• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:14
CET 21:14
KST 05:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !3Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win2Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win Did they add GM to 2v2? RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Master Swan Open (Global Bronze-Master 2) Winter Warp Gate Amateur Showdown #1: Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
Why is linen the most comfortable fabric? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest
Tourneys
[Megathread] Daily Proleagues [BSL21] RO8 - Day 2 - Sunday 21:00 CET [ASL20] Grand Finals [BSL21] RO8 - Day 1 - Saturday 21:00 CET
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread PC Games Sales Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1346 users

Dragon Age - Page 10

Forum Index > General Games
Post a Reply
Prev 1 8 9 10 11 12 31 Next All
Milton Friedman
Profile Blog Joined June 2006
98 Posts
November 08 2009 14:19 GMT
#181
P.S. The issues I keep getting with my DLC such as having to have the DA Content Updater service running and constant authorization issues for content I've already downloaded and played with my Bioware account is really quite a hassle.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2009-11-08 14:28:44
November 08 2009 14:26 GMT
#182
I agree with a lot of the things you say. I think you get used to the camera though. I can't think of a better way to solve the problem if they are going to stick with a 3D world. Maybe a free camera with fog of war. Fog of war would look kind of stupid in large open areas from a first person perspective though. My biggest gripe with the camera is when you want to look as far away as possible but from a perspective or when you want to look far away but around a corner. The only way you can do the first is to use the perspective mode and then move the camera as far as you want to, then aim the corner of the screen in the direction you want to look, extending it slightly. The only way you can do the second is by switching between the two camera modes, catching glimpses of what is there.I hate the middle ground where I have to abuse the UI to do what I want instead of either completely disallowing me to do it or just allowing me.

I agree that the character creation isn't as much fun as it used to be in BG 1 and 2 but I think the character development after that is done well. (I used to sit for about an hour rolling my main characters starting attributes ) In BG there wasn't all that much you could specialize in while you leveled your character. Your character was mostly defined by how you created it from lvl 1, what items you used and how you played the character. I like the idea of carefully choosing which spells to use, how far to go into each sub tree, which skills you can do without etc. instead of randomly picking up or buying spell scrolls along the way.

I like how almost every major battle in DAO forces you to adapt your strategy, at least if you are playing at a difficulty setting suiting you. I'm not going to spoil what I faced where but my usual strategy up to that point was to just fireball->earthquake->inferno into the enemy group then pick of anyone who survived. So after I had cast earthquake and when I'm channeling inferno the boss uses some Mortal Kombat Scorpion "Get over here!" on my mage pulling him into the earthquake and the group of monsters and away from my group.

I played for 32 hours on my mage on normal diff. but have dropped that character now. It's hard for me to continue playing a character when I know I made many mistakes in her design early on, also I'm starting to realize that Normal diff. is a bit easy. It doesn't force good party composition on you the way I'm hoping Hard will. Just started a Rogue on Hard now. Maybe that will be more challenging
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2009-11-08 14:40:28
November 08 2009 14:39 GMT
#183
I have a question for everyone playing the game on a Console. Does playing the game without a mouse work well? I just can't imagine how it would work. I almost only use my mouse when I play. How do you move your party members to specific positions or aim large aoe spells on the right pixel so that only enemies get hit etc?
noClue
Profile Joined July 2009
United States94 Posts
Last Edited: 2009-11-08 21:42:38
November 08 2009 21:39 GMT
#184
DrainX: I watched a few videos of the console version since apparently there are reviews that say DAO is more a console game than a PC game (they are wrong and just unintelligent reviewers). The gameplay for DAO changes dramatically IMO with console version. It becomes more of an Action RPG than an Adventure/Strategic RPG, whatever these are categorized as. So basically just play an average RPG game on a console and it'll play exactly the same roughly. I'm not even sure console can pause, it might all be active battles. At least I've never seen a console video pause.

I LOVE MY MAGE lol. Playing as a Blood/Arcane. Just upkeep a ton of buffs and use your life to fuel your spells. Amazing, just amazing lol. Though you can't let the AI take over at all.

