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On March 05 2012 23:37 deth2munkies wrote: Look on the bright side guys: it'll be F2P soon*, then you can come back and play through the questlines and not HAVE to care about the endgame.
*My bet is on Summer 2013 This game will shut down before it goes free to play, and i have no doubt in my mind that it will not even have to think about free to play. 1.7 million subs and growing as of february 1st. I know lots of people have quit since then but others have joined as well and they just opened up in honkong singapore australia.
I think this game is gonna hover around 2 million subs for the next year, and if they do well with updates they will gain more in 2013 and could possibly take a really good slice of the market.
I know the market was different back then but in its first year wow only managed to muster 750k subs, It grew substantially TBC and beyond.
SWTOR did make one mistake though(well more than 1 , but this is a big one), okay so day 1 of launch they decided to add like 100 more servers or something ridiculous because of all the queue's then about a week after launch they managed too double the max server population of all servers. Really they only needed to do 1 or the other and increasing max server pop was the smart move. Clearly it couldnt be accomplished within a day though so to appease customers they did the easy fix and then the more complicated one. They need to fix that problem by merging servers and going back to the original amount (and they eventually will im sure) it will help with alot of the gripes people are having . Luckily i was smart enough to foresee this and joined the server with the a mid to high queue during early access. Others wanted to avoid line up and joined light servers and go punished for it , which is unfair and im sure either through cross server queue's or mergers BW will fix the problem as soon as they can.
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On March 05 2012 18:26 Vortok wrote:Show nested quote +On March 03 2012 20:34 Executor1 wrote:These 2 things put together create a problem in gear progression, suddenly you are farming raids for modifications to put into easy to aquire orange items, it takes the sense of wonder out of acquiring gear, now when you get a new piece of gear you probably wont be putting it on.
I can see where you're coming from, but I also appreciate that Bioware is essentially going a different route than standard mmos in terms of end game gear (coughincomingwowcomparisoncough). Previously, there was basically two options. First is having Tier gear/set pieces and so everybody of a class looks exactly the same. The other is to flood loot tables with a bajillion redundant options to give more cosmetic choices. WoW kinda had that initially in the respect that some gear was only usable by one or two specs, and thus they had to flood the loot tables to make sure everybody was covered (and there were still gaps). Flooding the loot table also made it harder to get the stuff you wanted/needed and generally increased the amount of "That's a useless drop, can someone DE? No? Roll for vendor trash rights then..." Giving people the ability to look how they want at end game isn't half bad. Especially as the standard alternative is "here's the one or two models are art guys came up with for you to wear for the next six months, nevermind the other 200 models in the game you can't use." There's a trade off to be sure, as you mentioned (not so much 'look at my shiny purple' or knowing how geared someone is by glancing at them), but I would say it's better than just completely rehashing what has already been done. WoW recently added (or is adding, don't keep up with it anymore) transmogrification, which is essentially reskinning your gear while keeping up to date stats. Accomplishes the same thing, though it feels more elegantly done in TOR to me. Been playing an Inquisitor mainly. Just finished Belsavis and the second half of that planet is my favorite so far. I liked the variety in scenery (grass, then snow, then magma rivers) plus the ancient tech that was sitting around. The class storyline essentially being "I'm a cocky ass, oh crap I got punked... now I win... next guy and I'm cocky, oh crap I got punked" over and over got a tad old. I can appreciate the writer trying to portray a rise to power and thus not "I win the first time everytime because I'm the player character" but it wore a little thin. It does seem to be coming to an end though and the Inquisitor doesn't get insta-punked as much anymore. Good fun overall. Finished Chapter 1 on my Smuggler. I wish Chapter 2 started after the first planet, as then it makes sense for the Smuggler to be working with the Republic. Prologue/Chapter 1 just dragged out too far with not enough pay off at the end of it for my taste. Edit: The action delay I experienced near launch seems to have been cleared up. I've also found the two slicing missions "Missing Probes" and "Spy Droids" to still be quite profitable despite the Slicing nerf. They're in the 33-40 range and are for moderate rank 4 lockboxes. Cost 665 and 645 and generally come back with 900-1100, sometimes more, though rarely under 900 by much. Better return than the higher level lockbox missions, in my experience, and they take less time too.
