|
|
On March 31 2012 00:53 gumshoe wrote: Also I'm curious if large scale conflict is also inevitable(which is actually pretty unique in terms of quality to eve online) as opposed to just general pvp. For instance, if a great war broke out would the hatchery take a side? Would they just nibble at the conflicts edges to make a profit? Point is I feel even small high quality non territory interested corps like the hatch would still feel compelled to join such a war and thats not really because of the atmosphere the players built. It's more so I bilieve because this kind of war is apart of the games very nature. Players will feel pulled towards it because really thats what the game builds up to. Large scale conflict.
Why would we pick a side? Why would we even care?
|
On March 31 2012 01:00 DiracMonopole wrote:Show nested quote +On March 31 2012 00:53 gumshoe wrote: Also I'm curious if large scale conflict is also inevitable(which is actually pretty unique in terms of quality to eve online) as opposed to just general pvp. For instance, if a great war broke out would the hatchery take a side? Would they just nibble at the conflicts edges to make a profit? Point is I feel even small high quality non territory interested corps like the hatch would still feel compelled to join such a war and thats not really because of the atmosphere the players built. It's more so I bilieve because this kind of war is apart of the games very nature. Players will feel pulled towards it because really thats what the game builds up to. Large scale conflict. Why would we pick a side? Why would we even care?
For funsies?
|
Hatch would do what Hatch always does: find people who they can engage and kill them. Picking sides is something huge alliances do. Picking fights is what Hatch does.
|
On March 31 2012 01:09 gumshoe wrote:Show nested quote +On March 31 2012 01:00 DiracMonopole wrote:On March 31 2012 00:53 gumshoe wrote: Also I'm curious if large scale conflict is also inevitable(which is actually pretty unique in terms of quality to eve online) as opposed to just general pvp. For instance, if a great war broke out would the hatchery take a side? Would they just nibble at the conflicts edges to make a profit? Point is I feel even small high quality non territory interested corps like the hatch would still feel compelled to join such a war and thats not really because of the atmosphere the players built. It's more so I bilieve because this kind of war is apart of the games very nature. Players will feel pulled towards it because really thats what the game builds up to. Large scale conflict. Why would we pick a side? Why would we even care? For funsies?
How is being forced to log in at particular times, and set in a fleet with hundreds of other people doing nothing but orbiting something while shooting who the fc tells you to shoot fun?
|
k so conflict inevitable, large scale conflict, irellevant to non galactic corps, kk question answered
|
On March 31 2012 01:15 DiracMonopole wrote:Show nested quote +On March 31 2012 01:09 gumshoe wrote:On March 31 2012 01:00 DiracMonopole wrote:On March 31 2012 00:53 gumshoe wrote: Also I'm curious if large scale conflict is also inevitable(which is actually pretty unique in terms of quality to eve online) as opposed to just general pvp. For instance, if a great war broke out would the hatchery take a side? Would they just nibble at the conflicts edges to make a profit? Point is I feel even small high quality non territory interested corps like the hatch would still feel compelled to join such a war and thats not really because of the atmosphere the players built. It's more so I bilieve because this kind of war is apart of the games very nature. Players will feel pulled towards it because really thats what the game builds up to. Large scale conflict. Why would we pick a side? Why would we even care? For funsies? How is being forced to log in at particular times, and set in a fleet with hundreds of other people doing nothing but orbiting something while shooting who the fc tells you to shoot fun?
Again, eve most interesting game to watch unfold, somewhat gruelling to do the unfolding.
|
There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking.
|
On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking.
I never said 2 sides, more like 20.
|
@gum: That is what Eve has. Maybe this thread would better answer your question? -> Metagaming in Eve
|
On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking.