Also there was sum1 who said over on page 9 that you HAVE to follow a specific tree. That's just completely false. If you want say your warrior to play a specific role like only defense, then yeah you have to stay in that tree. However you can still easily create say a Offensive warrior with both Bow skills and Melee skills so that he can adapt better to a certain situation. There is nothing stopping you from going multiple trees. It's all simply based how you want to play out the game.

I agree with most people, not as good as the older games but still considering what has been released lately. I'm very happy to have a new game out that is similar to BG.

Tip for anyone having issues on Nightmare. I don't play hard so I'm not sure if it's as difficult really. In nightmare you HAVE to setup ambushes. It pushes the game to the whole Strategy > Action level. Like never run into a room. Place melee on either side of the door, place mage near the back then use a rogue to lay traps and lure, or something similar (that's my setup lol). But since my mage can survive everything now, I just give her a sword and shield, throw her in the front line and go Battle Mage style. Party: Mage, Alistair, Zevran, Morrigan. (killed Wynne D: ). When ambushed, I have plenty of stuns and snares to stop them badies. Most of them go straight to Alistair anyways lol. Just like with SC, positioning is everything! :D.

Anyone beat a dragon yet? I did :D, it was cheap. It destroyed my melee guys and got stuck in the process. My mages killed it with ease haha.
Milton Friedman
Profile Blog Joined June 2006
98 Posts
November 08 2009 21:48 GMT
#185
On November 08 2009 23:26 DrainX wrote:
I like how almost every major battle in DAO forces you to adapt your strategy, at least if you are playing at a difficulty setting suiting you. I'm not going to spoil what I faced where but my usual strategy up to that point was to just fireball->earthquake->inferno into the enemy group then pick of anyone who survived. So after I had cast earthquake and when I'm channeling inferno the boss uses some Mortal Kombat Scorpion "Get over here!" on my mage pulling him into the earthquake and the group of monsters and away from my group.

I played for 32 hours on my mage on normal diff. but have dropped that character now. It's hard for me to continue playing a character when I know I made many mistakes in her design early on, also I'm starting to realize that Normal diff. is a bit easy. It doesn't force good party composition on you the way I'm hoping Hard will. Just started a Rogue on Hard now. Maybe that will be more challenging


Hmm. For me it came down to how many potions I can spam. The enemy you're talking about must be the Revenant, who I agree is a lot of trouble. Especially when he's with some undead henchmen. At the end of the first battle I had with him I only had Alistair alive and kept using lesser and normal health potions while he slugged it out. That's what I dislike: heavy reliance on potions with no penalty for doing so, since they tend to come quite cheaply. Also, I find a lot of enemies spawn in around an area in flanking positions so it's hard to hit them all at once with the AOE.

Good luck with the rogue. At the moment I'm still enjoying the power of my arcane warrior/blood mage despite a few poor choices in spells. But it's okay when he has more armor than Alistair and deals the majority of party damage Perhaps normal difficulty is too easy, although my choice was based on watching some video reviews saying the game was "hard even on easy". Oh well, sometimes it's nice to have an easy time.
InFiNitY[pG]
Profile Blog Joined December 2002
Germany3474 Posts
Last Edited: 2009-11-08 23:39:03
November 08 2009 23:31 GMT
#186
I agree with a lot of complaints here and would like to add a couple more, but not before praysing how good the game actually is. it is by far the best 3d rpg that i've ever played. The dungeon design and especially the dwarfen area overall is just amazingly epic, i don't think I've ever seen a better dungeon than the ortan thaig/dead trenches part in any game i've ever played. the cutscenes and party interaction are also superior to any other rpg i've played so far, so any complaints are really just to show that while the game is incredibly epic and should be played by anyone, it still has it's weaknesses.
For example the fact that the map does not properly show whether you can pass or not was really annoying early on. I think bioware underestimated people's will to discover secret places, trying to pass where it looks like you can't. Fortunately, after about 30 hours of play, i can say don't bother. I have not discovered a single secret passage by trying to pass dead ends. If it looks like you can't go any further, it's safe to assume that you actually can't. Also, why do they add such a ton of "crap loot" that's only good for selling when you are capped at 70 items.(i know you can buy backpacks but it still seems too little)

