Edit: Add to that the nerfing of every single ship I use, either directly or by buffing things that good against it, and I dont really see why I should continue playing.
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DiracMonopole
United States1555 Posts
Edit: Add to that the nerfing of every single ship I use, either directly or by buffing things that good against it, and I dont really see why I should continue playing. | ||
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tofucake
Hyrule18968 Posts
On November 07 2012 03:13 Divine-Sneaker wrote: In the devblog, one of the minmatar commandships were labeled as to be redone to be a missile ship. Wut? I'd hope for it to not ruin the sleipnir before I can competently fly one ![]() it's the sleip | ||
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KwarK
United States41961 Posts
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tooDARKpark
United States149 Posts
On November 07 2012 03:14 DiracMonopole wrote: Its absolutely fucking retarded for gatecampers being the only one with links Edit: Add to that the nerfing of every single ship I use, either directly or by buffing things that good against it, and I dont really see why I should continue playing. Adapt or die. Just curious, are you a Tengu pilot? | ||
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Firebolt145
Lalalaland34483 Posts
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Antoine
United States7481 Posts
definitely the claymore btw, the current 'field' command ships (sleip asstart nighthawk abso) are all staying with the primary racial damage avenue while the others get the secondary. | ||
kollin
United Kingdom8380 Posts
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Firebolt145
Lalalaland34483 Posts
On November 07 2012 03:53 kollin wrote: Firebolt are you ever going to come back or are you sticking with Dota or w/e? Don't know. Have flirted with the idea of coming back but not sure I have the same drive I had before to roam for hours etc. I will however reinstall the client tonight so the option is available. | ||
Shootemup.
United States1044 Posts
On November 07 2012 03:33 tooDARKpark wrote: Adapt or die. Just curious, are you a Tengu pilot? The funny thing is that Tengus are still gonna be really good. | ||
kollin
United Kingdom8380 Posts
On November 07 2012 04:08 Firebolt145 wrote: Don't know. Have flirted with the idea of coming back but not sure I have the same drive I had before to roam for hours etc. I will however reinstall the client tonight so the option is available. Have you considered joining RvB? Me and Courage are there atm and it's pretty fun, especially all the events that happen (10000 Rifter FFA, ganked roams, random wars with e uni and so on) | ||
DiracMonopole
United States1555 Posts
On November 07 2012 03:33 tooDARKpark wrote: Adapt or die. Just curious, are you a Tengu pilot? I was, but havent flown one in a very long time. Lets see what they are doing to the bcs: Tr3s - tank is made significantly worse (reduced speed, increased sig) and mobility is being made worse (reduced speed) Tr2s - Im guessing on this but cane - already shit anyway, but losing a ton of grid and a highslot harb - losing a mid, have fun shield tanking it, but i guess its still good for RAM ENEMY OVERHEAT EVERYTHING pvp which is very skill intensive (except not really, since you get mwd scram web and no cap booster for your guns myrm - still sort of decent tbh drake - rofl, range nerf, damage nerf, probably losing a low or mid slot Tr1s - Changes arent announced, but since ccp has no idea wtf they are doing (lol ham prophecy will be very good, it will be a lot like the very popular sacrilege), i am very doubtful. Active tanked battleships? At least now you can use eccm implants, have a sensor link on your linkboat and be fairly resilient vs ecm. But after these changes? Your tank is cut in half, and there arent any counters to damps anyway. The mega is being indeed made into a flanking battleship, and this is definitly a buff because being something that can very slowly (look, its still slow even if they boost its speed, because odds are you have trimarks and 2 plates on it) get into blaster range and then have a shit tank is something that people want. Oh, but at least you can still run away from soloers, since longpoints cant stop your micro jump drive. But fuck solo pvp, sov null blob is endgame. Eve is the only game where the "better" you are, the less you need to think about or be good at. "Top" level starcraft has people timing builds to the second and having near perfect mechanics. "Top" level eve has people orbiting anchor, f1 primary while flying a fit they didnt make and dont understand. | ||
Ueberlisk
Finland455 Posts
oh well. most good people i know are done playing the game already and it seems to be continuing that way. | ||
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Firebolt145
Lalalaland34483 Posts
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Shootemup.
United States1044 Posts
On November 07 2012 05:09 Firebolt145 wrote: So it seems I should just cancel this download... I think everyone is massively overestimating the effect the off grid link change is going to have, what everyone should be doing instead of whining about it is coming up with a way to change so that we can continue to do our thing. | ||
tooDARKpark
United States149 Posts
On November 07 2012 05:17 Shootemup. wrote: I think everyone is massively overestimating the effect the off grid link change is going to have, what everyone should be doing instead of whining about it is coming up with a way to change so that we can continue to do our thing. Very much this. And...T1 cruisers sound so awesome that I'm truly excited for those changes to trickle up to T2 cruisers. I'm struggling to be upset even about things that will negatively impact my own favorite ships, simply because it's going to be a huge barrel of fun to learn/create the new meta. I'd have thought this crowd above all would have been excited about change, as it will be those of us that put a lot of thought and planning (and sometimes ISK~) into our piloting that will stay ahead of the curve in epic and hilarious ways. | ||
Shootemup.
