Seems like alot of the servers are dead now, they released way to many trying to control lag/server stability at launch.
Star Wars - The Old Republic - Page 222
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Darpa
Canada4413 Posts
Seems like alot of the servers are dead now, they released way to many trying to control lag/server stability at launch. | ||
Gorsameth
Netherlands21689 Posts
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Eiaco
170 Posts
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Arnstein
Norway3381 Posts
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Tegra
8 Posts
On March 05 2012 01:14 Eiaco wrote: This game is awful. I got to level 19 then I got bored of walking 3 steps, killing 3 enemies, regenerate health, then do the exact same thing over and over. Should've looked up what mmo-s are, you could've saved yourself 60 $ I really hope this game just crashes and burns. I bought the collector's edition because I thought Bioware would release a product worth the money and time, but looking back I feel that both are wasted. >( That's kind of harsh, ain't it? Bioware isn't to blame for your lack of knowladge, you can always search about a thing before you buy it. | ||
Arnstein
Norway3381 Posts
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Cuddle
Sweden1345 Posts
I don't know why the game doesn't stick with me. The main story is good, not mind-blowingly good, but good enough I feel. I have a hard time immersing myself and I have a hard time caring for any quest outside the main line. I can't get past the whole feeling that light sabers don't do enough damage, do not sever limbs and generally feel to much like foam weapons. I know, I know, there's armor and fabrics that can withstand light sabers but still, when a trooper dies I expect a arm/leg/head to fly off. Also, if I hear another local government security officer complain about local swoop gangs I'll go crazy! I can't go from killing Sith to fighting beggars on the street. It breaks my immersion. Another problem is (and this is highly personal) that there are never any dialogue options that fit the character. It might be that I've chosen the wrong class, but I don't want my class choice to dictate my characters persona. Ah, well, I had a decent enough time playing while I did and I'm glad I tried it out but I think I'll move along to something with a better combat system. On the whole, I don't know what kind of game I want to play. I'm lost and nothing sticks with me anymore. I'm confused. | ||
ZasZ.
United States2911 Posts
On March 05 2012 02:18 Arnstein wrote: I pre-ordered, and Bioware promised us A LOT. I have learnt though, I will not pre-order Mass Effect 3, I will wait till friends I trust have played it, then buy it if it is good. (it will probably suck though, if they have made it more like ME2, not ME1) Lol. Everything they promised they delivered. The problem was the lack of endgame as well as some very core features from WoW they should have stuck in (like the LFD tool and a better auction house). They succeeded in making a story-driven MMO, the problem is that nobody wants to play it once they've reached max level. As for Mass Effect, I'd advise you to try the demo. The multiplayer alone, as implemented, is worth the money, but if you're one of those ME1 snobs who thinks a better combat system is bad, I don't know what to tell you. | ||
Arnstein
Norway3381 Posts
On March 05 2012 03:00 ZasZ. wrote: Lol. Everything they promised they delivered. The problem was the lack of endgame as well as some very core features from WoW they should have stuck in (like the LFD tool and a better auction house). They succeeded in making a story-driven MMO, the problem is that nobody wants to play it once they've reached max level. As for Mass Effect, I'd advise you to try the demo. The multiplayer alone, as implemented, is worth the money, but if you're one of those ME1 snobs who thinks a better combat system is bad, I don't know what to tell you. I'd rather have a good story than good combat system. Yes, the combat system on ME2 was better than ME1, but the story fucking sucked. ME2 combat system in ME1 would be sick. If you are one of those snobs who wants ME3 to be like a 3rd person COD, then I don't know what to tell you ![]() I've waited for SWTOR for many years now, and I'm very disappointed. Maybe they delivered everything they promised, but then they must have hyped it up more than they delivered for sure, because I am disappoint. I hope BioWare leaves EA, maybe we will see good games from them again. | ||
blade55555
United States17423 Posts
