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Star Wars - The Old Republic - Page 219

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Enox
Profile Joined April 2010
Germany1667 Posts
February 10 2012 19:11 GMT
#4361
On February 07 2012 10:49 RoyGBiv_13 wrote:
In regards to crafting,

I was sceptical at first of the usefulness of crafting (looking at what gear you will actually use), but seeing my brother making 400k in a day for 30 minutes of work buying mats of the GTN then making a few mastercraft items and selling them for crazy amounts of pofit changed my mind.

Now I have reverse engineered over 130 blue implants with 0 schematics. I am too broke to afford any more missions for crafting materials. Maybe this schematic is broken, maybe I am just unlucky. Either case, i give up. Oh well, at least i have reusable stims

if you mean the blue implants which you get from reverse engineering the greens learned from the trainer, you have wasted a shit load of materials. its not possible to get an epic version from the blues
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
Butcherski
Profile Joined April 2010
Poland446 Posts
February 11 2012 01:44 GMT
#4362
Since we are on the topic of crafting are there any guides out there on how to best progress make money ? I chose Artifice + Archeology and treasure hunting since they seemed to be connected but i have not figured out how to make the best use of them.
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
Calm
Profile Joined September 2010
Canada380 Posts
February 11 2012 18:24 GMT
#4363
On February 11 2012 10:44 Butcherski wrote:
Since we are on the topic of crafting are there any guides out there on how to best progress make money ? I chose Artifice + Archeology and treasure hunting since they seemed to be connected but i have not figured out how to make the best use of them.


This guide seems really good. Read through the whole thread, as I'm pretty sure slicing changes occurred after this thread. Here it is:

http://www.swtor.com/community/showthread.php?t=238554
Ghizz
Profile Joined February 2012
Hong Kong8 Posts
February 12 2012 03:36 GMT
#4364
On February 07 2012 08:20 Agnosthar wrote:
I decided to unsubscribe, although I would put it down to weariness of the MMO genre in general rather than any flaw unique to SW:TOR.
I think this game has the best 1-50 levelling system of any MMO I've played so far. The story was engaging, I loved the feeling of control I had through the speech choice interface, the voice dialog really helped hide the grind aspect of the game which so many other MMO's simply don't do.
That being said, I was disappointed with the lack of innovation in some aspects of the game. I know there are those of you who love the way Bioware have implemented the professions, however to me it felt like a tired rehash of profession systems in other games like Rift and WoW. I feel like the non combat skill area is something almost all MMO's are failing to flesh out. We should have far more choice and depth in our professions/non-combat skills and artificially capping the number we can take feels like the easy way out.
Now on the one hand I'm bashing them for a lack of innovation, and now I'm going to bash them for not implementing features seen on other games, like dualspec. Though this may seem rather unfair, I would argue that as of now for any company bringing out a MMO there is a minimum standard expected of them by the consumers/community. The inconvenience brought about by the current method of switching between specs is unnecessary and lazy of Bioware. Dualspec is the minimum standard and its absence from the game could only be justified if Bioware had added a new feature or work-around that allowed players to switch between roles without hassle.

My main reason for stopping my subscription is fatigue with the trends in MMO's today as I alluded to at the start of my post. Dailies, weeklies, normal modes, hard modes, extra hardmodes...UGH! It's a fantastic way for MMO company's to recycle content and keep players busy until the next patch of content. As the player, I have to ask myself why I want to do something I did yesterday again today. Not only something I did yesterday, but the exact same thing I did yesterday. The NPC's say the same things to me and the quest requirements are identical to what they were before. Oh, and it doesn't end there. How about the actual raiding content? Guess what? Once you've cleared a raid you have the option to do it all over again in a harder difficulty. It's the same boss, in the same place, but with more hitpoints, more damage and possibly an extra ability thrown in there if you're lucky. Once you've done that, you can do it all over again, only this time it's harder than the time before. Anyone who counters with something like: "well you don't have to do the daily quests!" is missing the point.
For the record, this last section is true of all recent MMO releases so I'm not purely hating on Old Republic over this.

Is it just me, or do all MMO's seem terribly repetitive?


Im going have to agree with all your points. Most big-shot MMO makers nowadays just seem to care about how long they can keep a person subscribing, and not how fun they can keep a game. Dailies, Weeklies, just forces a player to log on everyday to keep them playing.

