Star Wars - The Old Republic - Page 225
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Zandar
Netherlands1541 Posts
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Arnstein
Norway3381 Posts
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Rah
United States973 Posts
On March 17 2012 23:48 justinpal wrote: http://dulfy.net/2012/03/17/1-2-new-armor-models/ They continue to baffle me with their horrendous Sentinel armor designs. I hate almost all the republic armor designs, but the current BM sentinel one looks the best imo. When the patch comes out though you should be able to move the armoring over to a piece you like instead of being forced to wear a set. Looking foward to that. I only wish you could wear some sith style gear on a republic character. I tried to send my vanguard a vindicator's chestguard only to find out the graphic changes. | ||
r00ty
Germany1035 Posts
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OblivionMage
Canada377 Posts
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deth2munkies
United States4051 Posts
On March 18 2012 00:33 Arnstein wrote: Any tank on Bloodworthy who wants to join Battle of Ilum on normal mode? Impossible to find people ![]() Spam tradechat more. The game is suffering the same problem as vanilla WoW: Tanking is not very fun, thus not many people play them, yet they are an essential part of the game. Same goes for healing. This is all from what I understand, I heard questions about this at SXSW and have a few friends playing the game, I still am not, though I am following it. | ||
Rah
United States973 Posts
On March 18 2012 08:38 deth2munkies wrote: Spam tradechat more. The game is suffering the same problem as vanilla WoW: Tanking is not very fun, thus not many people play them, yet they are an essential part of the game. Same goes for healing. This is all from what I understand, I heard questions about this at SXSW and have a few friends playing the game, I still am not, though I am following it. opinion, tanking is a lot more fun in this game than it was in WoW, especially for pvp because it adopted the warhammer tanking mechanics. Guard and taunt reduce damage dealt, and the tank classes are heavily dependent on defensive cooldowns being timed right. Add in that powertech has a unique feel to it from tanks in other games and this game's stacked on reasons to play a tank. Only downside is shielding works only for white damage which you don't see much of in pvp, that needs to be addressed. but it comes down to people don't play tanks because they'd rather derp through the game on a merc or sorc. Tanking can be complicated. | ||
Rah
United States973 Posts
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justinpal
United States3810 Posts
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deth2munkies
United States4051 Posts
Challenge accepted I also have to do it on a laptop that gets roughly 3 fps in the game. | ||
Executor1
1353 Posts
On March 24 2012 12:29 deth2munkies wrote: So I have been challenged. I've voiced my dislike for this game over and over, but it was based upon things I've heard and seen and a short stint in the beta. I have been challenged to reach lvl 30 on this free weekend. Challenge accepted I also have to do it on a laptop that gets roughly 3 fps in the game. I thought you could only get characters to level 15 on the free weekend. But you can make as many toons as you want to try out all the different storylines. Ive been really enjoying playing a sorc, my main is a gunslinger and i have a 37 trooper but i decided to start a sorc on the opposite side of warriors of the shadow. Its been alot of fun so far and the storyline is excellent. Im kind of regretting going dark side though. It seems i go darkside with all my toons. Maybe ill make a lightside Assasin next ![]() | ||
deth2munkies
United States4051 Posts
On March 25 2012 13:11 Executor1 wrote: I thought you could only get characters to level 15 on the free weekend. But you can make as many toons as you want to try out all the different storylines. Ive been really enjoying playing a sorc, my main is a gunslinger and i have a 37 trooper but i decided to start a sorc on the opposite side of warriors of the shadow. Its been alot of fun so far and the storyline is excellent. Im kind of regretting going dark side though. It seems i go darkside with all my toons. Maybe ill make a lightside Assasin next ![]() Zat so? Well that sucks then. I'm already playing a lvl 13 holy priest who has learned smite, mind blast (that stuns automatically, no talent needed), polymorph (the old one that heals), mind flay, flash heal, greater heal, and a couple of self buffs I never use.