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EVE Corporation - Page 1181

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
TobZero
Profile Blog Joined March 2010
Germany493 Posts
July 07 2012 16:55 GMT
#23601
watching atx i have to say that this michael bolton is really horrible and i cant imagine how he got a spot as caster.
quoting him: "oh looks like those are missile cyclones"
/facepalm
good that the other commentator told him about the 3 utility highes which can fit launchers.....
-= we are the swarm =-
Norada
Profile Joined August 2010
China482 Posts
July 07 2012 16:55 GMT
#23602
Yah, he's fuckin painful
.ImpacT.
Profile Blog Joined May 2010
United States390 Posts
Last Edited: 2012-07-07 20:10:22
July 07 2012 19:25 GMT
#23603
Hey guys, bit a really newb question, but I'm just starting to get into eve hopefully (Downloading it right now, looks great) and I was wondering if anyone had some advice as to which race to take at the start, and if there were any true advantages/disadvantages to each. I'm reading through all the Wiki's and starter guides, but it'd be nice to hear some other opinions on it

Thanks!
DiracMonopole
Profile Joined May 2010
United States1555 Posts
July 07 2012 19:30 GMT
#23604
On July 08 2012 04:25 .ImpacT. wrote:
Hey guys, bit a really newb question, but I'm just starting to get into eve hopefully (Downloading it right now, looks great) and I was wondering if anyone had some advice as to which race to take at the start, and if there were any true advantages/disadvantages to each. I'm reading through all the Wiki's and starter guides, but it'd be nice to hear some other opinions on it

Thanks!


Night elf is generally best
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
July 07 2012 19:32 GMT
#23605
On July 08 2012 04:30 DiracMonopole wrote:
Show nested quote +
On July 08 2012 04:25 .ImpacT. wrote:
Hey guys, bit a really newb question, but I'm just starting to get into eve hopefully (Downloading it right now, looks great) and I was wondering if anyone had some advice as to which race to take at the start, and if there were any true advantages/disadvantages to each. I'm reading through all the Wiki's and starter guides, but it'd be nice to hear some other opinions on it

Thanks!


Night elf is generally best

That depends if you want the +10% night vision and the camouflage bonus
So, five-card stud, nothing wild... and the sky's the limit
Mist7
Profile Joined August 2010
United States73 Posts
July 07 2012 19:36 GMT
#23606
Blood elf FTW
"For those with Wings, Fly to your Dreams"
JJoNeEightY
Profile Joined December 2010
United States509 Posts
July 07 2012 19:55 GMT
#23607
On July 08 2012 04:36 Mist7 wrote:
Blood elf FTW


Wrong game, sir, wrong game.

However, I resented having to look like a fairy to get that bloody good AoE silence, I really did...
Scio
Profile Joined July 2010
Germany522 Posts
Last Edited: 2012-07-07 20:08:18
July 07 2012 20:07 GMT
#23608
On July 08 2012 04:25 .ImpacT. wrote:
Hey guys, bit a really newb question, but I'm just starting to get into eve hopefully (Downloading it right now, looks great) and I was wondering if anyone had some advice as to which race to take at the start, and if there were any true advantages/disadvantages to each. I'm reading through all the Wiki's and starter guides, but it'd be nice to hear some other opinions on it

Thanks!

Edit: :/ Thanks for the responses I suppose.


Doesnt matter at all which race you take. The only difference is your starting location and about a day in skillpoints that are in the respective frigate classes and weapon systems. Just choose the races for their looks because every pilot can train everything and race has no impact on the rate you're training skills at.
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
Mandini
Profile Joined April 2011
United States1717 Posts
July 07 2012 21:31 GMT
#23609
Wow, way to be helpful, jerk
Scio
Profile Joined July 2010
Germany522 Posts
July 07 2012 21:46 GMT
#23610
On July 08 2012 06:31 Mandini wrote:
Wow, way to be helpful, jerk


