Also what kind of party are people aiming. I figure I need 2 mages out of 4 party members to have access to even half the spells in the game. Some of the spells look redundant, though.
Dragon Age - Page 7
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andrewlt
United States7702 Posts
Also what kind of party are people aiming. I figure I need 2 mages out of 4 party members to have access to even half the spells in the game. Some of the spells look redundant, though. | ||
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WiljushkA
Serbia1416 Posts
at first i thought it was only the darkspawn that is level-scaled, and that would kinda make sense, but now im fighting 300+ health mercenary crossbowmen that im pretty sure had 150 hp the last time i saw them and it really ruins the sense of advancement when its the same challenge defeating a certain enemy on lvl 5 and lvl 15... @andrewlt you get companions forced on you in the first 15 minutes of the game. | ||
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StorkHwaiting
United States3465 Posts
On November 07 2009 03:08 noClue wrote: I going to have to disagree slightly with this. It's not just simply caring about characters. It's pretty difficult to really summarize all this up but, it's about drawing the player into the world. Much like a really good book makes you feel like you read for only 5 minutes when really it was 5 hours. It's a trait that many games lack now and the thing with Dragon Age is that, yeah sure I care if Morrigan would die but if she did I wouldn't shed a tear over it. I'd just be like well alright, who's the next mage in line. It's just Dragon Age doesn't draw you into the story to an almost emotional level. Yeah, you can go very deep into this lol but that's about all I'll do. I do agree Dragon Age is basically THE rpg to get right now. It's a Bioware product, sure they don't release the best games but their stuff is always fantastic and top the charts. + Show Spoiler + Here's my feelings towards this. You can do two things, pick a character that gets benefits in the start or pick a character that you simply want as a Hero. Thing about Dragon Age is that you basically have a chance to acquire any class in the game. So a hero really isn't much of a special thing. It's just the character that shows up on camera. Now you can start as rogue and get the ability to open locked chests, a lot of early game loot. Or you can go Mage and have a very strong start. Or you can go Warrior and have a fairly weak start (IMO), since most of the party in the beginning is Warriors. There's very little difference between races really. Just makes for different talks but doesn't effect the story what so ever. As far as I can tell a Noble human starts with a earlier pet dog. The only thing that changes with Race/Class/Standing would be the start of the game and how you get to become a Warden. As far as skills and who is better. They all have their uses, it depends on what you want your role to be. Warrior vs Rogue, well I early game stealth is pretty terrible lol. But Warrior gets the ability to draw enemies away from the party, take a lot of damage and dish out a lot of damage. Rogue is just pure support you can't really do much with it. Open chests, lay traps various things (but still very useful). If you got melee rogue then prepare to die a lot if you're not careful. Bow Rogue is very good to start with, archers have a fairly decent advantage over melee. The range of the bow is ridiculous. Gotta add :D. The enemies in this game lol... looks like Marcus Fenix (gears of war) didn't fully kill off the locust. I mean come on, they look exactly like locust AND they come from inside the earth. Bioware.... do you not think for yourself anymore? LoTR fights & story with GoW style enemies. Sigh. And this was supposed to be their big breakout because they were creating their own intellectual property rather than having to pay D&D and follow their rules every time they wanted to make a game. Pretty sad that they best they came up with was another shitty Tolkien-derived fantasy that plays with cookie-cutter D&D style classes. Sers wtf. Hire some writers with creativity. These game companies never want to pay out decent money for writers, then people wonder why the dialogue/storylines suck balls. It's coz a good writer would make more money writing a novel! Who would want to waste their time with a game when they're paid dirt and have to listen to the game designers on virtually everything creative. | ||
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andrewlt
United States7702 Posts
On November 07 2009 03:57 WiljushkA wrote: the level scaling is starting to get on my nerves in this game. at first i thought it was only the darkspawn that is level-scaled, and that would kinda make sense, but now im fighting 300+ health mercenary crossbowmen that im pretty sure had 150 hp the last time i saw them and it really ruins the sense of advancement when its the same challenge defeating a certain enemy on lvl 5 and lvl 15... @andrewlt you get companions forced on you in the first 15 minutes of the game. I meant filling out the party with permanent characters, not the temporary ones in the intros. How long do I have to play to be able to contruct a balanced party? | ||
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Foucault
Sweden2826 Posts
A successor to Baldurs gate should be in the bird-view perspective | ||
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Corvi
Germany1406 Posts
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WiljushkA
Serbia1416 Posts
On November 07 2009 05:02 andrewlt wrote: I meant filling out the party with permanent characters, not the temporary ones in the intros. How long do I have to play to be able to contruct a balanced party? oh, 4 or 5 hours probably | ||
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Substandard
Italy270 Posts
I'm playing it on 360, tested it on pc 2 though and I'd definitly recommend this one for pc if you have one that can run it on high settings. Pc has better graphics and better control. 360 runs fine though with smooth framerate but it plays more like Mass effect than Baldurs Gate there. I'd definitly recommend playing on hard difficulty. No friendly fire off aoe spells like fireball is imho game breaking. | ||
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gameguard
Korea (South)2132 Posts
So anyways, what exactly are assassins good at? What skills do they get? I do have 1 point in all the rogue skills. I will get lock pick to max once I can spare the points. Stealth seems pretty useless. Why stealth when you can just walk around to the back and start stabbing.. Is duelist a rogue only class? What do they get? Are they a viable head to head fighter? | ||
