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Star Wars - The Old Republic - Page 224

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Zerothegreat
Profile Joined September 2010
United States787 Posts
March 11 2012 06:44 GMT
#4461
I'm really excited for everything announced in 1.2. I was starting to get disheartened before seeing the preview! :D
Executor1
Profile Joined April 2011
1353 Posts
March 11 2012 06:58 GMT
#4462
On March 08 2012 17:27 Executor1 wrote:
Show nested quote +
On March 07 2012 05:16 MaGariShun wrote:
First and foremost you need to understand, that in MMOs leveling is just a thing you do before getting to the real game. Sure, star wars does a great job at making that experience as interesting as possible, but in the end leveling is quite short and only a small part of the game which doesn't really have any impact on the endgame (except that you have to do it to get there)

On March 07 2012 04:40 Hawke5811 wrote:
and your actions affect the eventual outcome of your character, but that’s about the extent of what I know.

They really don't. You can do whatever you want while leveling, it does not have an impact on endgame (you can switch between dark and light side or change professions at any time if you put some time into it).


Gear—I understand the aesthetic value, as well as buffs like damage increase or reduction, however I don’t know the scope/integration of it all (i.e. you have limited inventory—how do you know what to keep, what to sell, how it compares to others of its kind, etc). Obviously there’s no exact methodology here, but a little guidance would help quite a bit.

You don't keep anything really that you don't use as an equipment while leveling. Everything you will need in endgame you will get in endgame. Feel free to sell everything you don't use to vendors and if its a purple (artifact quality) item, you probably will get some money off it in the galactic trade network, but you can also just vendor it. For the stats on gear, you will be looking primarily for your mainstat (strength as warrior, aim as bounty hunter, cunning as agent and willpower as inquisitor - same for mirrored republic classes) and then secondary stats that boost you in the role you chose. e.g. a tank will look for absorption rating, endurance or defense, while a healer or damage dealer will prioritize crit, surge and power. Alacrity is overall a pretty useless stat, as is presence. As a rule of thumb: you can weigh the useful stats on items 1:1 and this way choose your gear:
if an item has 20 cunning (assuming you are an agent and thus want to have cunning), 10 crit and 10 surge, value it as 40 stat points.
Another item has 10 cunning, 20 crit and 20 power, which equals to 50 stat points. The second item would be superior and the item of your choice.
Later onr(lv.50) the weighting of the stats will differ according to what your spec is and what you are already wearing, but the method stays the same: calculate the total amount of (weighted) stat points and choose the item with more on it.

how the stats are weighted is found out through theorycrafting. You can find a lot of material of on sithwarrior.com or in the official forums. There are also discussions about talent choices, skill usage (rotations) and much more.


PvP/PvE—Again, the overall concept is easy to understand. You’re either playing against other people or against NPCs. However, basic questions like “What happens if your character dies on a PvP server?” – I have no idea. Do you lose your gear, level, etc? Is it one big free for all (obviously there is light vs dark side), or are there specific objectives?

PvP or PvE only means by which rules you can engage a member of the opposing faction if you meet one. On PvP server you are generally not safe while on a planet and can be attacked at any time, on PvE server you have to specifically enable PvP to be attackable by other players.
Nothing really happens when being killed in pvp. It's the same as dying to an NPC. You can be resurrected at the nearest medical service or you can use your probe (free self revive). Open PvP, which is essentially if you casually meet a member of the opposing faction while say questing and you fight, has no specific objective other than killing the other guy for whatever reason you have. It doesn't really gain you anything except maybe the fulfillment of having owned up some random noob. You will most likely be ganked (killed) back for revenge or he will call his guildmates to spawncamp you and annoy you.
PvP in warzones is different; You queue up for a 10 on 10 fight with objectives. There are currently three different warzones, one being Battlefield style where you have to capture points (there are three of them) and try to defend them as long as possible until no team has respawn tickets anymore. The other warzone is kinda like battlefield rush or Enemy territory where the attacking team has to plant explosives and the defenders try to prevent that, attacker and defender roles are then switched for another round. Lastly, there is huttball which is kinda like football. There is a ball you can hold and your goal is to bring it to the opposing teams finishing line (touchdown zone or whatever it is called). You may also pass the ball to teammates or even enemies and lose it upon dying.


