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On November 07 2009 08:55 KawaiiRice wrote: Installing this later tonight O_O;;;; Any advice like what kinda starting character or whatever? >.< I started an alienage elf rogue first, and it pretty much bored the crap out of me. Having a lot more fun with my human mage currently though, since it's got more to do in fights - not the "me go here, poke your rear, rawr!"-way of the generic rogue.
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yeah human mage seems pretty fun so far.
can't speak for the other origins yet.
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United States47024 Posts
On November 07 2009 08:50 noClue wrote: I guess that would depend on your difficulty. I play on nightmare so generally even a small group of 6 enemies could wipe you if you're not really that careful. However with proper use of the skill it's not that bad. My party is Morrigan, Alistair, Leliana, Mage. I just have Morrigan cast some spells then transform her. I generally let Alistair do his own thing. He has more tactic slots than he has skills so I hardly have to micro him. Leliana is around for chests. I let her make useful poisons and stand back with bow and support, prolly give her traps in the future. Then my Mage who mains in Spirit skills and Blood with Heal. Mainly used for pure support, also comes with awesome Anti-Caster skills. So I have everything covered for the most part. Leliana/Morrigan can take out archers, and Morrigan/Alistair can handle melee with ease. I can do just about everything as Spirit/Blood. May not have the nuking power of other Mage setups but I can adapt fine to any situation and I have those awesome anti-caster skills. I was playing on Hard, but I pussied out and dropped to Normal once the first Revenant fight veritably kicked my ass and I found out I needed to fight 4 more (admittedly, they were probably doable on Hard if I did them AFTER finishing the rest of the dungeon, and they dropped equipment I can't use for another 5-10 levels). So far, it feels like the anti-caster skills are somewhat superfluous. Force Field reasonably locks out a caster until I can deal with it alone, at which point I can swarm everyone on him in melee, ensuring that he never gets another spell off (of course, there was that teleporting skeleton mage dude that summoned skeletons in waves, but I thought that fight was kind of gimmicky--if MY casters can't learn teleport spells, how come THEY can?). I imagine the mages become a more serious threat later on, but by then I suspect that Allistair's Templar abilities for that will have become available (though I still took a dip for Dispel Magic).
As far as my party composition, I have a similar party to you, but I swapped Morrigan's role and my main character's (since my main character got Arcane Warrior, and I spammed lots of points into Magic for armor reqs--meaning my mana pool doesn't go as deep as hers). I'm planning on finding the other mage party member after I finish the area I'm in. That way I can ditch Leliana (she hasn't been useful for most of the chests I've found anyway, and I figure I can backtrack with her if there's anything really worth getting).
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Leliana really is a very meh character. She helps... but not that effective. The chests in this game a pretty terrible so it sorta ruins her role. Though I refuse to remove her just encase there is that one chest that holds something good lol. But w/e I just use her to make poisons right now for her and Alistair to use .
My plan with my Mage is to go Blood/Arcane and just load up with health. Use my life as energy and just upkeep a ton of spells. Arcane will give me better defense for survival. Might trade Leliana for Wynne. Just do a 3 Mage 1 Tank team. Mixed with Morrigans freezing skills, my various support and Wynnes heals could prove to be extremely strong. I just love Morrigans flexibility. She spams skills until she has no energy, then transform into something else until energy recharges then transforms back to cast more skills. So she's never useless to the party. I got that assassin guy also, maybe I'll trade Leliana for him, not sure what is better yet. Bow or Duel.
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United States47024 Posts
On November 07 2009 15:07 noClue wrote: I got that assassin guy also, maybe I'll trade Leliana for him, not sure what is better yet. Bow or Duel. I'd take the assassin, if only because he can benefit from telekinetic weapons and Leliana can't.
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Haha, oghem, my main (warrior), morgana, and leilana are my current set up.
15 hours in and just finished doing the damn dwarven crap an dear god does that take alot of time. Maybe I should have just finished the second part of the redcliff stuff which I am now doing now. Fucking urn
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It's a great game. I had a lot of laugh out loud moments with the dialogue. Alistair is the man.
I've never played BG and the first dungeon I entered I died quite quickly. Anyone having trouble make sure to pause the game, a LOT.
Any of the veterans think the combat tactics slots are useful, or do you prefer controlling each character yourself, or both?
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On November 07 2009 17:32 Zooey wrote: It's a great game. I had a lot of laugh out loud moments with the dialogue. Alistair is the man.
I've never played BG and the first dungeon I entered I died quite quickly. Anyone having trouble make sure to pause the game, a LOT.
Any of the veterans think the combat tactics slots are useful, or do you prefer controlling each character yourself, or both?