also, a four character party just seems too small to cover all aspects. A perfect setup would be 2 melee, mage, healer, rogue, so which one should you leave out?
I played a downloaded version but now that my original arrived, i wanna start new. a melee rogue seems pretty useless to me, to have him be effective you will probably have to control only him in a fight, which would be a pretty bad idea overall.
so right now i am deciding between a 2warrior/2mage, 2warrior/mage/bowrogue and 1warrior/2mage/bowrogue combo.
It's annoying to pass all these chests without being able to open them, do you think it's worth keeping a rogue in your party for it? I felt like leliana does very little damage overall and Zevran just dies way too easily, so the only way I'm gonna play leliana is by going for full out support, getting high cunning and making her a bard/ranger, but it still don't know if that's enough to make her worth dropping a melee or mage for. Dunno if there is anything really good to loot in chests that you can only reach with a rogue. Of course you could clear everything and just go back with a rogue in your party to open chests, but that sounds way too annoying.

how do you guys play an arcane/warrior bloodmage then? because this was my idea too. is it actually possible to do melee damage with buffs or do you just get level 1 arcane warrior with lots of magic/const and low willpower and just activate the life instead of mana ability and go pure magic damage? seems like the best option to me so far.
Another thing, do you consider a weapon/shield warrior useful? I have the feeling that he can't really "tank" a group of mobs at all, which would make him just a warrior with low damage and high armor. did you find it possible to actually make a mob or group attack your weapon/shield guy?
what are your overall experiences about the best party setup?



"I just pressed stimpack, and somehow I won the battle" -Flash
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
November 09 2009 07:27 GMT
#187
I was planning to start another game to play along with some different choices etc. as a Mage, since in my Rogue game I end up controlling the party's casters most of the time anyway (constantly guiding to better positions etc.)

I'll probably try to build him/her around elemental spells and the curse(s) that weakens opponent's resistances against them. Could this work? or am I better off with some sort of pure support with heal, stun and whatnot?
orgolove
Profile Blog Joined April 2009
Vatican City State1650 Posts
November 09 2009 08:22 GMT
#188
A question. Are the DLCs worth it? I'm kinda pissed that they set so many content aside as DLCs rather than keeping them within the expensive main game...
초대 갓, 이영호 | First God, Lee Young Ho
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
November 09 2009 08:43 GMT
#189
Ok just played the game for several hours straight. It's good, definately a good play. It reminds me alot about Oblivion and Lord of the Rings.Although it's not as "free" as Oblivion was it has alot of looks that reminds me about it. The gameplay and fighting system is really fun from a strategic point of view, I am playing on normal and you still have to prepare for atleast the major battles. I won't spoil the story but I am an Elven Mage and I think it works good so far. I will try and finish this game befor TSL starts... god I must have!
writer22816
Profile Blog Joined September 2008
United States5775 Posts
November 09 2009 08:58 GMT
#190
On November 09 2009 17:22 orgolove wrote:
A question. Are the DLCs worth it? I'm kinda pissed that they set so many content aside as DLCs rather than keeping them within the expensive main game...


Yeah I'm curious about this too, dl'ing game right now and I can't wait after reading these comments!
8/4/12 never forget, never forgive.
Milton Friedman
Profile Blog Joined June 2006
98 Posts
November 09 2009 10:14 GMT
#191
I don't like how you can't force open locks anymore. I don't like how you can't pre-emptively target enemies instead either forcing into a cutscene where your whole party follows you so you can't strategically place them around a room before hand or having to get so close to an enemy to trigger their hostility then run away again.

Anyway, I'm sure arcane warrior/blood mage can either be played as a battlemage (heavy armor plus strong weapon) and then using a few AOEs every so often. Personally, I can't accept the increase in fatigue combat magic gives so I just equip Blood Dragon armor but everything else mage orientated giving about 26% fatigue. Then I just cast until mana runs out, in which case I then switch to blood mage or the Blood Power spell that converts health to mana. Blood Mage is faster to activate, although it depends on the situation.