Servers—From what I’ve read, I’m assuming each character created is specific to that server. So if I join a different server, I would have to start over? How are servers different, other than PvP or PvE and different worlds? Or is that all that is different?

Multiple servers are just really there to handle the masses of players. Every server is the same (apart from being PvE or PvP, which only affects when you can attack opposing players), just with different players. Characters are currently bound to the server they are created on, You cannot play with people from another server unless you create a character on that server. Content wise there is no difference between the servers, if you don't have friends to join on a specific server, just choose one you like (preferably high population, PvP, PvE, however you fancy it).

In my smuggler storyline the decisions i made affected the outcome of my story in the end (and at different points throughout the game) for instance i chose to let someone live around level 40, he became a member on my ship (not a companioin but he was present on my ship) he played a role in the story, and at the end he became my second in command. I dont want to go into to much detail as i dont want to ruin the story for others but it was a significant change, im wondering what would have happened if i chose to kill him.

Unless you have played through the same class twice its really hard for you to definitively say that your decisions dont affect your story, because they actually do, you can choose not to sleep with someone and yoou will have a different relationship with them throughout the story . THeir are many different directions that you can go with your companions if you dont hit at romance with them you cant suddenly flirt with them during one of their last quests and they will fall in love with you it dpends on your response.

Or even in my commando storyline i chose 1 companion as my Ex O , If I had chosen another one it would have changed the story , and changed my conversations with these companions, now i will speak to one of my companions as if she is the EX O

Also depending on which companion you have out at the time, during certain quests the person talking to you will have different responses when they are tallking to you or your companions. One of my class quests the conversation pretty much solely revolved around the companion i had out at the time, It would have been a completely different conversation had i brought a different companion.

Their are so many different levels in which you can slightly change your storyline. Sure the general path you take will be the same, but the context within it can change drastically based on your decisions.

Story line wise this game is really deep. I mean it has more dialogue than all of biowares games combined, thats including all three mass effect games and think of all the different paths and slight changes you can make in those games based on your response.

Ive been noticing more and more a the weeks pass playing this game just how much your dialogue can effect your quest objectives, your storyline, your companions stories, your future responses , the future responses of NPC's within your story.

Its actually kind of amazing, so much work was put into this game, Sure some of the niceties arent present, but this game defenitely has the most deep leveling system of any mmo ive ever played (and ive been playing mmo's for 12 years). I clicked on the credits by accident the other day the bloody thing went on for half an hour before i finally decided to alt f4 (once yoou start it doesnt stop until it ends) it was just getting to the voice actors as well, it was crazy.
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2012-03-14 00:28:37
March 11 2012 07:05 GMT
#4463
On March 11 2012 15:44 Zerothegreat wrote:
I'm really excited for everything announced in 1.2. I was starting to get disheartened before seeing the preview! :D

Me too! like i said they had to cut a bunch of features etc that they where working on to meet EA's strict deadline, the launch my have suffered a bit because of it , but now its kind of nice because in the next few patches we are going to see so many different features and content added that where half finished or fully finished but not tested that didnt make it into launch.

The game was in development for 6 years so you can imagine all the stuff that didnt quite make it into the game. Cant wait!

1.2 looks absolutely massive, new planet, full legacy system. New dailies on corellia, customizable ship droids, and ship droids gain affection (something i really was hoping for). New warzone, New ranked warzones. New Operation, New flashpoint (hopefully both will have bigger loot tables then the previous ones) Nightmare mode is getting its own loot table + it is actually going to be a nightmare! Parsable combat logs (not in game, but that is coming as well). 5 pages patch note pages (they are pretty huge 1.1 only had 1 page for everything including bug fixes) worth of new schematics being added to the game. Fully modifiable epic gear. Crit crafted orange items. the list goes on and on.

