Dragon Age - Page 6
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Xeris
Iran17695 Posts
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zazen
Brazil695 Posts
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Haemonculus
United States6980 Posts
How's the feel so far? Thanks!! | ||
plated.rawr
Norway1676 Posts
The combat system's pretty generic so far. Feels a lot like NWN2 with the individual micromanagement of characters and top-down semi-turnbased gameplay, but with slightly more abilities to spam. This'll evolve with my character once I get into the game a bit more I'm sure, since it has a skillpick-based ability list that you pick from when you level up. There's also a "technique"-system which controls AI much like the Gambit-system in FFXII, but I haven't really put myself into how that works yet. I imagine it'll help out quite a lot with managing my sidekicks. The graphics aren't all that good close in, with low-detail characters and rather odd physical proportions. Things look pretty good when zoomed out to "tactical mode", but the game loses a lot of intimacy and immersion with the camera that distant, something which, for me at least, ruins some of the experience. That being said, the combat is perfectly competent and doesn't really annoy me, and any graphic whines I might have is forgotten once I scroll out and get on with the game. It's not groundbreaking in any way, but I'm sure it'll keep me entertained for a couple playthroughs. | ||
On_Slaught
United States12190 Posts
As far as combat goes, the only "dynamic" class really is the mage. I agree that Rogue and Warrior are pretty generic, but with the wide array of spells, the mage has a lot of room for fun and dynamic approaches to each fight. Morrigan/Allistar banter is amazing as expected. | ||
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TheYango
United States47024 Posts
Contrary to what other people have said, I'm actually a bit turned off by the story. I find I have a hard time caring about the fate of Ferelden, and the LotR/ASoIaF-ness is really getting to me (they could have made the Grey Wardens a bit less Night Watch-y, and "Ser Jory"? Really?). I like that they ditched having a good/evil system, largely because Bioware was never really good at implementing it in a way that mattered anyway. Dialogue still feels a bit railroady and Biowarish, but I'm glad to say that fake choices are not nearly as bad as they were in Mass Effect (where in some cases, even the same lines of dialogue would be said if you picked a choice with an entirely opposed tone). Combat is definitely the main draw of the game for me. In comparison to the Infinity Engine: it does some things better, and some things worse. The fact that it isn't running a turn-based ruleset makes the combat feel a bit MMO-ish, but it's definitely better than the 5-second delay in Infinity Engine games between telling someone to cast a spell and it actually happening because the game is trying to conform to turns. I still have issues with the top-down/over-the-shoulder views, in particular, when I can't scroll far enough in top-down view to target a ranged attacker, and have to scroll back down to over-the-shoulder view to target them (IMO they should have just allowed free-scrolling in top-down view, but with fog of war). It is true that mages generally feel more interesting than rogues/warriors, but that doesn't bother me so much, probably because I'm used to it from D&D. Oh, and the party banter is very good. To those playing mages: anyone else find the Mind Blast/Telekinetic Weapons line of spells to be really good? Every spell in the line feels like its either flat out amazing, or has a lot of versatility. | ||
WiljushkA
Serbia1416 Posts
On November 06 2009 05:52 Haemonculus wrote: To those of you who have been playing the game, what do you think of it overall? Is it awesome and worth buying? Is it decent and worth perhaps acquiring through other means? How's the feel so far? Thanks!! i wanted to hate it, what with me being an rpg elitist, but damn it's one fun game. the beggining is slow and forgetable but the more you play the better it gets (and you have A LOT to play). the difficulty is perfect, im playing on hard and its hard enough to keep you on your toes and actually happy when you beat a hard encounter, but not too hard to kill your enthusiasm for the game. edit: as some people said, characters and story can be uninteresting and forgettable, but not nearly enough to turn you off. | ||
EchOne
United States2906 Posts
I also felt that the AoE DoT spells in the Primal block really paled in comparison to the higher level Entropy block spells like Mass Paralysis and Waking Nightmares. Overall I felt that the mage was most effective in a support (buff, debuff, crowd control) role. What are peoples' specific gripes with the graphics? I don't have any in particular. plated.rawr mentions low detail and odd proportions but I can't relate. Is there a similar RPG that's superior in this department? Nevermind, I felt that some spell effects were underwhelming. I mean come on, a KotOR mod I played had a better Chain Lightning than this game. Dragon Age's incarnation is more of a mini ping pong Ball Lightning. However I still don't understand how the character models are poor. | ||