Depends on what im fighting.
Certain fights I will let my characters go on auto as no matter what happens ill win. However, other fights are just like "STOP CHARGING IN AND DYING ARGGGG IM TRYING T OLURE"
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On November 07 2009 17:32 Zooey wrote: It's a great game. I had a lot of laugh out loud moments with the dialogue. Alistair is the man.
I've never played BG and the first dungeon I entered I died quite quickly. Anyone having trouble make sure to pause the game, a LOT.
Any of the veterans think the combat tactics slots are useful, or do you prefer controlling each character yourself, or both?
they become useful for your designated tank, simply because he is boring to play. Other then that pause and micro.
something to note i use an elf mage( blood) and i mainly went through the primal tree ecept so far i swapped out the earth/nature section for a section in the spirit tree that gives the aoe stun telekinetic weapons and imprisonment. - Here's the note: if u try to micro and un-pause on another character for even 1 second my main character will infallibly waste imprisonment on some retarded enemy. wtfbbq
also WTF gold is soo hard to come by, im almost as broke in game as in real life.
edit: im like lvl 17 i just have 1 specialization , because .. well im undecided, and may remain undecided till i finish the game (lol)
+ Show Spoiler +anyone else find that flemeth is substantially harder to kill than the high dragon? im currently looking for some stupid fire resist because like an idiot i tend to sell everything balms and such because i pick up everything in order to make enough gold for pots, backpacks and spell/skill books for main
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Being broke I think is normal. I'm just starting to get over 50 sovereigns now, and its mainly because of the location I cleared. It re-equipped most of my party + gave me alot of sellables
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On November 07 2009 18:12 BloodyC0bbler wrote: Being broke I think is normal. I'm just starting to get over 50 sovereigns now, and its mainly because of the location I cleared. It re-equipped most of my party + gave me alot of sellables ive cleared all the main recruit quests, and am stalling on + Show Spoiler +returning with the urn for the arl, to gear up to something decent.
and fucking alistar is a fail tank he is completely useless, the only reason i keep him is the witty banter. my party is mor ali and zev.
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On November 07 2009 18:27 Etherone wrote:Show nested quote +On November 07 2009 18:12 BloodyC0bbler wrote: Being broke I think is normal. I'm just starting to get over 50 sovereigns now, and its mainly because of the location I cleared. It re-equipped most of my party + gave me alot of sellables ive cleared all the main recruit quests, and am stalling on + Show Spoiler +returning with the urn for the arl, to gear up to something decent. and fucking alistar is a fail tank he is completely useless, the only reason i keep him is the witty banter. my party is mor ali and zev.
He is really really good at raping casters, thats about it.
I totally should have gotten the urn after I finished redcliffe, but well, I was retarded. The zone I tangled instead was absolutely deathly, so many deaths.
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I'm having issues with the tactics. I can get my team to place status effects on themselves, but they always stand around after the gut they're fighting dies and need to be redirected to attack next enemy.
I've even tried 'nearest visible enemy -> attack' being my only tactic, just to see, and the guy still just stands around unless I tell him to attack
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5 questions:
- Is there level scaling ? - Lot of respawn vilain ? - Can you roam freely on the map / zones and pick different quests. I don't mean like in Boridion but like in BG ( especially BG 1 ). - Size of outdoor zones compared to BG 1 ? - Closer to IWD ( fight oriendted ) or BG ( fight too but more dialogs and deeper story ).
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@boblion
answers in the order of questions asked.
-yes -not too much, only noticed in brecelian forest so far -yes -dont remember, theyre quite decent sized though -bg 2
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On November 07 2009 08:50 noClue wrote:Show nested quote +On November 07 2009 08:13 TheYango wrote:Is it just me, or is the game freaking hard? Didn't think it was that bad through the early parts, but the first Revenant fight really caught me off guard. Hits hard, a TON of life, and strong resistance to any spells I throw at it, save Force Field (which does me no good in actually killing it, though it does mean I can keep it out of the fight while I kill its buddies). Took me 3-4 tries to down the first one, and I still expend a bunch of poultices when I run into one, and can lose a party member. I guess that would depend on your difficulty. I play on nightmare so generally even a small group of 6 enemies could wipe you if you're not really that careful. However with proper use of the skill it's not that bad. My party is Morrigan, Alistair, Leliana, Mage. I just have Morrigan cast some spells then transform her. I generally let Alistair do his own thing. He has more tactic slots than he has skills so I hardly have to micro him. Leliana is around for chests. I let her make useful poisons and stand back with bow and support, prolly give her traps in the future. Then my Mage who mains in Spirit skills and Blood with Heal. Mainly used for pure support, also comes with awesome Anti-Caster skills. So I have everything covered for the most part. Leliana/Morrigan can take out archers, and Morrigan/Alistair can handle melee with ease. I can do just about everything as Spirit/Blood. May not have the nuking power of other Mage setups but I can adapt fine to any situation and I have those awesome anti-caster skills.