Dont worry.....as soon as he asks something important im gonna start giving out terrible advice :p
"Did you know that in the original batman movie they casted nestea as joker but when batman threw him into the acid he was fine so they had to recast it with Jack Nicholson......it's a true fact" -Artosis
Skibat
Profile Joined June 2011
Poland161 Posts
July 08 2012 01:04 GMT
#23611
its the question that has been asked pretty much every 10-30 pages...

people dont ever get any smarter do they :-/
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
July 08 2012 01:19 GMT
#23612
I did a quick ctrl-F -> 'race' on the OP and found very little aside from this:
Now, race is very important since that what dictates how your ships will fly.Click me for ships!!!. Remember that the types of fleets we fly, we value speed and the ability to dictate range, as so, and you’d most likely be in a battlecrusier and below, with recons/logi/hacs down the road.
Now, I will give you a short summery of the races and there ships, as it pertains to how we fly (and not the more objectified link above)

Minmatar: Totally awesome. You have a very wide variety of ships you can fly, most of them being pretty kick ass in pvp. It takes a little bit to get into the corp fittings for the ships you’d fly in fleet though but totally worth it. You’ll be in a hurricane when you get to corp fitting one down then be able to move onto bigger stuff down the road Have awesome Hacs, recons and Logi ships, so your options are great

Caldari: Pretty much all of Caldari ships suck…in pvp. You’re only going to ever fly a Blackbird (falcon and rook, with all three of these support ships) and a drake.(In our fleets atleast) Now, don’t get me wrong, drakes are holy crap stupid awesome. You can get into one relatively quickly, much quicker than any other race, and you can even stay in it and do 4s really quickly, allowing the maximum of bear-age to go on or go up to a raven for extreme mode carebearing! So, if you are fine with being in a drake for pretty much forever, Caldari is for you!

Amarr: Do you like lasers? There you go. We only have a few Amarr pilots in corp, but generally these ships are a bit slow. In corp fitting, there is a Harbinger fit called AWESOME, I will let you figure that one out. In longer fights, capacitor becomes an issue with Amarr ships, but with us that shouldn’t be a problem as our fights are not giant cap vs cap fleets. Amarr also have really awesome recon ships and hacs so you have plenty on options for pvp as well. Good choice.

Gallente: Pretty much the only race we have no use for. The recon is pretty good, but not worth it if you want to pvp with us. Stay Away

I guess I can see why people get confused about this. Someone should probably rewrite this part up.
Moderator
KwarK
Profile Blog Joined July 2006
United States43758 Posts
July 08 2012 08:55 GMT
#23613
On July 08 2012 10:19 Firebolt145 wrote:
I did a quick ctrl-F -> 'race' on the OP and found very little aside from this:
Show nested quote +
Now, race is very important since that what dictates how your ships will fly.Click me for ships!!!. Remember that the types of fleets we fly, we value speed and the ability to dictate range, as so, and you’d most likely be in a battlecrusier and below, with recons/logi/hacs down the road.
Now, I will give you a short summery of the races and there ships, as it pertains to how we fly (and not the more objectified link above)

Minmatar: Totally awesome. You have a very wide variety of ships you can fly, most of them being pretty kick ass in pvp. It takes a little bit to get into the corp fittings for the ships you’d fly in fleet though but totally worth it. You’ll be in a hurricane when you get to corp fitting one down then be able to move onto bigger stuff down the road Have awesome Hacs, recons and Logi ships, so your options are great

Caldari: Pretty much all of Caldari ships suck…in pvp. You’re only going to ever fly a Blackbird (falcon and rook, with all three of these support ships) and a drake.(In our fleets atleast) Now, don’t get me wrong, drakes are holy crap stupid awesome. You can get into one relatively quickly, much quicker than any other race, and you can even stay in it and do 4s really quickly, allowing the maximum of bear-age to go on or go up to a raven for extreme mode carebearing! So, if you are fine with being in a drake for pretty much forever, Caldari is for you!