Haemonculus
United States6980 Posts
Has anyone played it on the xbox yet? Are the controls/interface still usable? Is this going to be like going from SystemShock2 to Bioshock where it's been dumbed down like mad so it can be played on a console? Comments are much appreciated! | ||
noClue
United States94 Posts
Story wise meh. I find myself having no attachment to anyone or anything. Though there are very few games that truly give a player that feeling, so it's not a huge issue. Though I keep Morrigan and Allistar in the party :D. Nightmare is the best difficulty! You cannot run into anything at all without being prepared. You need to know your companions, know their roles and skills. I find myself doing 80% of the work while using tactics simply to upkeep a vital support skill or cast heals just incase I don't get to it in time. I hate the look of the game ha, it's still a terribly bad looking game. After playing it though you sort of just accept it and adapt to it all. Blood is very annoying. You poke something with a stick and your party gets covered in a lot of blood :-/. On November 06 2009 08:57 TheYango wrote:To those playing mages: anyone else find the Mind Blast/Telekinetic Weapons line of spells to be really good? Every spell in the line feels like its either flat out amazing, or has a lot of versatility. I looove Spirit tree. Everything in that tree is really good. It's IMO the most effective tree due to the energy management. You can turn everyone into bombs, spam ur basic skill and cast a support to allies with no fear of running out of energy any time soon. Plus I still get a good laugh when you turn the hardest enemy of the group into a bomb and he blows everyone in his group up :D. | ||
orgolove
Vatican City State1650 Posts
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Trang
Australia324 Posts
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gameguard
Korea (South)2131 Posts
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BloodyC0bbler
Canada7875 Posts
I opted for human warrior, and the entry story wasnt bad but not great. I am spending far more time talking to every single person in every spot, as well as doing every side quest I can find. I am figuring it will make my life easier in the long run. Note: random battles on world map are win. | ||
_PulSe_
United States541 Posts
On November 06 2009 10:22 gameguard wrote: do i suck or is this game hard. Im going to the tower and the mage keeps dying so I am controlling him, but now my main character rogue is being useless. zzz Yes i believe you suck at this game. That is not a bad thing. To people who are not familiar with buldur's gate type play or with AD&D type styles you will have a hard time playing this game. If you want to go through not having to micro manage every character pretty much every 2 seconds to make sure they operate efficiently (which is of course not a bad thing, just a different aproach) then easy mode will be where its at for you. If you want to play in real time and just take the game and its story along for the ride then you will have a good time in easy. If you want to play the game and make sure your classes fullfill their roles then you have to play on hard at the least. Normal makes some fights too easy and you don't always feel like you need to use your skills right. Its a good game and mages are OP with the skill books. All classes are fun to play and customize and you really only get enough levels to play one style through the game. so you will have to play multiple times if you want to create a two hander guy vs Sword n Shield Warrior. On to the Quests. I personally like it. I wanted to do the quests and i had a good time. There is enough variety in the quests and it makes it so the game isn't always about finding the next fight and just having banter in between. You can go a good time without a fight and still be intrugued if you want to read the codex thats provided and enjoy the world they created. To people who are hating on the LotR and other influences than i say who are you kidding? What do you expect. Those books have influenced practically every middle earthish type game/story since. You can't have a type of bad race ie darkspawn without claiming the LotR as reference. Granted I believe that made them just enough different that you don't see orcs in them but i mean that archetype set by LotR is so huge its hard not to see it practically everywhere. Ok i give the game a 9. Only down sides i see are the lack scripted fights. (Ie having the opponents lure you into a trap by running away type) there are a few here and there but mostly its just going in to a room full of baddies and setting up your line and trying to fight efficiently and using your Crowd control. Still enough interesting situations that make you stay on your toes if your playing above normal. Also there are a few problems with the scripts during some staged fights where