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On February 07 2012 10:49 RoyGBiv_13 wrote:In regards to crafting, I was sceptical at first of the usefulness of crafting (looking at what gear you will actually use), but seeing my brother making 400k in a day for 30 minutes of work buying mats of the GTN then making a few mastercraft items and selling them for crazy amounts of pofit changed my mind. Now I have reverse engineered over 130 blue implants with 0 schematics. I am too broke to afford any more missions for crafting materials. Maybe this schematic is broken, maybe I am just unlucky. Either case, i give up. Oh well, at least i have reusable stims  if you mean the blue implants which you get from reverse engineering the greens learned from the trainer, you have wasted a shit load of materials. its not possible to get an epic version from the blues
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Since we are on the topic of crafting are there any guides out there on how to best progress make money ? I chose Artifice + Archeology and treasure hunting since they seemed to be connected but i have not figured out how to make the best use of them.
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On February 11 2012 10:44 Butcherski wrote: Since we are on the topic of crafting are there any guides out there on how to best progress make money ? I chose Artifice + Archeology and treasure hunting since they seemed to be connected but i have not figured out how to make the best use of them.
This guide seems really good. Read through the whole thread, as I'm pretty sure slicing changes occurred after this thread. Here it is:
http://www.swtor.com/community/showthread.php?t=238554
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On February 07 2012 08:20 Agnosthar wrote: I decided to unsubscribe, although I would put it down to weariness of the MMO genre in general rather than any flaw unique to SW:TOR. I think this game has the best 1-50 levelling system of any MMO I've played so far. The story was engaging, I loved the feeling of control I had through the speech choice interface, the voice dialog really helped hide the grind aspect of the game which so many other MMO's simply don't do. That being said, I was disappointed with the lack of innovation in some aspects of the game. I know there are those of you who love the way Bioware have implemented the professions, however to me it felt like a tired rehash of profession systems in other games like Rift and WoW. I feel like the non combat skill area is something almost all MMO's are failing to flesh out. We should have far more choice and depth in our professions/non-combat skills and artificially capping the number we can take feels like the easy way out. Now on the one hand I'm bashing them for a lack of innovation, and now I'm going to bash them for not implementing features seen on other games, like dualspec. Though this may seem rather unfair, I would argue that as of now for any company bringing out a MMO there is a minimum standard expected of them by the consumers/community. The inconvenience brought about by the current method of switching between specs is unnecessary and lazy of Bioware. Dualspec is the minimum standard and its absence from the game could only be justified if Bioware had added a new feature or work-around that allowed players to switch between roles without hassle.
My main reason for stopping my subscription is fatigue with the trends in MMO's today as I alluded to at the start of my post. Dailies, weeklies, normal modes, hard modes, extra hardmodes...UGH! It's a fantastic way for MMO company's to recycle content and keep players busy until the next patch of content. As the player, I have to ask myself why I want to do something I did yesterday again today. Not only something I did yesterday, but the exact same thing I did yesterday. The NPC's say the same things to me and the quest requirements are identical to what they were before. Oh, and it doesn't end there. How about the actual raiding content? Guess what? Once you've cleared a raid you have the option to do it all over again in a harder difficulty. It's the same boss, in the same place, but with more hitpoints, more damage and possibly an extra ability thrown in there if you're lucky. Once you've done that, you can do it all over again, only this time it's harder than the time before. Anyone who counters with something like: "well you don't have to do the daily quests!" is missing the point. For the record, this last section is true of all recent MMO releases so I'm not purely hating on Old Republic over this.
Is it just me, or do all MMO's seem terribly repetitive?
Im going have to agree with all your points. Most big-shot MMO makers nowadays just seem to care about how long they can keep a person subscribing, and not how fun they can keep a game. Dailies, Weeklies, just forces a player to log on everyday to keep them playing.
I agree with you that im mostly burned out on MMOs, however SWTORs single-player was really good. Except it barely asked you to interact with other players. Seems like the MM part of the MMORPG has disappeared besides dungeon/pvp.
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On February 11 2012 04:11 Enox wrote:Show nested quote +On February 07 2012 10:49 RoyGBiv_13 wrote:In regards to crafting, I was sceptical at first of the usefulness of crafting (looking at what gear you will actually use), but seeing my brother making 400k in a day for 30 minutes of work buying mats of the GTN then making a few mastercraft items and selling them for crazy amounts of pofit changed my mind. Now I have reverse engineered over 130 blue implants with 0 schematics. I am too broke to afford any more missions for crafting materials. Maybe this schematic is broken, maybe I am just unlucky. Either case, i give up. Oh well, at least i have reusable stims  if you mean the blue implants which you get from reverse engineering the greens learned from the trainer, you have wasted a shit load of materials. its not possible to get an epic version from the blues
Unless thats just an implant crafting thing, thats wrong its just very rare to do it, but I've learned a ton of epic gem and hilt patterns from blue ones so far....