I'm playing on normal right now but I haven't had that much trouble so far. I still need to think in the fights though and a simple mistake like walking into a trap with one character can wipe my entire party in an important fight. I think I'm going to try playing on hard or nightmare next time around.
I have the exact same party composition as you but my mage is focused on primal magic only. I have been thinking about mixing in some Spirit and maybe heal. Morrigan is my healer atm. What are the exact differences between the difficulty levels other than more friendly fire damage? It just seems that some of the opponents I face deal damage a lot faster than any of my non-mage characters. Last time I checked my main character had done 75% of the parties damage. It feels to me like the rest of the party is just there to support the mage/mages. Do I just have shitty gear, terrible builds or awful tactics or are the other classes viable on their own if played right? I just can't imagine a successful party without at least one offensive mage. I often just end up kiting my opponents in hard fights, since I can't keep up with their rate of damage, which is kind of boring.
On a completely unrelated note, has anyone checked how the experience/level system works exactly? If I were to play the game solo would I gain 4x as much experience? If so would the opponents level scale with me and nullify any point of soloing?
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On November 07 2009 08:55 KawaiiRice wrote: Installing this later tonight O_O;;;; Any advice like what kinda starting character or whatever? >.<
die pls user
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Playing on nightmare setting. Pretty damn tough. Nearly every fight is a challenge :o. About 10 hours in so far. Enjoying it alot. Certainly no bg2 but you will enjoy it !
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United States47024 Posts
On November 07 2009 18:06 Etherone wrote: Here's the note: if u try to micro and un-pause on another character for even 1 second my main character will infallibly waste imprisonment on some retarded enemy. wtfbbq That's because the default tactic targets it on any enemy that is "rank Normal or Higher". I turned that off. The worst part was when he'd cast Crushing Prison on someone I just Force Fielded with Morrigan, triggering a spell combo and blasting all my party members. Reload right there.
On November 08 2009 00:43 DrainX wrote: On a completely unrelated note, has anyone checked how the experience/level system works exactly? If I were to play the game solo would I gain 4x as much experience? If so would the opponents level scale with me and nullify any point of soloing? I think it uses KotOR's system of distributing XP to party members not with you, so that wouldn't work. At least, I think it does, since my dog gained a level without me using him at all.
Just got Wynne in the Circle Tower, so I've now got 3 mages. Mage fights haven't been that bad, since most of them can't resist a combination of Cone of Cold, Paralysis, and Crushing Prison. Wynne's definitely overinvested in healing spells, so it'll take some time to get her into some more damaging spells (Earthquake is good, but a bit unwieldy fighting in close quarters).
Boblion's questions: + Show Spoiler + - Is there level scaling ?
Yes. It's supposed to be "within a range", but I have a strong suspicion that Bioware just got lazy and set the ranges from 1-50 and left it there. It's kind of necessary, though, if the combat difficulty through all 4 planets (it sure as hell feels like you're charging around to different planets to get the pieces of the Star Map at least) is to stay consistent. - Lot of respawn vilain ?
Not automatically, but sometimes for quests (a bit annoying actually--having some bears for a quest spawn in a bandit camp I JUST CLEARED breaks the realism). - Can you roam freely on the map / zones and pick different quests. I don't mean like in Boridion but like in BG ( especially BG 1 ).
Yes. There's less backtracking than in BG1, but I was very pleased to find that there's still a healthy amount. - Size of outdoor zones compared to BG 1 ?
Probably of about similar sizes, but there are less zones per outdoor area (e.g. Cloakwood in BG1 is 3-4 zones, while Brecilian Forest here is only 2), and their design is more linear (single entrance-single exit as opposed to being able to exit off any edge of the map in BG). - Closer to IWD ( fight oriendted ) or BG ( fight too but more dialogs and deeper story ).
Tries to be more story-oriented, but IMO is better at being fight-oriented. Some of the side-quests and parts of the story actually catch your attention very well, but a lot of it is typical David Gaider tripe, and he's mined the cliches one too many time for my tastes (as if the LotR vibes and ASoIaF ripoffs weren't bad enough, you pick up strong KotOR and BG2 feelings as well--the Grey Wardens feel much like the Jedi Order in KotOR I/II after a certain event happens, running around the world map feels like collecting pieces of the Star Map, and collecting cool points with Morrigan feels like the same with Viconia in BG2).
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