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On March 31 2012 01:41 Flakes wrote:Show nested quote +On March 31 2012 01:29 abominare wrote:On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking. Actually most periods in Null history can be separated into era that eventually end with a large two sided war. Especially with BoB and the NC, and even more recently the polarization of eve has been increasing again after the power vacuum of the NC collapse. Some one always ends up being the massive villain that needs to be taken out, hell especially in the case of goons/cfc and BoB one side very willingly plays to that narrative. Its pretty normal for power to congregate like that, and then in an absence of a unifying theme it breaks back down again. It was very much NC vs the world less than a year ago. Afterwards the the Russian bloc had a civil war once there was no long an NC threat. Now we have a clear Russian victor, and CFC is continuing to consolidate power in the north which will eventually make them enough enemies where people will band successfully or unsuccessfully to fight back. Well sure that's how hegemony works on a local level (regionally and/or temporally), but I read gumshoe's earlier arguments as referring to the entire playerbase, which sounded kind of silly (and was not what he was discussing).
My assertion has always been that the vast majority of players involved in pvp play a part in inevitable conflicts(that exsit because the game both allows the capacity for these conflicts and presents them as it's endgame) both small and large.
Whats bes sillys bouts thats mista wabbit?
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On March 31 2012 01:39 WiljushkA wrote: edit: nvm im stoopid
gum youre basing a lot of your conclusions off of stuff you have absolutely no idea about.
That war happens in a game that encourages and provides an ideal setting for it?
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On March 31 2012 01:44 Firebolt145 wrote: Don't worry I'm sure they're sniggering at you on teamspeak
T_T
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On March 31 2012 01:45 gumshoe wrote:Show nested quote +On March 31 2012 01:41 Flakes wrote:On March 31 2012 01:29 abominare wrote:On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking. Actually most periods in Null history can be separated into era that eventually end with a large two sided war. Especially with BoB and the NC, and even more recently the polarization of eve has been increasing again after the power vacuum of the NC collapse. Some one always ends up being the massive villain that needs to be taken out, hell especially in the case of goons/cfc and BoB one side very willingly plays to that narrative. Its pretty normal for power to congregate like that, and then in an absence of a unifying theme it breaks back down again. It was very much NC vs the world less than a year ago. Afterwards the the Russian bloc had a civil war once there was no long an NC threat. Now we have a clear Russian victor, and CFC is continuing to consolidate power in the north which will eventually make them enough enemies where people will band successfully or unsuccessfully to fight back. Well sure that's how hegemony works on a local level (regionally and/or temporally), but I read gumshoe's earlier arguments as referring to the entire playerbase, which sounded kind of silly (and was not what he was discussing). My assertion has always been that the vast majority of players involved in pvp play a part in inevitable conflicts(that exsit because the game both allows the capacity for these conflicts and presents them as it's endgame) both small and large. Whats bes sillys bouts thats mista wabbit? I meant entire playerbase in one conflict, referring to my post about the entire playerbase dividing into two, which we've been over already. Yes there are conflicts on a nullspace territorial level. That's how the game works. There are also safe regions elsewhere in the game world during these conflicts, and the corps there can continue going about their business or participate if they want to.
edit: Yes, it is not surprising that a "vast majority of players involved in PvP" get involved in conflicts over in-game resources, that's... the point of pvp. If pvp is a rewarded mechanic in a game, then it's inevitable that people will pvp. I don't really see the point in discussing it, though I have schoolwork to get back to anyway.
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On March 31 2012 01:45 gumshoe wrote:Show nested quote +On March 31 2012 01:41 Flakes wrote:On March 31 2012 01:29 abominare wrote:On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking. Actually most periods in Null history can be separated into era that eventually end with a large two sided war. Especially with BoB and the NC, and even more recently the polarization of eve has been increasing again after the power vacuum of the NC collapse. Some one always ends up being the massive villain that needs to be taken out, hell especially in the case of goons/cfc and BoB one side very willingly plays to that narrative. Its pretty normal for power to congregate like that, and then in an absence of a unifying theme it breaks back down again. It was very much NC vs the world less than a year ago. Afterwards the the Russian bloc had a civil war once there was no long an NC threat. Now we have a clear Russian victor, and CFC is continuing to consolidate power in the north which will eventually make them enough enemies where people will band successfully or unsuccessfully to fight back. Well sure that's how hegemony works on a local level (regionally and/or temporally), but I read gumshoe's earlier arguments as referring to the entire playerbase, which sounded kind of silly (and was not what he was discussing). My assertion has always been that the vast majority of players involved in pvp play a part in inevitable conflicts(that exsit because the game both allows the capacity for these conflicts and presents them as it's endgame) both small and large. Whats bes sillys bouts thats mista wabbit?