Here is where i find slicing to be the most profitable though, those returns for profit you are talking about are small potatoes compared to doing the rank 6 missions for extended periods of time. Its all about the 340 epic mission discoveries, if i happen to get a slicing or underworld trading one that i can use, ill make anywhere between 70-100k just from one of those thats better than running 100 rank 4 lockbox missions. Also it doesnt even matter if you dont get those because you can sell treasure hunting, scavenging , bioanalysis ones for 20-50k. That is where the real money is. Others sell well at times too, except investigation , investigation ones sell for under 2k most of the time, its not even worth the trouble to put them up as they sell for 1k to a vendor lol. The rest not mentioned also sell for 10k +
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Hello all. Brief background: I’m 27, been playing PC games since I was 13. I’m proficient in RTS and FPS, even playing competitive CS for years, but I’ve never really been into RPG or MMO games. Actually, the first RPG I’ve ever really played was Skyrim, and I’ve never played an MMO before.
The reason for this post is to ask how to go about becoming more familiar with MMOs, specifically SWTOR since I just bought the game. Reading through some of this thread, the terminology and overall concepts of the game are foreign to me, even with a background in gaming. I get that there is an overall story line, different races/classes, and your actions affect the eventual outcome of your character, but that’s about the extent of what I know.
So, if anyone could help me out and point me in the right direction I would greatly appreciate it. Whether it’s another site, guide, post, or whatever, I just don’t know where to start as a complete beginner.
To narrow it down, or provide some specific examples/questions:
Gear—I understand the aesthetic value, as well as buffs like damage increase or reduction, however I don’t know the scope/integration of it all (i.e. you have limited inventory—how do you know what to keep, what to sell, how it compares to others of its kind, etc). Obviously there’s no exact methodology here, but a little guidance would help quite a bit.
PvP/PvE—Again, the overall concept is easy to understand. You’re either playing against other people or against NPCs. However, basic questions like “What happens if your character dies on a PvP server?” – I have no idea. Do you lose your gear, level, etc? Is it one big free for all (obviously there is light vs dark side), or are there specific objectives?
Servers—From what I’ve read, I’m assuming each character created is specific to that server. So if I join a different server, I would have to start over? How are servers different, other than PvP or PvE and different worlds? Or is that all that is different?
As you can see, these are some pretty basic questions that I’m sure can’t be answered in a short amount of text. So if you could point me in the right direction I would appreciate it! Thanks for listening
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On March 07 2012 04:40 Hawke5811 wrote:Hello all. Brief background: I’m 27, been playing PC games since I was 13. I’m proficient in RTS and FPS, even playing competitive CS for years, but I’ve never really been into RPG or MMO games. Actually, the first RPG I’ve ever really played was Skyrim, and I’ve never played an MMO before. The reason for this post is to ask how to go about becoming more familiar with MMOs, specifically SWTOR since I just bought the game. Reading through some of this thread, the terminology and overall concepts of the game are foreign to me, even with a background in gaming. I get that there is an overall story line, different races/classes, and your actions affect the eventual outcome of your character, but that’s about the extent of what I know. So, if anyone could help me out and point me in the right direction I would greatly appreciate it. Whether it’s another site, guide, post, or whatever, I just don’t know where to start as a complete beginner. To narrow it down, or provide some specific examples/questions: Gear—I understand the aesthetic value, as well as buffs like damage increase or reduction, however I don’t know the scope/integration of it all (i.e. you have limited inventory—how do you know what to keep, what to sell, how it compares to others of its kind, etc). Obviously there’s no exact methodology here, but a little guidance would help quite a bit. PvP/PvE—Again, the overall concept is easy to understand. You’re either playing against other people or against NPCs. However, basic questions like “What happens if your character dies on a PvP server?” – I have no idea. Do you lose your gear, level, etc? Is it one big free for all (obviously there is light vs dark side), or are there specific objectives? Servers—From what I’ve read, I’m assuming each character created is specific to that server. So if I join a different server, I would have to start over? How are servers different, other than PvP or PvE and different worlds? Or is that all that is different? As you can see, these are some pretty basic questions that I’m sure can’t be answered in a short amount of text. So if you could point me in the right direction I would appreciate it! Thanks for listening  most of your questions can be answered pretty straight forward:
gear: in Swtor, the useless stuff is even marked with "this item has no value and can be sold" or something like that. when it comes to equipment, sell the stuff you get an upgrade for. it is soulbound so you cant sent it to other chars or sell it on the auction house. all other stuff you find and cant use yourself, you can try to sell on the AH, though green items usually arent worth much. rather focus on blue quality and higher
PvE/PvP: if you die you wont lose anything. you just walk back to your corpse and resurrect. special objectives are only in the higher level zones and the dedicated pvp zones
server: you pretty much hit the point. if you change the server, you need to start a new char. WoW offeres a char transfer service for real money, but theres nothing like that in Swtor (yet). the only difference between servers is PvE/PvP, RP (roll playing servers) and the population, meaning how many players are on the server. the different zones and plantes are all the same on each server
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First and foremost you need to understand, that in MMOs leveling is just a thing you do before getting to the real game. Sure, star wars does a great job at making that experience as interesting as possible, but in the end leveling is quite short and only a small part of the game which doesn't really have any impact on the endgame (except that you have to do it to get there)
On March 07 2012 04:40 Hawke5811 wrote: and your actions affect the eventual outcome of your character, but that’s about the extent of what I know.
