer guys. I definately looked at the issue in a wrong way. I'll try and aggregate the information and develop my view further, and hopefully get a greater understanding of things.
Warri
Profile Joined May 2010
Germany3208 Posts
December 11 2012 13:40 GMT
#27038
Btw did hatch get out of all the wars and then redec eve uni? Should do that imho
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
December 11 2012 13:43 GMT
#27039
On December 11 2012 22:40 Warri wrote:
Btw did hatch get out of all the wars and then redec eve uni? Should do that imho

War with Euni is currently down.
Moderator
SayGen
Profile Joined May 2010
United States1209 Posts
December 11 2012 15:21 GMT
#27040
This will be my 1st Christmas in EvE--Looking forward to all the snowballs and stuff that were mentioned on the DevBlog
We Live to Die
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