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On October 21 2012 23:49 SayGen wrote:Show nested quote +On October 21 2012 19:25 Johnny Business wrote:On October 21 2012 14:24 Shootemup. wrote:On October 21 2012 12:46 SayGen wrote: Do you use AC or Art fit on your Rupture?
PS: Any shot at T5 tomorrow? You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture. this works as a arty rupture + Show Spoiler +[Rupture, arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Warp Disruptor II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Light Missile Launcher II, Mjolnir Light Missile Light Missile Launcher II, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
very similar to my current Rup though, I still don't see why people use only EMP M for art. Nuclear is 50% damage for 100% range, most things die before they can even target you. No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.
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On October 22 2012 01:39 Shootemup. wrote:Show nested quote +On October 21 2012 23:49 SayGen wrote:On October 21 2012 19:25 Johnny Business wrote:On October 21 2012 14:24 Shootemup. wrote:On October 21 2012 12:46 SayGen wrote: Do you use AC or Art fit on your Rupture?
PS: Any shot at T5 tomorrow? You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture. this works as a arty rupture + Show Spoiler +[Rupture, arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Warp Disruptor II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Light Missile Launcher II, Mjolnir Light Missile Light Missile Launcher II, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
very similar to my current Rup though, I still don't see why people use only EMP M for art. Nuclear is 50% damage for 100% range, most things die before they can even target you. No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.
point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.
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United States41962 Posts
On October 22 2012 01:21 Big Monkey wrote: KwarK United Kingdom. October 21 2012 20:10. Posts 17970 PM Profile Blog Quote # http://eveboard.com/pilot/omegaplexHe wants 40 for it, would probably take 35. Thoughts? Seems very cheap, am i missing something here Sold for 35.1b. It's good SP for the price but the problem with it is pure subcap with that many SP is pretty niche. I would expect to be able to get 40-42 for it if I wait for the right buyer but it'd be a while and a bit of work.
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On October 22 2012 02:05 SayGen wrote:Show nested quote +On October 22 2012 01:39 Shootemup. wrote:On October 21 2012 23:49 SayGen wrote:On October 21 2012 19:25 Johnny Business wrote:On October 21 2012 14:24 Shootemup. wrote:On October 21 2012 12:46 SayGen wrote: Do you use AC or Art fit on your Rupture?
PS: Any shot at T5 tomorrow? You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture. this works as a arty rupture + Show Spoiler +[Rupture, arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Warp Disruptor II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Light Missile Launcher II, Mjolnir Light Missile Light Missile Launcher II, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
very similar to my current Rup though, I still don't see why people use only EMP M for art. Nuclear is 50% damage for 100% range, most things die before they can even target you. No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you. point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.
so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.
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Lalalaland34483 Posts
On October 22 2012 02:21 Ueberlisk wrote:Show nested quote +On October 22 2012 02:05 SayGen wrote:On October 22 2012 01:39 Shootemup. wrote:On October 21 2012 23:49 SayGen wrote:On October 21 2012 19:25 Johnny Business wrote:On October 21 2012 14:24 Shootemup. wrote:On October 21 2012 12:46 SayGen wrote: Do you use AC or Art fit on your Rupture?
PS: Any shot at T5 tomorrow? You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture. this works as a arty rupture + Show Spoiler +[Rupture, arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Warp Disruptor II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Light Missile Launcher II, Mjolnir Light Missile Light Missile Launcher II, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
very similar to my current Rup though, I still don't see why people use only EMP M for art. Nuclear is 50% damage for 100% range, most things die before they can even target you. No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you. point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II. so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km. You poor? Get faction point + links, 50km point np.
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On October 22 2012 02:26 Firebolt145 wrote:Show nested quote +On October 22 2012 02:21 Ueberlisk wrote:On October 22 2012 02:05 SayGen wrote:On October 22 2012 01:39 Shootemup. wrote:On October 21 2012 23:49 SayGen wrote:On October 21 2012 19:25 Johnny Business wrote:On October 21 2012 14:24 Shootemup. wrote:On October 21 2012 12:46 SayGen wrote: Do you use AC or Art fit on your Rupture?
PS: Any shot at T5 tomorrow? You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture. this works as a arty rupture + Show Spoiler +[Rupture, arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Warp Disruptor II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Light Missile Launcher II, Mjolnir Light Missile Light Missile Launcher II, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
very similar to my current Rup though, I still don't see why people use only EMP M for art. Nuclear is 50% damage for 100% range, most things die before they can even target you. No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you. point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II. so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km. You poor? Get faction point + links, 50km point np.
faction point? u serious?
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Taking 1k alpha from arties the guy most certainly will hit approach and there will be death in a fire. Not in pleasant way though.