Also the question of wether conflict in eve is inevitable has been answered, now I'm wondering if people logging in and off at wierd hours to shoot things their cf commands is inevitable.
|
On March 31 2012 01:17 gumshoe wrote:Show nested quote +On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking. I never said 2 sides, more like 20. Then yeah, that's already been a part of the game for years. I forget which TL EVEer said it, but my favorite description of the corp is "Imagine the larger alliances as two guys fighting. The Hatchery is like the diseases those guys catch."
|
|
Lalalaland34483 Posts
It happens. All these things about real warfare happen. But we want no part of it. We get in there and just shoot shit up and leave without a care in the world about space politics. Or spolitics, as we call it now.
|
On March 31 2012 01:25 Flakes wrote:Show nested quote +On March 31 2012 01:17 gumshoe wrote:On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking. I never said 2 sides, more like 20. Then yeah, that's already been a part of the game for years. I forget which TL EVEer said it, but my favorite description of the corp is "Imagine the larger alliances as two guys fighting. The Hatchery is like the diseases those guys catch."
Thanks ( : I think that answers my question exactly.
|
On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking.
Actually most periods in Null history can be separated into era that eventually end with a large two sided war. Especially with BoB and the NC, and even more recently the polarization of eve has been increasing again after the power vacuum of the NC collapse. Some one always ends up being the massive villain that needs to be taken out, hell especially in the case of goons/cfc and BoB one side very willingly plays to that narrative.
Its pretty normal for power to congregate like that, and then in an absence of a unifying theme it breaks back down again. It was very much NC vs the world less than a year ago. Afterwards the the Russian bloc had a civil war once there was no long an NC threat. Now we have a clear Russian victor, and CFC is continuing to consolidate power in the north which will eventually make them enough enemies where people will band successfully or unsuccessfully to fight back.
|
On March 31 2012 01:29 abominare wrote:Show nested quote +On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking. Actually most periods in Null history can be separated into era that eventually end with a large two sided war. Especially with BoB and the NC, and even more recently the polarization of eve has been increasing again after the power vacuum of the NC collapse. Some one always ends up being the massive villain that needs to be taken out, hell especially in the case of goons/cfc and BoB one side very willingly plays to that narrative. Its pretty normal for power to congregate like that, and then in an absence of a unifying theme it breaks back down again. It was very much NC vs the world less than a year ago. Afterwards the the Russian bloc had a civil war once there was no long an NC threat. Now we have a clear Russian victor, and CFC is continuing to consolidate power in the north which will eventually make them enough enemies where people will band successfully or unsuccessfully to fight back.
So it's basically risk the more territory you have the longer it'll take for you to benefit from that territory and at the same time you'll be weakened/spread out trying to take/hold that new territory, which spurns war. Is there any chance the northern coalition can make still make a stake in the north in this potential war?
|
edit: nvm im stoopid
gum youre basing a lot of your conclusions off of stuff you have absolutely no idea about.
|
On March 31 2012 01:29 abominare wrote:Show nested quote +On March 31 2012 01:16 Flakes wrote: There is already large scale PvP in Eve, a ship is probably blown up every few seconds by another player, and alliances occasionally wage wars over territory. If you think the playerbase will divide into two sides and duke it out, your understanding of power politics and gamer psychology is a little lacking. Actually most periods in Null history can be separated into era that eventually end with a large two sided war. Especially with BoB and the NC, and even more recently the polarization of eve has been increasing again after the power vacuum of the NC collapse. Some one always ends up being the massive villain that needs to be taken out, hell especially in the case of goons/cfc and BoB one side very willingly plays to that narrative. Its pretty normal for power to congregate like that, and then in an absence of a unifying theme it breaks back down again. It was very much NC vs the world less than a year ago. Afterwards the the Russian bloc had a civil war once there was no long an NC threat. Now we have a clear Russian victor, and CFC is continuing to consolidate power in the north which will eventually make them enough enemies where people will band successfully or unsuccessfully to fight back. Well sure that's how hegemony works on a local level (regionally and/or temporally), but I read gumshoe's earlier arguments as referring to the entire playerbase, which sounded kind of silly (and was not what he was discussing).
|
Hmm I havent been called an idiot(few close calls) even once and I've just been discussing meta, go figure.
|
Lalalaland34483 Posts
Don't worry I'm sure they're sniggering at you on teamspeak
|
|
|
|