• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:40
CEST 23:40
KST 06:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers17Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 ASL21 General Discussion Data needed ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group C [Megathread] Daily Proleagues [ASL21] Ro16 Group D [BSL22] RO16 Tie-Breaker - Sat & Sun 21:00 CEST
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1741 users

EVE Corporation - Page 1299

Forum Index > General Games
Post a Reply
Prev 1 1297 1298 1299 1300 1301 2021 Next
https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
October 21 2012 16:39 GMT
#25961
On October 21 2012 23:49 SayGen wrote:
Show nested quote +
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
SayGen
Profile Joined May 2010
United States1209 Posts
October 21 2012 17:05 GMT
#25962
On October 22 2012 01:39 Shootemup. wrote:
Show nested quote +
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.
We Live to Die
KwarK
Profile Blog Joined July 2006
United States43949 Posts
October 21 2012 17:12 GMT
#25963
On October 22 2012 01:21 Big Monkey wrote:

KwarK United Kingdom. October 21 2012 20:10. Posts 17970 PM Profile Blog Quote #
http://eveboard.com/pilot/omegaplex
He wants 40 for it, would probably take 35. Thoughts?
Seems very cheap, am i missing something here

Sold for 35.1b. It's good SP for the price but the problem with it is pure subcap with that many SP is pretty niche. I would expect to be able to get 40-42 for it if I wait for the right buyer but it'd be a while and a bit of work.
ModeratorThe angels have the phone box
Ueberlisk
Profile Joined August 2010
Finland455 Posts
October 21 2012 17:21 GMT
#25964
On October 22 2012 02:05 SayGen wrote:
Show nested quote +
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.
I got honor. - Johnny Business
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
October 21 2012 17:26 GMT
#25965
On October 22 2012 02:21 Ueberlisk wrote:
Show nested quote +
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.

You poor? Get faction point + links, 50km point np.
Moderator
Ueberlisk
Profile Joined August 2010
Finland455 Posts
October 21 2012 17:30 GMT
#25966
On October 22 2012 02:26 Firebolt145 wrote:
Show nested quote +
On October 22 2012 02:21 Ueberlisk wrote:
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.

You poor? Get faction point + links, 50km point np.


faction point? u serious?
I got honor. - Johnny Business
Soap
Profile Blog Joined April 2010
Brazil1546 Posts
October 21 2012 17:32 GMT
#25967
Taking 1k alpha from arties the guy most certainly will hit approach and there will be death in a fire. Not in pleasant way though.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
October 21 2012 17:33 GMT
#25968
On October 22 2012 02:30 Ueberlisk wrote:
Show nested quote +
On October 22 2012 02:26 Firebolt145 wrote:
On October 22 2012 02:21 Ueberlisk wrote:
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.

You poor? Get faction point + links, 50km point np.


faction point? u serious?

well played
Moderator
SayGen
Profile Joined May 2010
United States1209 Posts
October 21 2012 17:40 GMT
#25969
On October 22 2012 02:21 Ueberlisk wrote:
Show nested quote +
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.


If my Rup was for PVP yes
I learn basic mechanics in my rup messing around with rats trying different approaches.
My favorite is the one shot one kill from a massive art volley.
We Live to Die
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
October 21 2012 17:56 GMT
#25970
On October 22 2012 02:40 SayGen wrote:
Show nested quote +
On October 22 2012 02:21 Ueberlisk wrote:
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.


If my Rup was for PVP yes
I learn basic mechanics in my rup messing around with rats trying different approaches.
My favorite is the one shot one kill from a massive art volley.

PvE does not teach you basics of PvP, PvP teaches you PvP. If you want to learn go solo in a frigate or something.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
SayGen
Profile Joined May 2010
United States1209 Posts
October 21 2012 18:00 GMT
#25971
On October 22 2012 02:56 Shootemup. wrote:
Show nested quote +
On October 22 2012 02:40 SayGen wrote:
On October 22 2012 02:21 Ueberlisk wrote:
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.


If my Rup was for PVP yes
I learn basic mechanics in my rup messing around with rats trying different approaches.
My favorite is the one shot one kill from a massive art volley.

PvE does not teach you basics of PvP, PvP teaches you PvP. If you want to learn go solo in a frigate or something.


