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EVE Corporation - Page 1149

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
DiracMonopole
Profile Joined May 2010
United States1555 Posts
June 13 2012 06:36 GMT
#22961
[Maelstrom, Maelstrom fit]

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Co-Processor II

Faint Epsilon Warp Scrambler I
Federation Navy Stasis Webifier
X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Shield Boost Amplifier II
Shield Boost Amplifier II

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Large EMP Smartbomb II

Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer I
Large Anti-Kinetic Screen Reinforcer I


Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-2
Zainou 'Gypsy' Electronics EE-605
Zainou 'Gnome' Weapon Upgrades WU-1003
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
June 13 2012 10:32 GMT
#22962
On June 13 2012 15:36 DiracMonopole wrote:
[Maelstrom, Maelstrom fit]

Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Co-Processor II

Faint Epsilon Warp Scrambler I
Federation Navy Stasis Webifier
X-Large Ancillary Shield Booster, Navy Cap Booster 400
X-Large Ancillary Shield Booster, Navy Cap Booster 400
Shield Boost Amplifier II
Shield Boost Amplifier II

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
Large EMP Smartbomb II

Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer I
Large Anti-Kinetic Screen Reinforcer I


Genolution Core Augmentation CA-1
Genolution Core Augmentation CA-2
Zainou 'Gypsy' Electronics EE-605
Zainou 'Gnome' Weapon Upgrades WU-1003


Let's put this in EFT and see the shield rep shall w
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
Mysticus
Profile Joined April 2011
298 Posts
Last Edited: 2012-06-13 15:37:07
June 13 2012 15:22 GMT
#22963
I don't know that the faction web and T2 rig are justified. Losing the faction web, T1ing the Anti-EM Screen Reinforcer, adding a Processor Overclock Unit and you can fit that same fit with a wu-1003 and an ee-601 (dirt cheap), birnging the whole cost to under 250m (including implants) without losing any real efficacy.

Edit: Maybe I can see the reason for the rig, but I honestly don't know why you'd stick a faction web on there or use a (third) resistance rig and 250m isk worth of implants over a cheaper rig/implants. With no prop mod the web is only going to serve to slow down things under your guns so your drones can finish them (extra range/slow from faction will be negligible). I'd probably faction fit the disruptor before the web.

If you wanted to spend another 250m on implants, they'd be well spent on LG crystals over fitting hardwirings.


edit2: #eftwarrior
Big Monkey
Profile Joined March 2012
United Kingdom473 Posts
June 13 2012 18:06 GMT
#22964
Dont let the spoons at FA see this feet or it will become the new doctrine ship and might actuLly make them hard to kill
I smell revival, dead bones coming alive again
Firebolt145
Profile Blog Joined May 2010
Lalalaland34491 Posts
June 13 2012 18:11 GMT
#22965
It will still instapop to alpha from an alphafleet.
Moderator
Mysticus
Profile Joined April 2011
298 Posts
Last Edited: 2012-06-13 20:19:13
June 13 2012 20:05 GMT
#22966
If you wanted to make it the shiniest loot pinata in the fleet, you can push 10kdps sustained tank. Faction Co-Proc makes miracles possible.

Edit Over 12k dps with heat.

Will set you back about 2 bil for the ship and another bil+ for Crystals though.
hagon
Profile Joined August 2010
United Kingdom556 Posts
June 13 2012 20:52 GMT
#22967
its also worth noting they transfer cap charges from the ship taking less damage to the primary, without that he probably would have died right at the end of the fight
DiracMonopole
Profile Joined May 2010
United States1555 Posts
June 13 2012 21:53 GMT
#22968
On June 14 2012 00:22 Mysticus wrote:
I don't know that the faction web and T2 rig are justified. Losing the faction web, T1ing the Anti-EM Screen Reinforcer, adding a Processor Overclock Unit and you can fit that same fit with a wu-1003 and an ee-601 (dirt cheap), birnging the whole cost to under 250m (including implants) without losing any real efficacy.

Edit: Maybe I can see the reason for the rig, but I honestly don't know why you'd stick a faction web on there or use a (third) resistance rig and 250m isk worth of implants over a cheaper rig/implants. With no prop mod the web is only going to serve to slow down things under your guns so your drones can finish them (extra range/slow from faction will be negligible). I'd probably faction fit the disruptor before the web.