Plus they are aiming for releasing a major content patch every 2 months (they got pretty close with 1.2 its supposed to come out early april, and 1.1 came out mid january, so 2 and a half months) 6 months from now i can only imagine where it will take us.

Plus more story being added this year! (aka continuation of your class story)
And in 1.3 HK51 is going to be a bonus companion you can acquire, something very intriguing to me :D
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2012-03-13 17:15:44
March 13 2012 17:14 GMT
#4464
I play a BM level operative and I did some streaming of my solo Qs this morning. Anyone interested in how the pvp plays out can check it out. http://www.twitch.tv/rahsun86/b/311548514
Streaming on twitch. http://www.twitch.tv/rahsun86
justinpal
Profile Joined September 2010
United States3810 Posts
March 13 2012 18:05 GMT
#4465
On March 14 2012 02:14 Rah wrote:
I play a BM level operative and I did some streaming of my solo Qs this morning. Anyone interested in how the pvp plays out can check it out. http://www.twitch.tv/rahsun86/b/311548514


Jesus operatives do so much damage.
Never make a hydralisk.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
March 13 2012 22:19 GMT
#4466
On March 14 2012 03:05 justinpal wrote:
Show nested quote +
On March 14 2012 02:14 Rah wrote:
I play a BM level operative and I did some streaming of my solo Qs this morning. Anyone interested in how the pvp plays out can check it out. http://www.twitch.tv/rahsun86/b/311548514


Jesus operatives do so much damage.


Eh. I had an operative and honestly didn't find the damage output to be that satisfying. Sentinel on the other hand....
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2012-03-14 04:40:54
March 14 2012 00:25 GMT
#4467
They dropped the NDA for the day 2 press conference at the guild summit. Lots of new info is available. One of the most interesting to me was a very challenging 16 man world boss on Voss, not only should that strengthen world pvp, it will also be a nice challenge for guilds ^^

Also they are changing the way gear drops work across all operations especially story mode. Ill post some links of the new info that got released, including a very very good interview on darth hater with georg zoller and also a decent one with James Ohlen (lol swtor esports)

Links:
http://massively.joystiq.com/2012/03/13/massivelys-hands-on-with-star-wars-the-old-republic-update-1-2/
http://www.darthhater.com/articles/swtor-news/19982-guild-summit-patch-1-2-hands-on-highlights
http://www.darthhater.com/articles/swtor-news/19987-guild-summit-lost-island-flashpoint-impressions
http://www.darthhater.com/articles/swtor-news/19979-guild-summit-interview-with-georg-zoeller

Podcast on the guild summit: http://www.darthhater.com/articles/podcast/19990-episode-115-guild-summit the NDA also got lifted for this podcast today

Also georg says that Melee dps in ops isnt as bad as it seems, and that sithwarrior.com theories arent always sounds, i think he goes out to say alot of them are "completely wrong" or something like that lol.

Edit: Updated links , sorry about that.
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2012-03-14 01:09:45
March 14 2012 01:05 GMT
#4468
On March 14 2012 07:19 Infernal_dream wrote:
Show nested quote +
On March 14 2012 03:05 justinpal wrote:
On March 14 2012 02:14 Rah wrote:
I play a BM level operative and I did some streaming of my solo Qs this morning. Anyone interested in how the pvp plays out can check it out. http://www.twitch.tv/rahsun86/b/311548514


Jesus operatives do so much damage.


Eh. I had an operative and honestly didn't find the damage output to be that satisfying. Sentinel on the other hand....