A question. Are the DLCs worth it? I'm kinda pissed that they set so many content aside as DLCs rather than keeping them within the expensive main game...


I would say they aren't. Have you ever played Throne of Bhaal and experienced the awesomeness of Watcher's Keep? I was very much hoping Warden's Keep would be similar but it's not. Not in the least! Watcher's Keep is far superior in terms of difficulty of battles and puzzles to be solved as well as being many times the size of Warden's Keep. Indeed, the last floor of Watcher's Keep and the final revelation are great fun and very memorable - Warden's Keep lacks the epic scale in that it doesn't provide many new items, doesn't take very long to complete, story is okay and on top of that the lack of challenge mentioned above. The Stone Prisoner is even shorter and even less worth the money.
Abyzou
Profile Joined June 2009
Sweden209 Posts
November 09 2009 13:25 GMT
#192
[image loading]


I love this guy. And I love how often there are awesome merchant characters in games. Greedy, lovable bastards. <3

"I'll buy it at a high price."
Savior and Jaedong, how come zerg progamers are so awesome?
[X]Ken_D
Profile Blog Joined May 2005
United States4650 Posts
November 09 2009 15:30 GMT
#193
Is there a demo available? After coming from Mass Effect, my #1 rpg of all time, I'm not too fond of the look in Dragon Age.
[X]Domain - I just do the website. Nothing more.
Velr
Profile Blog Joined July 2008
Switzerland10823 Posts
November 09 2009 15:33 GMT
#194
Dragon Age is more RPG than massefect. If you liked NWN2 you will most probably love this.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-11-09 17:18:39
November 09 2009 17:13 GMT
#195
On November 09 2009 19:14 Milton Friedman wrote:
I don't like how you can't force open locks anymore. I don't like how you can't pre-emptively target enemies instead either forcing into a cutscene where your whole party follows you so you can't strategically place them around a room before hand or having to get so close to an enemy to trigger their hostility then run away again.

Agree with the first one, but the second one sort of makes sense. It's not like the enemies would just *let* you set yourself in strategic positions around the room. Being able to do so is very metagame-y.

On November 09 2009 19:14 Milton Friedman wrote:
I would say they aren't. Have you ever played Throne of Bhaal and experienced the awesomeness of Watcher's Keep? I was very much hoping Warden's Keep would be similar but it's not. Not in the least! Watcher's Keep is far superior in terms of difficulty of battles and puzzles to be solved as well as being many times the size of Warden's Keep. Indeed, the last floor of Watcher's Keep and the final revelation are great fun and very memorable - Warden's Keep lacks the epic scale in that it doesn't provide many new items, doesn't take very long to complete, story is okay and on top of that the lack of challenge mentioned above. The Stone Prisoner is even shorter and even less worth the money.

Definitely agree with this, though Watcher's Keep is sort of an unrealistic bar to beat. The only real similarity between it and Warden's Keep is the name, and I haven't expected Bioware to be capable of putting out something that caliber for a long time. Still, I don't consider $7 for a lackluster dungeon to be a worthwhile investment. Maybe in the future if it's part of a bundle or something, but not on its own.

I thought Stone Prisoner was free with all copies of the game? Why would it need to be "worth the money"?

On November 10 2009 00:30 [X]Ken_D wrote:
Is there a demo available? After coming from Mass Effect, my #1 rpg of all time, I'm not too fond of the look in Dragon Age.

