• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:32
CET 21:32
KST 05:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier6Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
No more SC2 streamers on team liquid? Evil Geniuses - shutting down Behind the Blue - Team Liquid History Book SC2 Power Rank: epic29 Weekly Cups (October 19-25): Clem triples first in 5.0.17
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BW General Discussion Rollback Netcode in Brood War Mathematicians needed to calc "Low Econ Epicness" SCHNAIL now supports Remastered Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Deus Ex 3!? Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10259 users

EVE Corporation - Page 1299

Forum Index > General Games
Post a Reply
Prev 1 1297 1298 1299 1300 1301 2022 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
October 21 2012 16:39 GMT
#25961
On October 21 2012 23:49 SayGen wrote:
Show nested quote +
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
SayGen
Profile Joined May 2010
United States1209 Posts
October 21 2012 17:05 GMT
#25962
On October 22 2012 01:39 Shootemup. wrote:
Show nested quote +
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.
We Live to Die
KwarK
Profile Blog Joined July 2006
United States44404 Posts
October 21 2012 17:12 GMT
#25963
On October 22 2012 01:21 Big Monkey wrote:

KwarK United Kingdom. October 21 2012 20:10. Posts 17970 PM Profile Blog Quote #
http://eveboard.com/pilot/omegaplex
He wants 40 for it, would probably take 35. Thoughts?
Seems very cheap, am i missing something here

Sold for 35.1b. It's good SP for the price but the problem with it is pure subcap with that many SP is pretty niche. I would expect to be able to get 40-42 for it if I wait for the right buyer but it'd be a while and a bit of work.
ModeratorThe angels have the phone box
Ueberlisk
Profile Joined August 2010
Finland455 Posts
October 21 2012 17:21 GMT
#25964
On October 22 2012 02:05 SayGen wrote:
Show nested quote +
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.
I got honor. - Johnny Business
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
October 21 2012 17:26 GMT
#25965
On October 22 2012 02:21 Ueberlisk wrote:
Show nested quote +
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.

You poor? Get faction point + links, 50km point np.
Moderator
Ueberlisk
Profile Joined August 2010
Finland455 Posts
October 21 2012 17:30 GMT
#25966
On October 22 2012 02:26 Firebolt145 wrote:
Show nested quote +
On October 22 2012 02:21 Ueberlisk wrote:
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.

You poor? Get faction point + links, 50km point np.


faction point? u serious?
I got honor. - Johnny Business
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
October 21 2012 17:32 GMT
#25967
Taking 1k alpha from arties the guy most certainly will hit approach and there will be death in a fire. Not in pleasant way though.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
October 21 2012 17:33 GMT
#25968
On October 22 2012 02:30 Ueberlisk wrote:
Show nested quote +
On October 22 2012 02:26 Firebolt145 wrote:
On October 22 2012 02:21 Ueberlisk wrote:
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.

You poor? Get faction point + links, 50km point np.


faction point? u serious?

well played
Moderator
SayGen
Profile Joined May 2010
United States1209 Posts
October 21 2012 17:40 GMT
#25969
On October 22 2012 02:21 Ueberlisk wrote:
Show nested quote +
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.


If my Rup was for PVP yes
I learn basic mechanics in my rup messing around with rats trying different approaches.
My favorite is the one shot one kill from a massive art volley.
We Live to Die
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
October 21 2012 17:56 GMT
#25970
On October 22 2012 02:40 SayGen wrote:
Show nested quote +
On October 22 2012 02:21 Ueberlisk wrote:
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.


If my Rup was for PVP yes
I learn basic mechanics in my rup messing around with rats trying different approaches.
My favorite is the one shot one kill from a massive art volley.

PvE does not teach you basics of PvP, PvP teaches you PvP. If you want to learn go solo in a frigate or something.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
SayGen
Profile Joined May 2010
United States1209 Posts
October 21 2012 18:00 GMT
#25971
On October 22 2012 02:56 Shootemup. wrote:
Show nested quote +
On October 22 2012 02:40 SayGen wrote:
On October 22 2012 02:21 Ueberlisk wrote:
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.


If my Rup was for PVP yes
I learn basic mechanics in my rup messing around with rats trying different approaches.
My favorite is the one shot one kill from a massive art volley.

PvE does not teach you basics of PvP, PvP teaches you PvP. If you want to learn go solo in a frigate or something.


Sadly this doens't teach anything cause you do not learn why you die.
Did you do something wrong or were you simply outclassed/outSP'd/etc
At least in PVE you are able to judge your skills based on how fast you can complete the objective and with how much/little damage.
We Live to Die
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
October 21 2012 18:04 GMT
#25972
On October 22 2012 03:00 SayGen wrote:
Show nested quote +
On October 22 2012 02:56 Shootemup. wrote:
On October 22 2012 02:40 SayGen wrote:
On October 22 2012 02:21 Ueberlisk wrote:
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.


If my Rup was for PVP yes
I learn basic mechanics in my rup messing around with rats trying different approaches.
My favorite is the one shot one kill from a massive art volley.

PvE does not teach you basics of PvP, PvP teaches you PvP. If you want to learn go solo in a frigate or something.


Sadly this doens't teach anything cause you do not learn why you die.
Did you do something wrong or were you simply outclassed/outSP'd/etc
At least in PVE you are able to judge your skills based on how fast you can complete the objective and with how much/little damage.