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Lalalaland34483 Posts
On October 22 2012 02:30 Ueberlisk wrote:Show nested quote +On October 22 2012 02:26 Firebolt145 wrote:On October 22 2012 02:21 Ueberlisk wrote:On October 22 2012 02:05 SayGen wrote:On October 22 2012 01:39 Shootemup. wrote:On October 21 2012 23:49 SayGen wrote:On October 21 2012 19:25 Johnny Business wrote:On October 21 2012 14:24 Shootemup. wrote:On October 21 2012 12:46 SayGen wrote: Do you use AC or Art fit on your Rupture?
PS: Any shot at T5 tomorrow? You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture. this works as a arty rupture + Show Spoiler +[Rupture, arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Warp Disruptor II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Light Missile Launcher II, Mjolnir Light Missile Light Missile Launcher II, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
very similar to my current Rup though, I still don't see why people use only EMP M for art. Nuclear is 50% damage for 100% range, most things die before they can even target you. No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you. point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II. so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km. You poor? Get faction point + links, 50km point np. faction point? u serious? well played
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On October 22 2012 02:21 Ueberlisk wrote:Show nested quote +On October 22 2012 02:05 SayGen wrote:On October 22 2012 01:39 Shootemup. wrote:On October 21 2012 23:49 SayGen wrote:On October 21 2012 19:25 Johnny Business wrote:On October 21 2012 14:24 Shootemup. wrote:On October 21 2012 12:46 SayGen wrote: Do you use AC or Art fit on your Rupture?
PS: Any shot at T5 tomorrow? You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture. this works as a arty rupture + Show Spoiler +[Rupture, arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Warp Disruptor II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Light Missile Launcher II, Mjolnir Light Missile Light Missile Launcher II, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
very similar to my current Rup though, I still don't see why people use only EMP M for art. Nuclear is 50% damage for 100% range, most things die before they can even target you. No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you. point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II. so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.
If my Rup was for PVP yes  I learn basic mechanics in my rup messing around with rats trying different approaches. My favorite is the one shot one kill from a massive art volley.
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On October 22 2012 02:40 SayGen wrote:Show nested quote +On October 22 2012 02:21 Ueberlisk wrote:On October 22 2012 02:05 SayGen wrote:On October 22 2012 01:39 Shootemup. wrote:On October 21 2012 23:49 SayGen wrote:On October 21 2012 19:25 Johnny Business wrote:On October 21 2012 14:24 Shootemup. wrote:On October 21 2012 12:46 SayGen wrote: Do you use AC or Art fit on your Rupture?
PS: Any shot at T5 tomorrow? You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture. this works as a arty rupture + Show Spoiler +[Rupture, arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Warp Disruptor II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Light Missile Launcher II, Mjolnir Light Missile Light Missile Launcher II, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
very similar to my current Rup though, I still don't see why people use only EMP M for art. Nuclear is 50% damage for 100% range, most things die before they can even target you. No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you. point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II. so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km. If my Rup was for PVP yes  I learn basic mechanics in my rup messing around with rats trying different approaches. My favorite is the one shot one kill from a massive art volley.  PvE does not teach you basics of PvP, PvP teaches you PvP. If you want to learn go solo in a frigate or something.
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On October 22 2012 02:56 Shootemup. wrote:Show nested quote +On October 22 2012 02:40 SayGen wrote:On October 22 2012 02:21 Ueberlisk wrote:On October 22 2012 02:05 SayGen wrote:On October 22 2012 01:39 Shootemup. wrote:On October 21 2012 23:49 SayGen wrote:On October 21 2012 19:25 Johnny Business wrote:On October 21 2012 14:24 Shootemup. wrote:On October 21 2012 12:46 SayGen wrote: Do you use AC or Art fit on your Rupture?
PS: Any shot at T5 tomorrow? You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture. this works as a arty rupture + Show Spoiler +[Rupture, arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Warp Disruptor II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Light Missile Launcher II, Mjolnir Light Missile Light Missile Launcher II, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
very similar to my current Rup though, I still don't see why people use only EMP M for art. Nuclear is 50% damage for 100% range, most things die before they can even target you. No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you. point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II. so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km. If my Rup was for PVP yes  I learn basic mechanics in my rup messing around with rats trying different approaches. My favorite is the one shot one kill from a massive art volley.  PvE does not teach you basics of PvP, PvP teaches you PvP. If you want to learn go solo in a frigate or something.
Sadly this doens't teach anything cause you do not learn why you die. Did you do something wrong or were you simply outclassed/outSP'd/etc At least in PVE you are able to judge your skills based on how fast you can complete the objective and with how much/little damage.
