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On February 21 2009 13:32 Kuja900 wrote: If such large transfers of wealth are possible why havent the alliance big wigs been hacked and fleeced to no end? I think they are being quite aware of such risks. Also, you can apparently get your stuff back from a GM, if your account got compromised by someone.
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On February 21 2009 13:32 Kuja900 wrote: If such large transfers of wealth are possible why havent the alliance big wigs been hacked and fleeced to no end? Turning isk into dollars is basically illegal and will get you banned.
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16950 Posts
Wow I read the whole thing....freaking epic!
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On February 21 2009 13:32 Kuja900 wrote: If such large transfers of wealth are possible why havent the alliance big wigs been hacked and fleeced to no end?
If that much ISK flowed into the system its value would plunge down, classic Supply vs Demand.
That aside it's not exactly easy to hack the alliance big wigs, they typically have intelligence to back up their huge alliances. It's not easy to be successful in EvE.
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I just wanted to say to all of you who are compelled enough to wanna play EVE. In a month, CCP will come out with a new expansion that will totally change the way you start out a character. They've done a ton of shit to the start up process to make it a ton more noob friendly. You can read more about what they're doing in the following link:
http://www.eveonline.com/devblog.asp?a=blog&bid=618
Hopefully, with the next expansion and the thousands of people who will be joining in the fun for the first time, shit is gonna rock.
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Well, teamliquid channel going up in game. At GHOSTCLAW's suggestion the name is #teamliquid, even though I've never set foot in the IRC channel.
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On February 21 2009 17:04 General Nuke Em wrote: Well, teamliquid channel going up in game. At GHOSTCLAW's suggestion the name is #teamliquid, even though I've never set foot in the IRC channel.
If we can get a corp going of dedicated players, I'll re-activate my account.
Making a successful corp is so much easier by a factor of 10 if it's more than just the CEO working hard to make it successful. I ran a corp for a few weeks trying to do just that. It became a full time job.
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sounds like there are some serious drama going on in there. can some summarize it? i read to the part where some guy infiltrated another clan and then skipped to the part where some BoB people were getting killed or some shit. then i scrolled down and was surprised of how long that shit was. shit.
edit: holy shit im reading other ppls posts now and im reading about real world money stolen or lost. holy shit i thought this could only happen in WoW. holy shit
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I am certainly an advocate of TL involvement in eve. I have been a student of poly sci and econ for a few years now and I am moving into the non-academic sector. Just recently I decided to learn the ropes in eve. It has been very positive so far, but the greatest potential in eve is metagaming. It appears that with enough skill in negotiation, trade, security, and most of all loyalty, TL could be able to affect a significant influence. This would manifest itself in increasingly important spheres of the game and would employ the experts, professionals, and skilled individuals of TL to gain an advantage over competing forces.
Let me clarify: TL would not be engaging in power struggles. There would be no glamorous military actions that could be comparable in months and months to the actions described in this thread. We would merely be gaining and bargaining for strength in greater and greater spheres.
This idea is dependent on TL folks joining and involving themselves in the ways they are most qualified to do so. If we can create a bloc of users who are active and critically intelligent, we have the potential to create a force that can rapidly gain influence within existing power structures. There is no reason to look into the long term if there is no reason to do so.
What would be the short term policy goal of TL? First: to gain some measure of influence. This would likely be created by volume as opposed to great levels of skill, though it is clearly apparent that we could bring former and current eve users into the fold under a TL banner, These experienced users would serve in leading and particularly training positions.
The main purpose though would be to bring a large group of individuals loyal to the TL banner into an organization to reinforce one another and encourage progression for the entire group. Any influence the organization could carry would be able to be translated into bargaining power. This would allow TL to become an important force not only because of the experience of its members, but the quantity. It is this type of situation we can translate a user base into influence over a period of months.
These are the reasons why TL should mobilize an eve force of any size. I am sure that regardless of the enthusiasm invested, we will be able to delve enough as to create a measure of influence.
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+ Show Spoiler +On February 21 2009 19:31 thopol wrote: I am certainly an advocate of TL involvement in eve. I have been a student of poly sci and econ for a few years now and I am moving into the non-academic sector. Just recently I decided to learn the ropes in eve. It has been very positive so far, but the greatest potential in eve is metagaming. It appears that with enough skill in negotiation, trade, security, and most of all loyalty, TL could be able to affect a significant influence. This would manifest itself in increasingly important spheres of the game and would employ the experts, professionals, and skilled individuals of TL to gain an advantage over competing forces.