Sadly this doens't teach anything cause you do not learn why you die.
Did you do something wrong or were you simply outclassed/outSP'd/etc
At least in PVE you are able to judge your skills based on how fast you can complete the objective and with how much/little damage.
We Live to Die
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
October 21 2012 18:04 GMT
#25972
On October 22 2012 03:00 SayGen wrote:
Show nested quote +
On October 22 2012 02:56 Shootemup. wrote:
On October 22 2012 02:40 SayGen wrote:
On October 22 2012 02:21 Ueberlisk wrote:
On October 22 2012 02:05 SayGen wrote:
On October 22 2012 01:39 Shootemup. wrote:
On October 21 2012 23:49 SayGen wrote:
On October 21 2012 19:25 Johnny Business wrote:
On October 21 2012 14:24 Shootemup. wrote:
On October 21 2012 12:46 SayGen wrote:
Do you use AC or Art fit on your Rupture?

PS: Any shot at T5 tomorrow?

You can't really arty fit a ruppie, also, based on what Big Monkey has used before he is probably using the Garmon Shield Rupture.


this works as a arty rupture
+ Show Spoiler +
[Rupture, arty]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN MicroWarpdrive I
Large Shield Extender II
Warp Disruptor II

720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
720mm Howitzer Artillery II, EMP M
Light Missile Launcher II, Mjolnir Light Missile
Light Missile Launcher II, Mjolnir Light Missile

Medium Ancillary Current Router I
Medium Ancillary Current Router I
Medium Anti-EM Screen Reinforcer I



very similar to my current Rup though, I still don't see why people use only EMP M for art.
Nuclear is 50% damage for 100% range, most things die before they can even target you.

No, Nuclear is very, very bad. It does pitiful DPS and you need to be in point range anyway, so the extra range doesn't even benefit you.


point range? Nuclear is solid at 49KM and EMP is 18KM with my current fit. I can target lock at 77km. Until AV becomes a factor i'm doing nearly 1K in damage before a faster enemy can close on me. I do need a few things though- a MWD instead of an AB and I guess Damage Control is better than Shield Booster II.


so you are planning this so that the guy you're fighting just hit's approach and dies in fire? you need to be able to point the target so it doesnt just warp off. and thats generally within 24-28km.


If my Rup was for PVP yes
I learn basic mechanics in my rup messing around with rats trying different approaches.
My favorite is the one shot one kill from a massive art volley.

PvE does not teach you basics of PvP, PvP teaches you PvP. If you want to learn go solo in a frigate or something.


Sadly this doens't teach anything cause you do not learn why you die.
Did you do something wrong or were you simply outclassed/outSP'd/etc
At least in PVE you are able to judge your skills based on how fast you can complete the objective and with how much/little damage.

No. Dying teaches you a lot. PvE is completely different in terms of how DPS is applied and how the rats act is different than how other players act. I guarantee you that a real player won't let you kill him with an Arty Rupture with Nuclear from 50km away. Also, SP is not a very good excuse, you can fly a very good frigate with few SPs. Even if a guy has 100m SP he can't use all of them at once, his Recon V doesn't effect his ability to fly a Slicer.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Big Monkey
Profile Joined March 2012
United Kingdom473 Posts
October 21 2012 18:12 GMT
#25973
Skill points are important but as has been pointed out you cant use them all at once and they should not be used as an indicator either. Im testament to the fact u can have lots of sp n next to no know pvp skills. Tere are people in corp who have much fewer sp but some of the most awesome pvpers u can come across. Practice practice practice
I smell revival, dead bones coming alive again
SayGen
Profile Joined May 2010
United States1209 Posts
October 21 2012 18:27 GMT
#25974
All this is true, but it's still hard to know if you're practice proper technique. No one is going to sit over my shoulder and say 'shoulda burned at that direction' 'that angle is good, but this one is better'. I do watch some of the instruction videos like how to properly apply tackle (web after scram) either MWD burn right at them, secure point, hard turn, max out AV or go slow point creating a spiral formation which will give you max protection, but you may take too long in securing point. When we roam I usually go for the direct approach since the life of my shitty little merlin is next to worthless. But no matter how many times I excute properly I'll never know if I could be doing it better. If I fail to secure tackle how will I know what do better next time.
We Live to Die
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
October 21 2012 19:16 GMT
#25975
On October 22 2012 03:27 SayGen wrote:
All this is true, but it's still hard to know if you're practice proper technique. No one is going to sit over my shoulder and say 'shoulda burned at that direction' 'that angle is good, but this one is better'. I do watch some of the instruction videos like how to properly apply tackle (web after scram) either MWD burn right at them, secure point, hard turn, max out AV or go slow point creating a spiral formation which will give you max protection, but you may take too long in securing point. When we roam I usually go for the direct approach since the life of my shitty little merlin is next to worthless. But no matter how many times I excute properly I'll never know if I could be doing it better. If I fail to secure tackle how will I know what do better next time.