They really don't. You can do whatever you want while leveling, it does not have an impact on endgame (you can switch between dark and light side or change professions at any time if you put some time into it).
Gear—I understand the aesthetic value, as well as buffs like damage increase or reduction, however I don’t know the scope/integration of it all (i.e. you have limited inventory—how do you know what to keep, what to sell, how it compares to others of its kind, etc). Obviously there’s no exact methodology here, but a little guidance would help quite a bit.
You don't keep anything really that you don't use as an equipment while leveling. Everything you will need in endgame you will get in endgame. Feel free to sell everything you don't use to vendors and if its a purple (artifact quality) item, you probably will get some money off it in the galactic trade network, but you can also just vendor it. For the stats on gear, you will be looking primarily for your mainstat (strength as warrior, aim as bounty hunter, cunning as agent and willpower as inquisitor - same for mirrored republic classes) and then secondary stats that boost you in the role you chose. e.g. a tank will look for absorption rating, endurance or defense, while a healer or damage dealer will prioritize crit, surge and power. Alacrity is overall a pretty useless stat, as is presence. As a rule of thumb: you can weigh the useful stats on items 1:1 and this way choose your gear: if an item has 20 cunning (assuming you are an agent and thus want to have cunning), 10 crit and 10 surge, value it as 40 stat points. Another item has 10 cunning, 20 crit and 20 power, which equals to 50 stat points. The second item would be superior and the item of your choice. Later onr(lv.50) the weighting of the stats will differ according to what your spec is and what you are already wearing, but the method stays the same: calculate the total amount of (weighted) stat points and choose the item with more on it.
how the stats are weighted is found out through theorycrafting. You can find a lot of material of on sithwarrior.com or in the official forums. There are also discussions about talent choices, skill usage (rotations) and much more.
PvP/PvE—Again, the overall concept is easy to understand. You’re either playing against other people or against NPCs. However, basic questions like “What happens if your character dies on a PvP server?” – I have no idea. Do you lose your gear, level, etc? Is it one big free for all (obviously there is light vs dark side), or are there specific objectives?
PvP or PvE only means by which rules you can engage a member of the opposing faction if you meet one. On PvP server you are generally not safe while on a planet and can be attacked at any time, on PvE server you have to specifically enable PvP to be attackable by other players. Nothing really happens when being killed in pvp. It's the same as dying to an NPC. You can be resurrected at the nearest medical service or you can use your probe (free self revive). Open PvP, which is essentially if you casually meet a member of the opposing faction while say questing and you fight, has no specific objective other than killing the other guy for whatever reason you have. It doesn't really gain you anything except maybe the fulfillment of having owned up some random noob. You will most likely be ganked (killed) back for revenge or he will call his guildmates to spawncamp you and annoy you. PvP in warzones is different; You queue up for a 10 on 10 fight with objectives. There are currently three different warzones, one being Battlefield style where you have to capture points (there are three of them) and try to defend them as long as possible until no team has respawn tickets anymore. The other warzone is kinda like battlefield rush or Enemy territory where the attacking team has to plant explosives and the defenders try to prevent that, attacker and defender roles are then switched for another round. Lastly, there is huttball which is kinda like football. There is a ball you can hold and your goal is to bring it to the opposing teams finishing line (touchdown zone or whatever it is called). You may also pass the ball to teammates or even enemies and lose it upon dying.