Amarr: Do you like lasers? There you go. We only have a few Amarr pilots in corp, but generally these ships are a bit slow. In corp fitting, there is a Harbinger fit called AWESOME, I will let you figure that one out. In longer fights, capacitor becomes an issue with Amarr ships, but with us that shouldn’t be a problem as our fights are not giant cap vs cap fleets. Amarr also have really awesome recon ships and hacs so you have plenty on options for pvp as well. Good choice.

Gallente: Pretty much the only race we have no use for. The recon is pretty good, but not worth it if you want to pvp with us. Stay Away

I guess I can see why people get confused about this. Someone should probably rewrite this part up.

Like you? Rewrite it and tell me what to edit in.
ModeratorThe angels have the phone box
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
Last Edited: 2012-07-08 09:42:05
July 08 2012 09:41 GMT
#23614
If no one does it until Monday I'll do it, have a deadline to meet.

edit: actually, just replace it with 'Train Oracles'.
Moderator
Jacmert
Profile Blog Joined October 2011
Canada1709 Posts
July 08 2012 10:07 GMT
#23615
The race of ships you fly is incredibly important, but technically speaking any race of character can train the other race's ship skills (and associated weapon skills). If you choose a Caldari character, though, and want to fly Minmatar ships and fire projectile turrets (that Minimatar ships have bonuses in), then you will need to train all the same Minmatar ship skills and projectile turret skills but the difference is that a brand new Minmitar character will come Minimitar Frigate (Skill) Level 3 and Small Projectile Turrets (Skill) Level 2, for example, and the Caldari character won't come with any of that. So you'll have to buy those skillbooks and take time to train them before you can fly any Minmitar ships.

But like they mentioned, this will slow you down by like a week, which in the grand scheme of things (if you're playing this game for months or years) is negligible.

Now, your starting character ATTRIBUTES.... (wait, they changed that like half a year ago, didn't they? Do characters still have attributes?)
Plat Support Main #believe
KwarK
Profile Blog Joined July 2006
United States43758 Posts
July 08 2012 10:08 GMT
#23616
Amarr victor
ModeratorThe angels have the phone box
Firebolt145
Profile Blog Joined May 2010
Lalalaland34502 Posts
Last Edited: 2012-07-08 10:11:54
July 08 2012 10:10 GMT
#23617
On July 08 2012 19:07 Jacmert wrote:
The race of ships you fly is incredibly important, but technically speaking any race of character can train the other race's ship skills (and associated weapon skills). If you choose a Caldari character, though, and want to fly Minmatar ships and fire projectile turrets (that Minimatar ships have bonuses in), then you will need to train all the same Minmatar ship skills and projectile turret skills but the difference is that a brand new Minmitar character will come Minimitar Frigate (Skill) Level 3 and Small Projectile Turrets (Skill) Level 2, for example, and the Caldari character won't come with any of that. So you'll have to buy those skillbooks and take time to train them before you can fly any Minmitar ships.

But like they mentioned, this will slow you down by like a week, which in the grand scheme of things (if you're playing this game for months or years) is negligible.

Now, your starting character ATTRIBUTES.... (wait, they changed that like half a year ago, didn't they? Do characters still have attributes?)

It slows you by about 10 hours. Not a week. T_T

Brand new accounts start with racial frigate 2, not 3.

Basically when I do this writeup it'll highlight that your starting race doesn't matter, but I'll go on to talk about what each race's ships are like, as well as how they have several months to decide while they fly a rifter around.
Moderator
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
July 08 2012 11:07 GMT
#23618
On July 08 2012 19:10 Firebolt145 wrote:
Show nested quote +
On July 08 2012 19:07 Jacmert wrote:
The race of ships you fly is incredibly important, but technically speaking any race of character can train the other race's ship skills (and associated weapon skills). If you choose a Caldari character, though, and want to fly Minmatar ships and fire projectile turrets (that Minimatar ships have bonuses in), then you will need to train all the same Minmatar ship skills and projectile turret skills but the difference is that a brand new Minmitar character will come Minimitar Frigate (Skill) Level 3 and Small Projectile Turrets (Skill) Level 2, for example, and the Caldari character won't come with any of that. So you'll have to buy those skillbooks and take time to train them before you can fly any Minmitar ships.