I agree with you that im mostly burned out on MMOs, however SWTORs single-player was really good. Except it barely asked you to interact with other players. Seems like the MM part of the MMORPG has disappeared besides dungeon/pvp.
Boa.
Profile Joined July 2011
United Kingdom61 Posts
February 12 2012 05:13 GMT
#4365
On February 11 2012 04:11 Enox wrote:
Show nested quote +
On February 07 2012 10:49 RoyGBiv_13 wrote:
In regards to crafting,

I was sceptical at first of the usefulness of crafting (looking at what gear you will actually use), but seeing my brother making 400k in a day for 30 minutes of work buying mats of the GTN then making a few mastercraft items and selling them for crazy amounts of pofit changed my mind.

Now I have reverse engineered over 130 blue implants with 0 schematics. I am too broke to afford any more missions for crafting materials. Maybe this schematic is broken, maybe I am just unlucky. Either case, i give up. Oh well, at least i have reusable stims

if you mean the blue implants which you get from reverse engineering the greens learned from the trainer, you have wasted a shit load of materials. its not possible to get an epic version from the blues


Unless thats just an implant crafting thing, thats wrong its just very rare to do it, but I've learned a ton of epic gem and hilt patterns from blue ones so far....
Executor1
Profile Joined April 2011
1353 Posts
February 12 2012 05:34 GMT
#4366
On February 12 2012 12:36 Ghizz wrote:
Show nested quote +
On February 07 2012 08:20 Agnosthar wrote:
I decided to unsubscribe, although I would put it down to weariness of the MMO genre in general rather than any flaw unique to SW:TOR.
I think this game has the best 1-50 levelling system of any MMO I've played so far. The story was engaging, I loved the feeling of control I had through the speech choice interface, the voice dialog really helped hide the grind aspect of the game which so many other MMO's simply don't do.
That being said, I was disappointed with the lack of innovation in some aspects of the game. I know there are those of you who love the way Bioware have implemented the professions, however to me it felt like a tired rehash of profession systems in other games like Rift and WoW. I feel like the non combat skill area is something almost all MMO's are failing to flesh out. We should have far more choice and depth in our professions/non-combat skills and artificially capping the number we can take feels like the easy way out.
Now on the one hand I'm bashing them for a lack of innovation, and now I'm going to bash them for not implementing features seen on other games, like dualspec. Though this may seem rather unfair, I would argue that as of now for any company bringing out a MMO there is a minimum standard expected of them by the consumers/community. The inconvenience brought about by the current method of switching between specs is unnecessary and lazy of Bioware. Dualspec is the minimum standard and its absence from the game could only be justified if Bioware had added a new feature or work-around that allowed players to switch between roles without hassle.

My main reason for stopping my subscription is fatigue with the trends in MMO's today as I alluded to at the start of my post. Dailies, weeklies, normal modes, hard modes, extra hardmodes...UGH! It's a fantastic way for MMO company's to recycle content and keep players busy until the next patch of content. As the player, I have to ask myself why I want to do something I did yesterday again today. Not only something I did yesterday, but the exact same thing I did yesterday. The NPC's say the same things to me and the quest requirements are identical to what they were before. Oh, and it doesn't end there. How about the actual raiding content? Guess what? Once you've cleared a raid you have the option to do it all over again in a harder difficulty. It's the same boss, in the same place, but with more hitpoints, more damage and possibly an extra ability thrown in there if you're lucky. Once you've done that, you can do it all over again, only this time it's harder than the time before. Anyone who counters with something like: "well you don't have to do the daily quests!" is missing the point.
For the record, this last section is true of all recent MMO releases so I'm not purely hating on Old Republic over this.

Is it just me, or do all MMO's seem terribly repetitive?


Im going have to agree with all your points. Most big-shot MMO makers nowadays just seem to care about how long they can keep a person subscribing, and not how fun they can keep a game. Dailies, Weeklies, just forces a player to log on everyday to keep them playing.

I agree with you that im mostly burned out on MMOs, however SWTORs single-player was really good. Except it barely asked you to interact with other players. Seems like the MM part of the MMORPG has disappeared besides dungeon/pvp.