Uh, IMO Mass Effect is the worst RPG Bioware has put out to date (NWN's included campaign is worse, but redeemed by the editor, and Jade Empire, while probably a worse game, doesn't count as an RPG to me). And this is coming from someone who hasn't been a fan of Bioware games for a long time.
Moderator
noClue
Profile Joined July 2009
United States94 Posts
Last Edited: 2009-11-09 17:50:37
November 09 2009 17:36 GMT
#196
@ the question of effectiveness of Sheild Warrior and Arcane/Blood Mage. Since I use both...
+ Show Spoiler +

Shield Warrior: Very effective IMO. He never dies, rarely have to micro him (just need to get him into position). Enemies always target him first. The only thing you have to watch out for is the other party members pulling enemies away from him. So when I play, the first thing I do when entering combat is do Full Party Selection > Target (usually the middle one). Then I micro my Mage nukes and shutdown spells. Like locking down a boss or using my blood magic to stun a group of rangers. Ect. Basically I'm microing my ranged to counter other ranged. No melee ever pulls off my warrior. Only time it happens is if you attack an enemy that the warrior isn't attacking. Damage wise, he is fairly low, but that's fine for me because I have Assassin/Duel Rogue that mops up the enemies for the warrior.

Arcane/Blood Mage: Pretty tricky I think. Theres a few ways you can tackle this really. You can use up your energy, then load up on upkeep skills. Then use you life to fuel the rest of the spells. When needing a heal, disable blood magic and heal. For the most part I don't do much melee with my Mage due to the fact that I'm already using my life for energy. What the Arcane Warrior does for the Blood Mage is it gives unparalleled defense for the Mage. This is vital for the Blood Mage. I thought about it and it was a toss up between Spirit Healer and Arcane Warrior. Since BM reduces healing, SH is pretty useless. Just grab the Heal spell and that's all you need. You have to remove the blood magic spell to heal anyways so yeah it's useless. The area where Blood Mage is most vulnerable is when in the blood mode. You can't spare any health at all. Taking damage is very very bad obviously. Higher chance to die and less spells you can cast. So the amazing defenses of the Arcane Warrior allow the Blood Mage to survive in those situations where you may accidentally pull an enemy. While in Blood Mage mode I usually upkeep like 8 spells. So literally I have no mana due to the huge upkeeps. I upkeep 2 weapon spells, bunch of defense and spell buffs.

As far as I've heard though Battle Mage is a very viable strategy. Some people say that the Arcane Warrior surpasses a warriors defense and survivability. Their damage is just a lot lower.


@DLC's.
+ Show Spoiler +

They're interesting and short. You gain some pretty cool armor (depending on choices) and 2 fairly useful spells? One of them is a Mana/Stamina restore, restores a heafty chunk, very useful. The other is just a standard damaging spell. Both blood magic, so they cost life. The other DLC for the golem is pretty stupid, you just get a useless golem lol.


I'll add my irritation with this game :D. I hate chests! They don't give anything good! Completely useless... All the good armor you get from fighting bosses or buying from merchants anyways :-/.

As far as parties... I favor Mage/Alistair/Zevran/(Morrigan/Wynne), Mage/Alistair/Leliana/Morrigan. Obviously I like Mages, but not for their nukes. They have the best spells to lockdown enemies. In the 2nd grouping, I use the bow for traps and high ranked poisons. My melee guys all have 1 into poison. So, I have 2 upkept weapon buffs, along with the poison buffs . Makes melee/bow very very dangerous.

+ Show Spoiler +
You can exceed the party limit with cheats :3. The only downfall is you cannot actually control the spells of the additional characters. The AI however can cast those spells. So basically once you pass the 4 character limit, additional characters are "half" NPC's. You can still select and move them though...

add -enabledeveloperconsole to a shortcut of DAOrigins.exe or a shortcut from Steam's "Game" list.

When in game:
TILDE
type: runscript addparty (name)
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
November 09 2009 17:53 GMT
#197
dlc items are horribly imbalanced, both the ones you get for free and those you need to "work" for (which require a minimal amount of effort)... kidna breaks the overall rhytm of the game and the sense of achievment. also the dlc quests arent too terribly interesting or challenging
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
andrewlt
Profile Joined August 2009
United States7702 Posts
Last Edited: 2009-11-09 17:58:09
November 09 2009 17:54 GMT
#198
On November 10 2009 02:13 TheYango wrote:


Show nested quote +
On November 10 2009 00:30 [X]Ken_D wrote:
Is there a demo available? After coming from Mass Effect, my #1 rpg of all time, I'm not too fond of the look in Dragon Age.

