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On February 21 2009 06:38 Spike wrote:Show nested quote +On February 21 2009 06:30 Slaughter)BiO wrote: I wish WoW had such a sandbox effect, but I think its a lot harder then in a space setting. I don't think it would that hard actually. Instead of space, make it different "worlds". Stargates = Portals to different worlds/plane of existence/dimension. Show nested quote +SCMMO would be the best mmo ever if they did something similar to Eve but yet allowed for a more compelling gameplay. Maybe by having game mechanics for piloting be more interactive with more control so pilots actually "fly" their crafts? I would have to disagree because I don't think Blizzard would ever make a niche game. The thing that sets eve apart is also what limit itself to a small subscription base. I doubt Blizzard would ever choose to handicap its profit; they'd much rather make a game that is easy and fun for everyone (don't take this the wrong way, I have no problem with WoW). Blizzard can make the PVE component much more compelling but I doubt they would ever implement the amount of consequence which exists in EVE.
Well I was just thinking theoretically, as it does seem that you really cant have it both ways, but if blizz made a game that was simple to learn and to play but yet still had that element of freedom then it would be nice. I also think the steeper then normal price per month can be a turn off for eve players $20 might not seem like a huge increase but it just doesn't have the appeal of the 12-15 range, it just seems a lot cheaper.
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Can anyone quickly explain what the "sandbox" effect is? I've never heard this expression used, and looking it up on dictionary/urbandictionary it has a lot of random references but none that really fit in this context.
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On February 19 2009 17:03 Raithed wrote: holy shit... who do you think is going to read this? i browsed it and thought there were.... well... posts but... its just one huge shit. wheres the gist. I read most of it. It was fucking awesome. Thanks CDR! Cool post. I love learning metagame, even if it is for other games.
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Sandbox games are games where the creater made a world but what you are gonna do with it is up to you. This is the contrary of linear gameplay.
For example, the GTA series (you don't have to go on a mission, you can play around with bikes and cars)
Of course this is a "grey" statement, you CAN do missions in EVE, but everything you read about now is not written out by the creators.
edit: Like when you played in the sandbox when you were little. Sure, the ones who put it there inteded you to play around with a bucket and a shovel, but you could do whatever you want in there.
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I read around 80% of the OP and found it boring at first, fascinating in the middle and again boring at the end.
It was an epic read though. Great stuff.
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On February 21 2009 08:53 Slaughter)BiO wrote: Well I was just thinking theoretically, as it does seem that you really cant have it both ways, but if blizz made a game that was simple to learn and to play but yet still had that element of freedom then it would be nice.
I completely agree. There's a lot of controversy that happens in EVE and yet people still play because there's no other game like it around.
I would definitely like another game on the market which provides the same feeling of freedom.
IMO, the thing which truly separates EVE from other games is that there is only 1 server. You'll never be able to create the same level of drama if people are spread out among 30 other servers. For example, people would just migrate to another server if their items were stolen or their alliance was destroyed. It loses some effect.
However, this single server is actually an illusion (a very good one btw) so to speak. Like any real galaxy, EVE is made up of solar systems and you travel from system to system by way of stargates. I'm not a computer person and I don't claim to understand how it works, but the general gist of it is that several systems (clusters) are supported by a server.
The record for simultaneous users on EVE is currently ~51,000, so I don't know how well it would hold up if 200,000+ were to sign on at once, but I'm surprised no other company has tried this approach - where separate "worlds" are supported by their own servers but the "worlds" themselves are connected thereby creating the illusion of 1 server.
I also think the steeper then normal price per month can be a turn off for eve players $20 might not seem like a huge increase but it just doesn't have the appeal of the 12-15 range, it just seems a lot cheaper.
IMO, this is the wrong approach, especially with the economy as it is. I believe future MMOs will charge less or even do away with monthly fees in favor of RMT (real money trading).
I think we'll see companies move toward micro transactions, where you pay for the content you want, whether it be unique (doesn't mean omgzzor haxx items, just different looking) armor, skills, etc.