I wouldnt agree that it barely asked you to interact with other players, The amount of group quests (heroics) on each planet is actually quite high, sure they are optional but they should be. I think it has more group interaction during questing then say a game like wow which basically has none there are really very few group quests maybe 2-3 per zone.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
February 12 2012 12:50 GMT
#4367
If I have a female character is there any chance for a romantic relationship with a female companion?
Glurkenspurk
Profile Joined November 2010
United States1915 Posts
February 12 2012 12:52 GMT
#4368
On February 12 2012 21:50 SupLilSon wrote:
If I have a female character is there any chance for a romantic relationship with a female companion?


No homosexual relationship options yet as far as I know.
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
February 12 2012 13:04 GMT
#4369
On February 11 2012 04:11 Enox wrote:
Show nested quote +
On February 07 2012 10:49 RoyGBiv_13 wrote:
In regards to crafting,

I was sceptical at first of the usefulness of crafting (looking at what gear you will actually use), but seeing my brother making 400k in a day for 30 minutes of work buying mats of the GTN then making a few mastercraft items and selling them for crazy amounts of pofit changed my mind.

Now I have reverse engineered over 130 blue implants with 0 schematics. I am too broke to afford any more missions for crafting materials. Maybe this schematic is broken, maybe I am just unlucky. Either case, i give up. Oh well, at least i have reusable stims

if you mean the blue implants which you get from reverse engineering the greens learned from the trainer, you have wasted a shit load of materials. its not possible to get an epic version from the blues


This is wrong. You can always get an epic version.
Butcherski
Profile Joined April 2010
Poland446 Posts
February 12 2012 14:39 GMT
#4370
Im having a hard time actually earning money in this game. I have Artifice, Archeology and Treasure Hunting. But still im at lvl 27 and barely got 55k and i didnt buy a single thing in any shop. Must be something im doing wrong :/
"Well Tasteless, i once met a three-toed sloth with good marauder control " - Artosis
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
February 12 2012 14:45 GMT
#4371
Just got level 50 and finished smuggler quest! Still love this game :D
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Aela
Profile Joined January 2012
97 Posts
February 12 2012 14:55 GMT
#4372
On February 12 2012 21:50 SupLilSon wrote:
If I have a female character is there any chance for a romantic relationship with a female companion?


No! I leveled like 3 IAs to level11 because of this. First was a female human sniper, then female human saboteur and then I thought about Kaliyo and decided to finally make a male Ratakki Saboteur.
The game is alot about such things.
brokor
Profile Joined June 2011
Greece235 Posts
February 12 2012 16:00 GMT
#4373
On February 12 2012 23:39 Butcherski wrote:
Im having a hard time actually earning money in this game. I have Artifice, Archeology and Treasure Hunting. But still im at lvl 27 and barely got 55k and i didnt buy a single thing in any shop. Must be something im doing wrong :/

yeh i guess you spend too much money for crafting.

crafting in this game is a moneysink, but you make credits rly easily so its not big deal.

i have like 120 purple recipes in synthweaving but i cannot make any money off it, like if i even try to make money i will loose. i sell triple reverse engineered items for 1/100 of the cost to get the recipe and they still dont sell. atleast i can outfit my companions in nice outfits, although now thta i got like 1000 centurion commendations maybe centurian gear would actually be better.

anyway just dont craft.
only crew skills in this game that make money are underworlds trading and slicing i think.

biochem is awesome but doesnt rly make you money.
Winter is Coming
Enox
Profile Joined April 2010
Germany1667 Posts
February 12 2012 18:19 GMT
#4374
On February 12 2012 22:04 Jinsho wrote:
Show nested quote +
On February 11 2012 04:11 Enox wrote:
On February 07 2012 10:49 RoyGBiv_13 wrote:
In regards to crafting,

I was sceptical at first of the usefulness of crafting (looking at what gear you will actually use), but seeing my brother making 400k in a day for 30 minutes of work buying mats of the GTN then making a few mastercraft items and selling them for crazy amounts of pofit changed my mind.

Now I have reverse engineered over 130 blue implants with 0 schematics. I am too broke to afford any more missions for crafting materials. Maybe this schematic is broken, maybe I am just unlucky. Either case, i give up. Oh well, at least i have reusable stims

if you mean the blue implants which you get from reverse engineering the greens learned from the trainer, you have wasted a shit load of materials. its not possible to get an epic version from the blues


This is wrong. You can always get an epic version.