Servers—From what I’ve read, I’m assuming each character created is specific to that server. So if I join a different server, I would have to start over? How are servers different, other than PvP or PvE and different worlds? Or is that all that is different?
Multiple servers are just really there to handle the masses of players. Every server is the same (apart from being PvE or PvP, which only affects when you can attack opposing players), just with different players. Characters are currently bound to the server they are created on, You cannot play with people from another server unless you create a character on that server. Content wise there is no difference between the servers, if you don't have friends to join on a specific server, just choose one you like (preferably high population, PvP, PvE, however you fancy it).
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Check the forums on swtor.com or Torhead.com for some starter advice.
When you mouse over a stat, it will tell you what it does. The rule of thumb for keeping stuff in inventory is keeping stuff that is worth the most amount of money (credits in this game) or something that is useful. Grey stuff is not useful and only there to sell. Like in Skyrim, you would rather keep a 1 weight item that was worth 10 than a 8 weight item that was worth 55. White items are generally useful for crafting. Green/Blue/Purple items have a higher vendor value but you may get a better deal putting it on the Galactic Trade Network and let other players buy it.
But, honestly, just play. Read your codex if you need to. Keep tutorials on, this game is pretty friendly toward new players. The more time you spend on forums the less time you in game and having fun.
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I can not wait for patch 1.2. The teir gear for my Bounty Hunter is the ugliest thing ever. I have already found the armor that will replace this fugly set.
Also. I wish I didn't buy speeder piloting. I just got cheaper.
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On March 06 2012 18:43 Executor1 wrote:Show nested quote +On March 05 2012 23:37 deth2munkies wrote: Look on the bright side guys: it'll be F2P soon*, then you can come back and play through the questlines and not HAVE to care about the endgame.
*My bet is on Summer 2013 This game will shut down before it goes free to play, and i have no doubt in my mind that it will not even have to think about free to play. 1.7 million subs and growing as of february 1st. I know lots of people have quit since then but others have joined as well and they just opened up in honkong singapore australia. I think this game is gonna hover around 2 million subs for the next year, and if they do well with updates they will gain more in 2013 and could possibly take a really good slice of the market. I know the market was different back then but in its first year wow only managed to muster 750k subs, It grew substantially TBC and beyond. TOR started at 2 million and fell to 1.7 million. How is that growing?
Also, WoW hit 4 million its first year. Not 750K.
IRVINE, California - August 29, 2005 - Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has reached more than one million paying customers in North America. This brings the total population for Blizzard's critically acclaimed game, the largest MMORPG in the world, to more than four million paying customers.
http://www.fohguild.org/forums/mmorpg-general-discussion/16219-wow-breaks-million-us-users.html
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Thanks Enox, MaGariShun, and Leopoldshark for the replies I appreciate the insight. Definitely will try out the PvP once I level some now that I know a bit more about it. I agree that playing the game is probably the best way to learn, but after reading some of this thread my head started spinning trying to follow the conversations >_<
FYI, started out as a jedi inquisitor. I read (I think on the swtor forums they had statistics) that the light side was really lacking in players, so I took up for the cause!
Thanks again for the responses <3
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On March 07 2012 06:28 FieryBalrog wrote:Show nested quote +On March 06 2012 18:43 Executor1 wrote:On March 05 2012 23:37 deth2munkies wrote: Look on the bright side guys: it'll be F2P soon*, then you can come back and play through the questlines and not HAVE to care about the endgame.
*My bet is on Summer 2013 This game will shut down before it goes free to play, and i have no doubt in my mind that it will not even have to think about free to play. 1.7 million subs and growing as of february 1st. I know lots of people have quit since then but others have joined as well and they just opened up in honkong singapore australia. I think this game is gonna hover around 2 million subs for the next year, and if they do well with updates they will gain more in 2013 and could possibly take a really good slice of the market. I know the market was different back then but in its first year wow only managed to muster 750k subs, It grew substantially TBC and beyond. TOR started at 2 million and fell to 1.7 million. How is that growing? Also, WoW hit 4 million its first year. Not 750K. IRVINE, California - August 29, 2005 - Blizzard Entertainment®, Inc. today announced that World of Warcraft®, its subscription-based massively multiplayer online role-playing game (MMORPG), has reached more than one million paying customers in North America. This brings the total population for Blizzard's critically acclaimed game, the largest MMORPG in the world, to more than four million paying customers.http://www.fohguild.org/forums/mmorpg-general-discussion/16219-wow-breaks-million-us-users.html Your right my information was false, there is no number for the number of subscribers right at the year mark for wow, but 2 months after their first year anniversary they actually had 5.5 million so thats even more than 4 million. My mistake. http://www.gamesetwatch.com/2011/11/seven_years_of_world_of_warcra.php I read 750k somewhere but it clearly wasnt a credible source.