Uh, IMO Mass Effect is the worst RPG Bioware has put out to date (NWN's included campaign is worse, but redeemed by the editor, and Jade Empire, while probably a worse game, doesn't count as an RPG to me). And this is coming from someone who hasn't been a fan of Bioware games for a long time.



We have the same tastes in Bioware games. =D


After playing for a few hours, I just finished Lothering and just hit level 7 on my main. I'm playing a dual-wielding rogue that I'm planning to be an assassin/duelist.

I loved BG's isometric views but found myself playing mostly in third person view in Dragon Age. The issue for me is that I see too little in Dragon Age's overhead view. It's just not zoomed out enough to be effective.

I'm playing at normal right now and don't plan to install the patch until I end my first game. Not sure why they had to nerf normal that fast. It's been a decent challenge so far and I've had to fight quite a few battles multiple times. I think the worst was one of the bandit camps in Lothering, though that's partly me being anal about not letting even one party member die even though I'm in a town and being extremely conservative on potions.

I'm playing a human noble rogue and using Alistair, Morrigan and Leilana in my party. I'm leveling Warrior and Sword/Shield talents for him but he still seems pretty squishy as a tank. I just leave him to the AI to use most of the time because his talents are the spam variety and the AI does better on those.

I'm not a big fan of Leilana combat wise. Her talents and default combat tactics are all bow oriented. But for some reason, she keeps switching to melee and I have to switch her back manually to her bow. It's not like she's that close to melee range most of those times, either. Her damage output is pretty low as well.

My main char is a rogue. He's very squishy and it seems like Alistair can't keep threat off of him even when using the Threaten talent. I run around to backstab and it seems like mobs keep turning to me immediately. It's getting to be not worth the hassle to position and only get a single backstab in before a few mobs turn on me.

Morrigan is very good so far. My only complaint is that I just get her and her starting talents and spells are all over the place. Mind blast, winter's grasp and lightning are what I use the most currently. Horror is pretty decent, too.


Question for people, how do you manage poisons? I tried them, the ones I did have a 1 minute duration and it's a bit of a pain to keep applying them. Do you guys buy a lot of flasks and herbs and just down one every battle?
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
November 09 2009 18:18 GMT
#199
This is definitely the most captivating RPG I've ever played.

Completely immersed in the world.
Shauni
Profile Blog Joined July 2004
4077 Posts
November 09 2009 20:49 GMT
#200
it's crashing A LOT for me, does anyone have the same problems? It's not overheating or anything and my computer basically NEVER crashing in any other game.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
Prev 1 8 9 10 11 12 31 Next All
Please log in or register to reply.
Live Events Refresh
OSC
17:00
OSC Elite Rising Star #17
Percival vs YoungYakovLIVE!
Shameless vs TBD
SteadfastSC361
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 361
ProTech152
StarCraft: Brood War
Britney 14780
Calm 1573
EffOrt 378
Dewaltoss 173
ggaemo 95
Mong 31
Movie 24
yabsab 17
Dota 2
Gorgc5929
singsing2619
Dendi1189
Counter-Strike
fl0m929
Foxcn389
minikerr30
Heroes of the Storm
Liquid`Hasu346
Other Games
Grubby2712
FrodaN1405
Beastyqt623
B2W.Neo520
Fuzer 448
ArmadaUGS155
XaKoH 98
C9.Mang097
QueenE82
Trikslyr52
Chillindude19
ZombieGrub1
Organizations
Other Games
BasetradeTV12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Reevou 19
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV625
League of Legends
• Nemesis3140
• TFBlade1126
Other Games
• imaqtpie1404
• Shiphtur150
Upcoming Events
The PondCast
13h 46m
WardiTV 2025
16h 46m
Cure vs Creator
TBD vs Solar
WardiTV 2025
1d 14h
OSC
1d 17h
CranKy Ducklings
2 days
SC Evo League
2 days
Ladder Legends
2 days
BSL 21
2 days
Sparkling Tuna Cup
3 days
Ladder Legends
3 days
[ Show More ]
BSL 21
3 days
Replay Cast
4 days
Monday Night Weeklies
4 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.