Its a little more complicated. Theres four main areas that for the most part try to isolate themselves from the others. There is of course some necessary trade however, the playerbases between those zones are very diverse.
Most people in high sec aren't interested in large scale wars. They're typically non combatants, or small groups of griefers or mercs. Most industry happens here and players can easily live on their own. There's no compelling need for power to congregate.
Low sec is a fairly lawless land, most people living in low belong to a corp for safety, however the 'land' is often so spread apart, and lacking of natural resource wealth, as well as so few permanent residents that most power structures dont evolve past 50 unique players.
Null sec, because of the mechanics that make killing people a zero consequence thing in terms of game mechanics, means that players need to naturally stick together. Theres vast resources only available to null sec that can make them space rich. Its also the second largest in terms of space. Because of the requirements to take and hold space lend themselves to safety in numbers approaches this is where you see power groups in the game, its also where the real politicking happens. Nonetheless a great war in Null means very little to the average low and high sec resident. Prices on somethings may spike up, but nothing catastrophic happens.
Wormholes is a tale for another time.
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On March 31 2012 01:53 Flakes wrote:Show nested quote +On March 31 2012 01:45 gumshoe wrote:On March 31 2012 01:41 Flakes wrote:On March 31 2012 01:29 abominare wrote:On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking. Actually most periods in Null history can be separated into era that eventually end with a large two sided war. Especially with BoB and the NC, and even more recently the polarization of eve has been increasing again after the power vacuum of the NC collapse. Some one always ends up being the massive villain that needs to be taken out, hell especially in the case of goons/cfc and BoB one side very willingly plays to that narrative. Its pretty normal for power to congregate like that, and then in an absence of a unifying theme it breaks back down again. It was very much NC vs the world less than a year ago. Afterwards the the Russian bloc had a civil war once there was no long an NC threat. Now we have a clear Russian victor, and CFC is continuing to consolidate power in the north which will eventually make them enough enemies where people will band successfully or unsuccessfully to fight back. Well sure that's how hegemony works on a local level (regionally and/or temporally), but I read gumshoe's earlier arguments as referring to the entire playerbase, which sounded kind of silly (and was not what he was discussing). My assertion has always been that the vast majority of players involved in pvp play a part in inevitable conflicts(that exsit because the game both allows the capacity for these conflicts and presents them as it's endgame) both small and large. Whats bes sillys bouts thats mista wabbit? I meant entire playerbase in one conflict, referring to my post about the entire playerbase dividing into two, which we've been over already. Yes there are conflicts on a nullspace territorial level. That's how the game works. There are also safe regions elsewhere in the game world during these conflicts, and the corps there can continue going about their business or participate if they want to.
Never meant one conflict sorry, I simply asked if greater conflicts were as likely as minor ones.Even the second great war at it's hight didn't involve any more than 10 percent of the total population.
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People shoot at each other in this game, yes.
They would do it in the absence of everything else because this game provides players guns.
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Where the hatch has the edge is its players think for themselves and understand the mechanics of the game. Coming into a group like the hatch is actually quite daunting at times because you can't hide in a group of 300 ships, point and shoot. Seeing how the hatch works you are elite because you think about the game and play it rather than play like 3 year olds wildly pointing and going bang bang your dead. The hardest part is the paradigm shift needed to step out of the large group and prepare to make a complete cock of your self in a small group and feel confident that though people might think you are as shit as you are, they will give you the tools needed to improve rather than pat you on the back for your shitness and you go back to spinning now and again. How I got onto this I have no idea, I'll get back into my box now.....ciao
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On March 31 2012 03:56 Big Monkey wrote: Where the hatch has the edge is its players think for themselves and understand the mechanics of the game. Coming into a group like the hatch is actually quite daunting at times because you can't hide in a group of 300 ships, point and shoot. Seeing how the hatch works you are elite because you think about the game and play it rather than play like 3 year olds wildly pointing and going bang bang your dead. The hardest part is the paradigm shift needed to step out of the large group and prepare to make a complete cock of your self in a small group and feel confident that though people might think you are as shit as you are, they will give you the tools needed to improve rather than pat you on the back for your shitness and you go back to spinning now and again. How I got onto this I have no idea, I'll get back into my box now.....ciao
Its ok, I hear we're irrelevant anyways
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Thanks for replying!! ^.^ Lol I actually live in the US Eastern Timezone, what kind of specializations are you talking about? just wondering. lol I like how the 2 races that I have most training in you guys don't need xD