Tor didnt just magically start with 2 million subscribers, it had maybe 1 million in the first few days and then grew from there thats what i was saying. And there is nothing to say that it wont continue to grow (especially after 1.2) i know alot of people that unsubbed just to wait until 1.2 before they come back. 1.2 and 1.3 will really dictate where this game goes in the future.
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On March 07 2012 05:16 MaGariShun wrote:First and foremost you need to understand, that in MMOs leveling is just a thing you do before getting to the real game. Sure, star wars does a great job at making that experience as interesting as possible, but in the end leveling is quite short and only a small part of the game which doesn't really have any impact on the endgame (except that you have to do it to get there) Show nested quote +On March 07 2012 04:40 Hawke5811 wrote: and your actions affect the eventual outcome of your character, but that’s about the extent of what I know.
They really don't. You can do whatever you want while leveling, it does not have an impact on endgame (you can switch between dark and light side or change professions at any time if you put some time into it). Show nested quote + Gear—I understand the aesthetic value, as well as buffs like damage increase or reduction, however I don’t know the scope/integration of it all (i.e. you have limited inventory—how do you know what to keep, what to sell, how it compares to others of its kind, etc). Obviously there’s no exact methodology here, but a little guidance would help quite a bit.
You don't keep anything really that you don't use as an equipment while leveling. Everything you will need in endgame you will get in endgame. Feel free to sell everything you don't use to vendors and if its a purple (artifact quality) item, you probably will get some money off it in the galactic trade network, but you can also just vendor it. For the stats on gear, you will be looking primarily for your mainstat (strength as warrior, aim as bounty hunter, cunning as agent and willpower as inquisitor - same for mirrored republic classes) and then secondary stats that boost you in the role you chose. e.g. a tank will look for absorption rating, endurance or defense, while a healer or damage dealer will prioritize crit, surge and power. Alacrity is overall a pretty useless stat, as is presence. As a rule of thumb: you can weigh the useful stats on items 1:1 and this way choose your gear: if an item has 20 cunning (assuming you are an agent and thus want to have cunning), 10 crit and 10 surge, value it as 40 stat points. Another item has 10 cunning, 20 crit and 20 power, which equals to 50 stat points. The second item would be superior and the item of your choice. Later onr(lv.50) the weighting of the stats will differ according to what your spec is and what you are already wearing, but the method stays the same: calculate the total amount of (weighted) stat points and choose the item with more on it. how the stats are weighted is found out through theorycrafting. You can find a lot of material of on sithwarrior.com or in the official forums. There are also discussions about talent choices, skill usage (rotations) and much more. Show nested quote + PvP/PvE—Again, the overall concept is easy to understand. You’re either playing against other people or against NPCs. However, basic questions like “What happens if your character dies on a PvP server?” – I have no idea. Do you lose your gear, level, etc? Is it one big free for all (obviously there is light vs dark side), or are there specific objectives?
PvP or PvE only means by which rules you can engage a member of the opposing faction if you meet one. On PvP server you are generally not safe while on a planet and can be attacked at any time, on PvE server you have to specifically enable PvP to be attackable by other players. Nothing really happens when being killed in pvp. It's the same as dying to an NPC. You can be resurrected at the nearest medical service or you can use your probe (free self revive). Open PvP, which is essentially if you casually meet a member of the opposing faction while say questing and you fight, has no specific objective other than killing the other guy for whatever reason you have. It doesn't really gain you anything except maybe the fulfillment of having owned up some random noob. You will most likely be ganked (killed) back for revenge or he will call his guildmates to spawncamp you and annoy you. PvP in warzones is different; You queue up for a 10 on 10 fight with objectives. There are currently three different warzones, one being Battlefield style where you have to capture points (there are three of them) and try to defend them as long as possible until no team has respawn tickets anymore. The other warzone is kinda like battlefield rush or Enemy territory where the attacking team has to plant explosives and the defenders try to prevent that, attacker and defender roles are then switched for another round. Lastly, there is huttball which is kinda like football. There is a ball you can hold and your goal is to bring it to the opposing teams finishing line (touchdown zone or whatever it is called). You may also pass the ball to teammates or even enemies and lose it upon dying. Show nested quote + Servers—From what I’ve read, I’m assuming each character created is specific to that server. So if I join a different server, I would have to start over? How are servers different, other than PvP or PvE and different worlds? Or is that all that is different?