Let me clarify: TL would not be engaging in power struggles. There would be no glamorous military actions that could be comparable in months and months to the actions described in this thread. We would merely be gaining and bargaining for strength in greater and greater spheres.
This idea is dependent on TL folks joining and involving themselves in the ways they are most qualified to do so. If we can create a bloc of users who are active and critically intelligent, we have the potential to create a force that can rapidly gain influence within existing power structures. There is no reason to look into the long term if there is no reason to do so.
What would be the short term policy goal of TL? First: to gain some measure of influence. This would likely be created by volume as opposed to great levels of skill, though it is clearly apparent that we could bring former and current eve users into the fold under a TL banner, These experienced users would serve in leading and particularly training positions.
The main purpose though would be to bring a large group of individuals loyal to the TL banner into an organization to reinforce one another and encourage progression for the entire group. Any influence the organization could carry would be able to be translated into bargaining power. This would allow TL to become an important force not only because of the experience of its members, but the quantity. It is this type of situation we can translate a user base into influence over a period of months.
These are the reasons why TL should mobilize an eve force of any size. I am sure that regardless of the enthusiasm invested, we will be able to delve enough as to create a measure of influence. ill pass since blizz is gona come up with a new mmo and rather try that instead. good idea tho. if it wasnt a pay-to-play, id be in indefinitely.
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I used to play and stopped like a year ago. If TL players create a corp, i'll defininitely reactivate my account.
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Pay to play = no thanks. Girlfriend = no time.
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The amount of time you need to spend in EVE to get a nice return is fucking crazy, also time based skill system sucks.
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holy fuck that is the longest single post i have ever seen in my life
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On February 21 2009 19:51 x89titan wrote:+ Show Spoiler +On February 21 2009 19:31 thopol wrote: I am certainly an advocate of TL involvement in eve. I have been a student of poly sci and econ for a few years now and I am moving into the non-academic sector. Just recently I decided to learn the ropes in eve. It has been very positive so far, but the greatest potential in eve is metagaming. It appears that with enough skill in negotiation, trade, security, and most of all loyalty, TL could be able to affect a significant influence. This would manifest itself in increasingly important spheres of the game and would employ the experts, professionals, and skilled individuals of TL to gain an advantage over competing forces.
Let me clarify: TL would not be engaging in power struggles. There would be no glamorous military actions that could be comparable in months and months to the actions described in this thread. We would merely be gaining and bargaining for strength in greater and greater spheres.
This idea is dependent on TL folks joining and involving themselves in the ways they are most qualified to do so. If we can create a bloc of users who are active and critically intelligent, we have the potential to create a force that can rapidly gain influence within existing power structures. There is no reason to look into the long term if there is no reason to do so.
What would be the short term policy goal of TL? First: to gain some measure of influence. This would likely be created by volume as opposed to great levels of skill, though it is clearly apparent that we could bring former and current eve users into the fold under a TL banner, These experienced users would serve in leading and particularly training positions.
The main purpose though would be to bring a large group of individuals loyal to the TL banner into an organization to reinforce one another and encourage progression for the entire group. Any influence the organization could carry would be able to be translated into bargaining power. This would allow TL to become an important force not only because of the experience of its members, but the quantity. It is this type of situation we can translate a user base into influence over a period of months.
These are the reasons why TL should mobilize an eve force of any size. I am sure that regardless of the enthusiasm invested, we will be able to delve enough as to create a measure of influence. ill pass since blizz is gona come up with a new mmo and rather try that instead. good idea tho. if it wasnt a pay-to-play, id be in indefinitely.
Uh... yea a new MMO in maybe what.. 2-3 years? They still have to finish out WoW and while that is speeding up WoW does have an ENDING point, rare for an MMO. We kill Sargeras and the game is basically over and the story along with it. I fully expect them to milk WoW for all it's worth before letting loose an MMO that would cause a huge shift in player base.
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On February 21 2009 21:03 Kerotan wrote: The amount of time you need to spend in EVE to get a nice return is fucking crazy, also time based skill system sucks.
Not true at all. It all depends on what you mean by "return". If you mean ISK, it's really not that hard or time-consuming, station trading is a way to make good amounts of money with very little online time required.