your supposed to fight waves of enemies. Here and there i found that the enemies would just stop coming and the quest would remain active. It seems that the scripts stop working or they were crappy and I had to go and track down where they were coming from cause stragglers stalled out there and were just standing around. Overall i say its going to be THE rpg to get for a while especially if you get if for the PC as the amount of mods that are going to be released through the toolkit and the community are going to be great. I mean Buldur's gate vanilla kinda sucks. Its the mods that make it the great wonderful rpg it is. Anyways i hope i helped clear some things up and hope i helped spread the good word. Have fun kiddies. edit: if any of you have any questions about the game il try to help flesh it out for you. Hate for someone who would love this game to pass it up. | ||
StalinRusH
United States734 Posts
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NeonFlare
Finland1307 Posts
Companion characters and their dialogues are just great as usually in games like these, though the NPC dialogue is partially lacking. It seems whatever you say eventually leads to similar or same outcome. Not much time clocked on the game yet, begun as Human Noble Rogue, aiming to specialize into Duelist or prehaps Bard depending on how things will go on. | ||
Substandard
Italy270 Posts
It's no Baldurs Gate 3 but it's probably the closest thing yet. | ||
StalkerSC
Canada378 Posts
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noClue
United States94 Posts
On November 06 2009 12:36 _PulSe_ wrote: Im about 20 hours into this game so far and i must say tat people hating on it are hating on it or reasons that most games have faults with. Not wanting to care about the people? Thats your fault imo. Why did i want to care about princess peach in the original marios? Why care about anyone in any game for that matter if you don't want to. anyways on to gameplay- I going to have to disagree slightly with this. It's not just simply caring about characters. It's pretty difficult to really summarize all this up but, it's about drawing the player into the world. Much like a really good book makes you feel like you read for only 5 minutes when really it was 5 hours. It's a trait that many games lack now and the thing with Dragon Age is that, yeah sure I care if Morrigan would die but if she did I wouldn't shed a tear over it. I'd just be like well alright, who's the next mage in line. It's just Dragon Age doesn't draw you into the story to an almost emotional level. Yeah, you can go very deep into this lol but that's about all I'll do. I do agree Dragon Age is basically THE rpg to get right now. It's a Bioware product, sure they don't release the best games but their stuff is always fantastic and top the charts. On November 06 2009 10:01 orgolove wrote: So what class is currently the most interesting?I'm on the fence as to whether or not to buy the game, but I did download the character editor, and would love to play around. Are the elves or dwarves so disadvantaged? Do the mages have a clear edge over rogues/warriors? What does the warrior gain vs rogues in return for the lack of stealth? etc etc. + Show Spoiler + Here's my feelings towards this. You can do two things, pick a character that gets benefits in the start or pick a character that you simply want as a Hero. Thing about Dragon Age is that you basically have a chance to acquire any class in the game. So a hero really isn't much of a special thing. It's just the character that shows up on camera. Now you can start as rogue and get the ability to open locked chests, a lot of early game loot. Or you can go Mage and have a very strong start. Or you can go Warrior and have a fairly weak start (IMO), since most of the party in the beginning is Warriors. There's very little difference between races really. Just makes for different talks but doesn't effect the story what so ever. As far as I can tell a Noble human starts with a earlier pet dog. The only thing that changes with Race/Class/Standing would be the start of the game and how you get to become a Warden. As far as skills and who is better. They all have their uses, it depends on what you want your role to be. Warrior vs Rogue, well I early game stealth is pretty terrible lol. But Warrior gets the ability to draw enemies away from the party, take a lot of damage and dish out a lot of damage. Rogue is just pure support you can't really do much with it. Open chests, lay traps various things (but still very useful). If you got melee rogue then prepare to die a lot if you're not careful. Bow Rogue is very good to start with, archers have a fairly decent advantage over melee. The range of the bow is ridiculous. Gotta add :D. The enemies in this game lol... looks like Marcus Fenix (gears of war) didn't fully kill off the locust. I mean come on, they look exactly like locust AND they come from inside the earth. Bioware.... do you not think for yourself anymore? LoTR fights & story with GoW style enemies. Sigh. | ||
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