Multiple servers are just really there to handle the masses of players. Every server is the same (apart from being PvE or PvP, which only affects when you can attack opposing players), just with different players. Characters are currently bound to the server they are created on, You cannot play with people from another server unless you create a character on that server. Content wise there is no difference between the servers, if you don't have friends to join on a specific server, just choose one you like (preferably high population, PvP, PvE, however you fancy it). In my smuggler storyline the decisions i made affected the outcome of my story in the end (and at different points throughout the game) for instance i chose to let someone live around level 40, he became a member on my ship (not a companioin but he was present on my ship) he played a role in the story, and at the end he became my second in command. I dont want to go into to much detail as i dont want to ruin the story for others but it was a significant change, im wondering what would have happened if i chose to kill him.
Unless you have played through the same class twice its really hard for you to definitively say that your decisions dont affect your story, because they actually do, you can choose not to sleep with someone and yoou will have a different relationship with them throughout the story . THeir are many different directions that you can go with your companions if you dont hit at romance with them you cant suddenly flirt with them during one of their last quests and they will fall in love with you it dpends on your response.
Or even in my commando storyline i chose 1 companion as my Ex O , If I had chosen another one it would have changed the story , and changed my conversations with these companions, now i will speak to one of my companions as if she is the EX O
Also depending on which companion you have out at the time, during certain quests the person talking to you will have different responses when they are tallking to you or your companions. One of my class quests the conversation pretty much solely revolved around the companion i had out at the time, It would have been a completely different conversation had i brought a different companion.
Their are so many different levels in which you can slightly change your storyline. Sure the general path you take will be the same, but the context within it can change drastically based on your decisions.
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Is anyone having overheating issues? I just recently got the game, was playing for about 1-2 hours and my PC shut off. Just by the temp of the case alone I could tell it was overheating, however games like SC2 and Skyrim play fine on max settings.
My PC specs are:
AMD Phenom II (quad core, 3.4ghz) GeForce GTX 560 (1gb) 8GB ram (can't remember the make)
The power supply may be a bit weak or a generic brand (I think its 700W or 750W, at work so I can't check atm), but shouldn't this be OK to handle this game? I will try adjusting the settings since I'm playing on whatever default configuration it has compared to the specs on my PC, but damn. My PC was so hot it felt like it might melt or something. I really don't want to push it and f up my pc just to play this.
Thanks all~
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if your pc is overheating your hardware needs to be cleaned (maybe even check thermal paste) or your cooler fan just isn't big enough swtor likely needs more power at max settings than sc2 or skyrim, but it's certainly not the games fault if you cooling doesn't work.
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On March 09 2012 06:07 MisterD wrote:if your pc is overheating your hardware needs to be cleaned (maybe even check thermal paste) or your cooler fan just isn't big enough  swtor likely needs more power at max settings than sc2 or skyrim, but it's certainly not the games fault if you cooling doesn't work. I'm not saying my cooling is perfect, or even adequate. I just installed another fan and have adjusted the case so it's not resting on carpet anymore, which should hopefully help quite a bit. I'm just posing a question since I have yet to experience this with any other game or program on my pc.
Now that I've been able to research a bit more on other sites, it seems I'm not the only one and is quite a wide spread issue. I'm just curious to see if any fellow TLers have had any issues as well.
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On March 09 2012 08:43 Hawke5811 wrote:Show nested quote +On March 09 2012 06:07 MisterD wrote:if your pc is overheating your hardware needs to be cleaned (maybe even check thermal paste) or your cooler fan just isn't big enough  swtor likely needs more power at max settings than sc2 or skyrim, but it's certainly not the games fault if you cooling doesn't work. I'm not saying my cooling is perfect, or even adequate. I just installed another fan and have adjusted the case so it's not resting on carpet anymore, which should hopefully help quite a bit. I'm just posing a question since I have yet to experience this with any other game or program on my pc. Now that I've been able to research a bit more on other sites, it seems I'm not the only one and is quite a wide spread issue. I'm just curious to see if any fellow TLers have had any issues as well. Ive heard o numerous performance issues, but very few overheating issues, and im on the swtor forums quite a bit.