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On February 12 2012 12:36 Ghizz wrote:Show nested quote +On February 07 2012 08:20 Agnosthar wrote: I decided to unsubscribe, although I would put it down to weariness of the MMO genre in general rather than any flaw unique to SW:TOR. I think this game has the best 1-50 levelling system of any MMO I've played so far. The story was engaging, I loved the feeling of control I had through the speech choice interface, the voice dialog really helped hide the grind aspect of the game which so many other MMO's simply don't do. That being said, I was disappointed with the lack of innovation in some aspects of the game. I know there are those of you who love the way Bioware have implemented the professions, however to me it felt like a tired rehash of profession systems in other games like Rift and WoW. I feel like the non combat skill area is something almost all MMO's are failing to flesh out. We should have far more choice and depth in our professions/non-combat skills and artificially capping the number we can take feels like the easy way out. Now on the one hand I'm bashing them for a lack of innovation, and now I'm going to bash them for not implementing features seen on other games, like dualspec. Though this may seem rather unfair, I would argue that as of now for any company bringing out a MMO there is a minimum standard expected of them by the consumers/community. The inconvenience brought about by the current method of switching between specs is unnecessary and lazy of Bioware. Dualspec is the minimum standard and its absence from the game could only be justified if Bioware had added a new feature or work-around that allowed players to switch between roles without hassle.
My main reason for stopping my subscription is fatigue with the trends in MMO's today as I alluded to at the start of my post. Dailies, weeklies, normal modes, hard modes, extra hardmodes...UGH! It's a fantastic way for MMO company's to recycle content and keep players busy until the next patch of content. As the player, I have to ask myself why I want to do something I did yesterday again today. Not only something I did yesterday, but the exact same thing I did yesterday. The NPC's say the same things to me and the quest requirements are identical to what they were before. Oh, and it doesn't end there. How about the actual raiding content? Guess what? Once you've cleared a raid you have the option to do it all over again in a harder difficulty. It's the same boss, in the same place, but with more hitpoints, more damage and possibly an extra ability thrown in there if you're lucky. Once you've done that, you can do it all over again, only this time it's harder than the time before. Anyone who counters with something like: "well you don't have to do the daily quests!" is missing the point. For the record, this last section is true of all recent MMO releases so I'm not purely hating on Old Republic over this.
Is it just me, or do all MMO's seem terribly repetitive? Im going have to agree with all your points. Most big-shot MMO makers nowadays just seem to care about how long they can keep a person subscribing, and not how fun they can keep a game. Dailies, Weeklies, just forces a player to log on everyday to keep them playing. I agree with you that im mostly burned out on MMOs, however SWTORs single-player was really good. Except it barely asked you to interact with other players. Seems like the MM part of the MMORPG has disappeared besides dungeon/pvp. I wouldnt agree that it barely asked you to interact with other players, The amount of group quests (heroics) on each planet is actually quite high, sure they are optional but they should be. I think it has more group interaction during questing then say a game like wow which basically has none there are really very few group quests maybe 2-3 per zone.
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If I have a female character is there any chance for a romantic relationship with a female companion?
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On February 12 2012 21:50 SupLilSon wrote: If I have a female character is there any chance for a romantic relationship with a female companion?
No homosexual relationship options yet as far as I know.
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On February 11 2012 04:11 Enox wrote:Show nested quote +On February 07 2012 10:49 RoyGBiv_13 wrote:In regards to crafting, I was sceptical at first of the usefulness of crafting (looking at what gear you will actually use), but seeing my brother making 400k in a day for 30 minutes of work buying mats of the GTN then making a few mastercraft items and selling them for crazy amounts of pofit changed my mind. Now I have reverse engineered over 130 blue implants with 0 schematics. I am too broke to afford any more missions for crafting materials. Maybe this schematic is broken, maybe I am just unlucky. Either case, i give up. Oh well, at least i have reusable stims  if you mean the blue implants which you get from reverse engineering the greens learned from the trainer, you have wasted a shit load of materials. its not possible to get an epic version from the blues
This is wrong. You can always get an epic version.
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Im having a hard time actually earning money in this game. I have Artifice, Archeology and Treasure Hunting. But still im at lvl 27 and barely got 55k and i didnt buy a single thing in any shop. Must be something im doing wrong :/
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Just got level 50 and finished smuggler quest! Still love this game :D
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On February 12 2012 21:50 SupLilSon wrote: If I have a female character is there any chance for a romantic relationship with a female companion?
No! I leveled like 3 IAs to level11 because of this. First was a female human sniper, then female human saboteur and then I thought about Kaliyo and decided to finally make a male Ratakki Saboteur. The game is alot about such things.
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On February 12 2012 23:39 Butcherski wrote: Im having a hard time actually earning money in this game. I have Artifice, Archeology and Treasure Hunting. But still im at lvl 27 and barely got 55k and i didnt buy a single thing in any shop. Must be something im doing wrong :/ yeh i guess you spend too much money for crafting.
crafting in this game is a moneysink, but you make credits rly easily so its not big deal.
i have like 120 purple recipes in synthweaving but i cannot make any money off it, like if i even try to make money i will loose. i sell triple reverse engineered items for 1/100 of the cost to get the recipe and they still dont sell. atleast i can outfit my companions in nice outfits, although now thta i got like 1000 centurion commendations maybe centurian gear would actually be better.
anyway just dont craft. only crew skills in this game that make money are underworlds trading and slicing i think.
biochem is awesome but doesnt rly make you money.