Sentinel/ marauder I think put out the most melee damage, operative has a niche in the stuns and burst damage, shorter defensive cooldowns. So in good hands you can still make it work even after the class nerf. You can see in the video that my damage drops off in the fights that last longer. Got to make the openings count.
Streaming on twitch. http://www.twitch.tv/rahsun86
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-03-14 01:15:42
March 14 2012 01:15 GMT
#4469
On March 14 2012 09:25 Executor1 wrote:
They dropped the NDA for the day 2 press conference at the guild summit. Lots of new info is available. One of the most interesting to me was a very challenging 16 man world boss on Voss, not only should that strengthen world pvp, it will also be a nice challenge for guilds ^^

Also they are changing the way gear drops work across all operations especially story mode. Ill post some links of the new info that got released, including a very very good interview on darth hater with georg zoller and also a decent one with James Ohlen (lol swtor esports)

Links:
http://massively.joystiq.com/2012/03...ic-update-1-2/
http://www.darthhater.com/articles/s...-on-highlights
http://www.darthhater.com/articles/s...nt-impressions
http://www.darthhater.com/articles/s...-georg-zoeller

Podcast on the guild summit: http://www.darthhater.com/articles/podcast/19990-episode-115-guild-summit the NDA also got lifted for this podcast today

Also georg says that Melee dps in ops isnt as bad as it seems, and that sithwarrior.com theories arent always sounds, i think he goes out to say alot of them are "completely wrong" or something like that lol.


None of your links worked :/ except the really last one.
When I think of something else, something will go here
justinpal
Profile Joined September 2010
United States3810 Posts
March 14 2012 01:38 GMT
#4470
On March 14 2012 10:05 Rah wrote:
Show nested quote +
On March 14 2012 07:19 Infernal_dream wrote:
On March 14 2012 03:05 justinpal wrote:
On March 14 2012 02:14 Rah wrote:
I play a BM level operative and I did some streaming of my solo Qs this morning. Anyone interested in how the pvp plays out can check it out. http://www.twitch.tv/rahsun86/b/311548514


Jesus operatives do so much damage.


Eh. I had an operative and honestly didn't find the damage output to be that satisfying. Sentinel on the other hand....


Sentinel/ marauder I think put out the most melee damage, operative has a niche in the stuns and burst damage, shorter defensive cooldowns. So in good hands you can still make it work even after the class nerf. You can see in the video that my damage drops off in the fights that last longer. Got to make the openings count.


Yeah, you were picking on Hellrend (my little plush buddy). My sentinel dies to Operatives if I don't have my CC break, but even if I have it and mistime it I tend to die. I'm just jealous of your CC and insta-burst damage .
Never make a hydralisk.
Executor1
Profile Joined April 2011
1353 Posts
March 14 2012 04:41 GMT
#4471
On March 14 2012 10:15 blade55555 wrote:
Show nested quote +
On March 14 2012 09:25 Executor1 wrote:
They dropped the NDA for the day 2 press conference at the guild summit. Lots of new info is available. One of the most interesting to me was a very challenging 16 man world boss on Voss, not only should that strengthen world pvp, it will also be a nice challenge for guilds ^^

Also they are changing the way gear drops work across all operations especially story mode. Ill post some links of the new info that got released, including a very very good interview on darth hater with georg zoller and also a decent one with James Ohlen (lol swtor esports)

Links:
http://massively.joystiq.com/2012/03...ic-update-1-2/
http://www.darthhater.com/articles/s...-on-highlights
http://www.darthhater.com/articles/s...nt-impressions
http://www.darthhater.com/articles/s...-georg-zoeller

Podcast on the guild summit: http://www.darthhater.com/articles/podcast/19990-episode-115-guild-summit the NDA also got lifted for this podcast today

Also georg says that Melee dps in ops isnt as bad as it seems, and that sithwarrior.com theories arent always sounds, i think he goes out to say alot of them are "completely wrong" or something like that lol.


None of your links worked :/ except the really last one.