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On October 22 2012 03:00 SayGen wrote:Show nested quote +On October 22 2012 02:56 Shootemup. wrote:On October 22 2012 02:40 SayGen wrote:On October 22 2012 02:21 Ueberlisk wrote:On October 22 2012 02:05 SayGen wrote:On October 22 2012 01:39 Shootemup. wrote:On October 21 2012 23:49 SayGen wrote:On October 21 2012 19:25 Johnny Business wrote:On October 21 2012 14:24 Shootemup. wrote:On October 21 2012 12:46 SayGen wrote: Do you use AC or Art fit on your Rupture?
PS: Any shot at T5 tomorrow? You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture. this works as a arty rupture + Show Spoiler +[Rupture, arty] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Experimental 10MN MicroWarpdrive I Large Shield Extender II Warp Disruptor II
720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M 720mm Howitzer Artillery II, EMP M Light Missile Launcher II, Mjolnir Light Missile Light Missile Launcher II, Mjolnir Light Missile
Medium Ancillary Current Router I Medium Ancillary Current Router I Medium Anti-EM Screen Reinforcer I
very similar to my current Rup though, I still don't see why people use only EMP M for art. Nuclear is 50% damage for 100% range, most things die before they can even target you. No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you. point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II. so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km. If my Rup was for PVP yes  I learn basic mechanics in my rup messing around with rats trying different approaches. My favorite is the one shot one kill from a massive art volley.  PvE does not teach you basics of PvP, PvP teaches you PvP. If you want to learn go solo in a frigate or something. Sadly this doens't teach anything cause you do not learn why you die. Did you do something wrong or were you simply outclassed/outSP'd/etc At least in PVE you are able to judge your skills based on how fast you can complete the objective and with how much/little damage. No. Dying teaches you a lot. PvE is completely different in terms of how DPS is applied and how the rats act is different than how other players act. I guarantee you that a real player won't let you kill him with an Arty Rupture with Nuclear from 50km away. Also, SP is not a very good excuse, you can fly a very good frigate with few SPs. Even if a guy has 100m SP he can't use all of them at once, his Recon V doesn't effect his ability to fly a Slicer.
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Skill points are important but as has been pointed out you cant use them all at once and they should not be used as an indicator either. Im testament to the fact u can have lots of sp n next to no know pvp skills. Tere are people in corp who have much fewer sp but some of the most awesome pvpers u can come across. Practice practice practice
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All this is true, but it's still hard to know if you're practice proper technique. No one is going to sit over my shoulder and say 'shoulda burned at that direction' 'that angle is good, but this one is better'. I do watch some of the instruction videos like how to properly apply tackle (web after scram) either MWD burn right at them, secure point, hard turn, max out AV or go slow point creating a spiral formation which will give you max protection, but you may take too long in securing point. When we roam I usually go for the direct approach since the life of my shitty little merlin is next to worthless. But no matter how many times I excute properly I'll never know if I could be doing it better. If I fail to secure tackle how will I know what do better next time.
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On October 22 2012 03:27 SayGen wrote: All this is true, but it's still hard to know if you're practice proper technique. No one is going to sit over my shoulder and say 'shoulda burned at that direction' 'that angle is good, but this one is better'. I do watch some of the instruction videos like how to properly apply tackle (web after scram) either MWD burn right at them, secure point, hard turn, max out AV or go slow point creating a spiral formation which will give you max protection, but you may take too long in securing point. When we roam I usually go for the direct approach since the life of my shitty little merlin is next to worthless. But no matter how many times I excute properly I'll never know if I could be doing it better. If I fail to secure tackle how will I know what do better next time. First off, Merlins are not worthless, and you should pretty much always spiral so you don't die when we need something scrammed. Secondly, the best way to know what to do when you are new is to copy good players.
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You will know what to do better next time because you can ask your corp mates. If you die, there's not a large amount of things that could have gone possibly wrong if you are just tackling. Either you didn't approach right and got hit by the big guns, or you got scrammed/webbed, or whatever, but there is not a lot. Hell, a lot of the time you can point out what you did wrong. If you go for the direct approach 99% of the time you will die because you have so little transversal that you take max damage from everything all the time.
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Learning eve pvp by doing pve is pretty much the same as learning starcraft by playing against the computers. Its not entirely worthless (you can learn build timings, learn units and practice some mechanics), but its pretty much a waste of time.
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Does anyone want me to try and tidy up the OP? There's a lot of mostly irrevelant stuff there, such as what the new guys should train (minny frigate III instead of caldari frigate III).
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Lalalaland34483 Posts
On October 22 2012 05:09 kollin wrote: Does anyone want me to try and tidy up the OP? There's a lot of mostly irrevelant stuff there, such as what the new guys should train (minny frigate III instead of caldari frigate III). I've lost track of how many times I've promised to do it and not done so. Feel free to take the mantle.
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Alright. What have you done so far?
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