If you wanted to spend another 250m on implants, they'd be well spent on LG crystals over fitting hardwirings.


edit2: #eftwarrior


You realize that FN webs are like 40M, right?
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
June 14 2012 01:02 GMT
#22969
On June 14 2012 06:53 DiracMonopole wrote:
Show nested quote +
On June 14 2012 00:22 Mysticus wrote:
I don't know that the faction web and T2 rig are justified. Losing the faction web, T1ing the Anti-EM Screen Reinforcer, adding a Processor Overclock Unit and you can fit that same fit with a wu-1003 and an ee-601 (dirt cheap), birnging the whole cost to under 250m (including implants) without losing any real efficacy.

Edit: Maybe I can see the reason for the rig, but I honestly don't know why you'd stick a faction web on there or use a (third) resistance rig and 250m isk worth of implants over a cheaper rig/implants. With no prop mod the web is only going to serve to slow down things under your guns so your drones can finish them (extra range/slow from faction will be negligible). I'd probably faction fit the disruptor before the web.

If you wanted to spend another 250m on implants, they'd be well spent on LG crystals over fitting hardwirings.


edit2: #eftwarrior


You realize that FN webs are like 40M, right?

It costs more NOT to put them on all your ships
So, five-card stud, nothing wild... and the sky's the limit
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
June 14 2012 02:51 GMT
#22970
Injection of Eve screens, courtesy of r/eveporn.
+ Show Spoiler +

[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
TomatoShark
Profile Joined August 2011
United States288 Posts
June 14 2012 18:43 GMT
#22971
how do active canes compare to the old invul lsex2 cane?
tofucake
Profile Blog Joined October 2009
Hyrule19059 Posts
June 14 2012 18:46 GMT
#22972
Bad.
Liquipediaasante sana squash banana
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
June 14 2012 19:59 GMT
#22973
http://community.eveonline.com/devblog.asp?a=blog&nbid=72890

It has been a while since our last Dev Blog about ship balancing: we´ve hosted Fanfest 2012 and released Inferno in the time that's passed. We deployed the first batch of overhauled frigates with Inferno, collected a lot of player feedback and thus gained experience in the process.

Now that we've had a good glimpse of how the new balancing system works in practice, we want to speed things up and deliver the following for winter....

TL;DR Some upcoming frigate changes, then ORE ship changes (adding ORE frigate), then destroyer changes (balance, and then more destroyers), then BC changes eventually.
+ Show Spoiler +
[image loading]
So, five-card stud, nothing wild... and the sky's the limit
tofucake
Profile Blog Joined October 2009
Hyrule19059 Posts
Last Edited: 2012-06-14 21:31:59
June 14 2012 21:11 GMT
#22974
derpy derp kill fml
Liquipediaasante sana squash banana
tofucake
Profile Blog Joined October 2009
Hyrule19059 Posts
June 14 2012 21:12 GMT
#22975
fucking russians
Liquipediaasante sana squash banana
Antoine
Profile Blog Joined May 2010
United States7481 Posts
June 14 2012 21:13 GMT
#22976
kill not verified
ModeratorFlash Sea Action Snow Midas | TheStC Ret Tyler MC | RIP 우정호
Mysticus
Profile Joined April 2011
298 Posts
June 14 2012 21:24 GMT
#22977
fake kill from 6 months ago
Mysticus
Profile Joined April 2011
298 Posts
Last Edited: 2012-06-14 22:08:34
June 14 2012 21:25 GMT
#22978
On June 15 2012 04:59 Body_Shield wrote:
http://community.eveonline.com/devblog.asp?a=blog&nbid=72890

Show nested quote +
It has been a while since our last Dev Blog about ship balancing: we´ve hosted Fanfest 2012 and released Inferno in the time that's passed. We deployed the first batch of overhauled frigates with Inferno, collected a lot of player feedback and thus gained experience in the process.

Now that we've had a good glimpse of how the new balancing system works in practice, we want to speed things up and deliver the following for winter....

TL;DR Some upcoming frigate changes, then ORE ship changes (adding ORE frigate), then destroyer changes (balance, and then more destroyers), then BC changes eventually.
+ Show Spoiler +
[image loading]



The ore frigate looks incredibly like an SCV.


edit: derp, mule is what I meant
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
June 14 2012 21:43 GMT
#22979
Looks more like a Mule to me
So, five-card stud, nothing wild... and the sky's the limit
Warri
Profile Joined May 2010
Germany3208 Posts
June 14 2012 22:05 GMT
#22980
On June 15 2012 06:43 Body_Shield wrote:
Looks more like a Mule to me

in b4 its name is mule
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