The issue is certainly present but it seems alot less wide spread then just general framerate issues.
I run a i7 2700k oc'd to 4.5 ghz 8 gb 1600 ram Liquid cooling system on the cpu in place of a fan. 120 gb SSD and an hd 6950 1gb gfx card.
No problems here for me, alot of people complain of performance drops during peak hours on the fleet, but i dont really even (visually) notice a drop in frame rates. Ive never been on ilum during peak hours, but when i go there late at night and its 20 vs 20 i havent noticed any frame drops.
They also improves the performance of Ilum with the last patch , so hopefully that helps quite a bit for the people with issues. Ilum is alot of fun , at least when i go there late at night and its 10vs 10 or 20 vs 20 , some of the most fun ive ever had PVP'ing in an mmo. Especially open world PVP :D
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On March 09 2012 08:43 Hawke5811 wrote:Show nested quote +On March 09 2012 06:07 MisterD wrote:if your pc is overheating your hardware needs to be cleaned (maybe even check thermal paste) or your cooler fan just isn't big enough  swtor likely needs more power at max settings than sc2 or skyrim, but it's certainly not the games fault if you cooling doesn't work. I'm not saying my cooling is perfect, or even adequate. I just installed another fan and have adjusted the case so it's not resting on carpet anymore, which should hopefully help quite a bit. I'm just posing a question since I have yet to experience this with any other game or program on my pc. Now that I've been able to research a bit more on other sites, it seems I'm not the only one and is quite a wide spread issue. I'm just curious to see if any fellow TLers have had any issues as well. Oh wow didnt even read that your PC was resting on your carpet. Thats a huge problem , and most likely the reason you were having issues. Having pc not raised and on a hard surface is a huge nono.
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On March 09 2012 03:50 Hawke5811 wrote: Is anyone having overheating issues? I just recently got the game, was playing for about 1-2 hours and my PC shut off. Just by the temp of the case alone I could tell it was overheating, however games like SC2 and Skyrim play fine on max settings.
My PC specs are:
AMD Phenom II (quad core, 3.4ghz) GeForce GTX 560 (1gb) 8GB ram (can't remember the make)
The power supply may be a bit weak or a generic brand (I think its 700W or 750W, at work so I can't check atm), but shouldn't this be OK to handle this game? I will try adjusting the settings since I'm playing on whatever default configuration it has compared to the specs on my PC, but damn. My PC was so hot it felt like it might melt or something. I really don't want to push it and f up my pc just to play this.
Thanks all~
700/750W is more than enough at least, even a 500W would be more than enough. SWTOR is a very CPU heavy game, much more so than Skyrim/SC2 so if I were to guess I'd assume you're still running with the stock cooler that came with your CPU and that it's pretty terrible. (Most stock coolers are awful and it costs almost nothing to buy a new one so that's something everyone should consider.)
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On March 09 2012 09:57 Executor1 wrote:Show nested quote +On March 09 2012 08:43 Hawke5811 wrote:On March 09 2012 06:07 MisterD wrote:if your pc is overheating your hardware needs to be cleaned (maybe even check thermal paste) or your cooler fan just isn't big enough  swtor likely needs more power at max settings than sc2 or skyrim, but it's certainly not the games fault if you cooling doesn't work. I'm not saying my cooling is perfect, or even adequate. I just installed another fan and have adjusted the case so it's not resting on carpet anymore, which should hopefully help quite a bit. I'm just posing a question since I have yet to experience this with any other game or program on my pc. Now that I've been able to research a bit more on other sites, it seems I'm not the only one and is quite a wide spread issue. I'm just curious to see if any fellow TLers have had any issues as well. Ive heard o numerous performance issues, but very few overheating issues, and im on the swtor forums quite a bit. The issue is certainly present but it seems alot less wide spread then just general framerate issues. I run a i7 2700k oc'd to 4.5 ghz 8 gb 1600 ram Liquid cooling system on the cpu in place of a fan. 120 gb SSD and an hd 6950 1gb gfx card. No problems here for me, alot of people complain of performance drops during peak hours on the fleet, but i dont really even (visually) notice a drop in frame rates. Ive never been on ilum during peak hours, but when i go there late at night and its 20 vs 20 i havent noticed any frame drops. They also improves the performance of Ilum with the last patch , so hopefully that helps quite a bit for the people with issues. Ilum is alot of fun , at least when i go there late at night and its 10vs 10 or 20 vs 20 , some of the most fun ive ever had PVP'ing in an mmo. Especially open world PVP :D Actually the performance drops have not been an issue for me at all so far, although I haven't played extensively yet so we'll see. So far so good on that front.