On March 30 2012 16:01 Firebolt145 wrote:Show nested quote +On March 30 2012 08:58 YowDog2 wrote:Hey guys, I never knew that there was a EVE group on TL, just found out today. I played EVE for almost a year i think about 2 years ago, but quit because my corp and alliance was kind of split up in different timezones and getting groups of pvpers together took forever. On top of that I never understood how people could get 30mil in like 30 minutes(or something ridiculous xD) And i read that you guys don't want Gallente which is what my main race was(but i could research other races ships noooo problemm) So just wondering If I join you guys, what time do you guys normally make pvp groups and go in low sec and where are you guys located and such? I still feel like I have a LOT to learn about the game.  Try 100m in 30 minutes from lvl4 missions.  We're more US and EU timezone based. Our 'main' fleets are usually around the evenings/nights for us so it would be early morning through late morning for Taiwan. However there definitely is activity throughout the day most days. Very often we'd just randomly feel like going out for a roam with a small group of people. We live in lowsec bordering nullsec and spend 90% of our PvP time in nullsec. We don't really have a hisec base, but many of us have hisec alts that we use to make isk through various activities like missioning. The problem with Gallente is that most of their ships do not lend themselves well to our fleet style. They have a few ships that work well but they are rather specialised and take a long time to train for; I doubt you will have access to them already. Anyway when you first join us you will be put in a Rifter to learn our style of flying and learn the game. You will still have a pivotal and important role as our fast tackle. You will be in this ship for some time (a month plus) during which you can also train up your support skills and towards a more useful (for our fleets) ship like a Drake/Cane/Harb. If you have any further questions feel free to ask, but I strongly recommend you read the very first post in this thread as it has a lot of information about us.
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On March 31 2012 04:39 YowDog2 wrote:Thanks for replying!! ^.^ Lol I actually live in the US Eastern Timezone, what kind of specializations are you talking about? just wondering. lol I like how the 2 races that I have most training in you guys don't need xD Show nested quote +On March 30 2012 16:01 Firebolt145 wrote:On March 30 2012 08:58 YowDog2 wrote:Hey guys, I never knew that there was a EVE group on TL, just found out today. I played EVE for almost a year i think about 2 years ago, but quit because my corp and alliance was kind of split up in different timezones and getting groups of pvpers together took forever. On top of that I never understood how people could get 30mil in like 30 minutes(or something ridiculous xD) And i read that you guys don't want Gallente which is what my main race was(but i could research other races ships noooo problemm) So just wondering If I join you guys, what time do you guys normally make pvp groups and go in low sec and where are you guys located and such? I still feel like I have a LOT to learn about the game.  Try 100m in 30 minutes from lvl4 missions.  We're more US and EU timezone based. Our 'main' fleets are usually around the evenings/nights for us so it would be early morning through late morning for Taiwan. However there definitely is activity throughout the day most days. Very often we'd just randomly feel like going out for a roam with a small group of people. We live in lowsec bordering nullsec and spend 90% of our PvP time in nullsec. We don't really have a hisec base, but many of us have hisec alts that we use to make isk through various activities like missioning. The problem with Gallente is that most of their ships do not lend themselves well to our fleet style. They have a few ships that work well but they are rather specialised and take a long time to train for; I doubt you will have access to them already. Anyway when you first join us you will be put in a Rifter to learn our style of flying and learn the game. You will still have a pivotal and important role as our fast tackle. You will be in this ship for some time (a month plus) during which you can also train up your support skills and towards a more useful (for our fleets) ship like a Drake/Cane/Harb. If you have any further questions feel free to ask, but I strongly recommend you read the very first post in this thread as it has a lot of information about us.
Our fleets have been changing a lot lately. There is a place for BC's from every race now.
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I hear larger alliances are a bit afraid of tightly wound groups like ethnic onclaves, is the hatchery similarly feared?
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Lalalaland34483 Posts
I don't know if it's so much about how they fear us specifically or how they just don't dare to undock against anyone unless they outnumber you 10 to 1.
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On March 31 2012 04:59 gumshoe wrote: I hear larger alliances are a bit afraid of tightly wound groups like ethnic onclaves, is the hatchery similarly feared?
edit: ohhh i misread that don't mind me
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game freezes after a few minutes of playtime, so dissapioting to have wasted money on this
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On March 31 2012 05:55 darksub wrote: game freezes after a few minutes of playtime, so dissapioting to have wasted money on this
That really isnt the game's fault
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On March 31 2012 05:55 darksub wrote: game freezes after a few minutes of playtime, so dissapioting to have wasted money on this
Why have you paid for subscription before doing a trial period? Or did you resub?
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bought it on steam, 7 dolars including 30 days on game time
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Hyrule18968 Posts
You could get it from us. 0 dollars including 51 days game time.
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Lalalaland34483 Posts
Sigh, I don't know how many times it has been said. The OP is actually kept reasonably up to date with lots of information. Read it and you won't end up wasting money etc.
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