United States1044 Posts
On November 07 2012 05:29 tooDARKpark wrote: Very much this. And...T1 cruisers sound so awesome that I'm truly excited for those changes to trickle up to T2 cruisers. I'm struggling to be upset even about things that will negatively impact my own favorite ships, simply because it's going to be a huge barrel of fun to learn/create the new meta. I'd have thought this crowd above all would have been excited about change, as it will be those of us that put a lot of thought and planning (and sometimes ISK~) into our piloting that will stay ahead of the curve in epic and hilarious ways. Quite a lot of people like an unchanging (meta)game. I can understand the desire for some stability but I personally like the idea of a changing meta game since that keeps it fresh. | ||
Body_Shield
Canada3368 Posts
Prophecy: expected to be changed to a drone boat. This is a role revamp that will radically modify its slot and fitting layout. It will most likely have less bandwidth but more drone bay than the Myrmidon. Ship might be useful somehow? Probably will be like the arbi (missiles) but combat focused. Harbinger: assuming direct control. Problems on this ship are tied with the shield versus armor tanking issues, which need to be looked at. Another mid slot....it must be another mid slot….probably taking away a low, but sweet jesus another mid slot, or maybe the stupid utility high can go fuck itself. Myrmidon: this vessel is mainly fine, but it couldn’t hurt giving it a bit more drone bandwidth and bay to make it more of an improvement when compared to the Vexor. Huuuurrrrrrrrrr full flight of ogrrrrrrrres Megathron: just like the Thorax on the cruiser level, the Megathron role will be changed slightly to make it less resilient, but more mobile so to make proper use of blasters. Think of it as a ship closer to the Typhoon in terms of speed and agility. Next to a Talos, it will be more durable, more flexible, but still cumbersome to have in small gangs. Nano Megathrons? Allowing for faster tech2 specialization, and slower multi-racial diversification. In EVE Online, while you as a new player will never catch up with the total amount of skill points a veteran has, you can still be on the same level by specializing. This is precisely what we want to promote here. For instance, currently one needs Amarr Cruiser and Battlecruisers 5 to fly an Absolution, after the change the same pilot will only need Amarr Battlecruisers 5 (on top of the other skill requirements). Neat [b]Let us repeat again: if you could fly it before, you will be able to do so after the change. Technically it means if you are able to fly an Oracle by having Amarr Cruisers 3 and Battlecruisers 3, we will remove the Battlecruisers skill from your character and give you Amarr Battlecruisers at 3. If you had Battlecruisers at 3 and Caldari Cruisers 3 instead, you would not receive Amarr Battlecruisers but the Caldari Battlecruisers skill at 3 instead. The same principle work with the Destroyers skill. IMPORTANT: Train the shit [b]Command and conquer When we're finished with tech 1 hulls we are going to start looking into more advanced roles, starting with Command ships. They are seriously lacking at the moment for two reasons: first, regular tier 2 battlecruisers mostly fill the same combat role for less expensive operational costs, and second, tech 3 hulls are just plain better at gang link boosting. Our goal is to make them appealing to fly as a whole, not something you keep inside a POS forcefield while watching your favorite TV show. For this reason, we want: Tech 3 ships to be able to carry more gang links at once than Command Ships, but with less effect Tech 3 ships to be able to carry some gang links while still maintaining some combat capability Command Ships to carry fewer types of gang links than Tech 3, but with stronger effects (specialization over generalization) - if fitted with gang links, they have less combat capability than Tech3 hulls. All Command Ships to have a combat role on the field on top of having the possibility to be fit for a pure fleet commanding platform. What does that mean in practice? We are removing the distinction between “fleet” and “field” Command Ships. All of them will now have 3% bonuses to two Warfare Link fields and be able to fit three warfare link modules simultaneously (instead of 3 for fleet versions only). That also means that the previous fleet Command Ships will be rebalanced to fit combat roles. Want to use an Eos as a truly effective drone ship? You can. Or the Damnation as a sexy Khanid missile platform beast? Be our guest. All that matters is the specialization choices you make before undocking by deciding to fit gang links or not, not something forced to you from the arbitrary "field" versus "fleet" hull. Tech 3 treatment will focus on making them more generalized. Their Warfare Link bonuses will be reduced from 5% to 2% effectiveness; however they will have bonuses to three racial Warfare Link fields while being able to fit three Warfare Link modules simultaneously. As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble. Here is a picture summarizing the text below as a tl;dr version: ![]() Sort of a buff/nerf to t3 linkboats, as they were destroyed from 5% to 2%, but then have bonus’s for the other racial’s links. Aka the Legion getting 2% bonus to armor, skirmish, and info. Don’t have to have two linkboats doing the same shit anymore. One tengu for siege, skirmish and info, probably 5 or 6 links in total. Massive buff to command ships, bonus to racial links, and one other type of links (Absolution 3% to armor, and 3% to skirmish). Mostly a good change, we’ll still bring t3 linkboats along I would hazard, for the command ships we don’t have, and in place of the ones that are terrible. Overall, we’ll be slower, have shorter web and point ranges, infolinks!, more expensive fleets for us, fights will be more “even”, more command ship kills for us. | ||
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Antoine
United States7481 Posts
One tengu for siege, skirmish and info, probably 5 or 6 links in total. Still, with current mindlinks, devoted link boats will be better. Also, they've said that the training change isn't coming with the expansion. | ||
Galdo
United States338 Posts
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Shootemup.
United States1044 Posts
On November 07 2012 06:28 Galdo wrote: I don't think any changes above the cruiser level, except gutting the cane, are this patch, but this is about their plans for the patch after this, summer 2013. Yes, it says so right at the top of the devblog. Well, guess that leaves us no choice but to move forward with future balancing plan then. Let’s assume 2012 is not the end of the world, the universe and all things we hold dear, and let’s take a peek into what we want to start tweaking next year. | ||
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