then the torhead database is incomplete.. there isnt an epic implant from crafting listed. besides, i highly doubt that you can be so unlucky and dont get the epic after reverse engineering 130 blues. i had artifice before and never had to craft more than 10 blues to get the epic one
If you think it's too hard there are solutions other than asking for a nerf, getting better is the first that comes to mind.
brokor
Profile Joined June 2011
Greece235 Posts
February 12 2012 21:50 GMT
#4375
i have RE'd 150 purple robes(each one cost ~20k of bought materials sans the ones i collected myself) and i finally got my double proc purple RE works as intended imo, just for higher levels and after the first Design, it is difficult to get one, and especially the one you want.

personally i got 2 lvl 49 double-epics. 1 boots which started blue from trainer and i got the 2nd purple version with added critical and surge (have done 7 crafts still no augment slot. if it gets one it is far better than dropped pve t2 gear and equal to rakata)and 1 robe which started green from trainer and i got purple with defence and shield added (this one procced as a mastercraft twice , also as an assassin tank better than anything i could get from drops since instead of useless accuracy it adds 98 shield and 60 defence)

i have also done most greens from vendor of medium armor into blues for my companion.
Winter is Coming
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
February 12 2012 22:10 GMT
#4376
Is it only me or are the Ilum quest A LOT harder? I really struggle with all of them. I'm doing the first quest on Ilum as smuggler now.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
February 12 2012 22:48 GMT
#4377
Crystal Ball is the mission I'm doing. I'm at the last stage, but, can't do the last thing
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Executor1
Profile Joined April 2011
1353 Posts
February 13 2012 03:09 GMT
#4378
On February 13 2012 06:50 brokor wrote:
i have RE'd 150 purple robes(each one cost ~20k of bought materials sans the ones i collected myself) and i finally got my double proc purple RE works as intended imo, just for higher levels and after the first Design, it is difficult to get one, and especially the one you want.

personally i got 2 lvl 49 double-epics. 1 boots which started blue from trainer and i got the 2nd purple version with added critical and surge (have done 7 crafts still no augment slot. if it gets one it is far better than dropped pve t2 gear and equal to rakata)and 1 robe which started green from trainer and i got purple with defence and shield added (this one procced as a mastercraft twice , also as an assassin tank better than anything i could get from drops since instead of useless accuracy it adds 98 shield and 60 defence)

i have also done most greens from vendor of medium armor into blues for my companion.

Wait so you can RE purple items to get better purple items? I thought purple was the end of line.

I knew that you could keep RE'ing the same blue until you got the purple recipe you wanted, your telling me i can then RE that purple to get a new recipe?
brokor
Profile Joined June 2011
Greece235 Posts
February 13 2012 12:37 GMT
#4379
On February 13 2012 12:09 Executor1 wrote:
Show nested quote +
On February 13 2012 06:50 brokor wrote:
i have RE'd 150 purple robes(each one cost ~20k of bought materials sans the ones i collected myself) and i finally got my double proc purple RE works as intended imo, just for higher levels and after the first Design, it is difficult to get one, and especially the one you want.

personally i got 2 lvl 49 double-epics. 1 boots which started blue from trainer and i got the 2nd purple version with added critical and surge (have done 7 crafts still no augment slot. if it gets one it is far better than dropped pve t2 gear and equal to rakata)and 1 robe which started green from trainer and i got purple with defence and shield added (this one procced as a mastercraft twice , also as an assassin tank better than anything i could get from drops since instead of useless accuracy it adds 98 shield and 60 defence)

i have also done most greens from vendor of medium armor into blues for my companion.

Wait so you can RE purple items to get better purple items? I thought purple was the end of line.

I knew that you could keep RE'ing the same blue until you got the purple recipe you wanted, your telling me i can then RE that purple to get a new recipe?

every item can get 2 times better design.

so if it starts from the vendor as blue it goes blue-> purple-> purple.

if it starts green it goes green->blue->purple

that's all there is to it.

however as a synthweaver it is never financially beneficial to do it.

you are much better off buying centurion/champion gear or orange gear and getting some good mods in it.

crafted armor at least for synthweaving is useless, although i still wear some just to say i crafted my armor lolz.
Winter is Coming
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
February 13 2012 19:24 GMT
#4380
How can I get good equipment fast? I just realised that at level 50 you have to play A LOT to be at top with gear. I can only play 1 hour a day, which means that I will have to wait for months before I get OK equipment for PvP, and by then people will have the best gear possible(or at least much better than me). Is there a solution to this? I don't want to unsubscribe, but I don't want to just get crushed on Ilum missions and PvP either, it's too boring.
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
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