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On February 12 2012 22:04 Jinsho wrote:Show nested quote +On February 11 2012 04:11 Enox wrote:On February 07 2012 10:49 RoyGBiv_13 wrote:In regards to crafting, I was sceptical at first of the usefulness of crafting (looking at what gear you will actually use), but seeing my brother making 400k in a day for 30 minutes of work buying mats of the GTN then making a few mastercraft items and selling them for crazy amounts of pofit changed my mind. Now I have reverse engineered over 130 blue implants with 0 schematics. I am too broke to afford any more missions for crafting materials. Maybe this schematic is broken, maybe I am just unlucky. Either case, i give up. Oh well, at least i have reusable stims  if you mean the blue implants which you get from reverse engineering the greens learned from the trainer, you have wasted a shit load of materials. its not possible to get an epic version from the blues This is wrong. You can always get an epic version. then the torhead database is incomplete.. there isnt an epic implant from crafting listed. besides, i highly doubt that you can be so unlucky and dont get the epic after reverse engineering 130 blues. i had artifice before and never had to craft more than 10 blues to get the epic one
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i have RE'd 150 purple robes(each one cost ~20k of bought materials sans the ones i collected myself) and i finally got my double proc purple RE works as intended imo, just for higher levels and after the first Design, it is difficult to get one, and especially the one you want.
personally i got 2 lvl 49 double-epics. 1 boots which started blue from trainer and i got the 2nd purple version with added critical and surge (have done 7 crafts still no augment slot. if it gets one it is far better than dropped pve t2 gear and equal to rakata)and 1 robe which started green from trainer and i got purple with defence and shield added (this one procced as a mastercraft twice , also as an assassin tank better than anything i could get from drops since instead of useless accuracy it adds 98 shield and 60 defence)
i have also done most greens from vendor of medium armor into blues for my companion.
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Is it only me or are the Ilum quest A LOT harder? I really struggle with all of them. I'm doing the first quest on Ilum as smuggler now.
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Crystal Ball is the mission I'm doing. I'm at the last stage, but, can't do the last thing
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On February 13 2012 06:50 brokor wrote:i have RE'd 150 purple robes(each one cost ~20k of bought materials sans the ones i collected myself) and i finally got my double proc purple  RE works as intended imo, just for higher levels and after the first Design, it is difficult to get one, and especially the one you want. personally i got 2 lvl 49 double-epics. 1 boots which started blue from trainer and i got the 2nd purple version with added critical and surge (have done 7 crafts still no augment slot. if it gets one it is far better than dropped pve t2 gear and equal to rakata)and 1 robe which started green from trainer and i got purple with defence and shield added (this one procced as a mastercraft twice  , also as an assassin tank better than anything i could get from drops since instead of useless accuracy it adds 98 shield and 60 defence) i have also done most greens from vendor of medium armor into blues for my companion. Wait so you can RE purple items to get better purple items? I thought purple was the end of line.
I knew that you could keep RE'ing the same blue until you got the purple recipe you wanted, your telling me i can then RE that purple to get a new recipe?
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On February 13 2012 12:09 Executor1 wrote:Show nested quote +On February 13 2012 06:50 brokor wrote:i have RE'd 150 purple robes(each one cost ~20k of bought materials sans the ones i collected myself) and i finally got my double proc purple  RE works as intended imo, just for higher levels and after the first Design, it is difficult to get one, and especially the one you want. personally i got 2 lvl 49 double-epics. 1 boots which started blue from trainer and i got the 2nd purple version with added critical and surge (have done 7 crafts still no augment slot. if it gets one it is far better than dropped pve t2 gear and equal to rakata)and 1 robe which started green from trainer and i got purple with defence and shield added (this one procced as a mastercraft twice  , also as an assassin tank better than anything i could get from drops since instead of useless accuracy it adds 98 shield and 60 defence) i have also done most greens from vendor of medium armor into blues for my companion. Wait so you can RE purple items to get better purple items? I thought purple was the end of line. I knew that you could keep RE'ing the same blue until you got the purple recipe you wanted, your telling me i can then RE that purple to get a new recipe? every item can get 2 times better design.
so if it starts from the vendor as blue it goes blue-> purple-> purple.
if it starts green it goes green->blue->purple
that's all there is to it.
however as a synthweaver it is never financially beneficial to do it.
you are much better off buying centurion/champion gear or orange gear and getting some good mods in it.
crafted armor at least for synthweaving is useless, although i still wear some just to say i crafted my armor lolz.
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How can I get good equipment fast? I just realised that at level 50 you have to play A LOT to be at top with gear. I can only play 1 hour a day, which means that I will have to wait for months before I get OK equipment for PvP, and by then people will have the best gear possible(or at least much better than me). Is there a solution to this? I don't want to unsubscribe, but I don't want to just get crushed on Ilum missions and PvP either, it's too boring.
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