On March 05 2012 04:00 Arnstein wrote: I'd rather have a good story than good combat system. Yes, the combat system on ME2 was better than ME1, but the story fucking sucked. ME2 combat system in ME1 would be sick. If you are one of those snobs who wants ME3 to be like a 3rd person COD, then I don't know what to tell you ![]() I've waited for SWTOR for many years now, and I'm very disappointed. Maybe they delivered everything they promised, but then they must have hyped it up more than they delivered for sure, because I am disappoint. I hope BioWare leaves EA, maybe we will see good games from them again. Bioware games seem good to me lol, ME2 I liked the story, swtor really good for me, its just opinion but you don't enjoy bioware's latest works doesn't mean their games suck ![]() | ||
farside604
Canada127 Posts
On March 05 2012 01:15 Arnstein wrote: I really hope this game just crashes and burns. I bought the collector's edition because I thought Bioware would release a product worth the money and time, but looking back I feel that both are wasted. >( I agree I feel this was just another product lining George Lucas' pockets and I fell for it. It was fun at first but there was very little late game potential as I quickly found out. After the novelty of the game wore off I started to relaize it wasn't a Bioware calibre product. | ||
Danglars
United States12133 Posts
On March 05 2012 04:01 blade55555 wrote: Bioware games seem good to me lol, ME2 I liked the story, swtor really good for me, its just opinion but you don't enjoy bioware's latest works doesn't mean their games suck ![]() Truth, the story with the fully voiced aspect and some real interesting plot lines and hard end battles (varies between medium difficulty and hard) make it a really good and fun game. Even found myself savoring those light/dark choices at the end just because the buildup really presents you with both sides of the equation: Let the criminal live because maybe he deserves a chance at redemption, kill that bastard for his crimes. Probably gonna hold off on my 50 and just keep going with the alts until the 50 pvp scene gets some rated-style warzones, arenas, whatever. Something me and my friends can go in and see how we rank server-wide or servergroup-wide. I'm not the guy that's gonna get the best gear then spam pvp for the extra cool-mode titles. I'm kinda casual in that respect. EDIT: I should add that if me + 3 SC2 friends get in on a warzone, its a win EVEN if its another premade + a few battlemasters. We're past 100 wins without a single loss. Teamwork really goes a long way once you have gear and if you're willing to sacrifice kills / damage for the winning warzone. | ||
Capped
United Kingdom7236 Posts
Why is everyone complaining about it? 2 things. 1) Easy "Hardmode" raids. They babified them too much and people roll them over. 2) No ranked PvP and the top-tier gear too easy to obtain. There really isnt a lack of endgame, its just those two things. Still all the boring ass dailies and grinding crap that other MMO's have to keep you playing for yonks, its just people dont need to in order to get maxed, so they think its "pointless". Meh, bioware probably should've identified the PvP thing way in advance, and made adjustments to the raids already (i'd say probably should have done it in 1.1) Either way, i love the game but ive unsubscribed to play Rift with my wife. Star wars really wasnt lacking anything for me, the PvP was epic imo. Also, all that talk of the action delay and lack of smooth combat. Rift feels shite compared to this game, i assure you. | ||
Vortok
United States830 Posts
On March 03 2012 20:34 Executor1 wrote:These 2 things put together create a problem in gear progression, suddenly you are farming raids for modifications to put into easy to aquire orange items, it takes the sense of wonder out of acquiring gear, now when you get a new piece of gear you probably wont be putting it on. I can see where you're coming from, but I also appreciate that Bioware is essentially going a different route than standard mmos in terms of end game gear (coughincomingwowcomparisoncough). Previously, there was basically two options. First is having Tier gear/set pieces and so everybody of a class looks exactly the same. The other is to flood loot tables with a bajillion redundant options to give more cosmetic choices. WoW kinda had that initially in the respect that some gear was only usable by one or two specs, and thus they had to flood the loot tables to make sure everybody was covered (and there were still gaps). Flooding the loot table also made it harder to get the stuff you wanted/needed and generally increased the amount of "That's a useless drop, can someone DE? No? Roll for vendor trash rights then..." Giving people the ability to look how they want at end game isn't half bad. Especially as the standard alternative is "here's the one or two models are art guys came up with for you to wear for the next six months, nevermind the other 200 models in the game you can't use." There's a trade off to be sure, as you mentioned (not so much 'look at my shiny purple' or knowing how geared someone is by glancing at them), but I would say it's better than just completely rehashing what has already been done. WoW recently added (or is adding, don't keep up with it anymore) transmogrification, which is essentially reskinning your