* Whoever said this was a "unique MMO experience" must have been referring to a different game. Twi'lek voice actress sounds like Queen Amidala when she's in her makeup, absolutely no emotion, complete monotone. It's just murder. Since the quests are all so samey anyway, I've started skipping the dialogue, which effectively means I'm playing World of Warcraft except for the fact I have to wait 30 seconds every time I talk to someone. Oh, and the storyline is basically: Find old Jedi things that tell you where to find other old Jedi things. Add to that just about every quest has some sort of false moral dilemma stuffed in via the predictable-as-day twist that always occurs right before you complete the quest. It's fun the first time, seventy times later, not so much. Someone suggest to me something good besides uninstalling this blasted thing or I'll have to yell at my friend. *Translation: lvl 13 jedi sage, force wave thingy, throw a big rock, force whirlwind, throw lots of little rocks, devotion, something not devotion, and a couple of self buffs I never use.** **Translation translation: lvl 13 sith whatever, force lightning, burst of force lightning, more force lightning, channeled force lightning, black devotion, a black version of something not devotion, and a couple of self buffs I never use. | ||
Leopoldshark
United States176 Posts
Most of the voice acting is pretty good. It's worth paying attention to the story quests but the other stuff can go cram it. Pick the douchiest responses and see how the different NPCs react. It's much better than WoW quest text added to your quest log. I agree that Korriban is just a whole planet of tomb diving, but it does what it needs to for acolytes in training. You are a slave, competing against other acolytes for the chance to become a darth's apprentice. And you get zero respect from everybody (assuming you are inquisitor). If you are skipping through the dialogue because you think it's all the same, then you are missing out on a big part of the game. The standard MMO mindset is to grind to max level and do endgame. You're not going to do that in 1 weekend. Might as well take your time and enjoy it. | ||
blade55555
United States17423 Posts
On March 24 2012 12:29 deth2munkies wrote: So I have been challenged. I've voiced my dislike for this game over and over, but it was based upon things I've heard and seen and a short stint in the beta. I have been challenged to reach lvl 30 on this free weekend. Challenge accepted I also have to do it on a laptop that gets roughly 3 fps in the game. Well to be honest if you are going into a game with the thought of how you dislike it guess what's going to happen? You are going to most likely dislike it no matter what. Mentally you already think it's bad so playing it isn't going to change your mind. | ||
deth2munkies
United States4051 Posts
On March 25 2012 15:33 blade55555 wrote: Well to be honest if you are going into a game with the thought of how you dislike it guess what's going to happen? You are going to most likely dislike it no matter what. Mentally you already think it's bad so playing it isn't going to change your mind. Liking it is a stretch. The story behind it is basically that I railed against the game to one of my friends that played it and, as I am wan to do, I BSed a bunch of stuff based on what I'd seen and heard of the game, he called me on it. I'm just trying to figure out what, if anything, I said is valid. The thing is, just from playing the past couple days, I can tell exactly what they wanted to do: nick subscribers from WoW. That's the entire point of this game, not redefining the genre, not introducing storytelling, not being an awesome game. It's basically taking all the basics from WoW and putting them in the Star Wars universe with a few bells and whistles of no actual gameplay value. Anyone who started playing after playing WoW would find the keybindings and interface nearly identical, from the menus to the pet commands, to the skills (as my previous post alludes to). This is meant to let people skip past the "learning to play" phase and go straight on to the "play" phase, and I can understand the value in it, but it is most definitely not directed towards people of my particular proclivities. The game basically feels like soloing a 5 man over and over and over. Fight groups of 3-4 enemies, right click a quest item, kill a big dude, rinse and repeat. That's the formula that made WoW great, but it's also showing its age as it's been around in some form or another for over a decade now. This doesn't even feel like a more streamlined version, it's not significantly more directed than the 80-85 experience from Cata was. If I wanted more of the same, I'd get scroll of rezzed and resub, not buy a whole new game. One of the more annoying nitpicks is that for story quests you can take out your holoprojector and turn in the quests without having to run back to the questgiver, yet you have to navigate hostile territory to get to all the other 70billion questgivers despite still having the same goddamn holoprojector that should let you contact them. So it's basically a trap for people who played WoW and were looking for a change. They get drawn in initially by the similarities, but anyone whose actually played WoW for long enough will start to sift out the pattern very quickly and get bored. There's nothing substantially different between the games, just bells and whistles of dubious significance. You're still pressing the same buttons to use the same skills on the same mobs in the same dungeons in the same game. To use an MTG metaphor: whether it's Threaten or Act you're still doing the same damn thing. | ||
Prevolved
United States573 Posts