Updated all the links, sorry!
Infernal_dream
Profile Joined September 2011
United States2359 Posts
Last Edited: 2012-03-14 05:38:33
March 14 2012 05:02 GMT
#4472
On March 14 2012 13:41 Executor1 wrote:
Show nested quote +
On March 14 2012 10:15 blade55555 wrote:
On March 14 2012 09:25 Executor1 wrote:
They dropped the NDA for the day 2 press conference at the guild summit. Lots of new info is available. One of the most interesting to me was a very challenging 16 man world boss on Voss, not only should that strengthen world pvp, it will also be a nice challenge for guilds ^^

Also they are changing the way gear drops work across all operations especially story mode. Ill post some links of the new info that got released, including a very very good interview on darth hater with georg zoller and also a decent one with James Ohlen (lol swtor esports)

Links:
http://massively.joystiq.com/2012/03...ic-update-1-2/
http://www.darthhater.com/articles/s...-on-highlights
http://www.darthhater.com/articles/s...nt-impressions
http://www.darthhater.com/articles/s...-georg-zoeller

Podcast on the guild summit: http://www.darthhater.com/articles/podcast/19990-episode-115-guild-summit the NDA also got lifted for this podcast today

Also georg says that Melee dps in ops isnt as bad as it seems, and that sithwarrior.com theories arent always sounds, i think he goes out to say alot of them are "completely wrong" or something like that lol.


None of your links worked :/ except the really last one.

Updated all the links, sorry!

Edit: Links work now
Zocat
Profile Joined April 2010
Germany2229 Posts
March 15 2012 00:47 GMT
#4473
On March 11 2012 15:26 Executor1 wrote:
Nightmare modes are getting their own loot tables in 1.2 and it is actually supposed to be a nightmare , its going to be aimed at the hardcore players looking for world first etc.


But didnt they mention nightmare will not be available in 1.2 (for the new op)?
Do you know if they will adjust the difficulty/loottables for the old ops?
_KiM_
Profile Blog Joined May 2010
Canada498 Posts
March 16 2012 00:15 GMT
#4474
can anyone send me a 7 day trial invite?

pm me for my email, greatly appreciated
AndyJay
Profile Blog Joined February 2010
Australia833 Posts
March 16 2012 13:23 GMT
#4475
Likewise, I'd really appreciate one if anyway has a spare trial invite as well.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
March 16 2012 16:59 GMT
#4476
I actually attended the TOR session at SXSW after playing in the beta, but it really didn't endear itself to me. All of the stuff it's adding looks nice, but does nothing to solve the core problems with the gameplay: the massive disconnect between main story missions and side missions, and the fact it feels like you're playing single player WoW with a stock Bioware storyline.
Leopoldshark
Profile Joined September 2010
United States176 Posts
March 16 2012 23:28 GMT
#4477
There is definitely a problem with grouping with other people. Most people don't seem to want to. It suffers from one of the same big issues from WoW: that only 5% of the population were tanks and healers and you could never fill a group. Group quests also just seemed to be glorified single quests with the mobs a bit beefier.

I thought the story quests for each class were pretty good (that I have played so far), and the progression with side quests along with your story quest is pretty smooth, but after the first time, all the convos you want to do are just space space space space space. I don't listen to NPCs talk anymore unless they have boobs (with the exception of grannies).

They can't really address the disconnect between main and side stories in a patch. They would generally have to redo the entire game. WoW revamped a lot of old quests in Cataclysm which I thought made the zones a lot more interesting, but it took 6 years before the felt the need to. Hopefully they will make new zones and planets more enjoyable. But right now I am barely playing anymore. The time I spent was still pretty fun.
CmdrDashy
Profile Joined February 2011
Australia62 Posts
March 17 2012 05:29 GMT
#4478
Does any one have a trial invite they would be willing to send out? Pm me if you can help
justinpal
Profile Joined September 2010
United States3810 Posts
March 17 2012 14:48 GMT
#4479
http://dulfy.net/2012/03/17/1-2-new-armor-models/

They continue to baffle me with their horrendous Sentinel armor designs.
Never make a hydralisk.
ryndaris
Profile Blog Joined October 2010
263 Posts
March 17 2012 15:07 GMT
#4480
My god... dat Knight PvP set T___T
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