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motbob
United States12546 Posts
Apparently BoB/KenZoku is making a big announcement tomorrow. The Goons are speculating that they're going to reveal that this whole thing is one big Ender's Game scenario, and the Goons have actually been controlling U.S. forces in Afghanistan.
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United States3824 Posts
Holy jesus
at any rate EVE online is about fucking over people who are your internet friends and then quitting because you transferred all of the stolen shit to a different account and don't feel like teching your game back up. Pinnacle of human compassion that game is.
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On February 21 2009 10:02 cgrinker wrote: Holy jesus
at any rate EVE online is about fucking over people who are your internet friends and then quitting because you transferred all of the stolen shit to a different account and don't feel like teching your game back up. Pinnacle of human compassion that game is. I disagree. EVE online is about whatever you want it to be about, and I think the whole Goon/Kenny situation shows that.
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Well I just started the 14 day trial to see if I have the patience for it. It seems like its worth playing just for how dope it looks.
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I... I can't believe BoB bottled up their entire dread fleet in one station.....
Such monumental stupidity is astounding. Unless they have some AWESOME plan to fix that say good bye to one of their titans.
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Bill307
Canada9103 Posts
On February 21 2009 10:02 cgrinker wrote: Holy jesus
at any rate EVE online is about fucking over people who are your internet friends and then quitting because you transferred all of the stolen shit to a different account and don't feel like teching your game back up. Pinnacle of human compassion that game is. Personally, I see it as a reflection of human nature, though magnifying the aspects that are normally curtailed by the risk of losing ones life or future.
I mean, people are constantly fucking each other over all the time around the world. Now there's a place where they can do it with much lower risk.
Besides, if anything positive or inspiring happened in EVE, it's not like we'd ever hear about it (unless we actually followed the game closely ourselves).
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I also read through the whole thing, got me quite interested actually, no way I'm every going to try get into that MMO. Still a fun read, think I'll try to follow this for a bit longer and see the eventual outcome. ^^
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motbob
United States12546 Posts
Teamspeak and forums for GoonSwarm are currently down. Everything is in a state of chaos.
EDIT: Fortunately for the goons everyone in Europe is asleep.
Solo is their webserver manager. Darius is their CEO.
[19:51] darius: he's on the ~highway~ [19:52] darius: solo just got pulled over almost rear ending a cop car while SMSing me [19:52] darius: +x minutes [19:53] graham: LOLOLOLOL
so their web stuff might be down for a while.
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i was reading the forums and came across this "i hear that if you were to turn all the isk stole into real US$ that it would be over $300,000" HOLY SHIT in terms of the going rate of ingame money 300,000 US$ was stolen.
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On February 21 2009 13:12 Kuja900 wrote: i was reading the forums and came across this "i hear that if you were to turn all the isk stole into real US$ that it would be over $300,000" HOLY SHIT in terms of the going rate of ingame money 300,000 US$ was stolen.
Yeah, there have been numerous heists of some ridiculous amount of in-game currency stolen.
CCP allows people to buy time cards for real money, and then sell them for in-game currency, essentially giving ISK (In-game currency) real-world value. 90 day time cards used to go for a few hundred million ISK when I played.
Someone set up what was essentially a Ponzi scheme using like 11 characters or something, with the promise to people who invested that they would get high return at a fast pace with their money. He was good at making it sound legitimate. He ended up with 800,000,000,000 (800 billion) ISK, and later when at cashed it for about $70,000 USD.
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motbob
United States12546 Posts
On February 21 2009 13:12 Kuja900 wrote: i was reading the forums and came across this "i hear that if you were to turn all the isk stole into real US$ that it would be over $300,000" HOLY SHIT in terms of the going rate of ingame money 300,000 US$ was stolen. 500 million isk = 34.99 USD (as of december) Amount stolen = 8 billion isk therefore amount stolen = $560
So... yeah. That poster probably read that 12 part story about the guy in EVE who scammed people for about 500 million isk and how it was worth shitloads of real money... but isk inflation has taken over since that story was written.
But the material destroyed by the Goon Fleet... now that might get pricey. For example, 3 titans already destroyed... that's $30,000 right there.
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If such large transfers of wealth are possible why havent the alliance big wigs been hacked and fleeced to no end?
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