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Parnage
United States7414 Posts
Been playing awhile now and yeah it's all good and fun but man the end game I just feel..like I should play another character as it feels like they didnt' quite understand the way a game should function at a max level. The green quality drops really ticked me off and forced me into things I don't want to do like Dailies or pvp gearing. | ||
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Firebolt145
Lalalaland34483 Posts
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sephuys
United States43 Posts
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Zocat
Germany2229 Posts
On March 25 2012 16:26 deth2munkies wrote: The thing is, just from playing the past couple days, I can tell exactly what they wanted to do: nick subscribers from WoW. That's the entire point of this game, not redefining the genre, not introducing storytelling, not being an awesome game. Do you remember this quote from WoW? "Our research shows that trial players who play World of Warcraft pass level 10 are much more likely to stick with the game for a long time. Currently, only about 30% of our trial players make it past this threshold" I think that is their target audience. They want to hook players with a basically single player experience with some MMO elements mixed in and hope people stay when they have reached max level. And the way the story is told will definitely reach those players. Afaik they also took a lot of old LotRO players. The WoW crowd (hardcore raiders) is not their target. Those hardcore raiders either play WoW or Rift. Players who use the LFR tool? Potential SWTOR players. On March 25 2012 16:26 deth2munkies wrote: It's basically taking all the basics from WoW and putting them in the Star Wars universe with a few bells and whistles of no actual gameplay value. Anyone who started playing after playing WoW would find the keybindings and interface nearly identical, from the menus to the pet commands, to the skills (as my previous post alludes to). This is meant to let people skip past the "learning to play" phase and go straight on to the "play" phase, and I can understand the value in it, but it is most definitely not directed towards people of my particular proclivities. You have a point here. But ~half a year ago I tried playing some pause-based RPG (dont recall it's name) which had fucking non-norm controls. Leftclick & box to select units? Nope. Right click on the ground to issue a move command? No. I tried to play it. But after 10minutes I deinstalled it, because it didnt follow the control-scheme norm. Copy of skills? Sure, they copied from WoW - but WoW also just copied it. If we go back long enough, apart form threat mechanics, everything is just a copy of P&P RPG abilities. On March 25 2012 16:26 deth2munkies wrote: The game basically feels like soloing a 5 man over and over and over. Fight groups of 3-4 enemies, right click a quest item, kill a big dude, rinse and repeat. Now show me ANY (rpg) game which cannot be broken down into this formula? Move from A to B. Kill/click something at B. Move to C. What makes games memorable is the story by which these basic mechanics are covered. If I play a singleplayer game which says "Go to X and loot/kill the boss" and there are 20 enemies before that - of course the quest doesnt have to tell me "kill 20 enemies". Because I have to kill them anyway, because there's no option to avoid them. In MMOs you have to add that stuff (though you can avoid it most of the time in SWTOR since bonus quests are meaningless), because there could be another player before you who killed all the enemies for you. On March 25 2012 16:26 deth2munkies wrote: One of the more annoying nitpicks is that for story quests you can take out your holoprojector and turn in the quests without having to run back to the questgiver, yet you have to navigate hostile territory to get to all the other 70billion questgivers despite still having the same goddamn holoprojector that should let you contact them. Time filler. Same reason why we cannot have Sprint at lv1. Why there is the mechanic of rested XP (which is basically just a XP penalty - just nicely worded). On March 25 2012 16:26 deth2munkies wrote: So it's basically a trap for people who played WoW and were looking for a change. They get drawn in initially by the similarities, but anyone whose actually played WoW for long enough will start to sift out the pattern very quickly and get bored. There's nothing substantially different between the games, just bells and whistles of dubious significance. You're still pressing the same buttons to use the same skills on the same mobs in the same dungeons in the same game. I played WoW a very long time. Same with my guild. We're not bored ![]() Though keep in mind - we certainly play less compared to our WoW selves years ago. But we no longer want to spend 5 day/week raiding. I think if I still wanted to do that I would be bored as well. If you say you dont enjoy it - I wish you all the fun you can have in another MMO (or game) of your choice. But the games are different ![]() | ||
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