No. Dying teaches you a lot. PvE is completely different in terms of how DPS is applied and how the rats act is different than how other players act. I guarantee you that a real player won't let you kill him with an Arty Rupture with Nuclear from 50km away. Also, SP is not a very good excuse, you can fly a very good frigate with few SPs. Even if a guy has 100m SP he can't use all of them at once, his Recon V doesn't effect his ability to fly a Slicer.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Big Monkey
Profile Joined March 2012
United Kingdom473 Posts
October 21 2012 18:12 GMT
#25973
Skill points are important but as has been pointed out you cant use them all at once and they should not be used as an indicator either. Im testament to the fact u can have lots of sp n next to no know pvp skills. Tere are people in corp who have much fewer sp but some of the most awesome pvpers u can come across. Practice practice practice
I smell revival, dead bones coming alive again
SayGen
Profile Joined May 2010
United States1209 Posts
October 21 2012 18:27 GMT
#25974
All this is true, but it's still hard to know if you're practice proper technique. No one is going to sit over my shoulder and say 'shoulda burned at that direction' 'that angle is good, but this one is better'. I do watch some of the instruction videos like how to properly apply tackle (web after scram) either MWD burn right at them, secure point, hard turn, max out AV or go slow point creating a spiral formation which will give you max protection, but you may take too long in securing point. When we roam I usually go for the direct approach since the life of my shitty little merlin is next to worthless. But no matter how many times I excute properly I'll never know if I could be doing it better. If I fail to secure tackle how will I know what do better next time.
We Live to Die
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
October 21 2012 19:16 GMT
#25975
On October 22 2012 03:27 SayGen wrote:
All this is true, but it's still hard to know if you're practice proper technique. No one is going to sit over my shoulder and say 'shoulda burned at that direction' 'that angle is good, but this one is better'. I do watch some of the instruction videos like how to properly apply tackle (web after scram) either MWD burn right at them, secure point, hard turn, max out AV or go slow point creating a spiral formation which will give you max protection, but you may take too long in securing point. When we roam I usually go for the direct approach since the life of my shitty little merlin is next to worthless. But no matter how many times I excute properly I'll never know if I could be doing it better. If I fail to secure tackle how will I know what do better next time.

First off, Merlins are not worthless, and you should pretty much always spiral so you don't die when we need something scrammed. Secondly, the best way to know what to do when you are new is to copy good players.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
October 21 2012 19:19 GMT
#25976
You will know what to do better next time because you can ask your corp mates. If you die, there's not a large amount of things that could have gone possibly wrong if you are just tackling. Either you didn't approach right and got hit by the big guns, or you got scrammed/webbed, or whatever, but there is not a lot. Hell, a lot of the time you can point out what you did wrong. If you go for the direct approach 99% of the time you will die because you have so little transversal that you take max damage from everything all the time.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
October 21 2012 20:08 GMT
#25977
Learning eve pvp by doing pve is pretty much the same as learning starcraft by playing against the computers. Its not entirely worthless (you can learn build timings, learn units and practice some mechanics), but its pretty much a waste of time.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
October 21 2012 20:09 GMT
#25978
Does anyone want me to try and tidy up the OP? There's a lot of mostly irrevelant stuff there, such as what the new guys should train (minny frigate III instead of caldari frigate III).
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
October 21 2012 20:14 GMT
#25979
On October 22 2012 05:09 kollin wrote:
Does anyone want me to try and tidy up the OP? There's a lot of mostly irrevelant stuff there, such as what the new guys should train (minny frigate III instead of caldari frigate III).

I've lost track of how many times I've promised to do it and not done so. Feel free to take the mantle.
Moderator
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
Last Edited: 2012-10-21 20:16:11
October 21 2012 20:16 GMT
#25980
Alright. What have you done so far?
Prev 1 1297 1298 1299 1300 1301 2022 Next
Please log in or register to reply.
Live Events Refresh
BSL
05:00
RO24 Group D
Ret vs DragOn
Doodle vs Dienmax
ZZZero.O216
Liquipedia
IPSL
02:00
Ro24 Group C
Artosis vs RiceHat
Kyrie vs Sony
Airneanach134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 72
EmSc Tv 30
StarCraft: Brood War
Bisu 1208
ZZZero.O 216
Dewaltoss 161
ProTech136
ToSsGirL 21
Dota 2
febbydoto10
Counter-Strike
dupreeh580
allub528
Super Smash Bros
C9.Mang0947
Heroes of the Storm
Liquid`Hasu661
Other Games
tarik_tv7394
Grubby4096
Liquid`RaSZi2868
FrodaN1186
Mlord434
XaKoH 257
PiGStarcraft228
ToD219
RotterdaM93
JuggernautJason37
ArmadaUGS24
Organizations
Other Games
gamesdonequick1314
Counter-Strike
PGL1150
StarCraft 2
angryscii 37
EmSc Tv 30
EmSc2Tv 30
[ Show 17 non-featured ]
StarCraft 2
• Hinosc 143
• StrangeGG 55
• Adnapsc2 20
• Reevou 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3108
Other Games
• imaqtpie879
• Shiphtur685
Upcoming Events
WardiTV Weekly
15h 28m
Ultimate Battle
15h 28m
Rush vs BeSt
Replay Cast
1d 2h
Rogue vs Classic
Patches Events
1d 16h
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
IntoTheTV X SOOP
5 days
herO vs Rogue
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
WardiTV Invitational
5 days
[ Show More ]
IPSL
5 days
WorsT vs nOmaD
Dewalt vs andersOn
IntoTheTV X SOOP
6 days
WardiTV Invitational
6 days
IPSL
6 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Liquipedia Results

Completed

Proleague 2026-10-30
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.