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andrewlt
United States7702 Posts
Oh, thanks. I was looking through stats online and many of the companion characters' starting stats look like you'd get them pretty late. I think it looked like the possible 3rd-4th character has stats of a level 8. | ||
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ShadowDrgn
United States2497 Posts
On November 07 2009 05:45 Substandard wrote: I'd definitly recommend playing on hard difficulty. No friendly fire off aoe spells like fireball is imho game breaking. You still take half damage from friendly fire on normal, but that reduction still makes mages very powerful. | ||
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eMbrace
United States1300 Posts
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BloodyC0bbler
Canada7876 Posts
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andrewlt
United States7702 Posts
On November 07 2009 06:06 gameguard wrote: are dual wielding assassin viable? I noticed that backstabs only use the main hand weapon which is stupid. The thing is, I only got skills up to momentum and the second mastery for dual weapon. Both these skills work nicely with backstabs, especially momentum. So anyways, what exactly are assassins good at? What skills do they get? I do have 1 point in all the rogue skills. I will get lock pick to max once I can spare the points. Stealth seems pretty useless. Why stealth when you can just walk around to the back and start stabbing.. Is duelist a rogue only class? What do they get? Are they a viable head to head fighter? http://www.gamebanshee.com/dragonageorigins/ This site has a good listing of skills, talents, etc. in the game using the in-game descriptions. | ||
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DrainX
Sweden3187 Posts
The story, characters and dialog are what to expect from the makers of Baldurs Gate. I have played the game for 16 hours now and I still feel like I have only touched the surface. It's the best RPG released since the fallout 2 or Baldurs gate 2 imo. btw. fireball+earthquake+inferno is fucking brutal vs hordes of mobs. I ran into a bandit camp and killed 70% of the opponents in a matter of seconds solo. Unless you face ranged attackers, fast opponents or opponents that can slow you you can basically just kite a horde of mobs solo and nuke them continuously with aoe. | ||
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DrainX
Sweden3187 Posts
On November 07 2009 05:07 Foucault wrote: I don't like the 3:d person view. A successor to Baldurs gate should be in the bird-view perspective You can zoom out and view the game from a more or less isometric view. You don't get an overview as good as in Baldurs gate since it is in 3D and things can still block your view to a degree. I was skeptical too at first and it felt odd for the first couple of hours. But once you get used to it, you learn to appreciate what the rich 3D environments and the option of FPS style play (at least between fights). In the end the switch to 3D adds more to immersion than it subtracts from the tactical overview. | ||
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TheYango
United States47024 Posts
Is it just me, or is the game freaking hard? Didn't think it was that bad through the early parts, but the first Revenant fight really caught me off guard. Hits hard, a TON of life, and strong resistance to any spells I throw at it, save Force Field (which does me no good in actually killing it, though it does mean I can keep it out of the fight while I kill its buddies). Took me 3-4 tries to down the first one, and I still expend a bunch of poultices when I run into one, and can lose a party member. I've got no really problem with large groups of weak enemies, since 2x Mind Blast, 2x Cone of Cold, 2x Force Field basically ensures that I'm slapping a bunch of ice blocks that can't fight back, but if there's a single big guy, I start having issues. On November 07 2009 06:24 BloodyC0bbler wrote: One thing I will add. The one thing i love so far about this game is the ability to basically fuck yourself over with companion characters. Based on your actions in game, some will love you for them, others hate you. Balancing between trying to keep everyone happy or must a few happy gets hard. It can also screw you over if you pissed people off too much. Eh, I found it pretty weak compared to Obsidian's implementation in KotOR 2 and NWN2. The fact that you can spam gifts on the party members that don't agree with you but you actually care about using totally spoils the system. | ||
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StalinRusH
United States734 Posts
good times good times | ||
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noClue
United States94 Posts
On November 07 2009 08:13 TheYango wrote:Is it just me, or is the game freaking hard? Didn't think it was that bad through the early parts, but the first Revenant fight really caught me off guard. Hits hard, a TON of life, and strong resistance to any spells I throw at it, save Force Field (which does me no good in actually killing it, though it does mean I can keep it out of the fight while I kill its buddies). Took me 3-4 tries to down the first one, and I still expend a bunch of poultices when I run into one, and can lose a party member. I guess that would depend on your difficulty. I play on nightmare so generally even a small group of 6 enemies could wipe you if you're not really that careful. However with proper use of the skill it's not that bad. My party is Morrigan, Alistair, Leliana, Mage. I just have Morrigan cast some spells then transform her. I generally let Alistair do his own thing. He has more tactic slots than he has skills so I hardly have to micro him. Leliana is around for chests. I let her make useful poisons and stand back with bow and support, prolly give her traps in the future. Then my Mage who mains in Spirit skills and Blood with Heal. Mainly used for pure support, also comes with awesome Anti-Caster skills. So I have everything covered for the most part. Leliana/Morrigan can take out archers, and Morrigan/Alistair can handle melee with ease. I can do just about everything as Spirit/Blood. May not have the nuking power of other Mage setups but I can adapt fine to any situation and I have those awesome anti-caster skills. | ||
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KawaiiRice
United States2914 Posts
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good times good times