First off, Merlins are not worthless, and you should pretty much always spiral so you don't die when we need something scrammed. Secondly, the best way to know what to do when you are new is to copy good players.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
October 21 2012 19:19 GMT
#25976
You will know what to do better next time because you can ask your corp mates. If you die, there's not a large amount of things that could have gone possibly wrong if you are just tackling. Either you didn't approach right and got hit by the big guns, or you got scrammed/webbed, or whatever, but there is not a lot. Hell, a lot of the time you can point out what you did wrong. If you go for the direct approach 99% of the time you will die because you have so little transversal that you take max damage from everything all the time.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
October 21 2012 20:08 GMT
#25977
Learning eve pvp by doing pve is pretty much the same as learning starcraft by playing against the computers. Its not entirely worthless (you can learn build timings, learn units and practice some mechanics), but its pretty much a waste of time.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
October 21 2012 20:09 GMT
#25978
Does anyone want me to try and tidy up the OP? There's a lot of mostly irrevelant stuff there, such as what the new guys should train (minny frigate III instead of caldari frigate III).
Firebolt145
Profile Blog Joined May 2010
Lalalaland34503 Posts
October 21 2012 20:14 GMT
#25979
On October 22 2012 05:09 kollin wrote:
Does anyone want me to try and tidy up the OP? There's a lot of mostly irrevelant stuff there, such as what the new guys should train (minny frigate III instead of caldari frigate III).

I've lost track of how many times I've promised to do it and not done so. Feel free to take the mantle.
Moderator
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
Last Edited: 2012-10-21 20:16:11
October 21 2012 20:16 GMT
#25980
Alright. What have you done so far?
Prev 1 1297 1298 1299 1300 1301 2021 Next
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games
Rogue vs ByuN
SHIN vs ByuN
Rogue vs ByuN
TBD vs herO
PiGStarcraft469
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft469
ProTech133
StarCraft: Brood War
Britney 6323
Dewaltoss 141
firebathero 110
Hyun 49
scan(afreeca) 43
Dota 2
capcasts116
League of Legends
Doublelift1948
Heroes of the Storm
Liquid`Hasu492
Other Games
gofns12545
tarik_tv7530
Gorgc7390
summit1g5267
Grubby4405
FrodaN1145
RotterdaM288
C9.Mang0269
mouzStarbuck198
ToD154
ArmadaUGS103
Mew2King48
ViBE40
PPMD17
Organizations
StarCraft 2
ComeBackTV 589
Other Games
BasetradeTV512
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• mYiSmile143
• Adnapsc2 2
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• FirePhoenix6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21011
Other Games
• imaqtpie1102
• Scarra760
• Shiphtur289
Upcoming Events
Replay Cast
2h 20m
WardiTV Map Contest Tou…
13h 20m
Classic vs SHIN
MaxPax vs Percival
herO vs Clem
ByuN vs Rogue
Ladder Legends
17h 20m
uThermal 2v2 Circuit
17h 20m
BSL
21h 20m
Sparkling Tuna Cup
1d 12h
WardiTV Map Contest Tou…
1d 13h
Ladder Legends
1d 17h
BSL
1d 21h
CranKy Ducklings
2 days
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs hero
Monday Night Weeklies
2 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Leta vs YSC
Replay Cast
5 days
The PondCast
5 days
KCM Race Survival
5 days
Replay Cast
6 days
Replay Cast
6 days
Escore
6 days
Liquipedia Results

Completed

Proleague 2026-04-23
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Escore Tournament S2: W4
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.