If you mean "being able to fly big ships", then yes, it takes some time. But in a proper group, you can have plenty of fun flying even a lowly tackler or e-war frigate. In a week or two (prolly less if you focus on it) you can fly a cruiser, and those are already some of the most fun ships to fly. Of course, T2 stuff takes some time to get to, but the point is you don't need uber-anything to have fun in the game. Hell, it's even cooler in a way that you can take more risks, because ships and clones are cheap...
And the time-based skill system works perfectly in Eve, plus it limits the amount of kids-with-no-life-that-can-grind-all-day in the game. It's better that way.
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eve was great before titans ... it spoils everything, i mean gathering a fleet of lets say 150 and separating support/bs in squads and adding gang bonus and all that shit plus travelling towards a target system usually take hours and titans jst lame sit cloack in 200 km range or so and jst wait with loads of large bubbles jst to instakill a entire fleet ( 2-3 titans positioned around a gate like 1 above 1 below or so so they wouldnt hit each other) can jst evaporate all the hardwork of the others. Usage of carriers or ms or dreads not in sheer numbers can be ok but thats jst too lame and made this game die slow. Also metagaming with massive moon mining or if u guys didnt knew the cosmos exploration thingie who can get u 1-2 bil a day if u are a hardcore even more can imbalance alot this game ... i mean getting huge capital fleet out of nothing. So all these can lead only to so many disadvantages between sides and fun is decreased dramaticly. I remember when i used to have fun in 2003/2004 area with cruisers and mighty caracals or afterwards in modern era vagabond solo ganker or jst camp busting was so much fun. This is rather is history cos this days u can only see large blobs or lamers aka hitting pos in no time and making it so hard for attackers. CCP said that sometimes in september or so local will be gone and attackers would have more fun ganking but till then its jst massive blobs all over or really stupid ppl. I admit there is still fun around curse region like the old era of curse alliance but all others are basicly huge blobs stalemets sometimes. Even syndicate aint what it used to be, but heh can get tricky now in fountain if u know how to do it! I`m sad that titans spoiled thje game i could only get a mothership but after all that heavy interdictor thing was so risky i barely escaped a few times. Tbh the skill system and ship fittings was so cool design that made this game so cool but its kind of coming to a end in my opinion. Who is having fun and how btw? i still want to go to jove like in 2003 same dream i mean i have but dont know when that will be happening. Till then i`m kinda hibernating too many fags in this game
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motbob
United States12546 Posts
On February 22 2009 01:25 nc[retaliator] wrote:eve was great before titans ... it spoils everything, i mean gathering a fleet of lets say 150 and separating support/bs in squads and adding gang bonus and all that shit plus travelling towards a target system usually take hours and titans jst lame sit cloack in 200 km range or so and jst wait with loads of large bubbles jst to instakill a entire fleet ( 2-3 titans positioned around a gate like 1 above 1 below or so so they wouldnt hit each other) can jst evaporate all the hardwork of the others. Usage of carriers or ms or dreads not in sheer numbers can be ok but thats jst too lame and made this game die slow. Also metagaming with massive moon mining or if u guys didnt knew the cosmos exploration thingie who can get u 1-2 bil a day if u are a hardcore even more can imbalance alot this game ... i mean getting huge capital fleet out of nothing. So all these can lead only to so many disadvantages between sides and fun is decreased dramaticly. I remember when i used to have fun in 2003/2004 area with cruisers and mighty caracals  or afterwards in modern era vagabond solo ganker or jst camp busting was so much fun. This is rather is history cos this days u can only see large blobs or lamers aka hitting pos in no time and making it so hard for attackers. CCP said that sometimes in september or so local will be gone and attackers would have more fun ganking but till then its jst massive blobs all over or really stupid ppl. I admit there is still fun around curse region like the old era of curse alliance but all others are basicly huge blobs stalemets sometimes. Even syndicate aint what it used to be, but heh can get tricky now in fountain if u know how to do it!  I`m sad that titans spoiled thje game i could only get a mothership but after all that heavy interdictor thing was so risky i barely escaped a few times. Tbh the skill system and ship fittings was so cool design that made this game so cool but its kind of coming to a end in my opinion. Who is having fun and how btw?  i still want to go to jove like in 2003 same dream i mean i have but dont know when that will be happening. Till then i`m kinda hibernating too many fags in this game  what
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was jst stating the eve current and past situation from my point of view ... bottom line from some1 who lived in 0.0 since 2003 december titans jst screw teamwork and gameplay them and freakin` cynojammed systems
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damn this thread. make me want to play eve again... TL involvement makes it even more enticing. not knowing that many people on eve sucks
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