About the pc on carpet thing... totally agree. I had just moved my pc to a new room in the house over the weekend (same time I got the game) and forgot about it. Because I hadn't had any overheating issues before, it didn't occur to me until the other day playing swtor when it shut off. Took care of that and can already see improvement (also with an extra fan added), will have to test it further this weekend.
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I think if the game survives the first few years and keep improving on it It'll be a stayer and will slowly attract more people. However, for me WoW is just better, storywise aside in every other aspect. I'm not so bothered with bugs but there's alot of things where I'm like "that was so awesome in WoW, if you look at WoW, why didn't you take this?"
Doesn't help that everything is extremely static, in WoW you had really the impression it was a alive world with the boats and zeppelins npc's which are doing their own thing. Day/night etc.
I'll probably look in a few months again to see how SWTOR has evolved and if they have improved the game significently enough to bring me back.
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On March 09 2012 22:42 Seiniyta wrote: I think if the game survives the first few years and keep improving on it It'll be a stayer and will slowly attract more people. However, for me WoW is just better, storywise aside in every other aspect. I'm not so bothered with bugs but there's alot of things where I'm like "that was so awesome in WoW, if you look at WoW, why didn't you take this?"
Doesn't help that everything is extremely static, in WoW you had really the impression it was a alive world with the boats and zeppelins npc's which are doing their own thing. Day/night etc.
I'll probably look in a few months again to see how SWTOR has evolved and if they have improved the game significently enough to bring me back. If you watched the guild summit, the developers totally agree with you on the static world. They are working to improve that as soon as next patch (especially for higher end computers)
Basically they have a system in place that populates cities and planets to a certain degree based on the performance of your computer ,and can allow the NPC's to do tasks etc. What happened was they had a deadline and they had to start cutting what they call quality of life features for things of neccisity like bug fixes etc ( and dont say that the game is still extremely buggy anyone, i think they did a fantastic job on that front i havent had a single issue that prevented me from playing any part of the game since launch, not even one and ive leveled up 1 character to 50 and several others to 20+) They would call these meetings where they cut features "the death star" and they developers would be leaving these meetings crying on some occasions because of all the features they had to cut.
The good news is that alot of these features will start making their way into the game sooner than you think because alot of them are half done , or already done but need testing etc. Stuff they didnt have time to do in the months leading up to launch. They have kept on almost the full development team they had when they were making the game aside from the people they borrowed from other departments.
1.2 is gonna be one of the biggest mmo patches any of us have ever witnessed. The amount of content it will add is immense. 1.3 will probably be similair as will 1.4 until they catch up with all these features that have been developed or half developed but didnt quite make it into the game.
1.2 may not quite bring you back but i think by 1.2 will be like what they wanted it to be at launch, and 1.3 will be like a first major patch after launch. Nightmare modes are getting their own loot tables in 1.2 and it is actually supposed to be a nightmare , its going to be aimed at the hardcore players looking for world first etc. Also on the casual end they are turning normal mode into story mode so that players will beable to experience raid content without too much of a hassle (think wows dungeon finder difficulty) Which is nice for the casuals as well.
Honestly 2 weeks ago i was getting a bit fed up with this game, but last week i watched the guild summit and listened to their plans for 1.2 and the sheer amount of content that is coming, and it blew me away. I still wish 16 mans would get their own loot table but it doesnt seem like something too much of the community cares about, hopefully it will be something they think about in the future. They admitted alot of the mistakes the community was fed up with at the guild summit and have aggresive plans to fix it. Also a parsable combat log is coming, and we should see either a threat or dps meter or both sometime in between 1.2 and 1.3 which will be nice.
Aside from that i cant wait to see where this game is headed, 1.2 is only really a few weeks away, ranked warzones and challenging Operations here i come (still havent beat karraga's palace on hard mode yet anyways ><)
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