But like they mentioned, this will slow you down by like a week, which in the grand scheme of things (if you're playing this game for months or years) is negligible.

Now, your starting character ATTRIBUTES.... (wait, they changed that like half a year ago, didn't they? Do characters still have attributes?)

It slows you by about 10 hours. Not a week. T_T

Brand new accounts start with racial frigate 2, not 3.

Basically when I do this writeup it'll highlight that your starting race doesn't matter, but I'll go on to talk about what each race's ships are like, as well as how they have several months to decide while they fly a rifter around.


It might be good to briefly outline different types of ships (frigs battlecruisers etc) and what role they play, such as sniper or ECM or whatever.
nonentity
Profile Joined March 2012
160 Posts
Last Edited: 2012-07-08 11:15:02
July 08 2012 11:12 GMT
#23619
On July 08 2012 04:55 JJoNeEightY wrote:However, I resented having to look like a fairy to get that bloody good AoE silence, I really did...


Best bit was managing to pull raid boss putting it on cooldown before a fight >_>
Learn how to play EvE and join me at my stream at www.twitch.tv/TawaSuyo666 - aimed at Furball171, but feel free to troll anyway!
disformation
Profile Joined July 2009
Germany8352 Posts
July 08 2012 11:16 GMT
#23620
Random lurker trying to be useful:
(havent played since ~1 year, so the race descriptions may be off, recheck)

EvE is an utopian place, where the race you choose has very little impact. It influences your starting skills, where in the universe you start and how your character does look like. Since every character can train all the skills, your starting skills aren't that important either.
For example: You chose to play as a Caldari pilot and start out with a bunch of skills for Caldari ships (makes sense, no?), but decide that you want to fly Amarr ships. No problem at all: start training Amarr skills. You'll lose maybe two days of skill training time, which is not much in EvE time.

So just go nuts with the character editor and choose the best/funniest/what ever you want character you can build with it, you will have to look at that guy/gal for a long time.

At the start of your EvE career you will train for a mighty Rifter, which you will be able to fly after a short time, regardless of the race you've picked. After you have gained enough experience you have to decide what ships you want to fly. Here is a short outline of what the races specialize in, but be sure to check back with our veterans, they will have invaluable advice for you.

Gallente: Drones&Blasters. Drones are miniature ships under your control. Don't underestimate them, they are awesome and quite deadly. Most Gallente ships can field a bunch of those and some give extra boni to them. Blasters are close and personal. No range at all, but huge damage.

Minmatar: Flexible and fast. A lot of useful ships and options. They use Artillery and Autocanons as their weaponry, sometimes combined with additional missile launchers. Your first real PvP ship the Rifter is build by those guys. Since they are kinda versatile, it is sometimes hard to find a overlapping theme. Probably their theme is: build with duct tape & awesomeness.

Amarr: Lasers. These guys simply love Lasers. They have lasers for short range, long range, extreme range, medium range and everything in between. Though most of their stuff tends to be kind of bulky, which partly comes from their tendency to be armor tanked (EvE has shield, armor and structure for hp and most ship use either their shield or their armor to migrate damage) .
Their T2 ships are pretty strong, T2 being the specialized ones you can fly later in your career.

Caldari: Missiles, ECM and Shields. Missiles are awesome since you can choose between all the available types of damage (and hit the enemy with what hits him/her the hardest). Missiles come in a variety of long and short ranged. Caldari prefer to shield tank their ships. A special mention goes to ECM, which has a chance to deny enemies the ability to lock targets, which in turn prevents them from attacking. Really nasty and annoying in PvP, depending on which side you are on.


Again all four races have viable ships and choices, but consult your mentor/officer/choice veteran before committing to something that sounds good on paper. Don't fly Stealth Bombers.
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