gear while keeping up to date stats. Accomplishes the same thing, though it feels more elegantly done in TOR to me. Been playing an Inquisitor mainly. Just finished Belsavis and the second half of that planet is my favorite so far. I liked the variety in scenery (grass, then snow, then magma rivers) plus the ancient tech that was sitting around. The class storyline essentially being "I'm a cocky ass, oh crap I got punked... now I win... next guy and I'm cocky, oh crap I got punked" over and over got a tad old. I can appreciate the writer trying to portray a rise to power and thus not "I win the first time everytime because I'm the player character" but it wore a little thin. It does seem to be coming to an end though and the Inquisitor doesn't get insta-punked as much anymore. Good fun overall. Finished Chapter 1 on my Smuggler. I wish Chapter 2 started after the first planet, as then it makes sense for the Smuggler to be working with the Republic. Prologue/Chapter 1 just dragged out too far with not enough pay off at the end of it for my taste. Edit: The action delay I experienced near launch seems to have been cleared up. I've also found the two slicing missions "Missing Probes" and "Spy Droids" to still be quite profitable despite the Slicing nerf. They're in the 33-40 range and are for moderate rank 4 lockboxes. Cost 665 and 645 and generally come back with 900-1100, sometimes more, though rarely under 900 by much. Better return than the higher level lockbox missions, in my experience, and they take less time too. | ||
deth2munkies
United States4051 Posts
*My bet is on Summer 2013 | ||
Gorsameth
Netherlands21689 Posts
I think that will be a pig point for SWTOR. if it can satisfy its userbase and keep them playing it will survive but if people feel let down it might sink very very fast. | ||
justinpal
United States3810 Posts
On March 05 2012 23:37 deth2munkies wrote: Look on the bright side guys: it'll be F2P soon*, then you can come back and play through the questlines and not HAVE to care about the endgame. *My bet is on Summer 2013 How bout if its not F2P by next summer you pay for a year subscription for my account. This way you'll be right in some sense. :3 | ||
Arnstein
Norway3381 Posts
Is there a chance of seeing gear-neutral PvP? PvP where it's the balance of the game and skill of the players that count? I want to play this game casually in PvP, but as I can't put in enough time to stay updated on gear, I don't want to get crushed every game. I just hope Blizzard don't start doing this shit to make people play more. What if you had to farm workers and upgrades on SC2? Haha. | ||
Executor1
1353 Posts
On March 05 2012 01:15 Arnstein wrote: I really hope this game just crashes and burns. I bought the collector's edition because I thought Bioware would release a product worth the money and time, but looking back I feel that both are wasted. >( Bioware didnt real fail to deliver on anything they promised, they promised story. They promised meaningful decisions they promised a star wars universe. Honestly the end game wasnt what i expected but i never heard them saying that the end game was gonna be the greatest thing ever. The leveling in this game is the best in any mmo by far. I picked up rift to play on the side last week, and its painful to level, i think star wars has ruined other mmo's for me. The leveling content has spoiled me. Id prefer to level up all 8 classes over going to another mmo even if the end game is kind of weak at the moment. They admitted that the end game has some weak spots today at the guild summit and are taking steps to fix it. 1.2 will be one of the biggest free mmo content updates in history, its huge. | ||
Executor1
1353 Posts
On March 06 2012 00:02 Gorsameth wrote: The first big patch should be coming this month no? I think that will be a pig point for SWTOR. if it can satisfy its userbase and keep them playing it will survive but if people feel let down it might sink very very fast. I dont think they will have any problem doing that, basically EA rushed the game out, game update 1.2 is what they would have liked to have at launch + they added features based on the feedback from the community., It was almost a smart move as they could see what the community wanted on top of all the other features they have. So much new content in 1.2 though ,5 pages worth of crafting notes alone, new planet, new warzone , new operation (with a nightmare mode coming with its very own mechanics and loot table shortly there after) orange items become viable in the end game. A full fledged legacy system. Custom UI, combat logs that are parsable (meaning you can have an out of game DPS meter essentially, obviously not as good as in game but im sure someone will come out with a program that parses it live so you can effectively have a dps meter showing if you have a second monitor or something , it will only be for your own dps though not others. | ||
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